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Matlock Birthmark posted:If you've been getting diamond store stealth bonuses before Firestarter, then that's probably your best bet. You can do other 3 day missions or a watchdogs or something to break up the monotony. Also, if you've got any relatively easy missions with ++ or +++ sitting around, you might consider doing those for the extra bonus they give. Not only should you do jobs with bonuses on them to get the free bonus XP, but there's a limited number of slots for each tier of XP bonus, so if you see a Transport job or something with a 50% bonus (1 slot), do it ASAP so a different and hopefully more XP heavy job can take its place in that slot. Loud Framing Frame and Big Oil aren't terrible for XP either, but you need a competent team for them.
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# ? Jul 5, 2014 00:08 |
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# ? Jun 4, 2024 07:35 |
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John Murdoch posted:Not only should you do jobs with bonuses on them to get the free bonus XP, but there's a limited number of slots for each tier of XP bonus, so if you see a Transport job or something with a 50% bonus (1 slot), do it ASAP so a different and hopefully more XP heavy job can take its place in that slot. Oh, I wasn't aware they were limited. Does the slot free up even if you fail the mission? Because I've been sitting on a Go Bank at +++ for awhile which is a mission that I frankly don't care for very much.
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# ? Jul 5, 2014 00:10 |
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I believe there's some way to burn XP bonuses, but I don't recall how. It might only happen when you fail pro jobs.
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# ? Jul 5, 2014 00:12 |
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I remember when my ++ or +++ were Go Bank, Framing Frame and Big Oil. Framing Frame is fine loud but you always get the guy who wants to stealth it in pubs. Same with Go Bank but Go Bank is bullshit loud or stealth.
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# ? Jul 5, 2014 00:12 |
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John Murdoch posted:The ammo types work just like normal weapon mods. Double click or hit "equip this" in the lower right corner and the selected type should have "Equipped" in the upper left corner. Just checked again, and now it works. I have no idea what I did wrong. Maybe I'm just retarded or something.
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# ? Jul 5, 2014 00:17 |
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Revitalized posted:What is the optimal way to grind up from level 85 to 100? Get your xp bonuses on hector/elephant missions, find a Infamy V lvl 100 buddy and ask him to buy/run a few DiamondStore/Proverkill rotations, thank him, find a different Infamy V lvl 100 buddy, repeat. I made the mistake of approaching my fifth infamy when the Payday 2 firesale came out, so now most people are way below me and don't know how to run them. Used to be I could beg Judgement/Alpine/Anders/Sadistic/etc into giving me a ride. John Murdoch posted:I believe there's some way to burn XP bonuses, but I don't recall how. It might only happen when you fail pro jobs. The only thing you can burn is Stealth Bonuses. Boost Bonuses will remain until you successfully complete that mission, even if you fail the pro stuff. Bootcha fucked around with this message at 00:21 on Jul 5, 2014 |
# ? Jul 5, 2014 00:18 |
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I feel like a big problem with both FF and GO Bank (and actually, probably Crossroads and to a lesser extent Downtown, too) is that it's way too easy to get swarmed and subsequently pinned down while you're still figuring out the quirks of the map. When handled properly, FF is actually fairly simplistic. GO Bank never stops being intense, but there's a number of common mistakes that I see crews make which cranks up the difficulty unnecessarily. Stuff like huddling all four people into the vault so a single shield can wipe the team instead of splitting 2+2 between the vault area and the main desk. And not respecting the roof spawns on both sides of the bank (Big Bank's vault balcony spawns are basically the same thing while also being a lot more obvious). And of course your garden-variety stupidity of going up to the roof unescorted in the middle of an assault two seconds after Bain calls out snipers and you can plainly hear six Cloakers messing around up there. I even figured out a big trick I hadn't known about before on my last run. You can very reliably and safely pick off the left-most sniper spawn from the drive-through window behind the main desk. It also means you can know in advance if that particular spawn point isn't occupied before poking your head out the back door. John Murdoch fucked around with this message at 00:28 on Jul 5, 2014 |
# ? Jul 5, 2014 00:20 |
Is there a way to stealth GO Bank that does not involves manually picking depot boxes?
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# ? Jul 5, 2014 00:25 |
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Apparently the nosy neighbors are gone and so you can use the saw now.
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# ? Jul 5, 2014 00:28 |
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Edit: Nevermind you expanded upon it which makes asking you to expand upon it redundant. Thanks.
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# ? Jul 5, 2014 00:28 |
You can saw the deposit boxes if you have all the street spawn civilians taken care of- there is a limited number of them, although that number is high.
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# ? Jul 5, 2014 00:28 |
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Matlock Birthmark posted:Whenever I do Go Bank louds, I just don't know where you are suppose to hold up. The front of the bank is so open, it's so easy to get overwhelmed, and pinned behind what little cover you have. If you have time, I'd love to hear about these common mistakes. I realized two seconds after posting that I should probably explain what they were, so you caught me in the middle of an edit. Edit: And tit for tat. John Murdoch posted:Stuff like huddling all four people into the vault so a single shield can wipe the team instead of splitting 2+2 between the vault area and the main desk. And not respecting the roof spawns on both sides of the bank (Big Bank's vault balcony spawns are basically the same thing while also being a lot more obvious). And of course your garden-variety stupidity of going up to the roof unescorted in the middle of an assault two seconds after Bain calls out snipers and you can plainly hear six Cloakers messing around up there. The other reason splitting 2+2 should work better is that it means each half can focus on their part of the bank instead of trying to spread fire across the entire front of the building from a single point. Vault side gets the windows and the garage roof spawns. Desk side gets the counter area, the convenience store roof spawns, and the aforementioned sniper spot. There's just enough LoS differentiation (and because of the directions they spawn in) that the cops will split their attention somewhat. At least one person should always keep an eye on the back doors, especially for Cloakers. The one thing that can potentially muck with this strategy is that the small barriers surrounding the vault don't always spawn, in which case you're forced to hang back towards the rear doors or use the desk for cover. And of course, like other war of attrition maps, high power but ammo efficient weapons are always better. Longer range ones are also obviously a slightly higher priority too. (I tested the Falcon for the first time on a whim on my latest run and it was almost perfect, though a bit of an ammo hog when I got sloppy, as expected.) John Murdoch fucked around with this message at 00:38 on Jul 5, 2014 |
# ? Jul 5, 2014 00:33 |
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John Murdoch posted:I realized two seconds after posting that I should probably explain what they were, so you caught me in the middle of an edit. Edit: And tit for tat. Ha ha. We both are watching this thread too closely I guess. Thanks again. I'm going to recommend that split next time I run Go Bank and see how it works out.
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# ? Jul 5, 2014 00:35 |
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Coolguye posted:Shockproof Basic is mostly pointless and never seems to trigger. Shockproof Ace does work, and will work at range; if you get tased, spin around to look at the Taser, and hit interact on him and he'll get blown back. It's 12 points for instant reloads on your LMG.
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# ? Jul 5, 2014 01:42 |
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The new ammo types generally suck. HE will have their uses in specific scenarios, but the rest of the ammo comes off feeling like it penalizes you for daring to use them. The damage and utility bonus is just no great enough to justify such a large ammo penalty especially with how the slugs and HE currently work with damage falloff. Especially since Ammo is the lifeblood of the game. A conventionally modded shotgun is already inaccurate and the slug going off centre already perfectly represents that without the damage fall off and disappearing slug, same thing with HE. It is a pretty disappointing pack weapons wise as they don't change up the game like the LMG or snipers do. But the Raven is pretty good alternative to the Reinfeld. I hope they tweak the poack upwards to give you a purpose to use them.
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# ? Jul 5, 2014 01:56 |
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isndl posted:It's 12 points for instant reloads on your LMG. That is still a colossally terrible deal.
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# ? Jul 5, 2014 02:05 |
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Just when I was thinking playing with pubbies was okay I get kicked after some no-it-all drops in on our 4th attempt at a day 3 mission and kicks me after we start going down. What bullshit.
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# ? Jul 5, 2014 02:07 |
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Red_Fred posted:Just when I was thinking playing with pubbies was okay I get kicked after some no-it-all drops in on our 4th attempt at a day 3 mission and kicks me after we start going down. What bullshit. I literally carried a group of guys through GO to the point of me being the only guy who makes it out alive. The host got more kills than me which made us 'about even'. How was I supposed to smash your kill count into the ground while I was sawing stuff, dude?
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# ? Jul 5, 2014 02:32 |
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The Easy Rider posted:I just picked this up to play with some buddies, and I was wondering how this would work as the build to work towards. I was going for a crowd control build that would be useful for both stealth and good enough with assault rifles to hold ground in a straight-up fight. Any notable bad decisions/omissions? http://goo.gl/MgDwZn This was missed during shotgun chat a few pages back, but I'd still love to get some comments.
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# ? Jul 5, 2014 02:32 |
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oohhboy posted:But the Raven is pretty good alternative to the Reinfeld. Hell yeah it is, for two reasons: Edit: Still prefer the M1014 though. With the short barrel, King's Crown, 000 Buck, SG Impact and Overkill it (barely) breaks 100 damage and can pop tans. Reclaimer fucked around with this message at 02:43 on Jul 5, 2014 |
# ? Jul 5, 2014 02:38 |
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The Easy Rider posted:This was missed during shotgun chat a few pages back, but I'd still love to get some comments. If you're building for 100 get rid of Fast Learner. Not sure how useful Control Freak would be, and I'd get basic Joker at least if you're acing Dominator, and basic Spotter is a very good debuff to pass up. Took the liberty of spending your unspent points to make this build. All the speed buffs in the Ghost tree are really good quality of life skills.
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# ? Jul 5, 2014 02:44 |
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oohhboy posted:The new ammo types generally suck. HE will have their uses in specific scenarios, but the rest of the ammo comes off feeling like it penalizes you for daring to use them. The damage and utility bonus is just no great enough to justify such a large ammo penalty especially with how the slugs and HE currently work with damage falloff. Especially since Ammo is the lifeblood of the game. A conventionally modded shotgun is already inaccurate and the slug going off centre already perfectly represents that without the damage fall off and disappearing slug, same thing with HE. Yeah, the ammo penalty is way too steep for the alternate ammos. I can see 000 Buck's, that's more or less at the right spot since you should have to give up something for straight up harder hitting shots. Flechette's fine even though it fills a role that's not needed to be fine. Slug and HE are rather bad though. I could see losing maybe 1/4 of my ammo pool for slugs, and 1/4 to 1/2 of my pool for HE (especially if HE got a bit of a buff). As-is though HE's stun is good but not nearly good enough to cost 2/3 of your ammo pool, especially with it's weak damage. Slugs have their own wonkyness as well that make them less than great, their atrocious damage dropoff (same dropoff as Buck despite being the longer range ammo) and the fact that the slug just outright vanishes after going so far really cuts slug usability. Red_Fred posted:Just when I was thinking playing with pubbies was okay I get kicked after some no-it-all drops in on our 4th attempt at a day 3 mission and kicks me after we start going down. What bullshit. It can't be said enough but never play with pubbies unless you or your friend is hosting. You cut out so much of the bullshit that way. You avoid pissy players kicking you for no reason, and you can kick the trolls, exceptionally stupid idiots and those that go AFK mid-mission yourself.
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# ? Jul 5, 2014 02:59 |
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E: Have they been changing the special spawn rules? Today was the first time i saw a quad-cloaker spawn, and 4+ shield groups are becoming pretty normal, including one phalanx that we think was 8. I'm fairly sure i'm going to respec to Ace Iron Man once i get around to dropping mag plus. Everybody who doesn't have fabulous lasers needs to try it out at least once, it's amazing. Also we don't have enough mask chat, here's my Monkey King. Reclaimer posted:Hell yeah it is, for two reasons: I have never heard somebody say anything good about the M. Funny things yes, but never good things. The Easy Rider posted:This was missed during shotgun chat a few pages back, but I'd still love to get some comments. Control Freak is not very good, Ace Inpire is about as good as skills can possibly get in this game. Along that line, Combat Medic is a really good skill for a mastermind to have. Joker is a very good skill to have, aced or not. In terms of killiness, i'd rather have Die Hard and Underdog than the Technician rifle skills, but YMMV. 90-99% of the skill values for crowd control (as in civilians) is in Aced Cable Guy, so that leaves about 115 points for spending on your secondary goals. Assault rifles are pretty good out of the box and tend to tolerate whatever skills you've got, the places where i've found big benefits have been the Technician headshot bonus and Fully Loaded. Honestly standard Masterforcer and standard Techforcer cover the playstyles of most all players, Masterforcer for support and Techforcer for tanking, but up until you're like 85ish they won't be viable builds, so going deep in any one tree and then respeccing when you can get to pinnacle skills in two trees. "Stealth" is more about knowing maps, personal skills, and luck than skill points, though you're right in identifying Chameleon as particularly useful. Tulip fucked around with this message at 03:05 on Jul 5, 2014 |
# ? Jul 5, 2014 03:01 |
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A mate and I are bored of the grind and want max level for skills so at least if we're sucking, it's just us sucking. What are the lua things to do this with?
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# ? Jul 5, 2014 03:17 |
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Are there any definite details on what taking hostages actually does beyond acting as spare lives and crowd control on loud missions? I've read on how the number of hostages supposedly influences the breather between waves and the limits the max amount of specials that can spawn but yet to see anything solid to back any of it up. Mainly asking because lately I've seen people run around with 6 zipties on them and they let the hostages run away (yes, should just play with goons). I know killing the first responders speeds up the assault start at least and that you can influence Hostage Rescue Unit pathing with hostage placement. Personally I've noticed that taking a lot of hostages + ignoring the first responders can buy a lot of time before the assault starts. Best one I've seen was on FS day3 done loud, everybody took hostages, nobody killed the cops unless they came indoors and by the time the assault started the vault drill (no upgrades) was 2/3rds done. I've also noticed more cloaker spawns on low hostage H&T runs, with high hostages they just occasionally drop solo from the vents, on low / zero hostage runs I usually see triplets and spawns behind doors along with vents. Also what is the chance of a guard ignoring a broken camera and just standing there while waving at it? I've seen this happen ONCE on a FS day3 stealth run that escalated real quick. Kill a guard in the storage room then manager walks in while on pager. Shout him down and now a camera in the office sees the manager on the ground and begins to ping. Pop the camera and about two seconds after a guard walks by the camera, notices it's broken then just waves and stares at it for the rest of his life (aprox 30s due to the shock and waiting to see what happens next).
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# ? Jul 5, 2014 03:25 |
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There was just a post upthread about a breakdown of assault mechanics which tied into that. Let me see if I can dig it up. Your post is pretty much on the nose about hostages, though. The only thing missing is that killing civs pisses the cops right off and you're much more likely to start getting snipers or other specials insanely early/fast in retaliation if you recklessly slaughter. Nuking the Trustee bank lobby can get you a Bulldozer before the assault even properly starts. Edit: Turns out what I'm talking about is in the OP and also doesn't mention hostages at all. Oops.
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# ? Jul 5, 2014 03:29 |
More hostages means more time between assaults. It also increases the likelihood of HRT spawns during and between assaults. Some goons don't worry about hostages because they're often not that important. Broken cameras that do not alert guards are apparently set by location. What this means is that if a guard ignores/waves at a broken camera in a given location, a broken camera that spawned in that location and direction will never alert a guard who sees it.
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# ? Jul 5, 2014 03:31 |
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I'm definitely digging the Sweeper w/ buckshot as my new Dozerfucker. The last shot usually sends them flying.
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# ? Jul 5, 2014 03:31 |
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Cool, I'll be sure to pick up Joker, Spotter, Inspire, Combat Medic and Underdog. I figured that I'd avoid Die Hard because of the Mastermind pistol bonuses and (eventually) Pistol Messiah. Here's what I ended up with: http://goo.gl/v2cuqf . I figure that I could respec to a more traditional two-branch build from there based on how the various MM skills pan out for me. Thanks a ton for the help!
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# ? Jul 5, 2014 03:39 |
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The Easy Rider posted:I figured that I'd avoid Die Hard because of the Mastermind pistol bonuses and (eventually) Pistol Messiah. So some thoughts on weapons. Nobody TRULY specializes in one type of weapon. I'm about as specced into Shotguns as the game lets you, and i use LMGs, ARs, pistols, and occassionally the Kobus as the level demands. Some maps i don't take a shotgun at all as a rule. Of more particular relevance here is that, with some exceptions, you should be switching between your primary and secondary fluidly, and the reason for this is ammo. Most of the time, you use whichever weapon has more* ammo than the other. The other thing is magazines, which is why Die Hard basic is good - my most basic loadout is Car4+Loco, and if i go down with a dry Loco i want to be able to do SOMETHING. But the real reason i rec'd Die Hard is for Die Hard Ace, which is a pretty significant improvement to survivability, and you aren't doing your team any favors by spending the whole match on the ground. *It's helpful to think of your ammo pools less in terms of the # of bullets than in the % of bullets. 30 rounds on the Loco goes very, very far, but 80 on the Eagle is incredibly tight, and so if you have 15 loco shells left that's much better than if you have 30 Eagle rounds left.
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# ? Jul 5, 2014 04:11 |
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I just got 650K experience on one job. So anyway, now I have six skill points available and no idea what to use them on. This is my current build: http://goo.gl/vGTq8z I was thinking Pistol Messiah but there are a lot of good choices available, and skill points are not easy to come by right now. Suggestions? Also, I'm having a hard time picking a favorite pistol, right now I'm carrying a Bronco, because everyone told me I should carry a Bronco, but I kind of hate it. I like the Stryk a lot more. Am I a terrible person? What are your favorite pistols?
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# ? Jul 5, 2014 05:24 |
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Croccers posted:A mate and I are bored of the grind and want max level for skills so at least if we're sucking, it's just us sucking. What are the lua things to do this with? As I said earlier in the thread, Pirate Perfection has some lovely drama around it but it works for what you need it to do. It's bloated and has dumbass sound effects but if all you want is scripted cash/levels/mods it sure does that. You just use a throwaway email for his lovely forum, download, slap in your steam folder and 5 minutes later you'll have what you want. I'd recommend deleting it after since it hacks your name to DANISH DYNAMO or something idiotic (this can be changed but I just deleted it because I didn't give a poo poo about all the other wacky stuff in it).
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# ? Jul 5, 2014 06:02 |
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Or you just spend like one minute googling and build your own script to do what you want without having to subscribe to some scrub forum
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# ? Jul 5, 2014 06:13 |
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Arsonide posted:I like the Stryk a lot more. Am I a terrible person? What are your favorite pistols? Nah, the Stryk is a pretty awesome pistol. It can front pretty high damage up close, and it's got a large total ammo count. Not so great at range though, but with the single fire option, you can pick off cops further way. I just can never aim it in burst fire at far ranges though that might be my problem. As for myself, I love the Signature .40 or the Crosskill. Matlock Birthmark fucked around with this message at 06:47 on Jul 5, 2014 |
# ? Jul 5, 2014 06:42 |
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Crabtree posted:Is this Summer likely going to be completely Dentist dominated or is there any hope for further miracles before the likely Payday 2 Birthday Blowout of the Old Hoxton Breakout? Like maybe something more than a hopeful Mafia/Cowboy weapons from the Vegas Casino (even though I'm praying for Lever Action Shotties, fast draw revolvers and maybe a Tommy Gun for those over gratified rifle players) ala new infamy or level 145+? I think Goldfarb confirmed a Terminator 2 style winchester pump action and a Clint Eastwood themed Peacemaker may be in the works as of May 2014. Hopefully we also get a fat elvis mask.
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# ? Jul 5, 2014 06:53 |
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Had the corpses not despawning bug in a Big Bank game earlier. By bug, I mean feature. none of the smoke grenades ever despawned though, so the vault was basically impossible to shoot from.
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# ? Jul 5, 2014 07:01 |
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Psion posted:Had the corpses not despawning bug in a Big Bank game earlier. By bug, I mean feature. That needs to be in the default game.
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# ? Jul 5, 2014 07:13 |
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The Sniper Rifle is pretty great, huh? I giggled like an idiot when I panic shot a Shield and his helmet just phased through it.
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# ? Jul 5, 2014 07:15 |
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If that doesn't kill your performance then having every level become a mass cop grave should totally be a feature. Also can someone explain to me what being tased has to do with reloading your weapon? When it happens to me I empty my weapon, sometimes into the Taser, sometimes into hostages, usually into a wall. But I've seen some people refer to being tased as a "free reload" and I want to know what's up with that.
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# ? Jul 5, 2014 07:17 |
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# ? Jun 4, 2024 07:35 |
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If the Tazer is in your face and you are packing an LMG, sniper or a shotgun, it is a free reload since you spend close to the minimum amount of ammo to free yourself by blasting them in the face. Even if your gun is empty, if you have ammo for it, getting tazed will fully reload the gun. Can be handy, but not something you can actively exploit. It's the same with cloaker health boosts.
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# ? Jul 5, 2014 07:24 |