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(Ep 11 Direct Link) Featuring Shlapintogan The skills taken at the level up in this video were all passives. Conservative casting for the mage tree, extra damage and more arrows from the rogue tree, and more additional moves for our longsword from the warrior tree.
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# ? Aug 19, 2014 22:43 |
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# ? May 16, 2024 16:39 |
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When it comes to universalists, do you prefer lots of passives over having to manage actives from all the classes, or is this just a thing for the level?
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# ? Aug 19, 2014 23:27 |
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Sleep of Bronze posted:When it comes to universalists, do you prefer lots of passives over having to manage actives from all the classes, or is this just a thing for the level? I'm gonna be honest, my strategy while leveling up is to just grab whatever skills look the most useful. I tend to gravitate towards passives, as I'm playing with a controller instead of a keyboard, and can only have four skills easily accessible at any given time.
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# ? Aug 19, 2014 23:42 |
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SourceElement posted:I'm gonna be honest, my strategy while leveling up is to just grab whatever skills look the most useful. I tend to gravitate towards passives, as I'm playing with a controller instead of a keyboard, and can only have four skills easily accessible at any given time. Playing on the PC, I found I got the most use out of the 'buffs', which are pseudo-passives since you toggle them on and ignore them. Heck, the spells barely did anything more than my Chakra did, and it interrupted my 'flow' of hitting everyone a bunch of times and then rolling away before the chakra are even back in my hands. I don't know if I just chose a low difficulty setting or if I just ground a bunch first, but I found Generalist entirely playable even early in the game. The main problem with Generalist is that you don't get to go too far up the tree too quickly - spreading the points out doesn't really matter if you're putting them into pseudo-passives (or real passives for that matter) since it's about the same as if the skills were on the same tree.
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# ? Aug 20, 2014 16:47 |
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Yeah, passives, buffs, and maybe two active spells are pretty much what you need. It's nice that there are a lot of abilities to pick from, and that almost any build is viable, but I wish some of the actives were better. I think my rogue/mage had one or two big AOE spells to say hello with, then a bunch of passive buffs to make the melee attacks do stupid amounts of damage.
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# ? Aug 20, 2014 17:04 |
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'Now would have been a good time to go into reckoning mode' <- About every fifth fight in the entire game. It took me ages to realise that you don't actually need to save reckoning mode for boss fights; you recover threads of fate sufficiently quickly that you can basically use it on every 5th or 6th group of enemies you come across. Reckoning mode is nothing like as precious as it seems like it should be.
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# ? Aug 21, 2014 11:21 |
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That was a very satisfying reckoning mode. Does that guy always run all over the map, or was his pathing just off then?
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# ? Aug 22, 2014 22:05 |
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I think you can hit him with a ranged attack to get him to come back after you, but otherwise, yeah, he sprints all over the place.
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# ? Aug 23, 2014 23:46 |
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Im pretty sure I went exclusively for the passive weapon skills to unlock all the chakram/beyblade moves. Amalur is definitely my favorite playing rpg, if only there wasn't literally a thousand sidequests.
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# ? Aug 24, 2014 18:25 |
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(Ep 12 Direct Link) Feat. Shlapintogan A few things: first off, as you can tell I am no longer SourceElement. Secondly, I have absolutely no idea what I got in the level up in this update. I have the images from it, but I recorded this thing back in July, created the video in August, commented on it in September, and now finally produced it in October. So for simplicity's sake I'm just gonna go with "passives" to answer the question. The level up images are below in case you're curious. EDIT: I also tried something new with the audio, though I'm not sure how well it worked out. Let me know if the video is too quiet or too loud or too something. DoubleNegative fucked around with this message at 04:27 on Oct 10, 2014 |
# ? Oct 10, 2014 04:25 |
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The video's set to private.
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# ? Oct 10, 2014 04:34 |
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God dammit youtube. Video should be public now.
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# ? Oct 10, 2014 04:36 |
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DoubleNegative posted:A few things: first off, as you can tell I am no longer SourceElement. Did you used to be SourceElement? I thought you were always DoubleNegative
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# ? Oct 10, 2014 08:21 |
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Neruz posted:Did you used to be SourceElement? I thought you were always DoubleNegative I wasn't not SourceElement. Anyway, informal poll. Upon further reflection, I'm gonna combine Haxhi and Webwood. Most of the caves in Haxhi are quest destinations, and as a standalone video it would be pretty boring because quests from all over Dalentarth take you there. So, should I swap Lisa to another spec? Should I swap weapons? Should I bother going into Haxhi at all and just save it for later and do the much more interesting content instead?
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# ? Oct 11, 2014 00:50 |
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DoubleNegative posted:I wasn't not SourceElement. Is anything interesting newly unlocked for any of the specs by this point? Also the early game is so indistinct at this point that I have no idea what Haxhi even is. Might as well show it off though so we can experience the joy of Amalur's bloat.
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# ? Oct 11, 2014 02:37 |
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I think Lisa thinks it is now Hammer Time. As such, we should accommodate her with a pure melee build.
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# ? Oct 11, 2014 06:46 |
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DoubleNegative posted:I wasn't not SourceElement. I don't think i went to Haxhi went i played the game so yeah i'd be interested to see it, i also would like to see a pure Melee spec with the Hammer and whatever works well with it. Also wanted to say you that even if i haven't yet watched the videos i have decided to rebuy it (I lost my disc) because you reminded me how much fun i had with this game.
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# ? Oct 11, 2014 09:12 |
I actually bought this game on sale some time after seeing this LP and seconding it's a lot of fun. The combat is intuitive enough and questing simple enough for it to be just perfect when I want to turn my brain off and relax on autopilot. Also chakrams are great.
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# ? Oct 11, 2014 09:19 |
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What the easiest spec to start with for someone who has either not played for a long time and forgot almost all of the game or new to it?
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# ? Oct 11, 2014 09:32 |
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Sramaker posted:What the easiest spec to start with for someone who has either not played for a long time and forgot almost all of the game or new to it? When I played (because of this LP), I went with a pure Finesse build, and just trounced everything!
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# ? Oct 11, 2014 15:46 |
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Sramaker posted:What the easiest spec to start with for someone who has either not played for a long time and forgot almost all of the game or new to it?
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# ? Oct 11, 2014 16:23 |
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AltaBrown posted:When I played (because of this LP), I went with a pure Finesse build, and just trounced everything! Sorcery is great, and Might is alright, but Finesse is just stupid overpowered. I'd recommend a mixture between either Sorcery or Might and Finesse.
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# ? Oct 11, 2014 16:52 |
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Sramaker posted:What the easiest spec to start with for someone who has either not played for a long time and forgot almost all of the game or new to it? You really can't go wrong with any spec. Combat is just mash X/LMB until the other guy falls over dead. Though FactsAreUseless is right as well. Use Chakrams and the game practically lies down and waits for you to win. They're high damage, fast attack, and combo with pretty much any other weapon decently well. You've seen how easy the combat is for me, and I'm playing on the hardest difficulty. Also looks like we'll be taking a tour of Haxhi before continuing on to Webwood. Hope you like trolls! also probably will swap to a pure might build at the same time
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# ? Oct 11, 2014 17:02 |
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Uh i forgot to ask but weapons would go well along with chakrams?
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# ? Oct 16, 2014 12:50 |
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Sramaker posted:Uh i forgot to ask but weapons would go well along with chakrams? Pretty much anything, I personally like to roll with a Hammer because Hammer animations are excellent and meaty as gently caress, but arguably a longsword is a better choice as it gives you more options in melee. Fortunately this game does not require you to min\max, even on the highest difficulty level you can still play joke builds perfectly well; though killing things might become a bit of a slog. Weapon choice is really entirely up to the player, Chakrams are amazing because they have the best attack 'forms' in the game but literally any weapon except the bow works fine. The bow is meh, it's more important on higher difficulty levels when the extra damage from arrowing dudes is actually relevant but otherwise it's mostly a waste of time, though with the right skills it too can become a murderboat. Amalur is far from perfect, but one thing I think they did definitely get right is the combat and the weapon types. If someone could combine the Amalur gameplay with a story that is, uh shall we say less complicated and involving fewer unpronounceable words I reckon the result would sell like hotcakes. Amalur is great fun, but it's not hard. Neruz fucked around with this message at 12:59 on Oct 16, 2014 |
# ? Oct 16, 2014 12:57 |
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Neruz posted:Amalur is far from perfect, but one thing I think they did definitely get right is the combat and the weapon types. If someone could combine the Amalur gameplay with a story that is, uh shall we say less complicated and involving fewer unpronounceable words I reckon the result would sell like hotcakes. Amalur is great fun, but it's not hard.
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# ? Oct 16, 2014 14:42 |
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Neruz posted:Amalur is far from perfect, but one thing I think they did definitely get right is the combat and the weapon types. If someone could combine the Amalur gameplay with a story that is, uh shall we say less complicated and involving fewer unpronounceable words I reckon the result would sell like hotcakes. Amalur is great fun, but it's not hard. I'd say they did pick one loser with scepters. Bow's are mediocre at best, but at least they can do damage and don't take mana you could be using for actual abilities. Amalur's biggest problem is that the creator was just way too ambitious. They hoped to spin it out into a sprawling MMO sequel, but didn't take care to make what they had interesting and accessible (to this day, I can't be bothered to so much as remember the name of a single NPC) enough on its own to set the ground work for that. If they'd taken the time to focus on this one game and put everything else on the backburner, they could have at least managed one sequel. Geostomp fucked around with this message at 16:09 on Oct 16, 2014 |
# ? Oct 16, 2014 16:05 |
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Geostomp posted:I'd say they did pick one loser with scepters. Bow's are mediocre at best, but at least they can do damage and don't take mana you could be using for actual abilities. The story is definitely Amalur's weakest point. It's not actually a bad story but it is extremely poorly executed for the player.
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# ? Oct 16, 2014 17:17 |
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Neruz posted:The story is definitely Amalur's weakest point. It's not actually a bad story but it is extremely poorly executed for the player. Also i have the official guide for the game and i won't spoil anything but yeah reading it told something that might not be im the game.
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# ? Oct 17, 2014 07:40 |
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What kind of side quests should i avoid? I there are some of them that are really bad and i don't want to get burned out because of those.
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# ? Oct 20, 2014 05:40 |
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Sramaker posted:What kind of side quests should i avoid? I there are some of them that are really bad and i don't want to get burned out because of those. Yes. No seriously. Avoid all almost all of the sidequests except for the fighters guild, mage's guild, thieve's guild, and the larp guild. Then if you're still curious, go back through and grab any ones that catch your attention. Also no update yet. I've been sick and coughed way too much - enough to affect my voice for the majority of the past week. Nobody wants to hear that. You know, in case people thought I was being lazy and procrastinating. Again.
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# ? Oct 20, 2014 07:04 |
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He isn't kidding around. My file's somewhere around 80 hrs and I'm not even halfway done with the game.
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# ? Oct 20, 2014 07:16 |
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This game really is a single player mmorpg with action game combat. And yeah, do any sidequests that sound interesting to you and do not be at all afraid to just skip a sidequest if it sounds stupid and\or boring. Also don't do any of the misc quests that take place across multiple zones (like those loving books), gently caress the misc quests. Also remember that if you run out of quests in an area or get bored, in true MMO fashion there will usually be a different zone entirely you can go hang out in which is at your level range, you can also just say 'gently caress em' and run into a zone you are way underlevelled for and skill your way to victory which can be immensely satisfying. Thanks to the action game style combat is totally possible to take on enemies ten or twenty levels higher than yourself if you are quick and good at dodging.
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# ? Oct 20, 2014 16:42 |
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Sramaker posted:What kind of side quests should i avoid? I there are some of them that are really bad and i don't want to get burned out because of those. The quest log, seriously, sorts them into categories for you. It's one of the nicest features actually. There's main quest, side quest, maybe useful, and bullshit space-bear-rear end collection categories. Do 1, 2, some of 3 at your leisure, ignore 4. Sramaker posted:Uh i forgot to ask but weapons would go well along with chakrams? I used chakrams and daggers for the most part, then chakrams and a sword when I wanted to switch it up.
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# ? Oct 20, 2014 17:15 |
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Transcending the slog is the key to the meta plot as far as I'm concerned. Think of it this way: What's-his-face on mount doom knows you're coming to murder him, so he lays down thousands of side quests to slow you down and burn you out, at which point you uninstall. Game Over Return of Ganon You haven't truly awakened to your powers as the fateless one until you've cut through the veil of illusion, by telling everyone to gently caress off with their inane problems and mainlining the critical path.
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# ? Oct 20, 2014 17:30 |
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Also a helpful tip: the fire power in the sorcery tree, the one that marks enemies that you can then blow up, can basically stunlock most enemies. Shoot, explode, repeat. It has a crazy fast cooldown. It's especially effective on a lot of otherwise-dangerous large enemies. If at any point you are having trouble with the game (and you shouldn't, because it is very easy), just go into a pure-sorcery chakram build.
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# ? Oct 20, 2014 19:11 |
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FactsAreUseless posted:it is very easy In my experience: Only if you stick to the intended progression. If you decide 'Oooh, I haven't been THERE before, but I've got this quest to collect toe-nail-clippings from all over the world to build a giant toe-nail-statue and it's telling me to go there... Let's do it!' - I'm referring to a different quest, but I decided I'd rather mock the sometimes-ridiculous quest-goals rather than give spoilers - then you might easily have trouble due to being under-leveled.
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# ? Oct 20, 2014 20:07 |
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So wait, you just blundered into somebody's master plan and bullshitted a reason for him to give up? That's actually kind of funny.
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# ? Oct 24, 2014 18:39 |
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Flying Fish posted:Transcending the slog is the key to the meta plot as far as I'm concerned. Think of it this way: What's-his-face on mount doom knows you're coming to murder him, so he lays down thousands of side quests to slow you down and burn you out, at which point you uninstall. I genuinely like this interpretation of events and, while I don't believe it was developer intended, I do believe it's true.
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# ? Oct 24, 2014 18:51 |
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# ? May 16, 2024 16:39 |
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A lot of the side quests are basically "go to dungeon and do thing", and there's really no reason not to take those since the dungeons are usually worth doing.
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# ? Oct 25, 2014 02:39 |