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PleasingFungus posted:Like Read said, perhaps should've used the wand of draining on the earlier enemy, the one that was actually vulnerable to it. Or I could use my triple sword on it. A triple sword is effective against executioners when wielded with a character with min. delay in the sword skill branch in Dungeon Crawl: Stone Soup. lol
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# ? Jul 22, 2014 07:36 |
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# ? May 11, 2024 07:18 |
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kaschei posted:You don't have to finish off enemies, and last hitting isn't treated preferentially to other hitting. For example, Okawaru doesn't penalize your summoned allies dying in droves now, but trying to go Okawaru on a Summoner start still isn't a great choice because he only awards piety if you actually kill the monster.
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# ? Jul 22, 2014 07:40 |
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PleasingFungus posted:Like Read said, perhaps should've used the wand of draining on the earlier enemy, the one that was actually vulnerable to it. Guys I don't think he's being serious. Just a hunch.
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# ? Jul 22, 2014 07:47 |
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Frykte posted:lmfao raped raping raped GG faggots Riveting tale, friend.
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# ? Jul 22, 2014 07:48 |
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Darox posted:Actually, I'm curious. How much experience do you get if a monster gets the last hit on a friend or themselves? edit: actually I don't know how it works if the monster dies from something other than hp loss. If you do 1 out of 1 damage before confusing something into blue lava is that full experience? I don't know
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# ? Jul 22, 2014 08:18 |
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kaschei posted:If you or an ally have damaged the monster, I believe you get 50% + (your damage/total damage). I think this includes things like mephing orcs in baileys (where you do very little damage and so only get about half experience... but all the loot!). Pretty sure that damage from monsters you have confused counts as damage from you. You get experience from enemies who you confuse and drown but never directly damage. What I was wondering about was stuff like when an elf mage fireballs at point blank and kills himself. E: After some quick experiments it seems that if a monster kills itself while confused you get full XP but if another confused monster kills them you only get partial. Darox fucked around with this message at 09:15 on Jul 22, 2014 |
# ? Jul 22, 2014 08:56 |
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Any advice for this guy? http://pastebin.com/z6U2zkxYcode:
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# ? Jul 22, 2014 14:02 |
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What's wrong with tornado? It's perfect for a hybrid and there's nothing stopping you from using it, though it will be a while before you can cast it. Regarding summons, I just cleared Zot: 5 on my HESu. Though summoner has a rough start, I ultimately found it to be really strong. You get a whole lot of killing power and defensive utility for investment in just one school. I had mid twenties long blades, fighting and dodging in depths while being able to cast summon horrible things as well as haste and controlled blink. Conjuror hybrids can't manage such solid fighting ability even with Ashenzari. I ended up choosing malign gateway and summon horrible things. I read a lot of posts on the tavern that said malign gateway isn't very good, but I think it's brilliant. Its damage output is absurd for the mp cost. I had it castable by the end of swamp and it trivialized the rune vault. It was extremely effective on elf: 3 as well and it's even good in zot for chewing up orbs of fire. Summon horrible things is simply amazing both as a defensive and offensive tool. All in all, summoner feels really finicky early, what with needing to stand next to enemies and take hits without having the xp to train defenses, but by lair branches, it felt like I was playing a skald on steroids.
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# ? Jul 22, 2014 17:31 |
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Heithinn Grasida posted:What's wrong with tornado? It's perfect for a hybrid and there's nothing stopping you from using it, though it will be a while before you can cast it. You're probably right, although I've cleared almost all of Zot, so I don't know if there's enough XP in slime to make it worthwhile. Ring of fire might be interesting though. I have that in a couple of books. EDIT: Annihilation at the bottom of slime! BigFactory fucked around with this message at 18:31 on Jul 22, 2014 |
# ? Jul 22, 2014 18:06 |
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purple roulette got me Robust 1! and Wild Magic 3. Good thing I'm a troll
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# ? Jul 22, 2014 19:19 |
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Has this happened to anyone else before? What an adorable little D:7 I got!
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# ? Jul 22, 2014 21:17 |
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It Freshens! posted:Has this happened to anyone else before? What an adorable little D:7 I got! If you squint, it almost looks like australia
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# ? Jul 22, 2014 21:22 |
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It Freshens! posted:Has this happened to anyone else before? What an adorable little D:7 I got! I've seen three people report this now, in D/Lair. I assume it's something with recent layout generation changes, but I'm not familiar with the relevant code, sadly...
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# ? Jul 22, 2014 21:28 |
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Finagle posted:If you squint, it almost looks like australia Can't be, there's nothing poisonous in it.
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# ? Jul 22, 2014 21:28 |
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PleasingFungus, please let whoever is responsible know that whenever I see new tiles for helmets or boots or armours or whatever, it makes me very happy. Little things like greater variance in tiles, fresh vaults, and more unrand artefacts makes each play through feel even more unique than it already is.
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# ? Jul 22, 2014 22:11 |
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Speaking of tiles, is the person who would come in here asking for tiles that people would like to see redone still in here? I'd personally like to see all the various vault-unique enemies (wardens, convokers, preservers etc) get a redesign to be more visually distinct, and ideally color-coded the way elves and orcs are. It's annoying having to relearn those enemies every time I make it back to vaults because the sprites aren't distinct enough to stick in my memory for more than a few days.
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# ? Jul 22, 2014 22:40 |
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cheetah7071 posted:Speaking of tiles, is the person who would come in here asking for tiles that people would like to see redone still in here? They are color coded though. Guards are grey, sentinels are blue, convokers are yellow, protectors are green and wardens are yellow-red. It'd be nice if wardens were a little more distinct from convokers but aside from that it's pretty easy to see which is which.
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# ? Jul 22, 2014 22:45 |
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Also: Green orc = priest Green elf = mage
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# ? Jul 22, 2014 22:47 |
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cheetah7071 posted:Speaking of tiles, is the person who would come in here asking for tiles that people would like to see redone still in here? Those are my doing, sorry. I guess I could make them more distinct, but I'd have to think about how. They're colored to match their colors in console, so I didn't want to make one bright purple or something. FulsomFrank posted:PleasingFungus, please let whoever is responsible know that whenever I see new tiles for helmets or boots or armours or whatever, it makes me very happy. Little things like greater variance in tiles, fresh vaults, and more unrand artefacts makes each play through feel even more unique than it already is. The new helmets were made by roctavian, if I recall correctly. Bloax contributes a lot as well, but I don't think he's on SA.
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# ? Jul 22, 2014 22:50 |
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Darox posted:They are color coded though. Guards are grey, sentinels are blue, convokers are yellow, protectors are green and wardens are yellow-red. I guess I don't know what my problem is then. Every single time I make it to vaults I have trouble remembering both which name is associated with which deadly, game-ending effect, and which sprite is associated with which name. Maybe it's just because the "body" of the sprite is armor-colored on all of them, with only a colored cloak? I got nothing. e: Now that they've been helpfully posted in one spot, preservers are definitely the best of them (and the only one I can recognize on sight). It'd be nice to have their color cover their entire body instead of just being on the fringes. cheetah7071 fucked around with this message at 22:55 on Jul 22, 2014 |
# ? Jul 22, 2014 22:51 |
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Preserver / Warden / Sentinel / Convoker / Guard The names are very flavorful, but a bit obscure. Are the tiles built off a paperdoll or is that just an artifact of when you made them megame?
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# ? Jul 22, 2014 23:06 |
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Friendly reminder to always worship Xom.
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# ? Jul 22, 2014 23:10 |
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you gonna die e: that gets more insane every time I read it e2: pfft no robust
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# ? Jul 22, 2014 23:11 |
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megane posted:I guess I could make them more distinct, but I'd have to think about how.
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# ? Jul 22, 2014 23:14 |
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Jeffrey posted:e2: pfft no robust He legit just gave me that in a fight against Mara.
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# ? Jul 22, 2014 23:19 |
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Arrhythmia posted:He legit just gave me that in a fight against Mara. it's me I'm xom
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# ? Jul 22, 2014 23:28 |
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Vaults guards look perfectly fine to me. I've never had trouble telling any of them apart. VVVV I play mutation roulette with basically every character and it usually goes terribly. I have no self control though so I just keep doing it because when it works its sooooooo good. Internet Kraken fucked around with this message at 23:35 on Jul 22, 2014 |
# ? Jul 22, 2014 23:31 |
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Gah... everyone is doing the mutation roulette thing now, "always eat the purple", yada yada... So for once I actually do try a mutation roulette on my character, and I get shoutitis and teleportitis and frail and a bunch of other bad mutations. I double down on the mutations hoping to reverse the worst ones, and things just keep getting worse and worse. I ended up converting from Trog to Zin because this guy sucks so much now, although he's somehow still alive at XL21. If I can survive the Trog wrath and get to six Zin stars, this guy may become playable again.
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# ? Jul 22, 2014 23:34 |
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What's a good god for a KoHu? I really don't have much experience with hunters outside of Ogres, so I'm a little lost. I'm thinking either Oka, because finesse is always good and ammo gifts would be helpful, or Dith, because Kobolds are already super stealthy and my melee weapon will probably be a short blade anyway.
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# ? Jul 22, 2014 23:36 |
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My Djinni halfbreed DsIE. Not My Leg posted:What's a good god for a KoHu? I really don't have much experience with hunters outside of Ogres, so I'm a little lost. I'm thinking either Oka, because finesse is always good and ammo gifts would be helpful, or Dith, because Kobolds are already super stealthy and my melee weapon will probably be a short blade anyway. Oka is the best choice, Dith would also be great, Fedhas, if you know how to use him, is good for hunters from what I hear, but I never figured him out. Trog wouldn't be awful either, berserk is powerful.
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# ? Jul 22, 2014 23:41 |
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bisonbison posted:
They're built from older existing tiles. If you track the vault guard tile back a few versions (one or two before the warden et al were added) the vault guard had a diapery-crotch guard and pillowy upper-body. I altered the original vault guard once, megane added several other elements and made the new monster tiles. The monster demigod, hell knight, and death knight are all based on the original Vault Guard tile.
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# ? Jul 22, 2014 23:52 |
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Does stabbing work with ranged weapons?
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# ? Jul 23, 2014 00:00 |
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LogicNinja posted:Does stabbing work with ranged weapons? No, although bashing with a ranged weapon stabs if you have the boots of the assassin on.
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# ? Jul 23, 2014 00:02 |
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Play a VpEn with the boots, wielding a +9 blowgun. You hear a slurping noise.
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# ? Jul 23, 2014 00:05 |
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Arrhythmia posted:No, although bashing with a ranged weapon stabs if you have the boots of the assassin on. Does this work with anything wielded? Can I finally stab mara with bread like I've always dreamed of?
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# ? Jul 23, 2014 00:06 |
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bisonbison posted:Also:
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# ? Jul 23, 2014 00:50 |
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WRT the Vaults special monsters: I don't have trouble telling the tiles apart, its more a question of remembering which of warden/guard/sentinel do what. Preserver and Convoker are self-descriptive. And I guess in the back of my mind I know that Guards are the pure-melee. But it gets confusing which one marks and which one locks the doors.
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# ? Jul 23, 2014 00:57 |
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Preserver / Warden / Sentinel / Convoker / Guard Shield / Jailer / Marker / Summoner / Guard And just call them all Ironbrand.
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# ? Jul 23, 2014 01:00 |
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LogicNinja posted:Does stabbing work with ranged weapons? Only with blowguns. bisonbison posted:And just call them all Ironbrand. Wouldn't that make things more confusing?
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# ? Jul 23, 2014 01:04 |
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# ? May 11, 2024 07:18 |
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Speleothing posted:WRT the Vaults special monsters: I don't have trouble telling the tiles apart, its more a question of remembering which of warden/guard/sentinel do what. Preserver and Convoker are self-descriptive. And I guess in the back of my mind I know that Guards are the pure-melee. But it gets confusing which one marks and which one locks the doors. There's a really easy system for dealing with vault guards. If he has got yellow he's dangerous, otherwise he's a faker. The other guards have colorful plumage to try and convince you of their threat but only the yellow ones have teeth. More yellow = More danger
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# ? Jul 23, 2014 01:15 |