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Veks posted:So what you're saying is that Yoshi-p should be CEO. Yoshi-P should be in charge of all their RPG's from now on.
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# ? Aug 15, 2014 19:41 |
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# ? May 14, 2024 03:23 |
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Sunning posted:words words words Great read. Thanks for typing all that up.
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# ? Aug 15, 2014 19:53 |
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Thanks everyone for the compliments. I think there is an under lying question about why the 'golden era' of Square from the SNES to the PS1 came to an end. I don't think anyone will ever know the truth about what happened from the transition from Square to Square-Enix. It's natural for companies to grow and change over time due to changes in consumer tastes, introduction of new hardware, and larger development costs. At one time, I and many others were fans of companies like Rareware, LucasArts, Origin Systems, Interplay, and iD Software who were once industry icons. However, these companies changed over time and it's miracle if they even make a well-received game. That's assuming they aren't already dead. I guess the same is happening to Square-Enix in that they're struggling to replicate their past glory. Personally, I think it was a combination of the departure of Hironobu Sakaguchi as an unofficial creative director for the company, a reformation of the development structure of teams under Wada, and a gradual change in company culture which alienated veterans and made it difficult to keep new talent. I think this has the most evidence to support it: Square Announces Final Fantasy X Spinoffs, Company Restructure to take place posted:In other announcements made in the meeting, Square has revealed changes in their company in order to cut development costs. http://www.mmcafe.com/soup_05-28-02.html (Bloomberg article is not available) During the last generation, they moved away from the Product Development Divisions and back to a per-project system. However, resources were consolidated around a very small amount of teams. There's really just a handful of mega-teams which handle the Final Fanatsy and Kingdom Hearts games. This following interview with Nobou Uematsu is probably the closest we've gotten to someone talking candidly about the transition from Square to Square-Enix: Interview with Uematsu posted:1UP: What made you finally decide to leave Square altogether? Was it just that you wanted more creative freedom or you didn't want to be tied down to Final Fantasy projects specifically? Or maybe you didn't like the direction the company was going in when they merged with Enix? What made you want to break out and form your own company like Dog Ear Records and Smile Please? http://www.1up.com/features/final-fantasy-composer?pager.offset=6 (Dead link may require cache) Interview with Uematsu posted:1UP: With Blue Dragon, to talk about something very "now," I know you said your creative approach remains the same, but since this was a super big project. One, it was an Xbox 360, which is obviously not very successful in Japan, but because it had Sakaguchi-san's involvement, it became a very big deal worldwide. It was kind of a rejoining of many creative powers. Was there any sort of special approach you took to creating the score for Blue Dragon? http://www.1up.com/features/final-fantasy-composer?pager.offset=8 (Dead link may require cache) Veks posted:So what you're saying is that Yoshi-p should be CEO. I always had a strong feeling he was being groomed to replace Yuji Horii as the director of Dragon Quest. However, it seems he's replaced Hiromichi Tanaka as the steward of their online FF game. It doesn't look like he's leaving any time soon. By the way, I’d like you guys to take a look at this recent teaser trailer for a game called Chaos Centurions by a new mobile developer called: http://www.youtube.com/watch?v=qeINyD6bdMw It’s a real time strategy game with side scrolling in the style of Patapon. It looks more in-depth than the usual stamina dependent F2P Japanese mobile game. However, what is more interesting is the list of names in the credits at 1:17 of the video. I’m sure you’ll recognize some of them since they are several ex-Square Enix employees in there. Most notably, it has Kentaro Yasui who was a lead programmer for Kingdom Hearts 1+2 and FFvsXIII/FFXV. He had been with Square since he was a programmer on FF7 in 1997. He moved up the ranks to be on of Nomura’s two lead programmers for his Kingdom Hearts games. He recently worked on Kingdom Hearts 1.5 as a programming supervisor in 2013. I can’t imagine things are going great for FFXV if a lead programmer had to leave in the middle of development. In addition, Ryuji Ikeda, one of the three Dissidia related departures in 2012, is working on the game. He is also the head of Oriflamme which seems to have a very small core team. The others may be freelancers. Akinori Ishiai is also another ex-SE employee who worked on Dissidia. There is also former lead animator, Yuko Ikeda. She worked as an ‘Event Motion Designer’ on FFvsXIII as it was known back then. However, she left the company in 2009 to work as a freelancer. Kenichi Iwao is the writer for the game. He wrote lore for FFXI and FFXIV. For good measure, Alex O’Smith is also working on it with a credit as Writer. He's probably just the handling the localization I thought Yoshihisa Hashimoto was a big departure but Kentaro Yasui might be just as significant.
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# ? Aug 15, 2014 22:21 |
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Cake Attack posted:Wii had Xenoblade, The Last Story and Fire Emblem (also Arc Rise Fantasia lol). Considering Xenoblade was the best RPG of the last console generation I'm ok with this and hope Monolith ends up churning out an RPG a year if they can keep the quality up. Wii also had DQX (not that it matters for anyone who isn't Japanese). The Black Stones posted:Yoshi-P should be in charge of all their RPG's from now on. Yoshi-P needs to be Japan's Minister of RPG Development. When SE merged there was celebration that soon all RPGs would be as good as Chrono Trigger. Unfortunately all their RPGs ended up more like ET the Video Game.
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# ? Aug 15, 2014 23:48 |
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Speaking of Monolith, didn't a lot of people leave Squaresoft around the time the "golden age" ended? Hence why Xenosaga was made by Monolith Soft while it really started life in Square. There's also Masato Kato (of Chrono fame) who was part of the exodus I believe. He worked on the first Baten Kaitos which also came from Monolith.
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# ? Aug 16, 2014 01:16 |
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Vivi was dead the whole time and I had a zombie scare with Dagger, but I did it!
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# ? Aug 16, 2014 08:04 |
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Lessail posted:Vivi was dead the whole time and I had a zombie scare with Dagger, but I did it! Great! The question now is, do you think the was ending worth it?
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# ? Aug 16, 2014 09:26 |
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Huh, I seem to have picked up two Festivalist dresspheres in X-2. One from Brother after the first mission in Luca, and the other for winning a fiend arena tournament.
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# ? Aug 16, 2014 09:30 |
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The White Dragon posted:Great! The question now is, do you think the was ending worth it? I liked that even though Zidane didn't bring Kuja back with him, he was still there for Kuja's final moments. I also liked the neat little character scenes like where Eiko calls Cid father. Basically it was a nice ending.
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# ? Aug 16, 2014 09:32 |
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Evil Fluffy posted:When SE merged there was celebration that soon all RPGs would be as good as Chrono Trigger. Unfortunately all their RPGs ended up more like ET the Video Game. While I still enjoy their games, it is clear the polish and quality isn't as consistent as it was before. I'm happy whenever we get a great game like Tactics Ogre PSP or even a flawed gem like Bravely Default. I'm also very happy with FFXIV 2.0 even if it came at the cost of a lot of small projects. Chances were that most those projects were going heading to the chopping block either way. A lot of veteran developers who have used crowd funding, such as Kickstarter, have said that they always wanted to return to their roots. They did their best work when game budgets and development teams weren't so big. They didn't have to second guess if their decisions would impact sales and they could work with a small, disciplined team that felt like a second family. I feel that the Square-Enix has hit a productivity ceiling with their style of project management and should scale down teams to the sizes where they did their best work. However, they are still having intent on investing most of their Japanese developers into AAA games.
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# ? Aug 16, 2014 13:34 |
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RPGs in general, I think, benefit from having more of an authorial voice. They don't always do so, of course, but of all the genres I feel they suffer the hardest from being bloated and overmanaged. Bigger budgets contribute to (although are certainly not the sole factor in) RPGs not having a strong consistent feel and I think that hurts a 30-40 hour story-driven adventure a lot more than it does a 6 hour shooter. Granted, there's a lot of other ways that RPG developers can gently caress up their game, but even when it comes to a bad game I'd inherently more interested in a game that is bad for reasons other than being micromanaged into a bland paste.
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# ? Aug 16, 2014 13:43 |
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Sunning posted:It's a very complicated question to answer in that hindsight is 20/20. At the time, the combined power of two leading Japanese publishers seemed like a surefire way to not only dominate the Japanese gaming industry but also become a global publisher who compete with EA and Activision. However, I think there were clear signs that the synergy was not there between the two companies and that a change in company culture was occurring which would affect the quality of their future output. I don't think the merger was necessarily a bad idea but the internal politics leading up to the merger negated much of the benefits and drove them down a very dangerous road. I'll try my best detail the environment in which the merger occurred and why it had a drastic impact on the future of the company: what's your favorite final fantasy
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# ? Aug 16, 2014 16:02 |
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forbidden lesbian posted:what's your favorite final fantasy
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# ? Aug 16, 2014 16:20 |
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Every time I play through the end of disc 3 in FFIX I feel like the entire sequence is rushed. Were all four shrines supposed to be full dungeons with Fiend battles at the end? Not being able to play through them like that seems a bit shortsighted for what amounts to Final Fantasy's Greatest Hits Vol. 1.
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# ? Aug 16, 2014 17:48 |
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Iunno, I kind of like the fact that you just get the boss fights without the dungeons. Going through four dungeons with two party members each would be annoying, and the fact that it just cuts to the bossfights kind of adds to the feeling of everyone rushing to get poo poo done.
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# ? Aug 16, 2014 17:53 |
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So I'm, I think, halfway through FF13. I just beat Barthalandus and I'm now in the Fifth Ark area. I'm having a really easy time with boss battles, but it's actually like, regular fights I'm having a lot of trouble with. Like, what really effective Paradigms I should be using to make combat easier in general? What should I be opening with, because I find I'm using Lightning/Vanille/Fang and opening with Solidarity (Com/Med/Sen) but I always wind up swapping over to Combat Clinic (Sen/Med/Med) in a panic. I also have NO idea what I'm doing with the gear upgrading. Like none of my accessories have been upgraded at all because I'm trying to figure out how to upgrade the weapons effectively still. I'm definitely going to beat it. I'm really enjoying everything but the combat part.
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# ? Aug 16, 2014 20:17 |
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Rei_ posted:So I'm, I think, halfway through FF13. I just beat Barthalandus and I'm now in the Fifth Ark area. I'm having a really easy time with boss battles, but it's actually like, regular fights I'm having a lot of trouble with. Like, what really effective Paradigms I should be using to make combat easier in general? What should I be opening with, because I find I'm using Lightning/Vanille/Fang and opening with Solidarity (Com/Med/Sen) but I always wind up swapping over to Combat Clinic (Sen/Med/Med) in a panic. You should open battles at that point with a Saboter and a Synergist - get your buffs up, lower the enemies then switch to your COM/RAV/RAV or whatever you do to pour on damage. It may seem like too much time to do debuffs/buffs but they have the overall effect of reducing battle time.
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# ? Aug 16, 2014 20:23 |
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Yeah, FF13 is in the Persona 3/4 mold where buffs are actually really useful and important.
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# ? Aug 16, 2014 20:25 |
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Rei_ posted:So I'm, I think, halfway through FF13. I just beat Barthalandus and I'm now in the Fifth Ark area. I'm having a really easy time with boss battles, but it's actually like, regular fights I'm having a lot of trouble with. Like, what really effective Paradigms I should be using to make combat easier in general? What should I be opening with, because I find I'm using Lightning/Vanille/Fang and opening with Solidarity (Com/Med/Sen) but I always wind up swapping over to Combat Clinic (Sen/Med/Med) in a panic. For starters, Light/Vanille/Fang is...okay? Biggest thing I can see is that you don't have a Synergist and you're double-dipping on Saboteur. If you're committed to that party, I would go with a Paradigm deck something like: Relentless Assault (L-R, V-R, F-C) Combat Clinic (L-M, V-M, F-Sen) Delta Attack (L-C, V-R, F-Sen) Matador (L-R, V-Sab, F-Sen) And then two paradigms of your choice to complement them. Assassination (L-R, V-Sab, F-Sab), Aggression (L-C, V-R, F-C), Solidarity (L-C, V-M, F-Sen), or Smart Bomb (L-R, V-R, F-Sab) are all decent choices, depending on your needs and who you're playing as. You probably want to start in Delta Attack, and then switch to either Relentless Assault if you can finish a fight quickly, Combat Clinic/Solidarity to heal up as necessary, or Matador/Assassination to drop some debuffs. Alternatively, switch out Vanille for Hope, which gives you one of the best, most balanced parties in the game (and because you could really use a Synergist). Also, don't worry about upgrading your poo poo because it's really not necessary at all unless you're going for the postgame stuff and you have to really like the combat system to do that. You should look into setting up some Synthesized skills though, because those can help cover up for a lot of shortcomings. E: Also, don't bother pouring any CP into secondary roles, the costs skyrocket really really quickly and you'll get way more returns out of your main roles. Artix fucked around with this message at 20:33 on Aug 16, 2014 |
# ? Aug 16, 2014 20:29 |
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Levantine posted:You should open battles at that point with a Saboter and a Synergist - get your buffs up, lower the enemies then switch to your COM/RAV/RAV or whatever you do to pour on damage. It may seem like too much time to do debuffs/buffs but they have the overall effect of reducing battle time. This is good advice. Also consider having a paradigm with 3 medics available in addition to Com Med Med.
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# ? Aug 16, 2014 20:30 |
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Rei_ posted:So I'm, I think, halfway through FF13. I just beat Barthalandus and I'm now in the Fifth Ark area. I'm having a really easy time with boss battles, but it's actually like, regular fights I'm having a lot of trouble with. Like, what really effective Paradigms I should be using to make combat easier in general? What should I be opening with, because I find I'm using Lightning/Vanille/Fang and opening with Solidarity (Com/Med/Sen) but I always wind up swapping over to Combat Clinic (Sen/Med/Med) in a panic. Generally speaking you want to build the stagger bar as fast as possible. You should have at LEAST one Rav/Rav/??? Paradigm, as mentioned above, with the ??? being either COM or SAB. Saboteur debuffs actually help stabilize the stagger gauge, so I honestly wouldn't discard the possibility of rolling with both at the same time. The old cliche of the best defense actually applies in a concrete way here, as air juggled enemies don't attack. Don't worry about upgrading for now. One of the many things FF13 handles poorly is the pacing of the upgrade system. All that junk you've collected for the better part of what I assume is 20 hours at this point is an insignificant drop in the bucket. Just dump everything in an accessory.
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# ? Aug 16, 2014 20:34 |
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Rei_ posted:I'm really enjoying everything but the combat part. What else is there?
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# ? Aug 16, 2014 20:46 |
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The big thing about SAB is that it's basically a combination of COM and RAV as far as the Stagger gauge is concerned, both slowing down its decline (like COM) and boosting it a lot with each hit (like RAV). Thus you should pretty much always open SAB/RAV/RAV or SAB/SYN/RAV until all your debuffs are up, then go from there to something like RAV/RAV/RAV, since once the stagger bar is slowed by a COM/SAB hit, it stays slowed until it depletes or hits the Stagger gauge. From there, switch to a COM/RAV/RAV paradigm to keep the enemy suspended and helpless while you wail on it. Use SEN and MED as needed.
Mega64 fucked around with this message at 21:34 on Aug 16, 2014 |
# ? Aug 16, 2014 21:32 |
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All good advice! It really helped out. Then I reached Bahamut.
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# ? Aug 16, 2014 22:38 |
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Zero Star posted:Huh, I seem to have picked up two Festivalist dresspheres in X-2. One from Brother after the first mission in Luca, and the other for winning a fiend arena tournament. You can have up to 6 (?) copies of each dresssphere so you can activate gates on grids without actually changing spheres. Mostly only useful for Mascot.
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# ? Aug 16, 2014 22:46 |
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I'm playing through VIII again, and seeing the story again fresh after a while, they'd have solved quite a few issues just by making a bigger thing out of the fact that GF use causes memory loss earlier and more often than they did, and the fact that it's apparently supposed to be controversial that Balamb Garden uses them so extensively. Make it more obvious that Irvine remembers more than the rest, due to Galbadia focusing more on physical combat over magic, and just in general make more of the fact that the memory loss is actually a thing and that Balamb is essentially risking its students becoming vegetables if it goes further than just holes in childhood memory. Make it more apparent that the lot who have been using them frequently have holes in their memories, as well. And make a bigger deal of the fact that Selphie lost a big chunk of memories too, with much less use beforehand than the Balamb lot, since Trabia doesn't use them that often either. I just really can't see why they locked it behind inconsequential stuff like the study panel in the first five minutes, before the big reveal. Hell, bring the study panel along for the ride too. It says the memory loss hasn't been proven, which could have been brought up more within Balamb itself, making a bit of a plot point of the wool being pulled over the student and staff's eyes a bit on the side effects. It seems like a huge waste, and makes the big Plot Twist there seem like it comes out of nowhere.
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# ? Aug 16, 2014 23:14 |
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merge the gf memory loss, child soldier, and norg stuff together better imo
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# ? Aug 16, 2014 23:27 |
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It was like they were afraid it was too weird of a plot point, or that making major NPCs not unquestionable good guys would confuse people, so they just hid it as best they could despite it being one of the main plot points.
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# ? Aug 16, 2014 23:30 |
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Endorph posted:It was like they were afraid it was too weird of a plot point, or that making major NPCs not unquestionable good guys would confuse people, so they just hid it as best they could despite it being one of the main plot points. I think it's the latter part. I'm not nearly completely through the story yet, but I don't recall anyone ever really getting called out on "Yeah, the whole making amnesiac child soldiers thing? Kind of hosed up." in any meaningful way.
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# ? Aug 16, 2014 23:34 |
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Lessail posted:merge the gf memory loss, child soldier, and norg stuff together better imo It really is all Cid's fault. Repression only makes things worse and Squall has been repressing all that stuff with Ellone for years because the GFs made him. It's turned him into the emotionally stunted, pathologically afraid mess we find him in the game. Then there's the whole fact Cid took in grade-schoolers. WheN Galbadia attacks, you can't blame them for attacking the Junior Classmen. Balamb Garden is a military academy, not a country or city. There are no civilians or non-combatant. If you don't want little kids being riddled with gunfire, don't force them to live in your mercenary base. Odds are good someday your interventions will lead to retaliation and all your student swill get hurt or even killed. Oh wait, they did. What I'm saying is FFVIII Cid is Big Boss but he tries to hide it with the innocent face of Robin Williams. NikkolasKing fucked around with this message at 23:42 on Aug 16, 2014 |
# ? Aug 16, 2014 23:40 |
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Cid Kramer is the worst Cid in the series.
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# ? Aug 16, 2014 23:48 |
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Mega64 posted:Cid Kramer is the worst Cid in the series. Not as long as FFXIII Cid exists he isn't.
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# ? Aug 16, 2014 23:54 |
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The FF5 Cid is pretty lame, too.
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# ? Aug 16, 2014 23:55 |
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First time I played through VIII, I was honestly expecting him to turn out to be a bad guy. Like a boss fight and everything bad guy. But no, he just screws you over a whole bunch, and then fucks off back to the Orphanage.
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# ? Aug 16, 2014 23:55 |
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Artix posted:For starters, Light/Vanille/Fang is...okay? Biggest thing I can see is that you don't have a Synergist and you're double-dipping on Saboteur. If you're committed to that party, I would go with a Paradigm deck something like: Having both Saboteur's isn't too terrible because Vanille and Fang fullfil such different roles as Sabotuers (Vanille is more about increasing damage dealt, whereas Fang is more about crippling enemies to reduce damage received.) That team is pretty frail though so swapping out one of the characters for Snow might be pretty helpful. I went through the game with a main team of Fang, Snow and Vanille, and I usually had a pretty easy time. In general though it's best to start with an offensive paradigm to gain momentum early on and then swap to a defensive one once you need it. From there you can buff yourself/debuff the enemy so you can endure their attacks and regain enough offensive pressure to eventually stagger them. Also, you almost always want to have a damage dealing paradigm (3x COMs or COM/COM/RAV) and a stagger boosting paradigm (RAV/RAV/COM, RAV/RAV,SAB). So that can help simplify your paradigm deck decisions somewhat. The other four slots can be used for various HP maintaining (RAV/COM/MED for example), buffing and debuffing (SAB, SAB, COM for example) or defesive (SENT/MED,MED for example)combinations. buddychrist10 fucked around with this message at 00:04 on Aug 17, 2014 |
# ? Aug 16, 2014 23:57 |
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Endorph posted:The FF5 Cid is pretty lame, too. Yeah, but he comes with Mid, which is enough to put him over 'didn't I die already'? Cid.
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# ? Aug 16, 2014 23:58 |
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V Cid got his brain used by the alien invaders in the anime sequel.
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# ? Aug 17, 2014 00:01 |
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dude789 posted:Having both Saboteur's isn't too terrible because Vanille and Fang fullfil such different roles as Sabotuers (Vanille is more about increasing damage dealt, whereas Fang is more about crippling enemies to reduce damage received.) That team is pretty frail though so swapping out one of the characters for Snow might be pretty helpful. I went through the game with a main team of Fang, Snow and Vanille, and I usually had a pretty easy time. In general though it's best to start with an offensive paradigm to gain momentum early on and then swap to a defensive one once you need it. From there you can buff yourself/debuff the enemy so you can endure their attacks and regain enough offensive pressure to eventually stagger them. Yeah, it feels like the game wanted you to only use things like healing when you absolutely had to, so focusing on offense is what you should do. I used Sazh/Snow/Vanille so I had things like Haste and elemental buffs that let you end fights before you really get hurt enough to need healing.
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# ? Aug 17, 2014 00:02 |
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WickedHate posted:V Cid got his brain used by the alien invaders in the anime sequel. And Mid parked himself in an anime girl's rear end but we don't talk about the sequel for a reason.
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# ? Aug 17, 2014 00:11 |
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# ? May 14, 2024 03:23 |
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I thought it was a pretty cool movie.
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# ? Aug 17, 2014 00:23 |