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SgtSteel91
Oct 21, 2010

paragon1 posted:

I thought it was a Forbidden One, not an old one? I'm pretty sure no dragons were involved.

Yeah I forgot what The Forbidden Ones were called. I changed my post.

For extra hilarity to some of you goons it was a Dalish Clan that summoned it.

SgtSteel91 fucked around with this message at 05:19 on Jul 12, 2014

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Darth Windu
Mar 17, 2009

by Smythe
Elder gods are cool. I'd put one inside me. Isn't Urthemiel the god of partying? That would be a rad baby to have.

SgtSteel91
Oct 21, 2010

Darth Windu posted:

Elder gods are cool. I'd put one inside me. Isn't Urthemiel the god of partying? That would be a rad baby to have.

The God of Beauty. That Baby is going to be so Bishonen when he grows up.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Darth Windu posted:

Elder gods are cool. I'd put one inside me. Isn't Urthemiel the god of partying? That would be a rad baby to have.

Mortal Kombat has taught me that Elder Gods are chumps. Making Raiden do all the work while they sit around all day watching TV.

On that note, is there an ETA for enemies exploding into several dozen ribcages and femurs to go with the persistent blood in DA:I?

Trapezium Dave
Oct 22, 2012

Section Z posted:

On that note, is there an ETA for enemies exploding into several dozen ribcages and femurs to go with the persistent blood in DA:I?
Is there confirmation that the blood splatter effects that cause characters to be coated in arterial spray while they buy groceries or casually chat down at the pub are still in Inquisition? It wouldn't be a proper Dragon Age game without it.

SgtSteel91
Oct 21, 2010

Trapezium Dave posted:

Is there confirmation that the blood splatter effects that cause characters to be coated in arterial spray while they buy groceries or casually chat down at the pub are still in Inquisition? It wouldn't be a proper Dragon Age game without it.

Judging from the E3 demo, blood splatters are back, but I don't think exploding bodies from sword attacks are in. Bodies can explode from magic though.

SgtSteel91 fucked around with this message at 06:03 on Jul 12, 2014

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

The blood splatter was present in the latest E3 video. It's more subdued than in the past, but it's there.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Trapezium Dave posted:

Is there confirmation that the blood splatter effects that cause characters to be coated in arterial spray while they buy groceries or casually chat down at the pub are still in Inquisition? It wouldn't be a proper Dragon Age game without it.

Well dude how else are you going to show how dark and serious the setting is?

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Fojar38 posted:

Well dude how else are you going to show how dark and serious the setting is?

through interpretive dance.

Or song.

Stroth
Mar 31, 2007

All Problems Solved

SgtSteel91 posted:

Judging from the E3 demo, blood splatters are back, but I don't think exploding bodies from sword attacks are in. Bodies can explode from magic though.

Iron Bull totally made a dude explode. I think that might have been a shatter combo though.

Darth Windu
Mar 17, 2009

by Smythe

Drifter posted:

through interpretive dance.

Or song.

Trigger warning please

Knuc U Kinte
Aug 17, 2004

Vanderdeath posted:

ME3 was a bad game all around that ignored things set up in the previous two games for the sake of upping the ante. Cerberus went from being a relatively small organization that somehow gained the resources to take on the Systems Alliance, Salarians, the Citadel and other planetary forces all on different fronts because ???. The final DLC in ME2 majorly hinted at a showdown between Shepard and Harbinger which we didn't get because ???. The Reapers' entire raison d'etre makes little to no loving sense which retroactively ruins both Sovereign and Harbinger.

The ending to ME3 was bad but there were still major problems with its story from the outset. It dropped the ball hard and it still baffles me that people are willing to give everything but the ending a pass.

edit: whoops removed the redundant line. typing on a phone is hard.

It was a good game with a garbage story. That's why people cop it some slack.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Darth Windu posted:

Trigger warning please

Sten can only lower his head and quietly groan to himself.

I love it.


Edit: Actually, why can't we get a game focused around the qunari? It seems like every one of them has to put up with unbelievable amounts of bullshit to do their job when out among the other races. No wonder the Arishok went batshit and just started cleaving skulls like he was auditioning for a Amon Amarth music video.

Archonex fucked around with this message at 16:10 on Jul 12, 2014

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Archonex posted:

Sten can only lower his head and quietly groan to himself.

I love it.


Edit: Actually, why can't we get a game focused around the qunari? It seems like every one of them has to put up with unbelievable amounts of bullshit to do their job when out among the other races. No wonder the Arishok went batshit and just started cleaving skulls like he was auditioning for a Amon Amarth music video.

The reason is simple: people in Thedas are assholes, ineffectual, or don't have a healthy mental state - pick two for each individual.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Drifter posted:

through interpretive dance.

Or song.

Man that song had less warning than Mordin bursting out in Gilbert & Sullivan, and that at least was a Gilbert & Sullivan song (basically) so it was fun to listen to.

marktheando
Nov 4, 2006

Shugojin posted:

Man that song had less warning than Mordin bursting out in Gilbert & Sullivan, and that at least was a Gilbert & Sullivan song (basically) so it was fun to listen to.

Another example of Bioware's quality writing, totally missing the joke of that song.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

SgtSteel91 posted:

To me, the Rivalry path seems like you're taking a "tough love" approach and treating her like a child who can't make decisions on her own. But that's just me.

She is a foolish child who can't make decisions on her own. Rivalry is the only path where Merrill actually confromts her problem. Friendship she just essentially foists the blame for her actions on other people and learns nothing.

Even loving Flemeth tells Merrill in no uncertain terms she doesn't know half as much as she thinks she does. Merrill is a classic story of hubris. She has no shortage of signs that she needs to turn back and she ignores them all. drat her clan and drat the world, she knows what's best and she knows what matters. The Eluvian. It was never about helping people, that's a lie she tells herself in grief in the Friendship path.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Captain Oblivious posted:

She is a foolish child who can't make decisions on her own.

She very clearly makes decisions on her own, she's just a sociopath. A bubbly one.

Raygereio
Nov 12, 2012
It still bugs me how lazy who ever made this scene was. They just recycled the old "I am having a conversation"-poses and some generic lip-sync. If you're going to include something like this, would it really have killed you to have one of the animators make a serenade-animation of sorts and to put some effort in the lip-synching?

Raygereio fucked around with this message at 19:10 on Jul 12, 2014

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Captain Oblivious posted:

She is a foolish child who can't make decisions on her own. Rivalry is the only path where Merrill actually confromts her problem. Friendship she just essentially foists the blame for her actions on other people and learns nothing.

Even loving Flemeth tells Merrill in no uncertain terms she doesn't know half as much as she thinks she does. Merrill is a classic story of hubris. She has no shortage of signs that she needs to turn back and she ignores them all. drat her clan and drat the world, she knows what's best and she knows what matters. The Eluvian. It was never about helping people, that's a lie she tells herself in grief in the Friendship path.

Actually yeah, if loving Flemeth tells you you're doing something dangerous you'd better listen. She lies about many things but if she says something is dangerous you'd better loving believe it.

e: She doesn't really tell anyone not to do anything though, she just says "that's real dangerous territory you're heading into kid".

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Captain Oblivious posted:

She is a foolish child who can't make decisions on her own. Rivalry is the only path where Merrill actually confromts her problem. Friendship she just essentially foists the blame for her actions on other people and learns nothing.

Even loving Flemeth tells Merrill in no uncertain terms she doesn't know half as much as she thinks she does. Merrill is a classic story of hubris. She has no shortage of signs that she needs to turn back and she ignores them all. drat her clan and drat the world, she knows what's best and she knows what matters. The Eluvian. It was never about helping people, that's a lie she tells herself in grief in the Friendship path.

They weren't being subtle about that point considering she was tempted by a pride demon named Hybris. She's got low enough self esteem to constantly put herself down, but being a Keeper is the one thing she's actually proud of so she'll go to the ends of the earth to fulfill (what she sees as) her duty of uncovering the elves' lost culture. That was enough to make her easy prey for the demon.

Shugojin posted:

Actually yeah, if loving Flemeth tells you you're doing something dangerous you'd better listen. She lies about many things but if she says something is dangerous you'd better loving believe it.

e: She doesn't really tell anyone not to do anything though, she just says "that's real dangerous territory you're heading into kid".

That's one thing I like about Flemeth: she's a cocky cackling villain-in-waiting, but her advice is always pretty good.

Geostomp fucked around with this message at 19:19 on Jul 12, 2014

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Actually Hybris was a different Pride demon, he's the one that you find three scrolls across the world and then climb up that asscrack outside of Anders' clinic to get to.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Geostomp posted:

They weren't being subtle about that point considering she was tempted by a pride demon named Hybris. She's got low enough self esteem to constantly put herself down, but being a Keeper is the one thing she's actually proud of so she'll go to the ends of the earth to fulfill (what she sees as) her duty of uncovering the elves' lost culture. That was enough to make her easy prey for the demon.


That's one thing I like about Flemeth: she's a cocky cackling villain-in-waiting, but her advice is always pretty good.

Merrills problem is that she always hyper focused on the objects and lore side of being a Keeper and never really got that all that poo poo is just a means to an end: Keeping the people, the family, the Clan together. None of it means a drat thing if you're actively contradicting the real purpose of being a Keeper.

The Sharmat
Sep 5, 2011

by Lowtax
I know the term is over used to the point of becoming meaningless on the internet, but Merrill seriously just comes across as autistic.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

The Sharmat posted:

I know the term is over used to the point of becoming meaningless on the internet, but Merrill seriously just comes across as autistic.

Are Manic Pixie Girls autistic?

Captain Oblivious
Oct 12, 2007

I'm not like other posters

The Sharmat posted:

I know the term is over used to the point of becoming meaningless on the internet, but Merrill seriously just comes across as autistic.

Maybe! Overall I find her failings as a person all too plausible either way. Some elements get over exaggerated like her trouble navigating the city but that happens with every Bioware NPC ever. Overall, it's a good character arc.

Solas being reverse Merrill should be fun.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Captain Oblivious posted:

Merrills problem is that she always hyper focused on the objects and lore side of being a Keeper and never really got that all that poo poo is just a means to an end: Keeping the people, the family, the Clan together. None of it means a drat thing if you're actively contradicting the real purpose of being a Keeper.

She never had to be. She said that she was kind of an outcast to begin with, so everyone went to Marethari with their actual problems. As long as the Keeper was there, Merrill was left with little else to focus on beyond the objects and history. Likely throwing herself into those studies even harder as an attempt to prove herself worthy in her own way. She never really had to grow up with Marethari mothering her along with everyone else.

She'd only ever mature enough to really understand what is Keeper's role is without Marethari around to coddle her, which thanks to an attempt to save her from herself, happened in the worst possible way. She absolutely needed someone like a rival Hawke to snap her out of this childish self-destructiveness; everyone else only ever villified her or coddled her. Only a rival Hawke would be blunt enough to tell her how stupid she's being, but caring enough to stick with her regardless. As cliche as it sounds, tough love is what Merrill needed the most.

I hope that something like Friendship/Rivalry comes back, but in more robust forms. Some option between being everyone's best friend and hating everyone's guts. Though what I hope for the most is that everyone is less screwed up than DAII's cast.

Geostomp fucked around with this message at 19:41 on Jul 12, 2014

Flytrap
Apr 30, 2013

Captain Oblivious posted:

Some elements get over exaggerated like her trouble navigating the city but that happens with every Bioware NPC ever.

Honestly, people focus on that part too much. It's just a harmless anime gag. And much like her precursor Ryoga, it's a trait that never comes up during serious time.

SgtSteel91
Oct 21, 2010

The way I see it, she has pride in her own abilities to control the situation and pride in her people that she desperately wants help in recovering their past, not just keep it alive because to her that's not a good long term solution (The Dalish are like the Brotherhood of Steel in Fallout and they are slowly dying out) which sends her on her journey to fixing the Eluvian. In the rivalry side, she lets go of her pride in herself and her abilities and smashes the mirror because she believes she can no longer fix it. In friendship side, she lets go of her pride in her people and (potentially if you don't tell her to keep studying elven history) the mirror because gently caress the Dalish, they are ignorant, self-righteous assholes and don't deserve help.

SgtSteel91 fucked around with this message at 19:47 on Jul 12, 2014

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Flytrap posted:

Honestly, people focus on that part too much. It's just a harmless anime gag.

Yeah in retrospect that's not as terrible as it sounds given that the city was designed by the Tevinters to be confusing and mazelike to make it harder for slaves to revolt effectively.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Geostomp posted:

She never had to be. She said that she was kind of an outcast to begin with, so everyone went to Marethari with their actual problems. As long as the Keeper was there, Merrill was left with little else to focus on beyond the objects and history. Likely throwing herself into those studies even harder as an attempt to prove herself worthy in her own way. She never really had to grow up with Marethari mothering her along with everyone else.

She'd only ever mature enough to really understand what is Keeper's role is without Marethari around to coddle her, which thanks to an attempt to save her from herself, happened in the worst possible way. She absolutely needed someone like a rival Hawke to snap her out of this childish self-destructiveness; everyone else only ever villified her or coddled her. Only a rival Hawke would be blunt enough to tell her how stupid she's being, but caring enough to stick with her regardless. As cliche as it sounds, tough love is what Merrill needs the most.

Probably accurate. I'm not sure the whole Dalish system of "Hey you're a mage lets groom you for leadership of this group of xenophobic nomads" is the healthiest environment or the best idea.

Stroop There It Is
Mar 11, 2012

:gengar::gengar::gengar::gengar::gengar:
:stroop: :gaysper: :stroop:
:gengar::gengar::gengar::gengar::gengar:

Shugojin posted:

Yeah in retrospect that's not as terrible as it sounds given that the city was designed by the Tevinters to be confusing and mazelike to make it harder for slaves to revolt effectively.
Actually, wait, does this make any sense? The only historical precedent I've heard of was the widening of the streets in post-1848 revolution Paris to prevent the building of barricades and allow for easier troop movement.

e: This is what I'm referring to.

Stroop There It Is fucked around with this message at 19:52 on Jul 12, 2014

Captain Oblivious
Oct 12, 2007

I'm not like other posters

SgtSteel91 posted:

The way I see it, she has pride in her own abilities to control the situation and pride in her people that she desperately wants help in recovering their past, not just keep it alive because to her that's not a good long term solution (The Dalish are like the Brotherhood of Steel in Fallout and they are slowly dying out) which sends her on her journey to fixing the Eluvian. In the rivalry side, she lets go of her pride in herself and her abilities and smashes the mirror because she believes she can no longer fix it. In friendship side, she lets go of her pride in her people and (potentially if you don't tell her to keep studying elven history) the mirror because gently caress the Dalish, they are ignorant, self-righteous assholes and don't deserve help.

This is a dodge. It was never about helping the Dalish, it was about helping and validating herself no matter the risk to other people. She dabbles in Blood Magic, she makes deals with demons up to and including betraying and attacking Hawke because reclaiming some fraction of elven heritage from the Eluvian is all that matters to her. As previously illustrated, even Hawkes life is subordinate to that interest if she is pushed far enough. Ignorant and self righteous describe Merrill to a tee. The potential consequences of her ill advised magical experiments don't matter to her one bit because she "knows what she's doing".

Friendship is being an enabler to a broken person.

SgtSteel91
Oct 21, 2010

Stroop There It Is posted:

Actually, wait, does this make any sense? The only historical precedent I've heard of was the widening of the streets in post-1848 revolution Paris to prevent the building of barricades and allow for easier troop movement.

I think Washington, D.C. has streets going all over the place to slow down invading forces.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Stroop There It Is posted:

Actually, wait, does this make any sense? The only historical precedent I've heard of was the widening of the streets in post-1848 revolution Paris to prevent the building of barricades and allow for easier troop movement.

The whole city is built to be oppressive and confusing like the statues of tortured slaves weeping, the the giant rusty spikes on every rail, the massive black wall around the city. The place was designed to contain slaves and feed on their blood and misery for unknown purposes, confusing street design seems fitting. Yet another reason I'd be glad to have it reduced to a crater.

The Sharmat
Sep 5, 2011

by Lowtax

Flytrap posted:

Honestly, people focus on that part too much. It's just a harmless anime gag. And much like her precursor Ryoga, it's a trait that never comes up during serious time.

Well not all of us are intimately familiar with the harem anime heritage of our dark and gritty western RPGs

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Stroop There It Is posted:

Actually, wait, does this make any sense? The only historical precedent I've heard of was the widening of the streets in post-1848 revolution Paris to prevent the building of barricades and allow for easier troop movement.

e: This is what I'm referring to.

One of the splash screens or something talked about how the streets were intentionally built to be samey with complicated twists and turns and dead ends for that purpose. I don't know how effective it would be in making slave organization hard, but it would make it easy to get lost if you're confused and panicked.

It would make it easy to get lost if you've lived as a nomad in the hills and forests your whole life, is what I'm saying.

e: So it's more adventures with "story and severely limited asset separation"

SgtSteel91
Oct 21, 2010

Captain Oblivious posted:


Friendship is being an enabler to a broken person.

I never saw it that way but I guess it's just differences in opinion and views on the story. I saw friendship as being the lab partner with the fire extinguisher ready in case anything went wrong. And I can't find myself blaming Merrill or anyone, even Anders, who turns on you in Night Terrors since it seemed to me that everyone was being mind controlled by the demons.

The Sharmat
Sep 5, 2011

by Lowtax
I'd be pretty surprised if most of the companions were meant to be viewed as "broken people" by their writers.

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KittyEmpress
Dec 30, 2012

Jam Buddies

SgtSteel91 posted:

And I can't find myself blaming Merrill or anyone, even Anders, who turns on you in Night Terrors since it seemed to me that everyone was being mind controlled by the demons.

That's how demons loving work. Anders is the only one who doesn't get 'mind controlled' by a demon. That literally means that every single one of your non-Anders companions would become an abomination if they ever had to deal with an actual demon on their own. Demons are capable of looking into what you do or don't want, picking it out, and making you only focus on that. It's how they seduce people. There is no difference between 'mind controlled by demons' and 'seduced by a demonic offering'.

Anders/Vengeance even points that out if you somehow turn against him and take a demon's offering yourself - that you were too weak willed to resist. This goes for all your party members.

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