Are you getting the Wii U? This poll is closed. |
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Yes | 9031 | 65.25% | |
No | 1191 | 8.60% | |
Maybe | 808 | 5.84% | |
I'm an idiot | 460 | 3.32% | |
Waluigi | 1603 | 11.58% | |
Waa | 748 | 5.40% | |
Total: | 13841 votes |
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Just make the single player easier than Sonic, please. I'm a filthy casual who can't unlock the Golden Axe dwarf I want since I can't hardly beat any of the next star level of difficulty races Maybe it's me but Sonic seems so loving hard at high difficulties.
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# ? Apr 4, 2014 18:49 |
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# ? May 15, 2024 00:46 |
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A Yolo Wizard posted:Yes, that was the problem with mario kart 64 multiplayer. not the frame skip actually speeding the game up and making racing awful. Nothing like rocketing around Block Fort at 9000 mph in four player battle mode.
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# ? Apr 4, 2014 18:55 |
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Kabanaw posted:From what I hear it drops some graphics features (Not as long a draw distance I think) and it goes from constant 60 fps to constant 30. So like a vsync / frame lock thing? Because going from 40-20 and bouncing around is annoying.
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# ? Apr 4, 2014 19:00 |
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Eh, I don't think 30 fps per second is that big a deal on four-player. You probably won't even notice it once you get into the race unless you are super-anal.
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# ? Apr 4, 2014 19:01 |
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Yeah, I get the impression the drop from 60 FPS to 30 isn't because the game is chugging, they just decided that they would lock the framerate at a lower setting to ensure it still runs smoothly.
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# ? Apr 4, 2014 19:17 |
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I just have to say, last night I went to the Wii-U eShop and watched the new Mario Kart 8 trailer on my TV and I am in love!! I hadn't been following this thread and I was UNAWARE there was a New Mario Kart 8 trailer out there Nintendo is doing this game freaking right! I scooted up to the TV and felt like a kid again, it just felt right. Rainbow Road is going to rule, they even used the N64 Music! Also, floating train out of no where! If you haven't watched that trailer yet on your TV, you must go do it now!! This game cannot come fast enough! Spectacle Rock fucked around with this message at 19:43 on Apr 4, 2014 |
# ? Apr 4, 2014 19:25 |
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Edit: Nevermind I'm dumb and misread that ThisIsACoolGuy fucked around with this message at 19:37 on Apr 4, 2014 |
# ? Apr 4, 2014 19:35 |
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Yes and 2 is not more than 2, is it?
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# ? Apr 4, 2014 19:35 |
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It looks like you only do one lap on the N64 Rainbow Road track from the video I watched, probably because the track is so long.
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# ? Apr 4, 2014 20:34 |
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Zack_Gochuck posted:It looks like you only do one lap on the N64 Rainbow Road track from the video I watched, probably because the track is so long. Yeah it's split into 3 sections like MK7's road was.
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# ? Apr 4, 2014 21:00 |
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njsykora posted:Yeah it's split into 3 sections like MK7's road was. Thank god for that. The only memorable thing about Star Road was the music and that it was in space, otherwise it was just really loving long and boring.
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# ? Apr 4, 2014 21:08 |
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A Yolo Wizard posted:Yes, that was the problem with mario kart 64 multiplayer. not the frame skip actually speeding the game up and making racing awful. MarioKart 64 awful? What? Best battle mode ever (why haven't they been able to come even close since then?) Also, lol "strat"
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# ? Apr 4, 2014 23:53 |
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Its the bobomb. Transforming into bobomb when you lose for one last spite driven kamikaze attack when you've lost is fantastic and I still can't believe they never brought it back.
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# ? Apr 4, 2014 23:56 |
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I transferred my VC purchases from my OG Wii to the Wii U using the app from the eStore. In order to launch them now, I need to run the Wii app first, which whatever, but when I checked the Wii U shop, only the games I've already purchased are 'conveniently' discounted to a very low amount (~$1.5 per game for SNES). This seems..off to me, since with Nintendo's crazy epurchase strategy I can't even play them on the old Wii anymore. I guess my question is, what the gently caress, Nintendo? Apart from playing on the gamepad (I assume at least), is there any difference than just launching the Wii app and running them from there?
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# ? Apr 5, 2014 00:18 |
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Yeah you have to rebuy games to update them to the new VC. The updated ones run at a higher resolution, support all the Wii U controllers, and allow you to rebind keys and make a single manual savestate. Otherwise you just play them in Wii mode, and you can redownload them through the Wii mode eShop.
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# ? Apr 5, 2014 00:21 |
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You actually can play on the gamepad from Wii mode, but oddly enough still need a Wii controller. The main difference is the WiiU version has fully configurable buttons and a save state (separate from the normal state save you get from exiting via the home menu)
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# ? Apr 5, 2014 00:24 |
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Waltzing Along posted:How are they easy to avoid? When you are running first, you don't get mushrooms. Unless it is getting to you right as you have some sort of boost available, you can't avoid them. There's nothing good about any game design element that specifically is designed to make some players feel good about themselves by purposefully putting other players at a disadvantage simply because they are doing better. So far I haven't seen ANY information on Battle Mode, I'm hoping they bring back a ton of old tracks.
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# ? Apr 5, 2014 01:13 |
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Louisgod posted:That's uhhhh kind of a big deal. What happens when 4 people play locally? Does it just poo poo itself? It's the same as it was in MK Wii - 3/4-player splitscreen drops to 30FPS and they drop the texture quality and a few other little things. If you didn't notice it then you probably won't notice it now. What annoys me more is that they didn't end up doing anything interesting with the Gamepad, again - off-tv play, motion control toggle and the goddamn horn, that's it. You can't even do 2p with one player using the Gamepad screen, as far as I know.
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# ? Apr 5, 2014 01:21 |
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Elliotw2 posted:Yeah you have to rebuy games to update them to the new VC. The updated ones run at a higher resolution, support all the Wii U controllers, and allow you to rebind keys and make a single manual savestate. Otherwise you just play them in Wii mode, and you can redownload them through the Wii mode eShop. greatn posted:You actually can play on the gamepad from Wii mode, but oddly enough still need a Wii controller. Thanks, just making sure I wasn't missing anything. That seems really crappy to me, but eh.. if I really want to replay the few games I purchased through VC it's not a hassle at all to load the Wii menu (or pay up), it just seems like that should have been part of the transfer process. GobiasIndustries fucked around with this message at 01:33 on Apr 5, 2014 |
# ? Apr 5, 2014 01:30 |
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Pretty much the only complaints I have about Blue Shells are what positions they spawn in. The position you have to be to start getting them is so far back that they are almost useless to the people that get them because if you are that far back, you likely don't give a poo poo who is in first and would vastly prefer triple shells or bullet bill or something. You know, something that could actually help you get up a few places. I guess it could be argued that how they track by ground and knock out anyone in their way to 1st place in MK64 and MK7 makes it not as bad, but in all my experience in MK7, it barely hit anyone when I used it. I just think it would be better as an item that keeps its rarity, but gets bumped up to 2nd-4th place, where it would actually make some sort of difference to whoever gets it instead.
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# ? Apr 5, 2014 01:48 |
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GobiasIndustries posted:Thanks, just making sure I wasn't missing anything. That seems really crappy to me, but eh.. if I really want to replay the few games I purchased through VC it's not a hassle at all to load the Wii menu (or pay up), it just seems like that should have been part of the transfer process. It's pretty bad, but it's something resembling an attempt, as opposed to Wii U/3DS not sharing purchases at all or purchases being system locked.
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# ? Apr 5, 2014 01:54 |
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fivegears4reverse posted:There's nothing good about any game design element that specifically is designed to make some players feel good about themselves by purposefully putting other players at a disadvantage simply because they are doing better. I don't think it's designed to make some players "feel good about themselves". It's designed to make the game fun. Fun is subjective, for sure, but MarioKart is a pretty successful series, so it seems to be fun for most people. You may simply fall outside the normal curve if all forms of fun must be hyper-competitive or have the effect of utterly crushing your opponent with your amazing skills. Games like that are only fun if you take them more seriously than MarioKart is really meant to be taken (see, yet again, Smash Bros arguments) and/or if all players are of similar skill-levels/ have the same number of gameplay-months of practice memorizing tracks and learning to exploit game mechanics (snaking, etc). Maybe MarioKart is just too chill a game for you. There's nothing wrong with that. If they tried to please everyone, every game would suck.
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# ? Apr 5, 2014 02:10 |
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Trent posted:I don't think it's designed to make some players "feel good about themselves". It's designed to make the game fun. Fun is subjective, for sure, but MarioKart is a pretty successful series, so it seems to be fun for most people. You may simply fall outside the normal curve if all forms of fun must be hyper-competitive or have the effect of utterly crushing your opponent with your amazing skills. Games like that are only fun if you take them more seriously than MarioKart is really meant to be taken (see, yet again, Smash Bros arguments) and/or if all players are of similar skill-levels/ have the same number of gameplay-months of practice memorizing tracks and learning to exploit game mechanics (snaking, etc). This seems like a really big overreaction to what pretty much boiled down to "I don't like Blue Shells" especially considering hatred of Blue Shells is pretty much one of the best known things about the series at this point. Saying he's appreciating the game wrong because he holds this view seems kind of dumb.
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# ? Apr 5, 2014 02:22 |
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Trent posted:I don't think it's designed to make some players "feel good about themselves". It's designed to make the game fun. Fun is subjective, for sure, but MarioKart is a pretty successful series, so it seems to be fun for most people. You may simply fall outside the normal curve if all forms of fun must be hyper-competitive or have the effect of utterly crushing your opponent with your amazing skills. Games like that are only fun if you take them more seriously than MarioKart is really meant to be taken (see, yet again, Smash Bros arguments) and/or if all players are of similar skill-levels/ have the same number of gameplay-months of practice memorizing tracks and learning to exploit game mechanics (snaking, etc). I think the main problem is the game's way of leveling the playing field for inexperienced human players inadvertently does the same to the AI opponents, which is where most of the aggravation from the Blue Shell arises from most likely.
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# ? Apr 5, 2014 02:57 |
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Elliotw2 posted:It's pretty bad, but it's something resembling an attempt, as opposed to Wii U/3DS not sharing purchases at all or purchases being system locked. Oh lord, don't even get me started on unshared purchases...but yeah, for right now, at least they transferred is my take on the matter.
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# ? Apr 5, 2014 03:42 |
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So this is weird, when I launched Mario & Luigi, the Gameboy Player logo appeared. Is that how M2 is doing GBA emulation? They're using Gameboy Player code? No wonder they can release 3 a week.
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# ? Apr 5, 2014 04:50 |
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Quest For Glory II posted:So this is weird, when I launched Mario & Luigi, the Gameboy Player logo appeared. Is that how M2 is doing GBA emulation? They're using Gameboy Player code? No wonder they can release 3 a week. I think all of nintendo's first party titles that were released around the same time the GBP was released had that logo at the start, regardless of what you were playing it on. SilverSupernova fucked around with this message at 04:57 on Apr 5, 2014 |
# ? Apr 5, 2014 04:52 |
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I'm not sure how useful Game Boy Player code could be, anyway. I'm pretty sure it worked by having actual GBA hardware inside the player, not by emulation.
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# ? Apr 5, 2014 04:56 |
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Mario & Luigi had specific GB Player features, didn't it? Like, controller rumble or something.
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# ? Apr 5, 2014 04:56 |
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SilverSupernova posted:I think all of nintendo's first party titles that were released around the same time the GBP was released had that logo at the start, regardless of what you were playing it on. And yeah M&L had rumble on the Gameboy Player, and apparently even co-op?
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# ? Apr 5, 2014 05:26 |
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axleblaze posted:This seems like a really big overreaction to what pretty much boiled down to "I don't like Blue Shells" especially considering hatred of Blue Shells is pretty much one of the best known things about the series at this point. Saying he's appreciating the game wrong because he holds this view seems kind of dumb. Well, if I want to use marshmallows as fishing weights and complain that they're light and airy and float instead of sink, it's my fault for misclassifying them as a useful fishing weight. MarioKart has had blue shells (and worse - lightningbolts over jumps and bullet bills) since like forever ago. It has rubberbanding, AIs that have different powers than PCs, etc etc etc. It has never ever been an Elite Skill Racer. It has always been a Fun Times And Random poo poo Racer. Complaining, at this point, that it has blue shells and poo poo seems like misclassifying the game in spite of a mountain of evidence. I said it's totally cool if MarioKart isn't your bag, no shame in it, but it is what it is and random-ish "unfair" items are a basic part of it. I guess people can turn them off in MK8, so maybe there will be a class of elite No Items Yoshi Only Final Destination players out there. Good for them. (seriously)
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# ? Apr 5, 2014 05:27 |
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Quest For Glory II posted:So this is weird, when I launched Mario & Luigi, the Gameboy Player logo appeared. Is that how M2 is doing GBA emulation? They're using Gameboy Player code? No wonder they can release 3 a week. There were a few games for the GBA that had it appear for the time, most notably Mario and Luigi and Metroid Zer mission.
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# ? Apr 5, 2014 05:33 |
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A Yolo Wizard posted:making racing awful. Strange Matter posted:I think you mean "Making Racing Even More Awesome." Trent posted:MarioKart 64 awful? What? battle mode =/= racing, dummies
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# ? Apr 5, 2014 05:49 |
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Trent posted:You may simply fall outside the normal curve if all forms of fun must be hyper-competitive or have the effect of utterly crushing your opponent with your amazing skills. stop. there are plenty of ways of making multiplayer fun without ruining balance. one is called "make your matchmaking actually match correctly" edit: the other one is, "unfuck the battle mode so people might want to play that when faced with the situation of having friends over that are better at driving virtual carts than they are" moron izzard fucked around with this message at 05:55 on Apr 5, 2014 |
# ? Apr 5, 2014 05:52 |
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Electromax posted:Just make the single player easier than Sonic, please. I'm a filthy casual who can't unlock the Golden Axe dwarf I want since I can't hardly beat any of the next star level of difficulty races Sonic's difficulty curve is so bad. It goes from the "fall asleep at the wheel" difficulty of Normal to the "gently caress you, time to practice your perfect lines through the course" of hard. The leap from Expert to Hard isn't anywhere as bad (in the races at least, gently caress Traffic Attack on Expert), if you can win a race on Hard you can win it on Expert. It really helps on Sonic to play with a max speed character though at least for the races, speed seriously outclasses the other stats in a race to a ridiculous amount. Mario Kart is way more balanced in that aspect, mostly because you'll be hit by items more often, making acceleration more important.
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# ? Apr 5, 2014 06:23 |
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I haven't played M&L:SS since I was in college maybe? But man it's so fast. I played Paper Mario last week and M&L:SS feels like I'm playing it in fast forward. Even Dream Team isn't this quick. You fuckin zoom around. Oh I also played some of Wario Land Shake It and it is a legitimate Wario Land game unlike that POS master of disguise game. It's basically more Wario Land 4 but with crazy good animation, although the environments are a little blah. The music is kinda fun and light jazzy which is a bit odd for Wario but it's something different. You do have to shake the remote like in DKCR to pound the ground and there's very small accelerometer things but nothing incredibly intrusive. Its best use is that you can pick enemies up and shake them like crazy until they're a blur. Nice thing is, you should be able to find the game for $10 used at Gamestops that still carry Wii games, as Shake It isn't one of the "stays $50 forever" Nintendo games.
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# ? Apr 5, 2014 07:22 |
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Quest For Glory II posted:Nice thing is, you should be able to find the game for $10 used at Gamestops that still carry Wii games, as Shake It isn't one of the "stays $50 forever" Nintendo games. Yeah Shake It is really good and i recommend it to anyone that missed out. The same devs are making Yarn Yoshi too.
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# ? Apr 5, 2014 07:27 |
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SeANMcBAY posted:The same devs are making Yarn Yoshi too. Oh yeah I forgot Kirby's Epic LittleBig Yoshi was still a thing. Wonder when we'll hear/see more about that.
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# ? Apr 5, 2014 07:39 |
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This is pretty interesting http://blog.beforemario.com/2014/04/another-beautiful-nintendo-company-guide.html
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# ? Apr 5, 2014 18:59 |
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# ? May 15, 2024 00:46 |
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Long John Power posted:This is pretty interesting http://blog.beforemario.com/2014/04/another-beautiful-nintendo-company-guide.html I find this both incredibly charming and also a little unsettling.
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# ? Apr 5, 2014 19:32 |