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Philosopher King posted:So what happened this time they just tripped over making a good game?
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# ? Jul 1, 2014 18:16 |
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# ? May 15, 2024 04:24 |
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Drowning Rabbit posted:I may have grinded myself out of the game for at least a day or two. Got to Infamy II, and I'm curious if there is a recommended tree to get your first 10% off for? I picked Mastermind because I felt like I was putting points willy nilly in that tree most of all to get up to Inspire. I've been poking around with the skill builder, these would be my suggestions (feel free to point out why I am wrong): - Go 10% off Mastermind if you want Inspire and doctor bags but want to skip over pistols and Inside Man - Go 10% off Enforcer if you want the saw or ICTV but don't care about shotguns. - Go 10% off Technician if you want C4 and only want to waste 4 points on trip mines instead of 7. Or if you are okay with only saving 2 skill points instead of 3 or 4: - Go 10% off Technician for the headshot tier bonus and drill speed skills while skipping trip mines entirely. - Go 10% of Ghost for the move speed tier bonus and are okay with a few basic stealth skills.
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# ? Jul 1, 2014 18:17 |
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Philosopher King posted:I noticed that the game is called Payday and not Heist. Any chance they'll add more variety of missions? I feel kidnapping/extraction of targets is already pretty much there in the engine and all they need to do is connect the dots. Actually its called "Payday: The Heist", because its a lot harder to copyright a single word. (Same reason its called Magic: The Gathering and not just Magic TCG) Some kind of kidnapping/extraction would require a heavy addition/rework of the civilian code, and I don't think that's what most players want anyways (see: massive disdain for stealth in this thread) Instead they're gonna give us more big banks, and more big shootyguns to kill cops with, which most goons agree is a good thing. The levels as they are though do offer a pretty great amount of variety. There wasn't a ton of variety at launch, but they've like doubled the number of missions since then with free and paid DLC, and you can play the DLC without paying so there's no reason to complain. InequalityGodzilla posted:Er, if you're saying what I think you're saying I didn't mean Payday 2 is bad, I've had loads of fun with it (Halfway through second infamy here). I've been playing it since the day it released and I've watched overkill make bad choices with patches or watched them have their priorities way out of line. I mean it apparently took them almost a year to realize/address the fact that their 30 gig game could actually be compressed down to 10-11 gigs with basically no problems. As for variety I still think they need to work on more free heists. All the heists are free, you just have to pay to get the masks/guns. So... wtf? Overkill is handling DLC better than pretty much every developer out there.
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# ? Jul 1, 2014 18:20 |
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Medium Style posted:Or if you are okay with only saving 2 skill points instead of 3 or 4: Zaphod42 posted:All the heists are free, you just have to pay to get the masks/guns. So... wtf? http://store.steampowered.com/app/264610/ Free for the low, low price of $14 bucks total. Yes, I know that you can play them for free if someone else is hosting but that still means someone has to buy them. Look I don't want this to be a derail or an argument or anything so I'll just say I would have preferred it if Overkill had devoted more time and resources to making new heists rather than weapons packs, alright?
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# ? Jul 1, 2014 18:29 |
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They were on sale like two days ago. Really the only two DLC I'd consider mandatory anyway are the LMG one since LMGs are fantastic when you just need a bullet hose and the courier pack for simpler weapon upgrades that don't rely on a random number generator. Also armored transport is pretty bad, you could skip it and not miss much outside of maybe the swedish K if you're some stealthlord.
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# ? Jul 1, 2014 18:39 |
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Philosopher King posted:I noticed that the game is called Payday and not Heist. Any chance they'll add more variety of missions? I feel kidnapping/extraction of targets is already pretty much there in the engine and all they need to do is connect the dots. I'm pretty sure this stuff was actually part of the store page description pre-launch/shortly after launch (it said you'd be doing cybercrime and kidnapping and poo poo), which is really funny to me that we still don't have it.
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# ? Jul 1, 2014 18:42 |
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DoctorStrangelove posted:I can't wait for the Striker to be OP as gently caress even though the gun is a legendary hunk of garbage in real life. A bit off topic, but why is the gun poo poo in real life?
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# ? Jul 1, 2014 18:42 |
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Philosopher King posted:Can someone explain the comic in the OP I want to feel like a cool Payday 2 player as well. It's an edit. This is the original
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# ? Jul 1, 2014 18:44 |
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Dog Fat Man Chaser posted:I'm pretty sure this stuff was actually part of the store page description pre-launch/shortly after launch (it said you'd be doing cybercrime and kidnapping and poo poo), which is really funny to me that we still don't have it. They've already announced a jailbreak heist coming soon, where players will spring Old Hoxton from a prison transport.
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# ? Jul 1, 2014 18:45 |
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InequalityGodzilla posted:Look I don't want this to be a derail or an argument or anything so I'll just say I would have preferred it if Overkill had devoted more time and resources to making new heists rather than weapons packs, alright? There are separate mission and weapon design teams. They're not neglecting one to work on the other, they just aren't a huge company with tons of manpower to churn out maps.
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# ? Jul 1, 2014 18:51 |
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Waiting on that super sexy revolver dlc pack. You're running out of other options, OVK.
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# ? Jul 1, 2014 18:57 |
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Just don't expect the map team to match the output of the weapons team because boy-howdy do we need more payed DLC. The new guns and toys will be nice but we can't let any of them be free of charge. That's for the gold models or dumpy pistols.
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# ? Jul 1, 2014 18:57 |
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Stanos posted:They were on sale like two days ago. I'm guess I'm just bitter that I'm an impatient consumer whore. Doctor Shitfaced posted:A bit off topic, but why is the gun poo poo in real life? Worth noting that like I said this is all second hand and I've never fired one myself. Also they've apparently released newer ones that do away with some of those flaws. Coolguye posted:They've already announced a jailbreak heist coming soon, where players will spring Old Hoxton from a prison transport. Crabtree posted:Just don't expect the map team to match the output of the weapons team because boy-howdy do we need more payed DLC. The new guns and toys will be nice but we can't let any of them be free of charge. That's for the gold models or dumpy pistols. InequalityGodzilla fucked around with this message at 19:04 on Jul 1, 2014 |
# ? Jul 1, 2014 18:58 |
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Anybody have an extra copy left over from the sale? PM me and I'll buy it from you.
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# ? Jul 1, 2014 19:06 |
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Anonymous Robot posted:Waiting on that super sexy revolver dlc pack. You're running out of other options, OVK. It'll be gage dual wield pack first.
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# ? Jul 1, 2014 19:08 |
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InequalityGodzilla posted:This is what I went with, primarily because I just wanted the kickass technician's mask and because when I first infamy'd I was getting a lot of use out of shaped charges and bulletproof. Honestly I'd recommend against it and just go with ghost infamy instead if you're looking for something more general purpose. Since I started to branch out in my playstyle I've been regretting choosing technician more and more. If you do want to go for c4 though, it's totally worth it. I don't think it really matters too much. No matter which skill tree you choose, the most you're going to get out of it is 3 or 4 rescued skill points and a mask. As long as you are able to ditch a skill you didn't want while wearing a cool mask, I say you made a fine choice.
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# ? Jul 1, 2014 19:13 |
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Just got this game. Been loving it. Only been able to stealth one mission so far ! Well one and a half where we got 80% of the vault in GO Bank emptied stealthy until someone didn't answer the phone or something !! But it was still a success! Will join steam group looking forward to playing with goons.
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# ? Jul 1, 2014 19:15 |
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InequalityGodzilla posted:I bought all of them at full price, usually right when they're released If you'd pre-ordered like a true consumer whore you'd get armored transport free! (I did)
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# ? Jul 1, 2014 19:18 |
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I have no qualms paying full price for the DLC because Overkill for better or worse has been supporting the poo poo out of this game
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# ? Jul 1, 2014 19:20 |
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Baconface posted:Only been able to stealth one mission so far gently caress you I can't wait for another game to imply the KSG and the Striker aren't horrible piles of poo poo. If they don't add jams for the KSG and half a minute of clearing a jam on a stupid gimmick shotgun I'm gonna be so mad.
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# ? Jul 1, 2014 19:22 |
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^^^^^^^^^^ "This Medium Style posted:I don't think it really matters too much. No matter which skill tree you choose, the most you're going to get out of it is 3 or 4 rescued skill points and a mask. As long as you are able to ditch a skill you didn't want while wearing a cool mask, I say you made a fine choice. Baconface posted:Will join steam group looking forward to playing with goons. Zaphod42 posted:If you'd pre-ordered like a true consumer whore you'd get armored transport free! (I did) Edit: Bolow posted:I have no qualms paying full price for the DLC because Overkill for better or worse has been supporting the poo poo out of this game ...Also is your avatar the Terminal Lance moto tat? InequalityGodzilla fucked around with this message at 19:29 on Jul 1, 2014 |
# ? Jul 1, 2014 19:22 |
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InequalityGodzilla posted:
Yes someone bought it for me as a joke and I'm way too loving lazy to change it
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# ? Jul 1, 2014 19:45 |
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Alright, I've got a couple questions about some skills usefulness and gameplay specifics since I tend to only occasionally pop into this thread, meaning I'm not up to date on what's considered useful or not. So here we go: * Weapon threat, what exactly does it do. I've heard lots of people saying lots of different things. Does it make the cops more likely to focus on you? More likely to dive for cover when you start shooting, what? Edit: Looked through John Murdoch's guide in the OP out of curiosity, apparently it does both * Does Fast learner aced affect you as well, or only your crew mates? Again, I've heard lots of different opinions on it and I want to know if those 3 points are worth it. * Does anyone know the specifics of how Underdog in the enforcer's tree works? Like at what distance from enemies are you considered "surrounded?" Because it sounds useful but I've always been wary of acing it since it could mean they have to be at spitting distance for it to actually work. What do you think of this build: http://goo.gl/5N4gg9 My memory is fuzzy but I believe it's more or less my current build. I like it for the most part but I'm starting to consider dropping the various melee skills because while I love my knife it just isn't as useful as I'd hoped it'd be due to cops being able to bitchslap you for like a 3rd of your health on higher difficulties. But on the other hand with gunslinger and my modded out Car-4 it's actually difficult for me to damage a cop enough to joker him without killing him, which is something I have been using the knife for. Rapidly stab 'em 3-4 times and then shout them down. Also I intend to ace inspire and at least get basic pistol messiah but after that where do you think I should go from there? I'm thinking of dumping my remaining 30 something points into ghost skills, seem like a good idea?
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# ? Jul 1, 2014 20:07 |
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InequalityGodzilla posted:I swear if they do this and then DON'T let us replace new Hoxton with him I'm going to be so pissed. During Gamespot's E3 demo, Almir was pretty cagey about this. He implied that the jailbreak might not go as planned.
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# ? Jul 1, 2014 20:07 |
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Primary shotguns are poo poo because they replace rifles with less effective shotgun functionality. The loco owns because it replaces pistols/SMGs with a loving shotgun.
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# ? Jul 1, 2014 20:12 |
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InequalityGodzilla posted:* Does Fast learner aced affect you as well, or only your crew mates? Again, I've heard lots of different opinions on it and I want to know if those 3 points are worth it. A crew bonus affects everyone in the crew.
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# ? Jul 1, 2014 20:14 |
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Crew bonuses don't stack, though, so if you have two guys with Fast Learner Ace in the crew then someone is wasting skill points. Not something to be concerned about if you're not playing with a regular group, but important to note.
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# ? Jul 1, 2014 20:22 |
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Coolguye posted:Crew bonuses don't stack, though, so if you have two guys with Fast Learner Ace in the crew then someone is wasting skill points. Not something to be concerned about if you're not playing with a regular group, but important to note. Brainamp posted:A crew bonus affects everyone in the crew.
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# ? Jul 1, 2014 20:26 |
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Getting the itch to reinstall and shootmans again. Are the stabbin' knives consumables or does it replace a weapon? Can I rock a knife/shovel combo?
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# ? Jul 1, 2014 20:42 |
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Bocc Kob posted:Getting the itch to reinstall and shootmans again. Are the stabbin' knives consumables or does it replace a weapon? Can I rock a knife/shovel combo? The knives are a replacement for your melee attack. Presumably the shovel will be as well.
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# ? Jul 1, 2014 20:43 |
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Knives are melee, so they 'replace' your weapon butt. However, knives require charging to have more effect than a pigeon making GBS threads on the cop's sleeve, and that is impractical in a firefight. I'm hoping the baton and/or shovel will not suffer from the same problems, because as it stands getting into a melee with cops is the biggest mistake you could make.
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# ? Jul 1, 2014 20:45 |
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Bocc Kob posted:Getting the itch to reinstall and shootmans again. Are the stabbin' knives consumables or does it replace a weapon? Can I rock a knife/shovel combo?
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# ? Jul 1, 2014 20:45 |
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Stabbin' knives take up the melee weapon slot, as would the shovel. Looking at the guesses on the upcoming shotguns and I'm intrigued to see that one of them has two magazines between which you can switch. It would be interesting to see if we could have one magazine loaded with explosive and one with regular ammo.
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# ? Jul 1, 2014 20:46 |
Bocc Kob posted:Getting the itch to reinstall and shootmans again. Are the stabbin' knives consumables or does it replace a weapon? Can I rock a knife/shovel combo? Melee weapons are their own equip slot. The weapon butt is pretty much the best but I will use the shovel regardless if it sucks.
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# ? Jul 1, 2014 20:46 |
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Bocc Kob posted:Getting the itch to reinstall and shootmans again. Are the stabbin' knives consumables or does it replace a weapon? Can I rock a knife/shovel combo? Knives go in the melee slot, replacing fists/pistolwhipping. I imagine the shovel and baton will go there as well, so you'll have to choose which you want to use. Unrelated, I've been kind of messing around while I get used to the game and I've sort of settled on a mastermind/enforcer build to shoot for: http://goo.gl/dMXQpc Does it look like I'm missing anything vital there, or have picked up stuff that's not as useful as it sounds? I haven't actually had a chance to try out most of those skills yet but I'm going for a kind of general medictank kind of thing. I'll probably be using assault rifles and sniper rifles as primaries since I like them the best, if that makes any difference beyond the one weapon-specific skill I grabbed. The one thing I'm torn on is the 4 points in the tech tree - I'm tempted to pick up the saw with them instead. I know it's situationally useful at best but those 4 points aren't a huge loss and it's something that will come in handy for safe deposit boxes. Plus it'd be nice to be able to saw open ATMS in those levels that are filled with them. The Cheshire Cat fucked around with this message at 20:50 on Jul 1, 2014 |
# ? Jul 1, 2014 20:46 |
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InequalityGodzilla posted:* Weapon threat, what exactly does it do. I've heard lots of people saying lots of different things. Does it make the cops more likely to focus on you? More likely to dive for cover when you start shooting, what? quote:* Does Fast learner aced affect you as well, or only your crew mates? Again, I've heard lots of different opinions on it and I want to know if those 3 points are worth it. quote:* Does anyone know the specifics of how Underdog in the enforcer's tree works? Like at what distance from enemies are you considered "surrounded?" Because it sounds useful but I've always been wary of acing it since it could mean they have to be at spitting distance for it to actually work. FAUXTON posted:Primary shotguns are poo poo because they replace rifles with less effective shotgun functionality. I will fight you! The Reinfeld is a pale shadow of it's former self, but the Izmah (with shotgun perks) can shut down whole assault waves with ease, and keep it's self fed via drops better than any assault rifle. My favorite setup is the Izmah and Loco. Never need ammo and if I shoot it dies. -Zydeco- fucked around with this message at 20:51 on Jul 1, 2014 |
# ? Jul 1, 2014 20:48 |
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There's something I've been wondering about I want to double-check on. I've noticed putting a silencer on a weapon (or on the pistols at least) gives it a threat rating of 0, but from a mechanical perspective that threat rating is separate from whether or not the gun will alert guards, right? So if I put on a silencer and then a slide or something that adds +2 threat or whatever, the gun will still be silent?
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# ? Jul 1, 2014 20:55 |
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Oh cool, shotguns are getting some nice things their way! I really miss my launch day shotguns and sending cops flying out of the windows of Rats 1 will never stop being funny. If there is an option to select a slug payload for my shotgun to get that old 30m range back, I will be the happiest shotgun wielding heister.Opposing Farce posted:There's something I've been wondering about I want to double-check on. I've noticed putting a silencer on a weapon (or on the pistols at least) gives it a threat rating of 0, but from a mechanical perspective that threat rating is separate from whether or not the gun will alert guards, right? So if I put on a silencer and then a slide or something that adds +2 threat or whatever, the gun will still be silent? I have a crosskill with a supressor and the vent slide that gives +2 threat and its has a threat rating of 0. Don't worry about it, the gun will be silent when you fire it. Mushball fucked around with this message at 21:00 on Jul 1, 2014 |
# ? Jul 1, 2014 20:58 |
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The Cheshire Cat posted:Knives go in the melee slot, replacing fists/pistolwhipping. I imagine the shovel and baton will go there as well, so you'll have to choose which you want to use. http://goo.gl/v0ANW8 My thoughts on the changes between your build and the one I suggested: Control Freak - Acing it is absolutely overkill (and not the good kind either). It's useful on a handful of maps (bank heist style maps), totally not necessary. I don't know if you like shotguns, but they are aweseome (and soon to be more awesome, thanks to some dlc), so I included them. I also gave you some ghost skills (mainly to get to the movement bonus). I hope you like it.
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# ? Jul 1, 2014 20:58 |
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# ? May 15, 2024 04:24 |
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Do you dudes know any fix for the incredibly frustrating issue I get of basically never being able to join lobbies or games? I always get "Lost connection to host", or at best get put into an empty lobby (which should have other players). I was told it might be an issue with my firewall, but disabling that entirely didn't help matters. I can host lobbies and people seem able to join just fine, but if the match goes over multiple days there's basically a 90% chance of all of them getting dropped as soon as we hit the lobby for day 2.
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# ? Jul 1, 2014 20:59 |