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graynull
Dec 2, 2005

Did I misread all the signs?
Is the default 'hero of ferelden' DAO history with the human noble supposed to be considered the canonical story, or is it just the default because they had to pick one?

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Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Cleatcleat posted:

Some bioware guy a while ago said the testing was for the server load, people pointing out missing lore options, configuration of the layout, that sort of stuff.

Do you know what a Kossith is:
  • (YES) Continue to page 2
  • (NO) Skip to page 348

CottonWolf
Jul 20, 2012

Good ideas generator

graynull posted:

Is the default 'hero of ferelden' DAO history with the human noble supposed to be considered the canonical story, or is it just the default because they had to pick one?

Just the default one. Gaider was talking about it recently. Apparently the default state (Dalish ultimate sacrifice) will has as many characters dead and as many story arcs closed as possible, so that new players won't have the situation where a character from previous games appears and they have no idea who they are or why they should care about what they're talking about. So basically, import a save from the keep or you'll miss out on stuff.

Android Blues
Nov 22, 2008

Gaider talked about that very thing on his blog recently. Basically, no, the default world state settings aren't the same as the canon used for the novels and comics, but are instead designed for new players so they'll have as little crossover from prior games as possible.

Like, the default world state for DAI has no old god baby, a warden who sacrificed herself to kill the archdemon, and any minor characters (like, who might show up in sidequests or for a cameo) who can be dead or alive depending on what you did in previous games are dead.

The idea is that if they want to have a sidequest where you meet Fenris or Wynne or whoever, they don't need to worry about new players being lost, or devoting time to an unwieldy introduction for them, but can just trust that anyone who imported a world state from a previous game where they're alive already knows who they are.

The tie-in fiction, meanwhile, uses the world state they think is most interesting to write about.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Android Blues posted:

Like, the default world state for DAI has no old god baby, a warden who sacrificed herself to kill the archdemon, and any minor characters (like, who might show up in sidequests or for a cameo) who can be dead or alive depending on what you did in previous games are dead.

They'd really just write out the old god baby? That was Morrigan's whole thing.

Android Blues
Nov 22, 2008

I mean, it's a choice you can make in DA:O, so it's entirely possible for it not to be her whole thing. I don't think that really constitutes writing it out - whether it's written in or not depends on what the player picks when defining the world state.

The Sharmat
Sep 5, 2011

by Lowtax
Does anyone seriously think the Old God baby is gonna have any consequences in this game?

Afraid of Audio
Oct 12, 2012

by exmarx

The Sharmat posted:

Does anyone seriously think the Old God baby is gonna have any consequences in this game?

MY CHOICES MATTER GOD DAMMIT

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Android Blues posted:

I mean, it's a choice you can make in DA:O, so it's entirely possible for it not to be her whole thing. I don't think that really constitutes writing it out - whether it's written in or not depends on what the player picks when defining the world state.

I thought her Witchhunt dlc was about the baby.

CottonWolf
Jul 20, 2012

Good ideas generator

The Sharmat posted:

Does anyone seriously think the Old God baby is gonna have any consequences in this game?

To be honest, I'd be shocked if it didn't. It's one of the defining parts of Morrigan's character arc if it happened. I can't see how they'd just completely ignore it in a game where she's supposedly a major factor.

Drifter posted:

I thought her Witchhunt dlc was about the baby.

Nope, it can just be that you're chasing her down for unrelated reasons. And I presume that DLC can't have happened if the baby doesn't exist anyway, as the warden would be dead, and thus completely incapable of pursuing her.

CottonWolf fucked around with this message at 21:49 on Jul 17, 2014

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

The Sharmat posted:

Does anyone seriously think the Old God baby is gonna have any consequences in this game?

There is always the question what you mean by having consequences. To take an example from Mass Effect, if you rewrite the Geth heretics in ME2 the Quarians will take higher losses when they try to retake Rannoch in ME3, thought it hasn't any effect on the gameplay. Does that mean your previous choice had no consequences? Another example, if either Tali or Legion don't survive ME2 then you cannot get the "best" ending on Rannoch in ME3 (both sides agreeing to not kill each other), and have to chose which race survives. Is that an example of a choice in a previous game having consequences?

Considering that Morrigan is supposed to play a big role in Inquisition I'm pretty sure that the Old God baby will at least have consequences as big as the last example from ME that I cited above. It may even play a role in the main story, considering it's an Old God reborn in a human body!

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Earlier someone posted that they hope that sustains go back to using a static cost instead of reserving a percentage of your total bar. I didn't think it was so bad at the moment he posted, but I just put Bravery on Fenris at the end of the game, and even with 40 willpower, running Bravery, Might and Lyrium Ghost leaves him with 63 stamina. The average warrior ability costs 30.

This is why Aveline tends to feel useless except for standing in one place and not dying, because her weapon based tree and her personal skill tree rely on sustains that mesh best with other trees heavy on yet more sustains. You can make her an active combatant, but it pretty much means buying powers you have to make sure never to use so you can get to stuff that's better.

So yeah, count me in for hoping sustained abilities aren't straight percent based.

Though that reminds me that I hope Warriors remain pretty mobile; that was an enormously welcome change going straight from DA:O to DA2 and having a character that would actually hustle to a target when I wanted them to instead of on their own time. Iron Bull looks slow as balls in that earlier preview, though.

marshmallow creep fucked around with this message at 22:00 on Jul 17, 2014

CottonWolf
Jul 20, 2012

Good ideas generator

It also completely broke blood magic, because you could have 100% of your mana bar as buffs and still be able to cast spells from your HP pool.

Any point put into willpower was better spent in constitution, as the extra MP gained got you nothing other than increasing the effective cost of your buffs.

CottonWolf fucked around with this message at 21:56 on Jul 17, 2014

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

CottonWolf posted:

It also completely broke blood magic, because you could have 100% of your mana bar as buffs and still be able to cast spells from your HP pool.

Yeah, it's kind of funny speccing Merrill to have all the sustains running all the time. Just cuz ya could.

I just spec'd my mage Hawke to be a pacifist with Force Mage and Spirit Healer and only bought abilities that I could use while Spirit Healer was active. The passive Health regen from the Spirit Healer aura alone makes even my fragilest rogue unstoppable, and she's just laying down force effects and paralyzes everywhere.

I'm sure with the, what, 180+ abilities they've said they'll have in DA:I there will be exploits aplenty.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat
Wait, so how did Witch Hunt work itself out if you had chosen to sacrifice your warden?

Ravenfood
Nov 4, 2011

CottonWolf posted:

Nope, it can just be that you're chasing her down for unrelated reasons. And I presume that DLC can't have happened if the baby doesn't exist anyway, as the warden would be dead, and thus completely incapable of pursuing her.
Alistair or Loghain could have sacrificed themselves, leaving no godbaby and a living Warden.

SgtSteel91
Oct 21, 2010

Drifter posted:

Wait, so how did Witch Hunt work itself out if you had chosen to sacrifice your warden?

If you did the Ultimate Sacrifice, a Warden from Orlais comes to be the Commander of the Grey in Fereldan. He's the one going after Morrigan to find out what her plans are and why she left before/after the final battle in Orgins. At the end she tells you to warn the Wardens about Flemeth and some change to the world about to happen. You still have the option to let her leave through the mirror or stab her.

SgtSteel91 fucked around with this message at 22:20 on Jul 17, 2014

CottonWolf
Jul 20, 2012

Good ideas generator

Ravenfood posted:

Alistair or Loghain could have sacrificed themselves, leaving no godbaby and a living Warden.

Ah, of course. Forgot about that.

CAPT. Rainbowbeard
Apr 5, 2012

My incredible goodposting transcends time and space but still it cannot transform the xbone into a good console.
Lipstick Apathy

Afraid of Audio posted:

MY CHOICES MATTER GOD DAMMIT

If Bioware's track record is any indication, they don't, actually. Not I the extent most people wish they did. Sorry.

For the people in the Keep beta, what can you tell us about the game state options? I understand if the NDA says not to, in which case forget I said anything.

CAPT. Rainbowbeard fucked around with this message at 23:07 on Jul 17, 2014

Trapezium Dave
Oct 22, 2012

CottonWolf posted:

Just the default one. Gaider was talking about it recently. Apparently the default state (Dalish ultimate sacrifice) will has as many characters dead and as many story arcs closed as possible, so that new players won't have the situation where a character from previous games appears and they have no idea who they are or why they should care about what they're talking about. So basically, import a save from the keep or you'll miss out on stuff.
Are they going to do what they did in DA2 and have a bunch of predefined choices, or is it just the Dalish ultimate sacrifice, miss out on all the stuff option?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Trapezium Dave posted:

Are they going to do what they did in DA2 and have a bunch of predefined choices, or is it just the Dalish ultimate sacrifice, miss out on all the stuff option?

I believe they'd stated that there will be multiple options, but now that you mention it I don't know if that's actually so.


CAPT. Rainbowbeard posted:

If Bioware's track record is any indication, they don't, actually. Not I the extent most people wish they did. Sorry.

:ssh: he/she knows

Android Blues
Nov 22, 2008

I think with the advent of the Keep being available for all players, they're just going to have one preset, designed as a minimalist "new players" import. After all, you can make world states on the Keep regardless of whether you've played the other games or not, so there isn't much need to have a variety of preset options.

Trapezium Dave
Oct 22, 2012

It's a little annoying as I don't particularly care about playing as "my" characters but I'd prefer everyone to be alive and active. And there's the question of what happens in the future when the Keep is deactivated, although problems for future legacy games is widespread now.

Stroth
Mar 31, 2007

All Problems Solved

CottonWolf posted:

so that new players won't have the situation where a character from previous games appears and they have no idea who they are or why they should care about what they're talking about.

Oh bullshit. Why can't they just admit that it's an anti-piracy thing?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Stroth posted:

Oh bullshit. Why can't they just admit that it's an anti-piracy thing?

That's a pretty specious accusation, even for this thread.

Darth Windu
Mar 17, 2009

by Smythe

SgtSteel91 posted:

Did you take your Sibling down to the Deep Roads with you?

I did not. I took Anders and Aveline. It was a difficult decision because I've been using Bethany as my healer the whole game, but mom's argument was a good one (about not losing both of us) so I left her. Should I have brought her along? Why? I'm trying to go through this one without a wiki since I spoiled every decision in the first. It has held up well so far.

I traumatically had to switch to a hammer when my trusty razor broke, but I found a badass dark spawn sword in the deep roads and I got my swagger back.

Stroth
Mar 31, 2007

All Problems Solved

Lotish posted:

That's a pretty specious accusation, even for this thread.

It's a bioware rpg. It's fanbase is playing it for the story. If you pirate the game, you can't connect it to origins or the keep. So, the game is set to it's most boring possible world state. 99% of the carried over content in the Mass Effect games or Dragon Age 2 didn't need backstory to make sense.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Darth Windu posted:

I did not. I took Anders and Aveline. It was a difficult decision because I've been using Bethany as my healer the whole game, but mom's argument was a good one (about not losing both of us) so I left her. Should I have brought her along? Why? I'm trying to go through this one without a wiki since I spoiled every decision in the first. It has held up well so far.

I traumatically had to switch to a hammer when my trusty razor broke, but I found a badass dark spawn sword in the deep roads and I got my swagger back.

If you take your sibling with you into the Deep Roads, he or she gets infected with the Darkspawn deal. If you have Anders he can locate some Grey Wardens and your sibling becomes a Warden. If you don't have him, DEATH!

(You lose access to your sibling after Act 1 no matter what)

Darth Windu
Mar 17, 2009

by Smythe

Shugojin posted:

If you take your sibling with you into the Deep Roads, he or she gets infected with the Darkspawn deal. If you have Anders he can locate some Grey Wardens and your sibling becomes a Warden. If you don't have him, DEATH!

(You lose access to your sibling after Act 1 no matter what)

drat, that sounds way better than sending ole Beth to the wizard nunnery.

Uncle Wemus
Mar 4, 2004

Going to hazard a guess that pirates will have a Keep work around or something.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
You're crazy if you don't think that a gibbed style editor will be released like 3 picoseconds after the game launches. The only things that'll come sooner are the nude mods and the white Vivienne mods.

Uncle Wemus
Mar 4, 2004

Fojar38 posted:

You're crazy if you don't think that a gibbed style editor will be released like 3 picoseconds after the game launches. The only things that'll come sooner are the nude mods and the white Vivienne mods.

I really have to wonder if the White mods are just made to troll at this point.

Trapezium Dave
Oct 22, 2012

Stroth posted:

It's a bioware rpg. It's fanbase is playing it for the story. If you pirate the game, you can't connect it to origins or the keep. So, the game is set to it's most boring possible world state. 99% of the carried over content in the Mass Effect games or Dragon Age 2 didn't need backstory to make sense.
Anti-piracy might be a factor but Bioware's increasing focus on not alienating new players feels like dictates from marketing to me. Anti-piracy doesn't explain how the core story in Mass Effect 3 was shaped around new players (the whole "take back Earth" focus, completely dropping Harbinger as an element, for example).

Raygereio
Nov 12, 2012

Darth Windu posted:

drat, that sounds way better than sending ole Beth to the wizard nunnery.
Acutally for Bethany going to the circle ends up being a good thing for her. Certainly better then what being forced to become a warden and constantly fight darkspawn and get creepy dreams and all that does to her.
So you unknowingly did a good thing for her.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Raygereio posted:

Acutally for Bethany going to the circle ends up being a good thing for her. Certainly better then what being forced to become a warden and constantly fight darkspawn and get creepy dreams and all that does to her.
So you unknowingly did a good thing for her.

Or did he? :unsmigghh:

Darth Windu
Mar 17, 2009

by Smythe
Being a grey warden owns, I should know. I did it for (basically) two games.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Lotish posted:

Or did he? :unsmigghh:

Well I mean she ends up as literally the only non demon summoning abomination in the entire Circle.

So yeah probably pretty bad.

Darth Windu
Mar 17, 2009

by Smythe
Spoilers man!!!

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Uncle Wemus posted:

I really have to wonder if the White mods are just made to troll at this point.

No, they're sincere.

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Dash Magnum
Jul 25, 2007

That's no moon...
It's a Face Station!

Torrannor posted:

There is always the question what you mean by having consequences. To take an example from Mass Effect, if you rewrite the Geth heretics in ME2 the Quarians will take higher losses when they try to retake Rannoch in ME3, thought it hasn't any effect on the gameplay. Does that mean your previous choice had no consequences? Another example, if either Tali or Legion don't survive ME2 then you cannot get the "best" ending on Rannoch in ME3 (both sides agreeing to not kill each other), and have to chose which race survives. Is that an example of a choice in a previous game having consequences?

Considering that Morrigan is supposed to play a big role in Inquisition I'm pretty sure that the Old God baby will at least have consequences as big as the last example from ME that I cited above. It may even play a role in the main story, considering it's an Old God reborn in a human body!

Not sure those are the best examples for showing that your choices have meaningful consequences, seeing as those are more coincidences than actual logical consequences. I mean take rewriting the Geth; the only real consequences of that decision as that there are more Geth running around or less. The fact that all Geth get immediately mind-controlled by the Reapers is a decision the ME3 writers made, not anything to do with your choice from the previous game. Thus it's more of an unfortunate coincidence than a real consequence, same as all those choose your own adventure stories where you save some random dude, but WHAT A TWIST they were a serial killer all along and then they murder your rear end. That's not your decision mattering, that's the writer loving with you.

A better example would probably be saving Maelon's research. You know during ME2 that if you want to cure the genophage, having that research will probably come in handy. Then lo and behold, come ME3 that research helps keep one of Maelon's former patients alive when Mordin is curing the genophage. If you don't have it, they die to complications during the procedure. That's a consequence that follows logically from the decision you made in the previous game.

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