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Convex posted:BJ looks like an inflated Anderson Cooper. This game is developed by ex-Starbreeze founders, not Id so i wouldn't be worried.
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# ? May 4, 2014 15:10 |
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# ? May 4, 2024 13:32 |
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I have to say the marketing is doing a bang up job of hyping me up for this game. Honestly though all I want out of it is to fire ridiculously overengineered dual-wielded guns at enemies who pop like balloons full of cherry pie filling. Any depth whatsoever to the plot will be icing on the swastika. edit: and whoever said there should be a nazi radio station toggle definitely has the right idea. GreatGreen fucked around with this message at 16:32 on May 5, 2014 |
# ? May 5, 2014 15:52 |
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Happy 22nd birthday, Wolf3D!
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# ? May 5, 2014 17:42 |
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Well I was planning to pre order but I am getting the impression Bethesda give very few fucks about the PC version given they have released minimum requirements that state it needs an i7 chip and then refused to answer any further questions. Mein Leiben.
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# ? May 5, 2014 23:43 |
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I don't think there's really such a thing as a bad wolfenstein game and the footage for this looks like a great blend of old school and new school shooters. I hope it sells well so we get more games that throw realism out the window.
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# ? May 6, 2014 02:01 |
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echronorian posted:I don't think there's really such a thing as a bad wolfenstein game and the footage for this looks like a great blend of old school and new school shooters. I hope it sells well so we get more games that throw realism out the window. Seriously. I lost count of how many potentially great shooters were ruined by the "two guns only" rule years ago.
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# ? May 6, 2014 03:26 |
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GreatGreen posted:Seriously. I lost count of how many potentially great shooters were ruined by the "two guns only" rule years ago. Yeah, that's one reason I vastly prefer Wolf 09 and Rage to almost any other console shooter from the last gen. It makes sense in CoD and Halo but beyond that it just feels like an arbitrary restriction.
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# ? May 6, 2014 08:11 |
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That, and the map design. I'm really excited to see if they can make good on diverging paths. I might be alone on this but I'd love a big budget shooter with huge weird abstract maps and key hunts. I know it won't but I'm hoping the new doom is more like doom 2 than Doom 3.
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# ? May 6, 2014 08:31 |
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Convex posted:Yeah, that's one reason I vastly prefer Wolf 09 and Rage to almost any other console shooter from the last gen. It makes sense in CoD and Halo but beyond that it just feels like an arbitrary restriction.
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# ? May 6, 2014 11:58 |
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echronorian posted:That, and the map design. I'm really excited to see if they can make good on diverging paths. I don't know if the game is going to follow the old school key finding/door unlocking mechanic, but good news to me is that levels don't really seem entirely linear, but more like each one is a large arena you're free to run around in, kind of like Dishonored style levels, supporting both stealth and actiony approaches.
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# ? May 6, 2014 13:50 |
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Just for the record, SteamDB is wrong and in Australia the game has a R18 rating without any modifications to the game.
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# ? May 6, 2014 14:14 |
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Xenomrph posted:While I definitely prefer having a huge fuckoff arsenal at my disposal, Singularity only allowed 2 weapons at a time and it ultimately didn't bother my very much. Maybe years of CoD and Halo have conditioned me not to hate it? Strangely enough I think Singularity bothered me the most, because each weapon was really fun to use and it forced me to choose between them. It would have been way more fun if you could just carry all of them at once. gently caress it, if I can travel through time, instantly age people into skeletons and stop bullets in mid air, I should be able to carry more than two guns.
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# ? May 6, 2014 18:36 |
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Singularity's biggest sin was having a giant fuckoff awesome sniper rifle but giving the player like ten shots with it. e: this thing http://singularity.wikia.com/wiki/Seeker_Rifle Singularity was good but had a lot of problems and probably lead to the death of Raven having taken so long to actually come out. It's multiplayer was absolutely DOA too.
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# ? May 6, 2014 18:42 |
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Holy poo poo. Min hard drive space: 50 GB Fifty Gigabytes of space
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# ? May 6, 2014 20:09 |
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GreatGreen posted:Holy poo poo. This is pretty much what games take up now. So much for SSD's, they were a fun idea while they lasted.
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# ? May 6, 2014 20:28 |
This looks aggressively mediocre so far. Buncha stiff robot dudes standing around waiting obligingly to be shot. OH MY GOD MAYHEM you shoot them with a big explodey OH MY GOD SNEAKY you shoot them with a silenced gun that goes "pew". Cool music, though. What's that German rock & roll track in the stealth/mayhem trailer? EDIT: I am a dumb, it's something composed for the game. That, admittedly, is a neat hook. Disgusting Coward fucked around with this message at 20:40 on May 6, 2014 |
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# ? May 6, 2014 20:37 |
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I remember playing lots of RTCW:ET when I was younger. I fired it up out of nostalgia sake a while ago with a buddy who played it with me, and we miraculously found servers which were populated and still up. Try and find ones with the no quarter mod, as it adds interesting junk like shotcam's for mortars and dual mp40's. I still have fond memories of jumping atop of mortar's on friendly fire off servers to get a magical ride across the map while the poor fellow doing the propelling turns into a mass of red chunks followed by expletives.
spiky butthole fucked around with this message at 20:51 on May 6, 2014 |
# ? May 6, 2014 20:46 |
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univbee posted:This is pretty much what games take up now. So much for SSD's, they were a fun idea while they lasted. Nah, nowhere close really. The norm is around like 10-15 gigs, the largest 10 percent or so of games taking an average of something more like 18-20 gigs. 50 GB for one game is extremely rare if not basically unheard of. Even MMOs don't come anywhere near that. ID Tech 5 games are usually relatively huge though, usually due to the way the engine requires textures to be handled. In other words the engine requires the game to have its own boatload of mega-textures to work with, which tend to take up a ton of space.
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# ? May 6, 2014 22:13 |
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40-50GB games are already here, and with the exception of cross-platform stuff which hovers around 15GB a lot of the time, 30+GB games have been on the Playstation side of things for a couple of years. This is probably not the best example, but a base install of BF4 is around 30GB, each DLC they've released adds at least another 5GB each time, with more still to come. Chalupa Joe fucked around with this message at 04:38 on May 7, 2014 |
# ? May 6, 2014 22:34 |
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GreatGreen posted:50 GB for one game is extremely rare if not basically unheard of. Even MMOs don't come anywhere near that. It's getting increasingly common. Battlefield 4, as mentioned, also Watch Dogs and CoD Ghosts are at least in 40-gig range (and have pending DLC). I think World of Warcraft needs considerably more than 30 gigs with cache files, although I haven't played in a while so I'm not 100% on that. It's not super-common yet but it's very quickly becoming the norm for AAA titles.
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# ? May 6, 2014 23:00 |
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Man, who would've thought hard drive space would end up being the limiting factor for my PC not being able to keep up with modern games.
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# ? May 7, 2014 00:39 |
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That hard drive requirement kinda pushes me towards looking to play this on the PS4.
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# ? May 8, 2014 00:05 |
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Trigger Warning: Reddit One of the devs is doing an AMA on Reddit (or did, I don't know if it's over) and it's a somewhat interesting if not totally mindblowing read. Here's some of the more relevant stuff: Jens Matthies posted:If you collect everything and explore everywhere I think a single play through could end up close to 20 hours. But there's also lots of incentive to make a second play through, especially to explore the alternate time line. Jens Matthies posted:The Nazis took control because they had somehow obtained access to some mysterious 1000x more powerful technology. Jens Matthies posted:The focus is on a darker, more serious story with some humor. You can compare the tone to something like Inglorious Basterds or District 9. It's a lot of fun and mayhem, but there's a sinister undercurrent and truthful drama carrying the story. Jens Matthies posted:Wolfenstein: The New Order is a lot more old school with much less linear map design than most other modern games. Jens Matthies posted:We've spent lots of time on this and there's tons of stuff to collect in the game. I think you'll be very happy Reddit User posted:Hi Jens! I remember reading about W:TNO when you were first revealing it, and being very excited about an opening scene involving a Nazi officer interviewing you with a deck of cards. It sounds like a very tense non-combat encounter not unlike the opening of Inglorious Basterds, one of my all time favorite scenes in any film. My question is this: is this encounter still in the game, and will there be more of these tense, non-combat encounters in the game? Jens Matthies posted:Yes, and yes! I don't want to give spoilers, but we work a lot with the pacing of the game. We think of it more as an action adventure than a straight up shooter. Although it is very heavy on the action Jens Matthies posted:We knew that we'd make the best possible game if the entire studio was fully focused on a stellar single player experience. Adding multiplayer would split our focus and reduce quality over all. It was not a sacrifice we were willing to make. He also said, Jens Matthies posted:Yeah, the specs are the specs. It's a jungle on the CPU front, and the i7 is what the tech guys can get behind. Humerus fucked around with this message at 18:20 on May 9, 2014 |
# ? May 9, 2014 18:02 |
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I was really hoping for co-op multiplayer Not enough games have campaign coop any more.
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# ? May 9, 2014 18:32 |
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Yay as much as I miss Doom deathmatch and Serious Sam DM I'm really glad they are sticking to a single player focus. More shooters would stand out if that stance was taken. Save for your UT Team Fortresses and CS and Battlefields.
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# ? May 9, 2014 18:56 |
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He also mentioned something that backed up what one goon spotted earlier: there is a "timeline" present and it can diverge. From what the developer says, it seems to indicate only one way or the other, but he said that while in most games it'd just be a different ending cinematic here they took it into account throughout the campaign. There's also mentions of "plenty of unlockables" for beating the game; I'd love to see things like alternate costumes and bizarre weapons return instead of being DLC, so here's hoping it's like that.
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# ? May 9, 2014 20:49 |
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Jiro posted:Yay as much as I miss Doom deathmatch and Serious Sam DM I'm really glad they are sticking to a single player focus. More shooters would stand out if that stance was taken. Agreed 100%. Not every shooter needs to try to be the next big thing in multiplayer gaming, and I feel that in a lot of instances focusing on a multiplayer mode instead of devoting those resources to single player is detrimental to the game. Besides, most FPS multiplayer games lose their playerbase within a few months.
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# ? May 9, 2014 21:37 |
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They probably felt that if they couldn't live up to RTCW's MP that it's better not to put something out that's half baked (see: what happened to Wolf 09).
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# ? May 9, 2014 21:50 |
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There was some comedian on the radio in Philly the other morning talking about the original game and he kept pronouncing the name "Wolfensteen" and it was driving me crazy. Welp that's my story.
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# ? May 9, 2014 21:58 |
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Sammus posted:Agreed 100%. Not every shooter needs to try to be the next big thing in multiplayer gaming, and I feel that in a lot of instances focusing on a multiplayer mode instead of devoting those resources to single player is detrimental to the game. Besides, most FPS multiplayer games lose their playerbase within a few months. Yep. If devs put in half the effort they spend on OMG GOTTA BEAT CALLADUTY into the single player, that'd be wonderful. Just give me a solid single player game with a good co-op mechanic, I'm bored to death of adversarial PvP poo poo.
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# ? May 10, 2014 02:25 |
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Disgusting Coward posted:This looks aggressively mediocre so far. Buncha stiff robot dudes standing around waiting obligingly to be shot. OH MY GOD MAYHEM you shoot them with a big explodey OH MY GOD SNEAKY you shoot them with a silenced gun that goes "pew". Contra Calculus fucked around with this message at 02:55 on May 10, 2014 |
# ? May 10, 2014 02:51 |
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Does anyone know of specials going on? Would be cool to get this for less that 60 bucks...especially since its an SP only game.
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# ? May 10, 2014 03:16 |
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Hamsalad posted:Does anyone know of specials going on? Would be cool to get this for less that 60 bucks...especially since its an SP only game. If you preordered it on the PSN earlier this week i think it was $53.. Donno if that's still going on.
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# ? May 10, 2014 03:21 |
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"I’ve also been a little unsettled by what I’ve seen of Wolfenstein so far. There’s a very long essay to be written about how video games have turned Nazis into Saturday morning cartoon supervillains. Indiana Jones, Inglourious Basterds, and other films have of course also used them in the context of World War II adventure, revenge fantasy, etc. But there’s something about the Wolfenstein marketing and world-building that feels kind of gross. Maybe it’s the usage of Third Reich style as a slick video game aesthetic? Maybe it’s that the whole mecha-Hilter camp clashes badly with the realism of modern game visuals?" http://www.avclub.com/article/it-okay-wolfenstein-turn-nazis-cartoons-204460 What the gently caress is this article? The little section about Gone Home at the bottom is another bonus.
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# ? May 10, 2014 13:27 |
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Yeah, there was a similar article around the time of the first press previews going out, where a guy said that the Nazis (in the game) were basically parodies of what actually happened in WW2 and that it was lessening what actually happened. I guess I kind of see where they're coming from but then also...you're still killing them. I don't think anyone complains about turning terrorists into make-believe villains in CoD or whatever. Just seems like they wanted to grab attention.
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# ? May 10, 2014 13:44 |
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I was thinking about that subject the other day when replaying RTCW. I've played the game a bunch of times and it often comes across as very "Springtime for Hitler." On the one hand, there's very competent and truly evil guys (Deathshead), but most of the game's dialogue is filled with your run of the mill Wehrmacht or SS complaining about their jobs. It's hard to tell if it's truly biting satire or if it's just too much Hogan's Heroes seeping through. Whether New Order will be able to go Tarantino enough to have something as powerful and meaningful as its theater scenes, we'll see. But it looks like all their thoughts are based on the trailers, not playing the game through to completion. Most of the preview material has people saying that the future Nazi 1960s are pretty bleak and awful. Even if BJ wins, how do you fix that? We'll have to see for ourselves I guess. quote:I don't think anyone complains about turning terrorists into make-believe villains in CoD or whatever. People have complained about this stuff but it's definitely not in the mainstream.
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# ? May 10, 2014 14:37 |
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Wait, what? The Nazis didn't have towering mechs and mutants?
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# ? May 10, 2014 14:44 |
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Contra Calculus posted:Wait, what? The Nazis didn't have towering mechs and mutants? Third grade me is so disappointed, I know.
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# ? May 10, 2014 14:46 |
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a bone to pick posted:"I’ve also been a little unsettled by what I’ve seen of Wolfenstein so far. There’s a very long essay to be written about how video games have turned Nazis into Saturday morning cartoon supervillains. Indiana Jones, Inglourious Basterds, and other films have of course also used them in the context of World War II adventure, revenge fantasy, etc. But there’s something about the Wolfenstein marketing and world-building that feels kind of gross. Maybe it’s the usage of Third Reich style as a slick video game aesthetic? Maybe it’s that the whole mecha-Hilter camp clashes badly with the realism of modern game visuals?" It takes a real fisherman to find some kind of way to take offense at killing Nazis of all people. I don't think every game has to go all realistic "war is hell" type stuff, we get plenty of that.
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# ? May 10, 2014 14:47 |
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# ? May 4, 2024 13:32 |
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Panzeh posted:It takes a real fisherman to find some kind of way to take offense at killing Nazis of all people. I don't think every game has to go all realistic "war is hell" type stuff, we get plenty of that. I like to think that modern digital journalism self selects for subtle trolls who write inflammatory pieces that get the users clicking and therefore more ad revenues. Hence the atlantic devoting an entire section of their site to "the sexes" where mens rights people can engage in their digital insurgency against feminists 24/7-- as long as they keep clicking.
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# ? May 10, 2014 14:56 |