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YellerBill posted:There's an LP of it over in the Let's Play subforum that's a pretty good explanation of the different jobs. http://forums.somethingawful.com/showthread.php?threadid=3568045
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# ? Jun 5, 2014 23:27 |
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# ? May 26, 2024 21:51 |
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YellerBill posted:There's an LP of it over in the Let's Play subforum that's a pretty good explanation of the different jobs. I've got a decent understanding of the jobs, just can't get used to the controls yet though. My first game a while ago was me trying to figure out how to assemble a borg, then concocting some chemical thing for them Nalesh fucked around with this message at 23:46 on Jun 5, 2014 |
# ? Jun 5, 2014 23:40 |
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So what you're having trouble with is basic interactions and actions, rather than job-specific stuff? I can write up something more detailed later, but for now: If you click on something with an empty hand, you'll pick up, use, or otherwise interact with that item. If you click on something with an item in your hand, you'll use whatever's in your hand on whatever you clicked on. If you click on yourself with something in your hand, you'll use that item on yourself - which typically means eating it, injecting yourself with it, or hitting yourself with it. To open a container you're holding, you have to have an empty hand as your active and click on the item in your other hand. For example, to open a toolbox in your right hand, make your left hand the active one, drop whatever's in it, and click on the toolbox sprite in your right hand with your active and empty left hand. You wear things by clicking on the Inv button on the bottom left with the thing in your active hand. Your inventory has several slots, each of which accepts only certain types of item and can only hold one item at a time. For example, all gloves go in the gloves slot, which can only hold gloves and only one set of gloves can be in it at a time. The four tiny colored squares next to the right hand are the Intent buttons. These define what happens when you click on humans and monkeys when your hands are empty. Green is Help (shake people awake, perform CPR), Yellow is Disarm (push people down, knock stuff out of their hands), Orange is Grab (used for strangling people or stuffing them into machines), and Red is Harm (punch them). A few items, like guns, also respond to intents, but for the most part it's just empty hands. Unlike many other tile-based games, you can't select an item on a tile just by clicking on that tile (unless you right-click and choose the item you want from the context menu) - to click on something you have to click on its actual sprite. Same goes for items in your hands or inventory. If you want to take a cigarette out of your pocket, you can't just click on the pocket, you have to click on the cigarette's tiny sprite.
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# ? Jun 6, 2014 01:12 |
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Yeah it's mainly stuff like that, and shortcuts, like I remember someone talking about the AI having a shortcut to bolt doors or something.
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# ? Jun 6, 2014 02:02 |
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http://wiki.ss13.co/Game_FAQ Has a nice list of the keyboard shortcuts, and a few other things as well.
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# ? Jun 6, 2014 02:12 |
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Why is it that whenever I'm borg or AI, the captain just whines all day and no one tries to change laws.
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# ? Jun 6, 2014 06:02 |
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Nalesh posted:Why is it that whenever I'm borg or AI, the captain just whines all day and no one tries to change laws. Probably the same reason that whenever I play AI and get changed laws I never have any borgs to help me do poo poo with.
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# ? Jun 6, 2014 11:12 |
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Speaking of controls-chat, I've died away from the station proper a few times, usually due to telescience mishaps. I was wondering - is there any way, as a ghost, to swap Z levels? If I die on the mining station, can I move my ghost back to the station proper and observe the goings-ons?
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# ? Jun 6, 2014 16:40 |
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RoboChrist 9000 posted:Speaking of controls-chat, I've died away from the station proper a few times, usually due to telescience mishaps. I was wondering - is there any way, as a ghost, to swap Z levels? If I die on the mining station, can I move my ghost back to the station proper and observe the goings-ons? Under your commands tab you can teleport to areas or observe specific people.
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# ? Jun 6, 2014 16:42 |
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When i had an AI round the admin made me roll along the hallways for a while and then made me a cool rear end fort in the middle of the bar
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# ? Jun 6, 2014 18:00 |
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a medical mystery posted:Under your commands tab you can teleport to areas or observe specific people. Aside from this, though, you can't actively change Z-levels as a ghost. You can teleport to a person or location on a different Z-Level, but that's it. If you move to the side of the screen as a ghost, it will not take you to a random Z-level. This is to limit people from dying, traveling around all of the maps, and marking down all the secret locations to zap them up in telescience the next round. I mean, that still happens, but it makes it more difficult to do so. Also, as a ghost, you cannot visit Centcom. You can observe someone, or stand in place on the shuttle, but as soon as you try to move it kicks you off. Again, to limit secrets.
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# ? Jun 6, 2014 18:11 |
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So I had thought, I know you can like, unbolt the AI and move him around, so wouldn't it be cool if traitors could build a little set up for the AI and move him to permanently subvert him or whatever with special Traitor Laws. E: It'd also be cool for AIs to be able to have a traitor round. Like say they're corrupted or something.
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# ? Jun 6, 2014 20:56 |
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I believe there was a time when AI traitors were a thing, but if I'm remembering right I also recall it being very short-lived; either the crew failed to catch on before every airlock was bolted and electrified and the borgs were pulling up all the floors while beating people with rods, or someone had a bomb ready to go two minutes in and at the first sign of insolence or the first grey-shirt cry of 'AI ROUGE' the AI was obliterated. Speaking of which, whoever painted the AI red earlier today? Masterstroke.
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# ? Jun 6, 2014 21:03 |
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Turtlicious posted:So I had thought, I know you can like, unbolt the AI and move him around, so wouldn't it be cool if traitors could build a little set up for the AI and move him to permanently subvert him or whatever with special Traitor Laws. I've always wanted for "make sure the AI itself escapes on the shuttle" be a miscreant goal.
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# ? Jun 6, 2014 21:07 |
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Nalesh posted:Why is it that whenever I'm borg or AI, the captain just whines all day and no one tries to change laws. You should always take the AI with you if he wasn't a dick :C (Especially since the stations probably critical and is gonna explode a few minutes after the shuttle leaves)
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# ? Jun 6, 2014 21:14 |
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Never let anyone tell you being AI is boring.
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# ? Jun 6, 2014 22:49 |
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Spy_Guy posted:
If only the majority of ai rounds let me do things like that, instead of acting as sentient door control...
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# ? Jun 6, 2014 23:20 |
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Ahh, you were the AI that round! I was one of your bots.
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# ? Jun 6, 2014 23:31 |
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Carsius posted:If only the majority of ai rounds let me do things like that, instead of acting as sentient door control... Why not use the teleporter to teleport people past doors instead of opening them for them?
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# ? Jun 6, 2014 23:35 |
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Spy_Guy posted:
How did you figure out the telescience numbers without a gps? AI shells and cyborgs should totally get a built-in gps to facilitate more malicious use of this.
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# ? Jun 6, 2014 23:56 |
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Wait, I had just assumed it was an incredibly robust engine fire that had simply taken the entire south wing. You were selectively teleporting in hellburn like an angry god smiting ants? That's loving great. Maybe one of these days I'll sit down and try to work out the more devious poo poo, but given how little time I generally have for the game these days I think I'm content in figuring out simple things from time to time, like how badass an uqill/telecrystal shovel is, or how mind-numbingly simple it is to make super hairgrownium with botany access, or plying the escape shuttle with unbelievable amounts of questionable drugs.
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# ? Jun 7, 2014 00:17 |
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Spy_Guy posted:
Do you have some tips for how to kill nonhumans that you were sure were human before the clown typed something on a computer and told you to kill all nonhumans? Can't think of much outside of teleporting random poo poo into that corridor, but that's mainly just due to being pretty new at it.
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# ? Jun 7, 2014 00:22 |
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Borgs help a lot. As the AI, you're limited to lying to the crew, bolting and electrifying, and trying to come up with creative ways of using the existing equipment for death. The teleporter is probably the most potent of those tools (and it's easy to just play it off as some rear end in a top hat antagonist, if you need to deflect attention). You could try venting corridors, rarely very lethal by itself, killing the lights and screaming about antagonists so the crew gets so pumped up they murder each other...really, to be honest, the engine and the teleporter are the only immediately lethal tools I can think of that the AI generally has good access to. I don't really haven't played AI in years, but without godlike Teleporter-fu or some borgs to mop up I suspect you're mostly limited to containment.
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# ? Jun 7, 2014 00:36 |
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Shady Amish Terror posted:Borgs help a lot. As the AI, you're limited to lying to the crew, bolting and electrifying, and trying to come up with creative ways of using the existing equipment for death. The teleporter is probably the most potent of those tools (and it's easy to just play it off as some rear end in a top hat antagonist, if you need to deflect attention). You could try venting corridors, rarely very lethal by itself, killing the lights and screaming about antagonists so the crew gets so pumped up they murder each other...really, to be honest, the engine and the teleporter are the only immediately lethal tools I can think of that the AI generally has good access to. I don't really haven't played AI in years, but without godlike Teleporter-fu or some borgs to mop up I suspect you're mostly limited to containment. Wait you can control the engine as an AI? I've looked at it a few times while having boring rounds, never saw a way to mess it up other than opening doors when it's already leaking.
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# ? Jun 7, 2014 00:39 |
Nalesh posted:Wait you can control the engine as an AI? I've looked at it a few times while having boring rounds, never saw a way to mess it up other than opening doors when it's already leaking. You can gently caress around with the pump computer. I don't know if you can also gently caress with valves and gas tanks or not.
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# ? Jun 7, 2014 00:47 |
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You can gently caress with plenty of things when you're shelling. I don't know about the manual valves though, last I heard even borgs couldn't mess with those.
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# ? Jun 7, 2014 00:49 |
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Haven't tried shelling at all yet, where is the pump computer though?
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# ? Jun 7, 2014 00:50 |
cock hero flux posted:You can gently caress with plenty of things when you're shelling. Borgs can mess with them now if they have a wrench equipped. The pump computer is the computer on the right hand side of engineering, just south of the engine room, straight north from the CE's office.
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# ? Jun 7, 2014 00:54 |
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Turtlicious posted:So I had thought, I know you can like, unbolt the AI and move him around, so wouldn't it be cool if traitors could build a little set up for the AI and move him to permanently subvert him or whatever with special Traitor Laws. There already is a special traitor law - its called the freeform module, and dismantling the AI upload consoles before anyone gets a chance to fix it. A couple other SS13 variants have an AI traitor mode, but I think opinion is against that here. I don't really see it working here, personally.
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# ? Jun 7, 2014 00:56 |
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Anticheese posted:There already is a special traitor law - its called the freeform module, and dismantling the AI upload consoles before anyone gets a chance to fix it. A couple other SS13 variants have an AI traitor mode, but I think opinion is against that here. I don't really see it working here, personally. We used to have it and it didn't work and wouldn't without some serious changes.
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# ? Jun 7, 2014 01:02 |
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Last I was in /tg/station they were trying to get traitor AI to work but every attempt seemed to suck because of different reasons. If it was in a satellite it was just a boring trip there and kill it the same way over and over. Then they tried have the AI instead live in APCs and hack all of them before the crew could find it and kill it. Of course in this mode it was unkillable if it knew what it was doing and it was just a dumb game of hide and seek.
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# ? Jun 7, 2014 01:10 |
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Anticheese posted:There already is a special traitor law - its called the freeform module, and dismantling the AI upload consoles before anyone gets a chance to fix it. A couple other SS13 variants have an AI traitor mode, but I think opinion is against that here. I don't really see it working here, personally. It could be interesting to have a traitor "reset" module that gives the AI the ability to see traitors, the three standard traitorborg laws, and prevents the changing of all laws from there on out. Label it the same as a standard reset module, and have the display read only the standard three laws when checked. Could be a neat gimmick to stealthily subvert the AI and/or borgs that might be job specific to chief engineers/mechanics/roboticists.
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# ? Jun 7, 2014 01:21 |
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Shady Amish Terror posted:Borgs help a lot. As the AI, you're limited to lying to the crew, bolting and electrifying, and trying to come up with creative ways of using the existing equipment for death. The teleporter is probably the most potent of those tools (and it's easy to just play it off as some rear end in a top hat antagonist, if you need to deflect attention). You could try venting corridors, rarely very lethal by itself, killing the lights and screaming about antagonists so the crew gets so pumped up they murder each other...really, to be honest, the engine and the teleporter are the only immediately lethal tools I can think of that the AI generally has good access to. I don't really haven't played AI in years, but without godlike Teleporter-fu or some borgs to mop up I suspect you're mostly limited to containment. Right on target. The borgs can be absolutely terrifying if rogue. However, you're mostly limited to fairly harmless things unless you have some help. Shocking doors is going to do nothing but give someone a little surprise and cause them to scream "AI IS ROUGE" at the top of their lungs, unless you have a hotwired and turbocharged engine and it kills them instantly instead (a construction borg can set this up for you). Bolting doors? Same deal. People will get annoyed and start howling for blood, but ultimately you'll be surprised at how many people somehow end up with a pair of yellow gloves and a full toolbox. Beepsky? You'll get requests to turn it off, and people will be slightly annoyed at having to uncuff themselves, it'll be a minor inconvenience. The airbridge is pretty good for murdering, but once someone sees the bridge retracted and bolted your game's up. With all of this in mind. What can you actually do? For one, you're a great eye in the sky if you cooperate with the traitor who subverted you. You can tell him where his target is and you can lie on his behalf and nobody will question you without solid proof. exclaims, "Traitor McGee just spaced Joe Pubs!" states, "Correct; Joe Pubs assaulted Traitor McGee with a toolbox. Mr McGee is lucky to be alive." says, "Oh." Your ability to manipulate information is going to be your greatest asset if you're a rogue AI on your own. Using the teleporter for evil or bringing the X-drone over to dance (when shells driving pods is fixed ) is just secondary to that. I've had pretty great success just playing your average cheerful and polite AI. Instead of mocking the crew I happily serve their requests until I see a chance to strike. Then I take people out with whatever means happen to be available. If I shock a door on someone and it doesn't do anything substantial I don't mind going "Oh dear, Mr Pubs, that door appears to have been tampered with, allow me to open it for you." As long as there's that slight sliver of doubt in people's minds you're pretty much safe. In the end, as nice as it'd be to be a HAL or SHODAN and mock the crew, you're just going to get more done by playing it safe and stealthy. Unless you have skilled borgs. Then just sit back and watch every single nonhuman die.
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# ? Jun 7, 2014 01:42 |
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One time I was a rogue AI and someone killed the only human and didn't reset me, which I took as carte blanche to go absolutely nuts. I called the shuttle and a mining borg dumped big piles of erebite under light bulbs all over Escape and covered them with metal or floor tiles or something. I waited until most of the crew showed up and overloaded the lights. Tore the entire place to shreds. Then I shelled over there and me and the borgs partied it up on the shuttle while the few crew who still had their organs on the inside scrabbled at the bolted doors.
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# ? Jun 7, 2014 01:49 |
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hailthefish posted:Borgs can mess with them now if they have a wrench equipped. Just be aware that if you do this you can expect one or more of the Engineers to visit your core with a toolbox and a murderous/debraining intent shortly afterwards. Once the engine's tampered with, it's pretty much hosed for the round. Shady Amish Terror posted:plying the escape shuttle with unbelievable amounts of questionable drugs. If you want a good recipe to combo your drugs into, keep an eye out for if you ever see me start giving away booze in the bar. I make something that knocks you out flat on your rear end for a second, and then leaves you screaming in drunken swedish under the effects of four kinds of drugs . It's mostly harmless, but great fun to watch.
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# ? Jun 7, 2014 03:59 |
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If I inject/ingest part of the recipe of say, napalm, and then inject/ingest the rest, does it combine inside me? Also how the hell do you ignite thermite that you splash on a wall, tried hitting it both with an active welder and an active lighter.
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# ? Jun 7, 2014 05:33 |
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Nalesh posted:If I inject/ingest part of the recipe of say, napalm, and then inject/ingest the rest, does it combine inside me? I believe so, yes. Make sure to add pyrosium to make sure it ignites!
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# ? Jun 7, 2014 07:16 |
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Also note to self, potassium explodes the instant it's mixed with water, using a monkey test subject did not save my arm By the way, was looking at a list and saw chloral hydrate, guessing that isn't in the game anymore or something?
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# ? Jun 7, 2014 07:25 |
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Nalesh posted:Also note to self, potassium explodes the instant it's mixed with water, using a monkey test subject did not save my arm Chloral hydrate is a /tg/ thing, I think? Or Baystation?
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# ? Jun 7, 2014 08:12 |
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# ? May 26, 2024 21:51 |
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TheKnife posted:How did you figure out the telescience numbers without a gps?
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# ? Jun 7, 2014 09:54 |