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Captain Matchbox posted:When are reviews gonna start rolling in? I already know its gonna be high 90's and perfect scores across the internet regardless of Activision's sizeable marketing budget, but I still want a larf You know the drill. Review embargo day of release save for a few "rebel" sites that sneak out a review over the weekend and also probably chosen few sites might get the go ahead from Activision if their review is above a certain threshold. Honestly, I want, in writing, as a disclaimer, any reviewer who reviews this game to state, in no uncertain terms: "I played this game to completion, I know what the game is from front to back. Here is my score." Because honestly, if they play 3-6 hours of this game and review it... I'm not sure their review is any more valuable than my Beta impressions. You know?
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# ? Aug 30, 2014 02:36 |
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# ? Jun 5, 2024 08:52 |
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monkeu posted:Is there a reason we need a new thread on release? I mean I'm happy to start a new one, but why would we need to? I was just planning on updating the current OP / FAQ appropriately and removing beta stuff etc.
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# ? Aug 30, 2014 02:38 |
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Well if there's no real good reason then I'm just not starting a new thread. Deal with it And yeah I'm guessing reviews won't be until release day, or possibly even after if they don't want reviewers potentially spilling the beans on stuff they've been keeping secret still. Here's my review: best game ever 100 / 100 gently caress all other games
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# ? Aug 30, 2014 02:44 |
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monkeu posted:Well if there's no real good reason then I'm just not starting a new thread. Deal with it Would you call the game a Master Chiefment for bungie? As for a new thread I think the idea is for a clean slate so people don't read an old thread with tonnes of backlog and outdated info.
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# ? Aug 30, 2014 02:50 |
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Feenix posted:You know the drill. Review embargo day of release save for a few "rebel" sites that sneak out a review over the weekend and also probably chosen few sites might get the go ahead from Activision if their review is above a certain threshold. I want in writing as a disclaimer that the person reviewing this game is not a "gaming journalist"
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# ? Aug 30, 2014 03:18 |
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Stormgale posted:Would you call the game a Master Chiefment for bungie? No one reads beyond the last page anyway.
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# ? Aug 30, 2014 03:41 |
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The reason is that I'm a dumb dumb who forgot this thread is only 27 pages deep and because the name makes me laugh very much.
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# ? Aug 30, 2014 04:04 |
Feenix posted:
Page views. Everybody wants to know if it's worth buying the day it comes out so they'll write a lovely review and rush it to publication just to say they have the latest review of hot new game. I don't really know of any sites that make consistently good reviews that come a week or more later.
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# ? Aug 30, 2014 04:43 |
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Lblitzer posted:Page views. Everybody wants to know if it's worth buying the day it comes out so they'll write a lovely review and rush it to publication just to say they have the latest review of hot new game. They don't necessarily need a week, they just need to have gotten it ahead of time. (Though that does happen less and less these days...)
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# ? Aug 30, 2014 04:50 |
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Zedsdeadbaby posted:Bungie will remove the elemental immunities at some point, that much is guaranteed. It's literally the number one 'don't make this gently caress-up' in the rpg book which dozens of developers have heeded the hard way, yet bungie still hasn't learned. The main reason being that players are forced to use gear that isn't the one they want to use/worked for. There are also only three elements and three weapon slots. The capacity to annoy and inconvenience is big there. Swap to your alternate spec and switch guns before entering a dungeon with elemental immunities, done.
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# ? Aug 30, 2014 05:12 |
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I just wish a mod would change the thread title to DESTINY: Blood Sugar Space Magik.
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# ? Aug 30, 2014 06:44 |
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DrNutt posted:I just wish a mod would change the thread title to DESTINY: Blood Sugar Space Magik. The Red Hot Chilli Peppers are terrible.
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# ? Aug 30, 2014 06:45 |
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monkeu posted:The Red Hot Chilli Peppers are terrible. I like you and your nice thread but gently caress you.
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# ? Aug 30, 2014 06:48 |
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DrNutt "gets it."
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# ? Aug 30, 2014 06:51 |
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monkeu posted:The Red Hot Chilli Peppers are terrible. More like the Golden Gun Chilli Peppers.
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# ? Aug 30, 2014 07:01 |
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Eej posted:Swap to your alternate spec and switch guns before entering a dungeon with elemental immunities, done. That's not the point. That's like saying it was perfectly ok to equip all NR gear to take on Princess Huhuran, or all FrR gear to take on Sapphiron. If you have no idea what the heck I'm talking about, you're probably not qualified to talk about the problem here as you've had zero experience with this kind of gameplay and don't know how frustrating it has been for players forced to gear up adequately for one-off fights. Forcing players to deviate from their preferred and typical builds and gearsets just to beat gimmick elemental fights is a proven Bad Idea. I'd even myself. Elemental immunities gone from Destiny within a year. quote:Dear Bungie, listening to this man is a Bad Idea do not do it Zedsdeadbaby fucked around with this message at 07:22 on Aug 30, 2014 |
# ? Aug 30, 2014 07:19 |
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Dear Bungie, listening to this man is a Bad Idea do not do it
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# ? Aug 30, 2014 07:21 |
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DrNutt posted:I just wish a mod would change the thread title to DESTINY: Blood Sugar Space Magik. I made this exact post like 2 weeks ago. So what I'm basically saying is...
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# ? Aug 30, 2014 07:27 |
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Fateo McMurray posted:Dear Bungie, listening to this man is a Bad Idea do not do it But on the other hand, he's right.
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# ? Aug 30, 2014 07:51 |
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Where is anyone getting the idea that there are elemental immunities? Does the toxx apply if they aren't actually in the game to be removed? VVVV If one thing is universally true about games, it's that 90% of things supposedly said by the developers actually weren't. I'm curious if there's any source for this rumor. Paniolo fucked around with this message at 08:12 on Aug 30, 2014 |
# ? Aug 30, 2014 07:56 |
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Bungie. I guess your right. Using the same play style for every encounter sure sounds like max fun. Bungie sure is dumb for forcing you to play outside your comfort zone for raid bosses. Edit: I swear I read it in an interview about things being immune to void poo poo and needing to change stats Edit: oh you work for bungie? Are you icewolf or a different guy Fateo McMurray fucked around with this message at 08:23 on Aug 30, 2014 |
# ? Aug 30, 2014 08:05 |
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Closest I can find is in the raid video they mention that modifiers might be applied to weekly Nightfall missions that make enemies 75% resistant to a certain damage type. I don't remember them ever mentioning enemies being immune to certain damage types in the raid. Here, about 5 minutes in: https://www.youtube.com/watch?v=oFRQlCX3Ygs Nightfall missions are daily and weekly challenges with special rewards, and apparently they can have modifiers applied to them to make them more challenging. Like having skulls activated in Halo I guess.
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# ? Aug 30, 2014 08:32 |
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If it's just limited to dailies and not raids then I don't see the problem with swapping out weapons and possibly your kits for one time. In a raid scenario when you have to have, say, a Defender Titan and a Sunsinger Warlock for an encounter it would be silly to make it resistant to required roles. The Nightfall stuff sounds like heroic strikes as far as I can tell.
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# ? Aug 30, 2014 08:46 |
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Zedsdeadbaby posted:That's not the point. That's like saying it was perfectly ok to equip all NR gear to take on Princess Huhuran, or all FrR gear to take on Sapphiron. If you have no idea what the heck I'm talking about, you're probably not qualified to talk about the problem here as you've had zero experience with this kind of gameplay and don't know how frustrating it has been for players forced to gear up adequately for one-off fights. Forcing players to deviate from their preferred and typical builds and gearsets just to beat gimmick elemental fights is a proven Bad Idea. Yes, I did in fact raid from MC up to and including the end of Naxxramas. I can assure you that stacking Nature Resist is nothing like having a set of weapons for each damage type along with the ability to switch specs at will. Sure, you lose your secondary and special ammo when switching but that's pretty much the only penalty aside from being forced to have a good setup for every damage type. If your main Assault Rifle is Void damage and you pick up another AR that is Arc damage there is no inherent penalty to your gun's stats like there was with Nature Resist since damage type doesn't consume item budget. I mean whoah maybe your Arc damage weapon set will use a different weapon type because you picked up an amazing Arc Shotgun and because of your luck with loot you have a different playstyle to go with it. Make do with what you got and all. I'll keep that toxx in mind though.
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# ? Aug 30, 2014 08:56 |
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MMORPGs are Dumb and Bad, let's stop arguing about whether this game is like a Dumb Bad thing when we know it is a Fun Good thing, let's be nice good talk instead of make bad argue Edit: the Chorezone is for Rad Dads and Bomb Moms only, no Rude Dudes allowed.
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# ? Aug 30, 2014 10:02 |
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Just remember to rewatch the trailer for Destiny: https://www.youtube.com/watch?v=zng5kRle4FA "I attack the darkness!"
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# ? Aug 30, 2014 10:13 |
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Speaking of rad bad destiny dads, my dad doesn't have the same child care issues as some of you guys because I'm now 25 years old and he's gonna be playing it with me via co-op.
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# ? Aug 30, 2014 10:28 |
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Bolow posted:
Don't console games have built in acceleration that would make a xim feel awkward to use, like playing with mouse acceleration on a PC, or do they use special wizardry to get around it?
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# ? Aug 30, 2014 11:38 |
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Quinch posted:Don't console games have built in acceleration that would make a xim feel awkward to use, like playing with mouse acceleration on a PC, or do they use special wizardry to get around it? The XIM has what they call a "smart translator". Its basically has the smarts inside the unit to try and make your experience as much like playing on a PC as possible. Usually games with a high turn speed work well (like Cod). Games with a slow turn speed are worthless with the XIM.
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# ? Aug 30, 2014 12:21 |
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CheeseFactory posted:The XIM has what they call a "smart translator". Destiny has separate vertical and horizontal sensitivities, doesn't it? And you cannot change the default slow vertical sensitivity.
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# ? Aug 30, 2014 12:23 |
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So we can argue with a bit more information in regards to raiding: http://www.bungie.net/en/News/News?aid=12068
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# ? Aug 30, 2014 12:45 |
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CheeseFactory posted:The XIM has what they call a "smart translator". Thanks, that makes more sense as to why people would buy one. Personally, I play console to lie back and use a controller, plus most games I'm comfortable using a controller, though for some guns / games with no aim assist I can see why it gives a big advantage.
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# ? Aug 30, 2014 13:02 |
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Ularg posted:Destiny has separate vertical and horizontal sensitivities, doesn't it? And you cannot change the default slow vertical sensitivity. I'm not really sure, but the smart translator would do its best to try and compensate for that kind of thing. If you look up XIM4 Destiny footage on youtube the guys using them seem to do well and not hindered by the vertical aiming that much, from what i can see. But their turn speeds aren't the greatest. In COD it's pretty easy to do a 180 with a XIM, in Destiny your not going to get that kind of result. From what the XIM guys say, Destiny handles in an almost identical way to Halo, as far as the XIM is concerned. Same thing with COD, you could take a smart translator from MW2 and it would work just fine in Blacks Ops 2 or Ghosts.
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# ? Aug 30, 2014 13:07 |
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Levantine posted:So we can argue with a bit more information in regards to raiding: http://www.bungie.net/en/News/News?aid=12068 Sounds really good imo. I'm hoping goon Raid groups are patient with each other, though! I'm not going to manage to scrape together a Raid group outside of communities like SA.
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# ? Aug 30, 2014 14:20 |
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Can someone post that here, some of us at work are not able to go to bungie.net. Namely myself since the admins here (my friend) is a nazi with the firewall filters. Also, here is some more bad gameplay from yours truly. https://www.youtube.com/watch?v=JTQUTmhYH60 VV Thanks! fromoutofnowhere fucked around with this message at 15:51 on Aug 30, 2014 |
# ? Aug 30, 2014 14:29 |
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fromoutofnowhere posted:Can someone post that here, some of us at work are not able to go to bungie.net. Namely myself since the admins here (my friend) is a nazi with the firewall filters. Also, here is some more bad gameplay from yours truly. Thus, Design Lead Luke Smith has become uncharacteristically chatty about them. Through a contrived question and answer session under the hot lights, he’s spilling the first of the beans that lie between you and the completion of the toughest content Bungie has built to date. Check out the debriefing that he offered up voluntarily: Q: I read somewhere that it took 45 minutes just to open the door to the Raid, what's the deal with that? Luke: Sounds like that group (it was DeeJ’s!) had some communication issues. For the majority of Raid encounters, you're going to need to work as a group. That group of six is trying to form a metaphorical key which opens a given encounter's lock. By design, we don’t provide much in the way of information to groups in Raids. There aren’t waypoints to follow, or objectives explaining what to do in a given situation. Realistically, for many players, they’ll be turning to the Internet for help on how to do a bunch of the Raid. There's an old Bungie quote about not wanting players to go to the Internet to figure out solutions. That quote certainly wasn't about Raiding in Destiny. We fully expect players to either publish strategy guides on the Internet or keep their group's secrets guarded close to the vest in an effort to keep their rewards even more exclusive. Once your group understands how to open the Vault, it's not going to take anywhere near 45 minutes. Q: What about the rumor that some “clan” spent 16+ hours playing the Raid and didn't beat it, what's the deal with that? Luke: There's a whole bunch of missing information in that sentence. So let's just talk about that particular weekend. In March 2014, we brought an organized clan of folks in to playtest the Raid. This would be one of the only times the Vault of Glass would be played by external participants. These folks are shooter players, not -- for the most part -- Raiders from other games. They are a group of people used to working together primarily in competitive multiplayer games, and hadn't been exposed to an experience like this before. We arranged the 24 visitors into four teams. We put them through a pretty lengthy UR study, filmed them, datamined their adventures, and watched them play it live. Later, the Raid team spent a bunch of time watching player perspective films we captured during the day. We did not offer them help, tips or tricks during their time here. We didn't clarify mechanics for them. We watched, listened and learned. In two days of playing - where they broke for meals and had some ramp up time with the game on day 1, here's what happened: Two groups made it to the final encounter. Neither group defeated it. One group made it to the final encounter, but had to be skipped through an earlier encounter. One group washed out and elected to go back to playing Strikes, Missions and Patrols. With the goal of as many players beating the Normal Raid as were willing to organize, cooperate and communicate, we made a bunch of tuning changes through the rest of the Spring. Q: A “Normal Raid?” What is that? How does difficulty work in Destiny Raids? Luke: There are two difficulties for Raiding: Normal and Hard. Upon finishing a Raid on Normal, players can attempt the Hard-mode version of the Raid. Normal mode is about learning the mechanics, working together as a team and building strategies to overcome the encounters. For instance: I’ve gotten a handful of Bungie groups through the Raid on Normal, and you guys (the playerbase) are inevitably better at the game, smarter tacticians, and more clever than we are. Hard modes demand execution. In addition to deadlier combatants, tighter tuning windows for encounter mechanics and a handful of targeted differences, Hard-mode encounters leverage an even harsher death penalty than the Normal modes. Were we to track things like World Firsts, we'd be verifying Hard-mode kills instead of completing the Raid on Normal. Q: Seriously, how long will it take, I have a life. Luke: Because we store your progress in a given week, you don't need to clear the activity in one-go. Your group could simply make your way into the Vault and call it an evening, reconvene later in the week and pick up where you left off. However, your progress for the week is reset each Tuesday at the Weekly Reset. Q: What's kind of loot will I get in the Raid? Luke: Each class has an entire set of gear to chase across the two difficulties. And of course, there are Raid weapons. Each of Destiny’s nine weapon archetypes (Auto Rifle, Hand Cannon, Pulse Rifle, Fusion Rifle, HMG, Rocket Launcher, Sniper Rifle, Shotgun and Scout Rifle) has a Legendary version that has been created specifically for the Raid. The armor and weapons are completely unique to the Raid activity. They are visually and thematically connected to the combatants you'll fight in the Vault of Glass. And of course, there are more rewards behind the Vault’s door that we won’t detail today. Q: How does looting work in Destiny Raids? Luke: The loot you get is private to you - just like the rest of the game. Obtaining loot from a given encounter means that character is not eligible to receive loot from the same encounter again in a given calendar week. This is often referred to as a "Lockout." I italicized “character” above, because if you have multiple Raid-ready characters, you can run the Raid again on a different character - and the Lockout isn't applied to it. Each encounter has a fixed inventory of items it can award to players, e.g., certain pieces of gear or weapons can only drop from certain encounters. Lockouts are cleared at the Weekly Reset. Q: Would you give an example of a mechanic that we'd face in a Destiny Raid? Luke: Absolutely not. Hey. I never promised he would tell you everything.
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# ? Aug 30, 2014 14:56 |
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Eej posted:Yes, I did in fact raid from MC up to and including the end of Naxxramas. I can assure you that stacking Nature Resist is nothing like having a set of weapons for each damage type along with the ability to switch specs at will. Sure, you lose your secondary and special ammo when switching but that's pretty much the only penalty aside from being forced to have a good setup for every damage type. If your main Assault Rifle is Void damage and you pick up another AR that is Arc damage there is no inherent penalty to your gun's stats like there was with Nature Resist since damage type doesn't consume item budget. The reason why resists sets were stupid in WoW was not because it wouldn't let you use your regular gear, they were dumb because they forced you to grind just to beat one boss. Your playstyle never changed just because you had a different set of gear. The problem with elemental resist bosses is it forces you to change up your play style by changing equipment. A better way to design stuff around elements would be to make some bosses take more damage from a certain elemental, that way you are rewarding players who swap instead of punishing those that don't.
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# ? Aug 30, 2014 16:52 |
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monkeu posted:The Red Hot Chilli Peppers are terrible. Pretty much. On an unrelated note, after playing the beta, I was unsure how the golden gun worked. Was it timer based or just three shots? And dear god, if you're going to call it a golden gun, make it more powerful. Capped out at the betas level 8, it still felt vastly underpowered compared to Roman Reigns Death Punch and Spas Wizard Magic Misle. Fix that poo poo, Bungie.
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# ? Aug 30, 2014 17:22 |
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super macho dude posted:Pretty much. It has a timer and is limited to three shots. It was the best of the supers in beta and would constantly result in triple kills.
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# ? Aug 30, 2014 17:30 |
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# ? Jun 5, 2024 08:52 |
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a cop posted:It has a timer and is limited to three shots. It was the best of the supers in beta and would constantly result in triple kills. False Warlock was the best because you could wipe out an entire team capping a flag in one go False Titan was the best because punching people is /thread
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# ? Aug 30, 2014 17:34 |