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Just picked this up and played for a couple of hours, and it is indeed an extremely good game! Highly recommended. It has some really good level and boss design, and you can see they put a lot of thought into it.
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# ? Jun 30, 2014 21:32 |
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# ? Jun 8, 2024 08:06 |
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Well that wasn't too bad, 4:52, 91% (though I did go back and do the Hall of Champions post-final boss, so it's probably closer to 94%). Great little game, definitely worth the $15, and I say that as someone who did not participate in the Kickstarter. Now to decide if I'd rather gently caress around and search for those last five music sheets or go on to NG+...
Artix fucked around with this message at 22:25 on Jun 30, 2014 |
# ? Jun 30, 2014 22:21 |
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This is an excellent fuckin game, but i wish ng+ had more enemies/different enemy placements. Enemies just doing more damage and fewer checkpoints is kind of a boring way to do a ng+ mode, and after seeing all the love put into this game the first time through I expected more.
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# ? Jun 30, 2014 22:27 |
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I love last night's fix. God, what I'd give for a relic-swap button without having to go into the menu, though...
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# ? Jun 30, 2014 22:29 |
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Artix posted:Well that wasn't too bad, 4:52, 91% (though I did go back and do the Hall of Champions post-final boss, so it's probably closer to 94%). Great little game, definitely worth the $15, and I say that as someone who did not participate in the Kickstarter. Now to decide if I'd rather gently caress around and search for those last five music sheets or go on to NG+... Ah, crap. I went to NG+ before doing the Hall of Champions I knew I forgot something.
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# ? Jun 30, 2014 22:31 |
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Shaezerus posted:
Shoulda bought it on 3ds, you can tap what relic you want on the lower screen without pausing. They did a pretty good job with the 3d too imo
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# ? Jun 30, 2014 22:33 |
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Lt. Dans Legs posted:Shoulda bought it on 3ds, you can tap what relic you want on the lower screen without pausing. They did a pretty good job with the 3d too imo I've already committed to the 3DS version being the first purchase I make once I get a little extra money but good to know it's an option. Swapping relics as often as I do gets kind of cumbersome.
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# ? Jun 30, 2014 22:42 |
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Gonna be honest I forgot about the inventory menu until like halfway through the game because I only used the phase locket
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# ? Jun 30, 2014 23:25 |
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Ferroque posted:Gonna be honest I forgot about the inventory menu until like halfway through the game because I only used the phase locket
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# ? Jun 30, 2014 23:43 |
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No way guys, the bouncy green ball is totally where it's at and I'm not even being ironic it's so good.
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# ? Jun 30, 2014 23:45 |
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The Anchor trivializes several bosses and the Propeller Sword may as well be a "win the game" button. Man, the Relics are so good. Except Amulet Coin.
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# ? Jun 30, 2014 23:47 |
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Niggurath posted:Then you're missing out on the amazing activity of fishing and getting all that sweet, sweet ichor and gold. Yeah I was kicking myself when I realized my mistake. OH well!! Just shows that the phase locket is the best period.
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# ? Jun 30, 2014 23:47 |
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ImpAtom posted:Man, the Relics are so good. Except Amulet Coin. What does the amulet coin even do? It says you can get great rewards or somesuch but far as I an tell you just bounce it back and forth off of enemies.
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# ? Jun 30, 2014 23:48 |
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ImpAtom posted:Man, the Relics are so good. Except Amulet Coin. EDIT: ^ If you kill an enemy with the coin they drop money. Usually not much, sometimes a good chunk.
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# ? Jun 30, 2014 23:48 |
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Tracula posted:What does the amulet coin even do? It says you can get great rewards or somesuch but far as I an tell you just bounce it back and forth off of enemies. If you kill an enemy with it they drop gold. I guess it'd be okay for farming gold maybe? Not very good general use for the most part except against stuff you could trivially kill anyway.
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# ? Jun 30, 2014 23:49 |
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Bouncy green ball is insane and fully demolishes bosses.
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# ? Jun 30, 2014 23:51 |
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straight jerkers posted:Bouncy green ball is insane and fully demolishes bosses. It really isn't joking when it says "boundless combat potential". That thing's a beast. (it's actually my most used sub-weapon ) (also this game is the best thing ever, buy it) Your Computer fucked around with this message at 00:09 on Jul 1, 2014 |
# ? Jun 30, 2014 23:58 |
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ImpAtom posted:If you kill an enemy with it they drop gold. I guess it'd be okay for farming gold maybe? Not very good general use for the most part except against stuff you could trivially kill anyway. The Amulet Coin's real use is that it does twice as much damage as your shovel and won't ever stop unless it hits a wall; the thing completely trivializes Specter Knight's stage in NG+. Likewise I've never really found much of a use for the Chaos Sphere for my playstyle, it's either far too unwieldy or just doesn't last long enough to maximize its damage.
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# ? Jul 1, 2014 00:13 |
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Shaezerus posted:The Amulet Coin's real use is that it does twice as much damage as your shovel and won't ever stop unless it hits a wall; the thing completely trivializes Specter Knight's stage in NG+. Likewise I've never really found much of a use for the Chaos Sphere for my playstyle, it's either far too unwieldy or just doesn't last long enough to maximize its damage. The Amulet Coin was also really nice in the last level for forcing blocks to spawn, so to help suss out when you gotta jump.
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# ? Jul 1, 2014 00:20 |
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Niggurath posted:Then you're missing out on the amazing activity of fishing and getting all that sweet, sweet ichor and gold.
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# ? Jul 1, 2014 00:44 |
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Okay so uh, I love this game to bits and think it's the best thing ever.. but the airship was a huge piece of poo poo. The level design for this game has been so good up until this point, how on earth did they think this level was a good idea? I died probably 20 or more times just between the second-to-last and last checkpoint. Instant death spikes is just the least fun gimmick ever, and has always been the low point of Mega Man so why design a whole level around it? Ugh. Rest of the game still owns though, so you should probably buy it
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# ? Jul 1, 2014 01:26 |
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Your Computer posted:Okay so uh, I love this game to bits and think it's the best thing ever.. but the airship was a huge piece of poo poo. The level design for this game has been so good up until this point, how on earth did they think this level was a good idea? I died probably 20 or more times just between the second-to-last and last checkpoint. Instant death spikes is just the least fun gimmick ever, and has always been the low point of Mega Man so why design a whole level around it? Ugh. Your Phase Amulet allows you to pretty much nullify instant-death spikes and the item you get in that stage makes precision platforming a breeze.
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# ? Jul 1, 2014 01:28 |
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Beat the game. Loved it, except the final boss which was probably the most frustrating and single-handedly the worst boss battle I've played in the last ten years. It nearly spoiled the rest of the game. A shame the game decided to end on that worthless garbage. Wouldn't be so bad if you actually gained the height needed on the jump to hit the enemy's weak spot more than half the time and all its attacks didn't do a shitload of damage. These kind of lovely boss battle stopped being a thing for a reason, Yacht Games.
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# ? Jul 1, 2014 01:33 |
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Jimbot posted:Beat the game. Loved it, except the final boss which was probably the most frustrating and single-handedly the worst boss battle I've played in the last ten years. It nearly spoiled the rest of the game. A shame the game decided to end on that worthless garbage. Wouldn't be so bad if you actually gained the height needed on the jump to hit the enemy's weak spot more than half the time and all its attacks didn't do a shitload of damage. Um, what? The final boss was really really easy. It did barely no damage, all attacks aside from the "two rotating orb attack" were easy to dodge, and you could take out 2-3 pips of its HP each time Shield Knight gives you a boost.
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# ? Jul 1, 2014 01:36 |
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Jimbot posted:Beat the game. Loved it, except the final boss which was probably the most frustrating and single-handedly the worst boss battle I've played in the last ten years. It nearly spoiled the rest of the game. A shame the game decided to end on that worthless garbage. Wouldn't be so bad if you actually gained the height needed on the jump to hit the enemy's weak spot more than half the time and all its attacks didn't do a shitload of damage. I had literally no trouble with the final boss, are you sure you weren't playing at double-speed or something weird?
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# ? Jul 1, 2014 01:36 |
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Talk about authenticity: the soundtrack is also available in NSF format, and the composer is looking into making a recording of it on actual NES hardware.
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# ? Jul 1, 2014 01:36 |
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Jimbot posted:Beat the game. Loved it, except the final boss which was probably the most frustrating and single-handedly the worst boss battle I've played in the last ten years. It nearly spoiled the rest of the game. A shame the game decided to end on that worthless garbage. Wouldn't be so bad if you actually gained the height needed on the jump to hit the enemy's weak spot more than half the time and all its attacks didn't do a shitload of damage. Did you not double-bounce on the shield? You can do that and then pogo on is head for huge damage.
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# ? Jul 1, 2014 01:37 |
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Jimbot posted:Beat the game. Loved it, except the final boss which was probably the most frustrating and single-handedly the worst boss battle I've played in the last ten years. It nearly spoiled the rest of the game. A shame the game decided to end on that worthless garbage. Wouldn't be so bad if you actually gained the height needed on the jump to hit the enemy's weak spot more than half the time and all its attacks didn't do a shitload of damage. If you (end boss/plot spoilers if that's your thing) pogo off of Shield Knight you get more than enough height to bounce off the thing's head until it jukes away. Then you do it again. Always Be Pogoing is like the first thing the game teaches you after "you can shovel".
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# ? Jul 1, 2014 01:37 |
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ImpAtom posted:Your Phase Amulet allows you to pretty much nullify instant-death spikes and the item you get in that stage makes precision platforming a breeze. I picked up on that halfway, but that doesn't help when you're being pushed against the spikes with a gust It helped that the song is amazing and reminded me a lot of "Wanna be Free!!" from the Ragnarok Online OST which I still love (nostalgia galore!)
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# ? Jul 1, 2014 01:45 |
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Your Computer posted:I picked up on that halfway, but that doesn't help when you're being pushed against the spikes with a gust If you're talking about the part I think you're talking about, it's not that hard if you're careful with timing, since those fans have very short reach. The first one's reach doesn't even extend to the second platform there.
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# ? Jul 1, 2014 01:51 |
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Yeah, pogoing on the shield and attacking was how I did it but the range came up short most of the time. If I didn't have the dynamo armor that battle would have taken longer. The trouble with the boss is that up to the point where it start smashing the platform with it's face, it's a pain. Once I does the platform smash you kill it instantly by pogoshoveling it's head in. It wasn't fun or interesting, just frustrating until you get to that point. It didn't ruin the experience but it was just a dumb boss. I didn't like it at all.
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# ? Jul 1, 2014 01:51 |
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Jimbot posted:Yeah, pogoing on the shield and attacking was how I did it but the range came up short most of the time. If I didn't have the dynamo armor that battle would have taken longer. The trouble with the boss is that up to the point where it start smashing the platform with it's face, it's a pain. Once I does the platform smash you kill it instantly by pogoshoveling it's head in. It wasn't fun or interesting, just frustrating until you get to that point. It didn't ruin the experience but it was just a dumb boss. I didn't like it at all. If it came up short you weren't double-pogoing.
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# ? Jul 1, 2014 01:59 |
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This game was a pro buy
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# ? Jul 1, 2014 02:00 |
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Your Computer posted:Okay so uh, I love this game to bits and think it's the best thing ever.. but the airship was a huge piece of poo poo. The level design for this game has been so good up until this point, how on earth did they think this level was a good idea? I died probably 20 or more times just between the second-to-last and last checkpoint. Instant death spikes is just the least fun gimmick ever, and has always been the low point of Mega Man so why design a whole level around it? Ugh. That bit on the airship was really the only part of the entire game that wasn't too easy, so I loved it. The fact that you can respawn right at the start of the difficult part makes it much less painful than a Mega Man game.
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# ? Jul 1, 2014 02:01 |
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The syncing with steam achievements works well one way, now I just wish it would go in the opposite direction. Still have some earned in Steam that aren't cleared in the game.
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# ? Jul 1, 2014 02:02 |
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Genocyber posted:If you're talking about the part I think you're talking about, it's not that hard if you're careful with timing, since those fans have very short reach. The first one's reach doesn't even extend to the second platform there. Considered a new title? :') LET ME TELL YOU WHY I'M BETTER THAN YOU AT SHOVEL KNIGHT That aside, I don't think you're thinking of the right part. It was the part right before the boss. The first room had a up/down gust and the second room had an up/right gust. Both "global" and no tied to fans. It's not like it took me a day to beat it though, I only lost all my gold vv Love this game. Adam Bowen posted:The fact that you can respawn right at the start of the difficult part makes it much less painful than a Mega Man game. Oh absolutely. That's the beautiful part of their "old gameplay new design philosophy" thing. Your Computer fucked around with this message at 02:04 on Jul 1, 2014 |
# ? Jul 1, 2014 02:02 |
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ImpAtom posted:If it came up short you weren't double-pogoing. It wasn't difficult at all once I realized I needed a second bounce to get all the way up there, but I don't really understand why they didn't just make it so the first pogo does that.
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# ? Jul 1, 2014 02:04 |
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Adam Bowen posted:It wasn't difficult at all once I realized I needed a second bounce to get all the way up there, but I don't really understand why they didn't just make it so the first pogo does that. It makes it genuinely easier to control it, I've noticed. Part of why the first 'jump' is so finicky is because it makes the control requirements tight. Double-pogo gives you that extra height to have some good control over it.
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# ? Jul 1, 2014 02:07 |
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ImpAtom posted:the item you get in that stage makes precision platforming a breeze. I couldn't figure out how to get it the first time around, so now I get to do the stage all over again
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# ? Jul 1, 2014 02:09 |
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# ? Jun 8, 2024 08:06 |
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Your Computer posted:I couldn't figure out how to get it the first time around, so now I get to do the stage all over again No you don't. Go back to the Relic guy in the first town and talk to him.
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# ? Jul 1, 2014 02:10 |