Peggle is literally the greatest test of skill that exists in our day.
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# ? May 14, 2014 21:52 |
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# ? May 6, 2024 09:28 |
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I don't care for Peggle. I don't hate it or whatever but after playing through Peggle Nights I wondered why I did it.
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# ? May 14, 2014 21:59 |
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Trails Frontier status: the developers seem to have just given up and now I'm just getting "craft X high level items" missions one after another with no more silly plot development. What a dumb loving game.
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# ? May 14, 2014 22:01 |
Jibo posted:I don't care for Peggle. I don't hate it or whatever but after playing through Peggle Nights I wondered why I did it. In the future, after The Fall, archaeologists will be searching through our remains, categorizing our population based on individual Peggle scores and you, my friend, must settle for a categorization as one of the have nots of the Peggle Age.
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# ? May 14, 2014 22:02 |
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Zigmidge posted:I buy anything that's 15$ on ios because chances are monumental it's an actually good game. Caveat: Stop buying SquareEnix games, idiots. Hitman Go is way, way better than I thought a SquareEnix iOS game could be.
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# ? May 14, 2014 22:22 |
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What's a modern day Dungeon Raid game? I like how you can make long chains of plays as long as they're adjacent in any one way, don't really care for anything else beyond that. Dungeon Raid hasn't been optimized for iPhone 5 yet which is really sad; that's a whole row of things to match.
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# ? May 14, 2014 22:28 |
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Yodzilla posted:Trails Frontier status: the developers seem to have just given up and now I'm just getting "craft X high level items" missions one after another with no more silly plot development. It's not even a good Trials game. Fusion is by far the better game, and is still a disappointing Trials game. WHAT A GOOD DOG posted:What's a modern day Dungeon Raid game? I like how you can make long chains of plays as long as they're adjacent in any one way, don't really care for anything else beyond that.
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# ? May 14, 2014 22:40 |
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WHAT A GOOD DOG posted:What's a modern day Dungeon Raid game? I like how you can make long chains of plays as long as they're adjacent in any one way, don't really care for anything else beyond that. Puzzle Craft, Another Case Solved (both by the same devs), and later tonight there will be another one, Darkin.
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# ? May 14, 2014 22:50 |
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This is all I knew of Peggle before biting the bullet on it and Nights on Steam, and I later got both on iOS. I have no regrets.
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# ? May 14, 2014 23:36 |
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Will Peggle 2 ever hit iOS (or PS4? )
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# ? May 14, 2014 23:40 |
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Has anyone had the experience of playing kero blaster on the phone and the pc? I'm definitely going to pick it up and wouldn't mind the $3 discount but if it feels better on PC I'll go for that.
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# ? May 15, 2014 00:32 |
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sleepwalkers posted:It's not even a good Trials game. Fusion is by far the better game, and is still a disappointing Trials game. Yeah I've heard it's decent but not up to par with Evolution which kinda bums me out. I'm up to a level in Frontier called Lumber Yard that just requires me to scale a near vertical ramp with no run-up for momentum possible and I'm pretty sure the only want to get past it is to grind a whole bunch and massively upgrade the only Tier 3 bike I have.
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# ? May 15, 2014 04:55 |
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Yodzilla posted:Yeah I've heard it's decent but not up to par with Evolution which kinda bums me out. I got bored with it early on, but then hearing some of the ridiculous turns the story took got me to try it out again. I stopped again when it turned into a never-ending grind against ghosts in tracks I've already played multiple times. It's weird for a game like that to make me want to get the game part out of the way to see what happens next.
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# ? May 15, 2014 05:09 |
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Pan Ache posted:Has anyone had the experience of playing kero blaster on the phone and the pc? I'm definitely going to pick it up and wouldn't mind the $3 discount but if it feels better on PC I'll go for that. I haven't played the iOS version but it's a pretty challenging platformer. I can't see it being that enjoyable on the phone with touch controls.
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# ? May 15, 2014 07:01 |
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Yodzilla posted:Yeah I've heard it's decent but not up to par with Evolution which kinda bums me out. Personally I rage quit probably right before that, where you have to beat a ghost on a Tier 1 race and have a time literally faster than Platinum. I didn't even know Platinum was possible until this race.
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# ? May 15, 2014 08:50 |
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sleepwalkers posted:I got bored with it early on, but then hearing some of the ridiculous turns the story took got me to try it out again. I stopped again when it turned into a never-ending grind against ghosts in tracks I've already played multiple times. It's weird for a game like that to make me want to get the game part out of the way to see what happens next. This. The story stuff doesn't stack up to the fact that the only thing to do now is grind for level 4 items which means fusing 9 level 3 items which means fusing 27 level 2 items which means playing the same track over and over and spinning the wheel. And I'm also stuck on the ghost that demands better-than-plat times to beat. gently caress this game.
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# ? May 15, 2014 10:34 |
the chaos engine posted:This. The story stuff doesn't stack up to the fact that the only thing to do now is grind for level 4 items which means fusing 9 level 3 items which means fusing 27 level 2 items which means playing the same track over and over and spinning the wheel. And I'm also stuck on the ghost that demands better-than-plat times to beat. I don't like the 25 back and 25 front flips in one hour quests. Those kind of ruined it for me.
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# ? May 15, 2014 12:47 |
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GNU Order posted:Personally I rage quit probably right before that, where you have to beat a ghost on a Tier 1 race and have a time literally faster than Platinum. I didn't even know Platinum was possible until this race. What the gently caress. There's platinum?
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# ? May 15, 2014 13:00 |
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Happy Noodle Boy posted:What the gently caress. There's platinum?
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# ? May 15, 2014 13:28 |
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Yeah the Ghosts and ANBA killed my interest in the game. ANBA wouldn't be so bad if it didn't decide to take me to the same 3 difficult levels all the drat time. Why yes, let me race against someone who got gold in Frog Home again, I don't mind.
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# ? May 15, 2014 13:58 |
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GNU Order posted:Personally I rage quit probably right before that, where you have to beat a ghost on a Tier 1 race and have a time literally faster than Platinum. I didn't even know Platinum was possible until this race. I think I'm at that guy now, and I'm pretty sure I never want to play the game again. I normally don't give energy-based games a chance, but I gave this one a shot because it was alright to play in bed for 10 minutes before I ran out of energy and couldn't play anymore.
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# ? May 15, 2014 14:28 |
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tuyop posted:I don't like the 25 back and 25 front flips in one hour quests. Those kind of ruined it for me. That one isn't so bad when you discover you can cheese certain courses by doing a flip and then backing down the ramp and doing it again in the same place. I did all 25 backflips in one run. It's the only way I passed some of the slot machine challenges.
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# ? May 15, 2014 14:33 |
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GENDERWEIRD GREEDO posted:I think I'm at that guy now, and I'm pretty sure I never want to play the game again. I normally don't give energy-based games a chance, but I gave this one a shot because it was alright to play in bed for 10 minutes before I ran out of energy and couldn't play anymore. I stuck with it long enough to do the thing where you gold particular tracks in both Fusion and Frontier to unlock a costume. Having done that, I think I'm done with it. Grinding bikes isn't what I'm looking for in a Trials game, but if you *don't* grind bikes and upgrades, there are hard limits on your ability to compete with other players. A shame really. I liked the structure of the game beyond that aspect, there are lots of tracks, and a lot of variety. The handling model is more like Trials HD's but that works well with touch control, and it runs really, really well (for me anyway).
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# ? May 15, 2014 14:54 |
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Darkin is sweeeet. Anyone looking for a Dungeon Raid style fix really needs to pck this up.
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# ? May 15, 2014 15:11 |
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tuyop posted:I don't like the 25 back and 25 front flips in one hour quests. Those kind of ruined it for me. Thankfully those seem to be completely optional. I didn't do them and they never showed up again so vv
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# ? May 15, 2014 15:23 |
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goferchan posted:Darkin is sweeeet. Anyone looking for a Dungeon Raid style fix really needs to pck this up.
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# ? May 15, 2014 15:39 |
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In happy news, Monument Valley has been downloaded over 500,000 times and has made appx $2 million in sales.
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# ? May 15, 2014 16:02 |
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Lancelot posted:...it looks like a complete clone, aside from the reskin. Did they add anything new? Yeah, the metagame structure is a little different (instead of unlocking classes/abilities by killing bosses, you have a persistent XP meter for each class that goes up slightly whenever you make a match, making big matches or killing bosses increases it more) and there are some pretty clever/creative bosses and boss abilities (like some that can only be killed by matching hearts to them instead of the normal attack tile) -- it's more of the same in a lot of ways but the aesthetics are cool and crunchy and it's not as "Hot Topic" as I was worried it would be. goferchan fucked around with this message at 16:27 on May 15, 2014 |
# ? May 15, 2014 16:24 |
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Two Bit Cowboy is super charming so far.
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# ? May 15, 2014 16:41 |
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goferchan posted:Yeah, the metagame structure is a little different (instead of unlocking classes/abilities by killing bosses, you have a persistent XP meter for each class that goes up slightly whenever you make a match, making big matches or killing bosses increases it more) and there are some pretty clever/creative bosses and boss abilities (like some that can only be killed by matching hearts to them instead of the normal attack tile) -- it's more of the same in a lot of ways but the aesthetics are cool and crunchy and it's not as "Hot Topic" as I was worried it would be.
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# ? May 15, 2014 16:56 |
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Lancelot posted:The bit that annoys me the most is that the abilities are all single-use. A lot of the fun in Dungeon Raid was making different combos with your race/class traits and repeated uses of the abilities, this seems to play quite similarly from playthrough to playthrough. The flipside of this is that you aren't totally boned if you can't get your Treasure Door/Double Coin/whatever in time. I'm not totally sold on Darkin being "good" yet but I can see why they departed from Dungeon Raid's design in certain spots (no armor, quantifiable progress towards upgrades, etc). I agree with the complaint that every playthrough feels similar to the last though - interested to see if the new clans/skills mix things up at all.
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# ? May 15, 2014 17:53 |
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Fable Age: I swear I can stop any time I want to
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# ? May 15, 2014 18:18 |
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The Spatialsunlurked posted:We are very sorry! I've submitted version 1.0.1 which fixes this and adds other small improvements and fixes, it should be out within five days. Thanks! I'm on the last level now, doing little raids for parts and upgrades 'cause I keep getting pasted by robots.
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# ? May 15, 2014 18:24 |
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Pan Ache posted:Has anyone had the experience of playing kero blaster on the phone and the pc? I'm definitely going to pick it up and wouldn't mind the $3 discount but if it feels better on PC I'll go for that. I have it on the phone and it plays fine. Actually streamed it last night and made it a fair way through within an hour. I would prefer a gamepad with just about any game on earth, but it's still perfectly playable on the touch screen.
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# ? May 15, 2014 18:39 |
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goferchan posted:Darkin is sweeeet. Anyone looking for a Dungeon Raid style fix really needs to pck this up. got a link? I'm just showing a bunch of crappy looking fantasy novels, some songs, and zero apps.
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# ? May 15, 2014 20:21 |
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Uhhh search in the App Store from your device? I found it pretty easily...actually it was the only result. https://itunes.apple.com/us/app/darkin/id794915875?mt=8
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# ? May 15, 2014 20:31 |
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Thomas Was Alone is now on iPad, for 9 dollars. Go get it if you don't already have it via a Humble Bundle or Steam Sale. http://appshopper.com/games/thomas-was-alone
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# ? May 15, 2014 20:56 |
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Towncraft review: https://itunes.apple.com/us/app/towncraft/id667277335?mt=8 It's kind of a mix between Minecraft (chopping down trees, mining stones, fishing, farming, etc.) and small-scale economics simulator. You are building a town in between two kingdoms along a road where people travel, so you can hire them, sell things to them, do quests for them (involving collecting/crafting something) while trying to make your economy work. You can hire farmers, lumberjacks, miners, shopkeepers, tavern operators, and milliners to help you move things along. The better your town looks, the higher rating it gets and the more/better travellers you have spending more in your town. No time limits, no IAP, some very mild goals, and challenge-themed maps (desert, swamp, rivers, etc.) for those wanting a little more pushback. One downside is you have to discover recipes for things in-game on your own, some of which aren't necessarily as intuitive as they may have thought they were. And there's 4-5 different crafting tables/ovens to work with, which can lead to some confusion. Though you can find these easily online in a wiki. I tried to avoid looking at it as much as possible, but eventually gave in. Though they keep between games on an in-game screen, so that's a plus. Also, the economy needs a lot of oversight initially. You need to sell a lot of goods early on to make a profit, as you're pulling cheap customers from the travelers until your town rating improves, which means you need to do volume. The workers only help so much, as there currently aren't workers available to fetch water or do blacksmithing/cooking/brewing. There's a silver bullet solution to this, in the form of gold, which if you can find a source for basically lets you ignore the economy while you just sell gold on the main road. So while this all plays out pretty well logically, it requires a lot of patience on the player's part. I dig it, but some might not. You also may get a slight Sorcerer's Apprentice vibe when you realize your worker has stockpiled enormous amounts of a single resource for you. But the economy part of the game with trading to travelers helps you transform it into finished goods if you want, avoiding processing the resource at a slight cost reduction. I blundered through my first village, which was kind of good because after you finish a certain amount of gold-quests, you open up a new village to work on, where you can improve upon the mistakes you made in the first one. Specs-wise, I'm playing this on a small screened iPhone 4, and it's running pretty well. There's not too much noticeably bad with the control schemes. Small pain is that if you exit out of the app, it saves your exact spot, but has to load the entire app again to get back into it. Background music is pretty chill. I like it as much as I thought I would when I bought it, and it's making me almost look forward to an upcoming 14-hour plane ride.
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# ? May 16, 2014 02:24 |
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Are the makers of Blek aware that the icon for their game looks like a butt?
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# ? May 16, 2014 03:13 |
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# ? May 6, 2024 09:28 |
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Anyone playing/played that MMO Order and Chaos online? Search or browsing the MMO section doesn't yield anything. Just wondering if it will actually hold me after paying and it isn't a lovely generic quest x1000 with bad combat/controller with a retarded pay to win game with trust fund kids one shotting everything and everyone.
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# ? May 16, 2014 03:32 |