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Trebuchet King
Jul 5, 2005

This post...

...is a
WORK OF FICTION!!



Uh

so the G Golem is not just tamable but ridable. This gets about as entertaining in town as you might expect.

On a semi-related note, just how many times can a monster barn be expanded?

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Blhue
Apr 22, 2008

Fallen Rib
I forget, but between that and building additional barns, you have a potential capacity of a helluva lot more than you'll ever actually need.

Nondevor
Jun 1, 2011





catposting
You'll have to expand a bunch of times though if you want to fulfill the 50 monsters request. Be sure to hoard as much lumber and stone as possible - you'll need it.

Trebuchet King
Jul 5, 2005

This post...

...is a
WORK OF FICTION!!



I've got the ten basic barns built, and the first barn expanded twice. Looking at the map I can see each barn getting nine rooms but that just seems ludicrous.

Meldonox
Jan 13, 2006

Hey, are you listening to a word I'm saying?
I haven't paid my farm much attention at all. I have a barn with four monsters, and I have pretty much the entire field planted all the time, but I haven't looked into expansion. Is there a priority to various farm improvements?

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Meldonox posted:

I haven't paid my farm much attention at all. I have a barn with four monsters, and I have pretty much the entire field planted all the time, but I haven't looked into expansion. Is there a priority to various farm improvements?

More fields is fantastic since you get the ability to plant more crops to make more money with. Barns are neat since you can get more pets for things like milk/eggs (great for making gifts/recovery food), and more spots to store rideable monsters that are capable of punching way above their weight (seriously, I finished up the postgame content before the final dungeon unlocked simply because of taming powerful monsters and riding them into battle).

LLSix
Jan 20, 2010

The real power behind countless overlords

Meldonox posted:

I haven't paid my farm much attention at all. I have a barn with four monsters, and I have pretty much the entire field planted all the time, but I haven't looked into expansion. Is there a priority to various farm improvements?

tldr: Maximally gold efficient is probably getting 2 barns, each with 2 rooms on your first field. Then get a second field and do the same thing. If you really like farming, get the second field first and plant all corn all day every day. Afterwards add fields to taste and a single, 2 room barn in each.


I expanded up to having 6 barn rooms as fast as I could to support cooking daily gifts for everyone in town. I make 6-7 flan a day, so that's 2 rooms of cows (buffamoos) and 2 rooms of chickens right there. After that, the only time I created new barn rooms was to house tamed monsters to tend to new expansion fields.

My experience has been that more than 2 fields are as much hassle as anything. I've got two spare fields that I leave entirely in the hands of tamed monsters and only stop by to hoe occasionally. I have a third field that I leave completely empty to collect withered grass that I check on once a week. Even so it's sometimes more hassle than it's worth. They monster tended fields are decent money spinners, but not really any better than just putting in a few crops of all corn. Around year 2, I started leveling up trees and a second field came in handy for that. As an aside, fruit trees are a great way to level up your monster tending skill since you can pick a bunch every day and feed them to your animals.

Tyskil
Jan 28, 2009
So is level 131 too low a level to tame Grimoire 2 or something? I use the brush until the notes stop showing up and then give him three giant gold potatoes at once but whenever the heart gets to max size the bubble goes away and then a few seconds later a new one comes up with the skull. I have the same problem with taming Typhoon even though I am way closer to his level. This sucks because I want to trade in my demon and dragon for way cooler demon and dragon. Do I have to have beaten chapter 3 or something?

I wish the mechanics of this game were better explained somewhere, because doing a google search for it usually just brings up a bunch of conflicting information. I was in the last part of chapter 2 before I realized you could give monsters a bunch of times at once increase the chance to tame them.

Nondevor
Jun 1, 2011





catposting

Tyskil posted:

So is level 131 too low a level to tame Grimoire 2 or something? I use the brush until the notes stop showing up and then give him three giant gold potatoes at once but whenever the heart gets to max size the bubble goes away and then a few seconds later a new one comes up with the skull. I have the same problem with taming Typhoon even though I am way closer to his level. This sucks because I want to trade in my demon and dragon for way cooler demon and dragon. Do I have to have beaten chapter 3 or something?

I wish the mechanics of this game were better explained somewhere, because doing a google search for it usually just brings up a bunch of conflicting information. I was in the last part of chapter 2 before I realized you could give monsters a bunch of times at once increase the chance to tame them.

A lot of it depends on the RNG. Level does help, but there's only so much it can do for really rare monsters. Grimoire 2 is around level 200 I think - it's easier to grow a bunch of golden pumpkins to use instead.

Trebuchet King
Jul 5, 2005

This post...

...is a
WORK OF FICTION!!



Do Wind Dragon Fangs fall under the "Raven won't sell" category? Trying to make another Four Dragons' vest for Meg.

Speaking of drops, which Sharance Maze has the boss that drops these Rune Sphere Shards that are bottlenecking my crafting?


Some things I've found that might be useful:

- Trees are a pretty good way to raise soil level. I had two orange trees per square in one of my fields for about a year and now they're all Lv16 and growing Conqueror Melons quite nicely.

- High level twinkle trees and dungeon flowers are definitely a good way to get lumber and stone. Added bonus of leveling your soil.

- Each monster barn can expand to a total of five rooms, laid out like so:
code:
  [ ]-[ ]
  / \ / \
[ ]-[ ]-[ ]

Electric Phantasm
Apr 7, 2011

YOSPOS

Trebuchet King posted:

Do Wind Dragon Fangs fall under the "Raven won't sell" category? Trying to make another Four Dragons' vest for Meg.

Speaking of drops, which Sharance Maze has the boss that drops these Rune Sphere Shards that are bottlenecking my crafting?


Yes.

Challenge to Fantasy or Banquet of Nightmares. Also arc 2's final form of the final boss has a small chance of dropping it.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
For levelling your soil the best farmable are apple trees, since they increase all five attributes at once per harvest. All the fruit trees are pretty up there for doing this, actually.

NUMBERS from this FAQ:

code:
Name    Overall Speed   Quality Number	Size
Orange	2.5	0.31	0.31	0.31	0.31
Apple	3.13	0.5	0.5	0.5	0.5
Grape	2.81	0.43	0.43	0.43	0.43

Emery 	6.24	3.75	3.75	3.75	3.75
Flower
Only Emery Flower and the Crystal crops come close and they have the downside of taking a long time to grow.

gimme the GOD DAMN candy
Jul 1, 2007
Fruit trees don't level up soil much per harvest, but they make up the difference by the ridiculous number of harvests you get. For fields I'm not actively using, I like to cover everything in a mixture of apple trees and fodder. The trees for leveling, the fodder so that I can get to the middle for watering and get a bunch of bonus skill levels. Multiple harvests do tank the growth rate of soil, but that is only a temporary problem and it doesn't affect fully grown trees.

Trebuchet King
Jul 5, 2005

This post...

...is a
WORK OF FICTION!!



I saw that FAQ, but since oranges grow faster I went with those.

Good to know re: Challenge to Fantasy; I've unlocked it but got to like Lv14 in it before getting beaten-- which wasn't bad, considering I was just investigating. I'll brew up some pineapple juices and then I should be good to go.

I'm debating dedicating a field each to giant emery flowers and giant 4-leaf clovers so I can churn out a shitton of levelisers. I'm not sure I'd have the patience to get the Lv. 1000 trophy any other way.

Super Space Jam 64
Jan 6, 2010

Yet another violation of regulation 1910 subpart D.
What's the best way to recover the health of a crop? I've got a tree that's been on my farm for almost a year now that I am only just barely keeping alive by means of hoeing withered grass. Soil quality is at 255 due to all the grass I'm using; is there a better way to go about this?

ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.

Super Space Jam 64 posted:

What's the best way to recover the health of a crop? I've got a tree that's been on my farm for almost a year now that I am only just barely keeping alive by means of hoeing withered grass. Soil quality is at 255 due to all the grass I'm using; is there a better way to go about this?

Is there a trophy for keeping a crop alive for a year? If not, you might as well wait until it bears fruit again and then sickle it for higher level seeds, then replant it.

Trebuchet King
Jul 5, 2005

This post...

...is a
WORK OF FICTION!!



Corn recovers three digit's worth of HP; I've been meaning to double-check/document how much a 4-leaf clover restores.

edit: which seems the better option, making a dolphin brooch using other accessories or using a dolphin brooch in making another accessory?

Boneless Jogger
Apr 20, 2010
So Natsume is creating their own Harvest Moon game to combat Story of Seasons now. Pretty interesting situation.

Nondevor
Jun 1, 2011





catposting
Hey, the more good life-farming sims, the better. I'll probably end up buying both if Natsume's version is good.

Now if only they didn't stop making Rune Factory games... :smith:

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
With Star Dew valley actually making progress there might be enough competition for some actual effort and innovation being put on it, too. Most of the main Harvest Moon games were pretty drat half-assed a lot of the time.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
Harvest Moon is all done by a Japanese studio, so I doubt they'll even care. Due to social factors, PC games don't even register on their radars because even though the country is (very, very) slowly starting to acknowledge computers as a legitimate game platform, they still have a major social stigma as "the system for shut-ins who play porn games and lovely canned visual novels."

ElTacoGato
Oct 11, 2012
Kind of funny that from now on the actual Harvest Moon games will be called something totally different, while the games that are actually called Harvest Moon will technically be Harvest Moon clones.

But I am definitely interested to see how this goes. On one hand, maybe having someone else do the translating and all that will mean new Harvest Moon/Story of Seasons games will get released outside of Japan faster, which would be nice. On the other, with Natsume doing their own thing now, I'd love to see them 'fix' things that people complain about the previous Harvest Moon games. Just giving the villagers and marriage candidates more personality/things to say would go a long way.

If nothing else, we get two times the cute virtual cows, and that can hardly be a bad thing. :3:

The Mimic
Apr 27, 2009
What is up with item drops in Rune Factory 4? I was struggling to finish Rune Prana with a 2000 damage weapon and a decent pet, and then a random festival gave me an axe with 9000 damage and trivialized it. In fact, every good weapon I've gotten lately has come from bizarre places, such as a 3000 damage weapon from a chest in a grown dungeon (which had level 30 enemies!)

Blhue
Apr 22, 2008

Fallen Rib

The Mimic posted:

What is up with item drops in Rune Factory 4? I was struggling to finish Rune Prana with a 2000 damage weapon and a decent pet, and then a random festival gave me an axe with 9000 damage and trivialized it. In fact, every good weapon I've gotten lately has come from bizarre places, such as a 3000 damage weapon from a chest in a grown dungeon (which had level 30 enemies!)

Chest loot is weird and can get you ridiculous things beyond what you might normally have. On my file, I got a great 2h sword out of a chest. Gave it to Forte since I can't stand the 2h sword's attack patterns, and she starting outdamaging me.

I Watson
Feb 25, 2011

Good-night, sweet prince;
And flights of angels sing thee to thy rest.
I am kind of leery about Natsume's gambit because the last Harvest Moon game they took it upon themselves to make on their own was Frantic Farming, a bare bones puzzle game. They also cobbled together the 3DS version of Tale of Two Towns, which was a buggy mess. I think virtually all of their work is farmed out to outside contractors though, so maybe they found a group that is going to truly make a good game. We will have to see what happens now, this is supposedly being aimed for an October release, which will be ahead of Story of Seasons' "Winter" window.

e: Natsume is kinda-sorta answering questions on their message board, so far it boils down to 'wait for E3 next week for answers'.

I Watson fucked around with this message at 22:02 on Jun 3, 2014

AngryRobotsInc
Aug 2, 2011

I'm a huge fan of Harvest Moon, but I doubt I'll be picking up Natsume's effort unless it turns out to be stellar. I've played and enjoyed pretty much all the games, but they didn't care enough to proofread their scripts, or do decent play testing. Even if it's not technically their games, it's the public face of their company when their name is plastered right on the title screen. I kind of expect the reveal will be it's being developed by Yasuhiro Wada's company, with Natsume publishing it. And from what I've heard the last HMish game they did (Hometown Story) wasn't very good.

Fru Fru
Sep 14, 2007
We're gonna need a bigger boat...and some water.

AngryRobotsInc posted:

And from what I've heard the last HMish game they did (Hometown Story) wasn't very good.

Hometown Story was in fact absolutely terrible, just in case anyone in this thread was considering it.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
They allegedly "fixed" a lot of things for the PAL version of Hometown Story which came out a few weeks ago, but I'm still not game to buy it and find out whether it's really improved. (It's going on sale this week, in PAL-land at least...)

PaletteSwappedNinja fucked around with this message at 00:42 on Jun 4, 2014

Dehry
Aug 21, 2009

Grimey Drawer
The game never tells you that you can go outside, just "Hi, grandma died, here's how to sell things, go..." and you find out about restocking when a random guy comes in and sells you crap.

lunar detritus
May 6, 2009


The game seems to be telling me that I beat it (extra orders unlocked, second screen of credits) but I think I have read about a 3rd arc. I don't want to spoil myself too bad but is there anything interesting left?

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

gmq posted:

The game seems to be telling me that I beat it (extra orders unlocked, second screen of credits) but I think I have read about a 3rd arc. I don't want to spoil myself too bad but is there anything interesting left?

Yes, but it's locked behind a random event titled "Memories." You may want to look up the unlock conditions and savescum it because otherwise it might not unlock for years.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Natsume USA has confirmed that Wada/Toybox is not working on the new Harvest Moon game - it's being made internally by a new Tokyo studio, and has been in development since early last year.

Trebuchet King
Jul 5, 2005

This post...

...is a
WORK OF FICTION!!



Argh, hitting a crafting roadblock. I'm making a Badge of Courage, and in the three empty spots in the crafting interface I'm putting Art of Attack, Lucky Strike, and Proof of Wisdom. The crit bonus from the Lucky Strike isn't carrying through, though. Is there any way to get it to carry the full %100 over, or should I make a Lucky Strike using two of the Art, Proof, or Badge?

gimme the GOD DAMN candy
Jul 1, 2007

Trebuchet King posted:

Argh, hitting a crafting roadblock. I'm making a Badge of Courage, and in the three empty spots in the crafting interface I'm putting Art of Attack, Lucky Strike, and Proof of Wisdom. The crit bonus from the Lucky Strike isn't carrying through, though. Is there any way to get it to carry the full %100 over, or should I make a Lucky Strike using two of the Art, Proof, or Badge?

I got confused with that too, when I made an accessory with a diamond brooch as a component that provided absolutely no status resists. I've found multiple conflicting explanations for why that happened. One place said that it is best to make add one effect at a time to a series of accessories ending in the one you want. As in, add #1 to #2, #2 to 3, etc. Another claimed that any time you make something with 4 or more base ingredients, one of those ingredients takes up one of the 3 bonus effect slots. I have seen some evidence of this from barret, but he lists all of the bonus components, including those which aren't contributing an effect. I'm still experimenting, but going is slow as the soft reset can supposedly corrupt saves.

SC Bracer
Aug 7, 2012

DEMAGLIO!
Stats on an item don't get transferred I believe. What does get transferred are inherent properties of an item. So if you put in Wet Boots into a recipe, you don't get the 75% crit, but instead you get the slip effect of the boots.

Super Jay Mann
Nov 6, 2008

I'm pretty sure accessory/equipment attributes like stat changes, +res or +atk% never carry over. The only things that carry over are the inherent accessory/equipment abilities and possibly the materials used to make the included item.

So a heart pendant or annette's necklace will carry over their unique effects of increased skill exp and faster movement respectively, but a brooch's 80% elemental resist will not.

Super Space Jam 64
Jan 6, 2010

Yet another violation of regulation 1910 subpart D.
With E3 just around the corner, I think it speaks leagues for my interest in games that the only possible announcement that could excite me would be Rune Factory 5.

I need moooooore

Trebuchet King
Jul 5, 2005

This post...

...is a
WORK OF FICTION!!



I don't know why I didn't put that together; I'm blaming late night thought patterns. I guess I'll sub in a Happy Ring.

Maximusi
Nov 11, 2007

Haters gonna hate
Will there even be a Rune Factory 5?

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Phlogistic
Oct 22, 2007

Despite the financial failure of Neverland, it looks like they were just absorbed by Marvelous for the most part. Right now they seem to be making a different RPG for the 3DS, but when that's done? I don't see why we couldn't get a new Rune Factory.

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