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Maxmaps posted:Also, this is all stock now. Oh hell yes bomb bays. Being able to drop a
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# ? Sep 10, 2014 02:37 |
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# ? Jun 2, 2024 20:30 |
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# ? Sep 10, 2014 02:38 |
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Luneshot posted:As someone who plants a flag in every biome I visit: please forward my thanks as well, because such a small change can make a huge difference. Seriously. I would have never thought to bug anyone about this but man am I glad that this is happening.
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# ? Sep 10, 2014 03:05 |
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Atlatl posted:The atmospheric scoops definitely work when you're not watching, it's just that you have to refocus on them in order to update the amount of karbonite they have. I have four that I left running and when I came back they were all full up. Sweet, that definitely wasn't the case last time I played. Time to update Karbonite!
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# ? Sep 10, 2014 03:08 |
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Could someone please link Karbonite?
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# ? Sep 10, 2014 03:11 |
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Inacio posted:
I would very much beg to differ
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# ? Sep 10, 2014 03:25 |
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Asproigerosis posted:I would very much beg to differ Godspeed you beautiful flag you.
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# ? Sep 10, 2014 03:41 |
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FlyingCheese posted:Oh hell yes bomb bays. Being able to drop a Time to recreate the Normandy dropping a Mako. e: Is there any fix out there for the right-click issue in 64 bit? zxqv8 fucked around with this message at 03:49 on Sep 10, 2014 |
# ? Sep 10, 2014 03:45 |
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How do you stabilize VTOL like with FTT or even some stock monstrosity ? Should I just be using a poo poo ton of torque wheels etc ?
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# ? Sep 10, 2014 04:09 |
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Tenebrais posted:You want this thing. Between it and OKS all of the basic EPL functions are performed by modules that fit with RoverDude's aesthetics. I've stripped out all the EPL parts besides the recycle bins (not replicated by anything else) and the basic launchpad (which I think actually looks pretty nice and is needed anyway). Oh fffffffuck poo poo just got real.
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# ? Sep 10, 2014 05:09 |
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Maxmaps posted:Also, this is all stock now. Are you about to fire an SRB out of an internal bay like a missile at KSC?
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# ? Sep 10, 2014 05:38 |
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So I finally started my new hopefully permanent game until 0.25 rolls around now that pretty much all addons are up to date. I'm one of those fortunate enough to run 64 bit without a hitch so I've pretty much just piling on the addons, which is great. Some addon PSAs:
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# ? Sep 10, 2014 06:18 |
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Maxmaps posted:I don't know anything about code but I can ask things pretty please of the people who do now. Thanks being forwarded. How does this relationship work between you and Harv? Before the game got as big, he used to act in a similar capacity to the way you do now, talking to the community, explaining what was going, etc. Now that you're coming in with the community feedback, is their a weird dynamic because it was originally his project (and still pretty much is)? Who has the final say? Or do you have some sort of battle royale system when you disagree?
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# ? Sep 10, 2014 06:31 |
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What's the current best Hubble style orbital telescope mod with fully transmittable science? I thought the one in DMagic was that, but it turns out it's more like a celestial body focused Key Hole type. (Which I realize is ironic considering the Hubble was based on Key Hole tech.)
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# ? Sep 10, 2014 06:40 |
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Do you guys like slow ships? How about really big ships? Isn't it great when they can be both? Bonus: nuclear powered Edit: It's at this point that I'm not sure these radiators will be enough. Lord Yod fucked around with this message at 09:08 on Sep 10, 2014 |
# ? Sep 10, 2014 09:05 |
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Sorry to bring back the Majiirchat, but this still bugs mequote:IMPORTANT NOTE: You should NOT attempt to adapt the old code by reverse-engineering the new library, for several reasons. The first is that the GeodesicGrid license specifically forbids reverse engineering in jurisdictions where that's possible. The second is that even in places where it's allowed anyway (like the European Union), the new grid library may be subject to patent restrictions. Why would anyone even try to reverse engineer this new dll when Majiir has to publish the source code anyway? And why is Majiir afraid enough of anyone trying to do it to threaten people with patent law (which probably isn't even applicable in Europe)? Does the compiled dll do anything that's not in the published sourcecode?
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# ? Sep 10, 2014 09:29 |
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Longbaugh01 posted:What's the current best Hubble style orbital telescope mod with fully transmittable science? Cacteye is pretty good if you don't mind bloating your parts list a little bit. It's even compatible with KAS so you can swap out experiments.
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# ? Sep 10, 2014 12:48 |
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Tamba posted:Sorry to bring back the Majiirchat, but this still bugs me A quick sniff with a decompiler would establish that. Though I expect it's less a case of some nefarious back door code that uses your PC as an illegal photo host for k-pop stars, and more that he wanted to be able to say 'hey! um.. guys! we're 'open source' too!' without actually, you know, being open source.
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# ? Sep 10, 2014 12:49 |
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Maxmaps posted:It's done. Should be in tomorrow's QA build. Thank you and whoever has anything to do with it so much! e: Luneshot posted:Cacteye is pretty good if you don't mind bloating your parts list a little bit. It's even compatible with KAS so you can swap out experiments. Whenever someone says "part list bloating" I have to do my civic duty and remind everyone that this mod exists and if you use mods that add any parts you should use this (and even if you don't, the filters are great for stock too): http://forum.kerbalspaceprogram.com/threads/35018-0-24-2-PartCatalog-3-0-RC7-(2014-08-18) marumaru fucked around with this message at 13:22 on Sep 10, 2014 |
# ? Sep 10, 2014 13:20 |
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Parts catalog filters are okayish, but the tagging sucks ducks.
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# ? Sep 10, 2014 13:32 |
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Looks like KerbalStuff is down in either the most unfortunate coincidence ever (well, other than the one about Franz Ferdinand and the sandwich that led to his assassination and the start of WWI), or Majiir pulled the plug.
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# ? Sep 10, 2014 14:15 |
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RoverDude posted:Looks like KerbalStuff is down in either the most unfortunate coincidence ever (well, other than the one about Franz Ferdinand and the sandwich that led to his assassination and the start of WWI), or Majiir pulled the plug. Noticed that earlier. Technical issues, or tantrum?
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# ? Sep 10, 2014 14:19 |
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Is there any kind of mod/api besides the modding api that lets you control engines individually? So you could have different thrust from each engine programmatically ?
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# ? Sep 10, 2014 14:36 |
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Iridium posted:Noticed that earlier. Technical issues, or tantrum? Forecast has a good chance of "tantrum". And yay, more Majiirchat! SirCmpwn posted:Question. Curse has ads. Curse uses these ads to share some revenue with modders. It's for this reason that some mods like MechJeb won't be coming to Kerbal Stuff any time soon. Majiir posted:There will be no ads on any mod site I host. SirCmpwn posted:I attempted to speak with you privately about this so you could save face, but you haven't responded to my queries.
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# ? Sep 10, 2014 14:37 |
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Geirskogul posted:Parts catalog filters are okayish, but the tagging sucks ducks. Do you mean autotag? If yes, you can also manually tag stuff eth0.n posted:And yay, more Majiirchat! Kerbal Space Program & Maijir Discussion Thread: Hardware Rich Combustion
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# ? Sep 10, 2014 14:41 |
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Splode posted:How does this relationship work between you and Harv? Before the game got as big, he used to act in a similar capacity to the way you do now, talking to the community, explaining what was going, etc. Now that you're coming in with the community feedback, is their a weird dynamic because it was originally his project (and still pretty much is)? Who has the final say? Or do you have some sort of battle royale system when you disagree? We both do BJJ so we throw down the mat and first to tap concedes the point.
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# ? Sep 10, 2014 15:00 |
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Tamba posted:Does the compiled dll do anything that's not in the published sourcecode? Stop negotiating with terrorists. Once a source has proven it can't be trusted, you stop allowing their code on your system. Full stop. Maxmaps posted:We both do BJ [...] and first to tap concedes the point Well that's an unfortunate shorthand.
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# ? Sep 10, 2014 15:06 |
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Man, all these recommended mods sure make loading the game take forever. I'm talking 20+ minutes here. I think I need more than 8 gigs of ram.
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# ? Sep 10, 2014 15:46 |
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Tamba posted:Sorry to bring back the Majiirchat, but this still bugs me Except he really is replacing that dll - it is in fact gone from the master branch already so if you compile Kethane form HEAD all the dlls are GPL (though the assets are still closed), which is TBH as good as you can get without digging up the original artists. It was probably an entirely silly concern for him to worry about the patent implications for geodesic grid drawing (because even though US software patents are handed out like candy, enforcement isn't), but I'm guess Majiir is still young / learning the ropes and on the spergier side (like he legit comes off as someone "on the spectrum") - but this is just how nerds learn how to people: slowly and painfully and under duress only. So I still think he really is trying to make things better he's just handling it in a really ham-fisted way. Like the fact that he wants to just pony up the (not insignificant btw) AWS fees to host KerbalStuff without ads is basically a super-nice thing, but shoving it in the face of other contributors more than counter-acts that.
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# ? Sep 10, 2014 15:47 |
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Trivia posted:Man, all these recommended mods sure make loading the game take forever. I'm talking 20+ minutes here. I think I need more than 8 gigs of ram. RAM won't help - it is the act of loading all that poo poo into RAM that is being slow. Having more room to load into won't make that go any faster. Most likely you're CPU bound (KSP is the biggest CPU hog ever, it's like the only thing that can out-hog Sim City 4). Drive read speed may be an issue too but at 20 minutes I really doubt it's making up a big portion of that - so upgrade your CPU before you get an SSD.
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# ? Sep 10, 2014 15:50 |
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I have a Karbonite collector in Kerbin orbit with a converter. There's an empty fuel tank on there, but it's just the Rockomax 16, and there are a LOT more Karbonite tanks. When the fuel tank fills up does the converter just pause until it has more tank to fill? I was thinking of docking ships to it, having them pull fuel out of the tank while the converter is simultaneously putting new fuel into the tank, will that actually work? PS Karbonite is the dog's balls
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# ? Sep 10, 2014 16:25 |
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stuart scott irl posted:I have a Karbonite collector in Kerbin orbit with a converter. There's an empty fuel tank on there, but it's just the Rockomax 16, and there are a LOT more Karbonite tanks. When the fuel tank fills up does the converter just pause until it has more tank to fill? I was thinking of docking ships to it, having them pull fuel out of the tank while the converter is simultaneously putting new fuel into the tank, will that actually work? I had the same setup with a low kerbin orbit collector / gas station. When the tank is full the converter just stops. If it's converting while fuel is transferring out it will just keep pushing, no worries. Works quite well.
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# ? Sep 10, 2014 16:29 |
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Well sweet then, I'm sending one of these to Jool and Eve while I'm at it
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# ? Sep 10, 2014 17:23 |
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revdrkevind posted:
Being serious, it's Harv's game so all final calls are obviously his. He respects my opinion after I proved myself via over a year of being helpful and bringing ideas to the table even when it wasn't my job at all (shoutout to things picked up in a hypercompetitive corporate environment) so I thankfully get a lot of say on what goes on. On the communicating to the community deal, well, as you guys prolly noticed the KSP fandom has grown explosively () for a while now. Somehow the community managed to keep its niceness going on, but overall we also got way noisier and closer to general internet discourse. Thus, communicating with them got way harder to do without fueling storms and blowing expectations way out of proportion. Our devs are regular nerdy people. They can take criticism but not so much the full brunt of the internet. So they're more than happy to let someone close to the project who has a background in talking for a living and has been on the internet's worst parts since the early 00's take care of the whole communicating deal. The last bit tends to frustrate some people, average troll's used to devs blocking them or crying foul at being sent an internet death threat, while I'm more on the 'laugh, then grade on creativity' boat.
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# ? Sep 10, 2014 17:23 |
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Maxmaps posted:Being serious, it's Harv's game so all final calls are obviously his. He respects my opinion after I proved myself via over a year of being helpful and bringing ideas to the table even when it wasn't my job at all (shoutout to things picked up in a hypercompetitive corporate environment) so I thankfully get a lot of say on what goes on. Truly you are the producer we need, not the producer we want. You should probably consider writing a book on how2people4indiedevs.
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# ? Sep 10, 2014 17:26 |
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I'm looking for a mod, but I just can't seem to find it. I could swear that a week ago I saw a mod that let you change the order of the parts in each tab so you could re-organize everything yourself. So for instance, if I wanted all of the engines at the top of the propulsion tab, I could just move all of them to the top of the list so they were clustered together. Anyone have any idea what I'm talking about/know a mod that would let me do this? Many thanks! edit: of course I immediately find it, cool http://forum.kerbalspaceprogram.com/threads/92511-0-24-2-PartArranger-1-1-Arrange-your-part-list-however-you-want! triad fucked around with this message at 17:48 on Sep 10, 2014 |
# ? Sep 10, 2014 17:43 |
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Inacio posted:Do you mean autotag? If yes, you can also manually tag stuff The manual tagging is the problem, really. If you want to sort by anything other than the folder the parts are contained in it's laborious and often outright doesn't work.
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# ? Sep 10, 2014 18:03 |
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Apparently the reason KerbalStuff is down is due to Majiir rage-quitting and deleting everything, from IRC:quote:<SirCmpwn> watching a progress bar that is busy restoring kerbal stuff to full strength
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# ? Sep 10, 2014 18:16 |
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Zaran posted:Apparently the reason KerbalStuff is down is due to Majiir rage-quitting and deleting everything, from IRC: Wow, who could have seen this coming from such a towering pillar of the community.
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# ? Sep 10, 2014 18:20 |
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# ? Jun 2, 2024 20:30 |
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Zaran posted:Apparently the reason KerbalStuff is down is due to Majiir rage-quitting and deleting everything, from IRC: What a shocking and completely unexpected turn of events. How could nobody have seen any warning signs at all?
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# ? Sep 10, 2014 18:21 |