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Hmm. If you twist Fetch, do you get the same kind of followup mission, only she's all "well, I wiped out all these little fish, time to eat the BIG DOGS"? Or is it completely different?
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# ? Sep 25, 2014 20:24 |
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# ? May 21, 2024 23:20 |
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Nalesh posted:Gotta admit, when I first saw this game I expected "Donte the demon killer" style protagonist and writing. I'm pleasantly surprised by the writing so far though. if DmC is your benchmark I imagine you would be impressed with just about any writing in video games. But yeah, I've been a fan of Sucker Punches' writing ever since Infamous 2, which was such an improvement over the first game I could hardly believe that some of the characters were the same (Zeke being the most dramatic move from worst character to best character I've ever seen).
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# ? Sep 25, 2014 20:32 |
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Yeah, I was just getting that vibe from him when I saw the screenshots of him etc.
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# ? Sep 25, 2014 20:33 |
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Glazius posted:Hmm. If you twist Fetch, do you get the same kind of followup mission, only she's all "well, I wiped out all these little fish, time to eat the BIG DOGS"? Or is it completely different? Sort of. She starts targeting the activists but I can't quite recall if she kills them until Evil Delsin's weird insistence on murdering the activists finally succeeds. The mission we'll be seeing next update is completely different depending on whether or not you're good or evil. That's basically how the game goes: learn your power, then actually experience the 'consequence' of your decision in a mission. Speaking of which, sorry about the slow pace of updates! My kitchen is getting remodeled so it's been pretty tough finding some quiet recording time--the next video should be ready either tomorrow or the day after though. On the bright side, I have a pretty huge chunk of the game done and dusted (character spoilers if that matters to you), past Eugene's morality mission, so that's not going to be an issue at least? VVVVVV ah, thanks, that's what I was trying to say. I just remember her trapping one of the activists and Delsin's like "ohh, I see you're branching out!" cardinal direction fucked around with this message at 20:54 on Sep 25, 2014 |
# ? Sep 25, 2014 20:43 |
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Glazius posted:Hmm. If you twist Fetch, do you get the same kind of followup mission, only she's all "well, I wiped out all these little fish, time to eat the BIG DOGS"? Or is it completely different? The training mission is almost exactly the same except for the terrible dialog("Hey fetch I know you're angry at drug dealers, but shouldn't you be more angry at your Parents and everyone else who treats Conduits like freaks? The ones that drove you to drugs in the first place?"), and that one clearing where you find a bunch of drug dealers tied up is instead a bunch of beat up and bloodied protestors. quote:She starts targeting the activists but I can't quite recall if she kills them until Evil Delsin's weird insistence on murdering the activists finally succeeds Kurieg fucked around with this message at 20:51 on Sep 25, 2014 |
# ? Sep 25, 2014 20:48 |
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It's a pretty unfortunate trope of the genre. You don't have a whole lot of ways to interact with NPCs other than attacking/killing them. So whether you're good or bad is determined largely by who you attack and the methods you use (subdue/murder). Sure, they could have made it more in depth, but that would have required adding more mechanics to the game.
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# ? Sep 26, 2014 01:40 |
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Sessile posted:It's a pretty unfortunate trope of the genre. You don't have a whole lot of ways to interact with NPCs other than attacking/killing them. So whether you're good or bad is determined largely by who you attack and the methods you use (subdue/murder). Sure, they could have made it more in depth, but that would have required adding more mechanics to the game. I think it's more of a case of how games are produced nowadays. Just imagine party interaction. I don't like [party member] because [party member] said [list of things other party member can say to piss you off]. Just text, this is an intro to programming assignment. Throw in voice acting and this is weeks of recording and animation and a giant mountain of money. So you get binary morality not because this is the way the world works, but because it's cheap. That's just the way the world works.
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# ? Sep 26, 2014 02:38 |
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If I wanted binary morality, I'd prefer it be other metrics besides good and evil. Maybe "Cowboy" versus "Samurai" or "Might" versus "Mind" or something.
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# ? Sep 26, 2014 16:09 |
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Pompitous posted:I think it's more of a case of how games are produced nowadays. Just imagine party interaction. I don't like [party member] because [party member] said [list of things other party member can say to piss you off]. Just text, this is an intro to programming assignment. Throw in voice acting and this is weeks of recording and animation and a giant mountain of money. So you get binary morality not because this is the way the world works, but because it's cheap. That's just the way the world works. I think the issue with Second Son is that Good Delsin is actually written fairly well, he has problems with authority and sees little problem with hurting people, but he's not okay with cold blooded murder. And his interactions with his brother work pretty well and help shape his character ("They're only drug dealers man." "It's still murder!"). Whereas Evil Delsin's dickishness and murder streak come out of nowhere and disappear whenever the morality plotlines converge.
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# ? Sep 26, 2014 16:17 |
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Veyrall posted:If I wanted binary morality, I'd prefer it be other metrics besides good and evil. Maybe "Cowboy" versus "Samurai" or "Might" versus "Mind" or something. To be entirely frank I deeply desire a game with a cowboy and samurai meter now.
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# ? Sep 27, 2014 01:51 |
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GSD posted:To be entirely frank I deeply desire a game with a cowboy and samurai meter now. I'm sorry but a samurai cowboy with a hero meter is the best I can do. https://www.youtube.com/watch?v=I2Dzbe5x5j4 Kurieg fucked around with this message at 02:07 on Sep 27, 2014 |
# ? Sep 27, 2014 02:03 |
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Veyrall posted:If I wanted binary morality, I'd prefer it be other metrics besides good and evil. Maybe "Cowboy" versus "Samurai" or "Might" versus "Mind" or something. Paragon vs Renegade, perhaps
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# ? Sep 27, 2014 03:06 |
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Having a bit of a delay on the cut commentary, sorry, have 7. Date With a Death Toll (uncut group commentary) a little early. Solo commentary can be found here! cardinal direction fucked around with this message at 01:19 on Oct 18, 2014 |
# ? Sep 28, 2014 01:25 |
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Kurieg posted:I think the issue with Second Son is that Good Delsin is actually written fairly well, he has problems with authority and sees little problem with hurting people, but he's not okay with cold blooded murder. And his interactions with his brother work pretty well and help shape his character ("They're only drug dealers man." "It's still murder!"). Whereas Evil Delsin's dickishness and murder streak come out of nowhere and disappear whenever the morality plotlines converge. But that's kinda been a problem with video game characters in general. It's not a factor of good vs. evil. It's always been altruism vs. selfishness. What reason does Delsin have to kill those drug dealers? Because some NPC tells him they're bad? No, because it's fun to do. I think the only well written evil player character I've ever seen was in Mask of the Betrayer. And it never helps that the evil way is almost always easier. Want that chest? Convince it's guardian that you really need it after passing 3 speech checks. Fail one? Oops, you're evil now. Or just shoot him in the face. Oops, you're evil now. Maybe it's just a result of video games having a history of being written by programmers and not writers. So someone hates you because your morality stat is -1, and not because you've developed a relationship with them, or there's a narrative reason for it to happen. Ranting aside, I think the game looks like a lot of fun, and I did enjoy the other Infamous games, despite their morality silliness. I'm really looking forward to see how this turns out.
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# ? Sep 28, 2014 02:28 |
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I have to admit, the writing (for the good Delsin anyway) is not... completely terrible? I mean, I suppose I would be kinda wary of games with the whole 'gently caress the man' kinda attitude ever since the jaw-dropping horrendousness that was DmC, but this isn't entirely awful.
Samovar fucked around with this message at 18:33 on Sep 28, 2014 |
# ? Sep 28, 2014 13:28 |
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Kurieg posted:I think the issue with Second Son is that Good Delsin is actually written fairly well, he has problems with authority and sees little problem with hurting people, but he's not okay with cold blooded murder. And his interactions with his brother work pretty well and help shape his character ("They're only drug dealers man." "It's still murder!"). Whereas Evil Delsin's dickishness and murder streak come out of nowhere and disappear whenever the morality plotlines converge. Good Delsin is written well (if a little too much). The problem with Bad Delsin is that he goes through the same story and many of the same plot elements as Good but without changing the motivation. The developers just try to fit Bad into the Good frame work and make him an rear end in a top hat to show that he has turned bad. Infamous 1's Good Cole was a superhero defending his city. Bad Cole wanted to kick competition out of his city and get revenge. Good Delsin wants to save his tribe. Bad Delsin also wants to save his tribe but is now a jerk. Bad Delsin just doesn't have much reason for being as bad as he is. Sure every now and then he brings up the conduit-versus-bio-terrorist argument, but there is still a presentable leap between him acknowledging people's fear to karma bombing a group of protestors.
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# ? Sep 28, 2014 14:10 |
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Fun fact about this mission: If you fall in the water Delsin just sits there until you press the button and warp back to shore. Sucker Punch still haven't put being able to swim in their games despite there being no reason that their main character can't go into the water now!
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# ? Sep 28, 2014 18:03 |
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Samovar posted:I have to admit, the writing (for the good Delsin anyway) is not... completely terrible? I mean, I suppose I would be kinda wary of games with the whole 'gently caress the man' kinda attitude ever since the jaw-dropping horrendousness that was DmC, but this isn't entirely awful. To be fair, inFamous 2 did a far better job at writing than this one. In that you cared about the relationships between all the characters and especially the Zeke/Cole friendship.
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# ? Sep 29, 2014 17:56 |
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Delsin's gently caress the man attitude is meant to give him a bit of a pivot, narratively speaking; it could then allow him to easily swing into "loveable rogue" or "self-absorbed criminal" depending on how you play. I personally think it works a lot better when you play him as a good guy, though, but I don't actually hate this game's bad ending either. (We'll discuss it when it actually happens) What I will definitely praise this game for, though, is that once you get far enough along it becomes very easy for everyone you fight to be taken down nonlethally. Heroes ideally should try not to kill everyone they see, even bad guys, so it works, a LOT.
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# ? Sep 29, 2014 18:09 |
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Since you asked, yes.. in a Seattle where we have huge houseboats in the main downtown waterway we also have smokestacks like Dickinson's England and neon like Vegas. They have taken a few liberties with our little town. They did a nice job on the Space Needle, though. Lipumira fucked around with this message at 21:20 on Sep 29, 2014 |
# ? Sep 29, 2014 21:14 |
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Oh, I can see how they'd spin this easy. Delsin needs to spend more time around The Man. "DUP operatives celebrate after a successful drug bust at the waterfront destroyed several million dollars in illegal drugs and resulted in over two dozen arrests. The dealers had also kidnapped several women, who are understandably being held in detox after describing their saviors as, quote, 'motherfucking neon angels', unquote."
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# ? Oct 7, 2014 22:43 |
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The movie that ilthrel was thinking of was most likely the movie adaptation of stephen king's the mist http://en.wikipedia.org/wiki/The_Mist_(film)
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# ? Oct 16, 2014 20:01 |
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Okay, so here's the deal. I am bad at updating consistently--well, at least the solo videos. On the bright side, we've basically recorded the next three episodes of the group commentary videos so those will be out in short order. I'm going to try and get the solo and trimmed down videos out more quickly but if you don't really care then I'll just upload the group videos as they're done so the thread doesn't stagnate for like a month. I'm super sorry for the wait! That being said: 7. I'm the Smoke Guy (uncut commentary), solo commentary forthcoming Also, solo commentary of 7. Date with a Death Toll is available. I'm trying something out where I just cut out the travel time and a lot of the shooty bits because I think you get it by now. If for whatever reason you don't like that, then let me know! This is just going to be an enormous post, I guess: Graffiti Roundup 2 (if my count is correct) will be: Calamari's Revenge Rock'em Sock'em Icon You Scratch My Back Fish Food Raven Lunatic cardinal direction fucked around with this message at 02:22 on Oct 18, 2014 |
# ? Oct 18, 2014 01:19 |
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I actually like fighting this boss with smoke for a while - it does almost no damage and there's no way to resupply, so you have to get neon in the end, but until then, Augustine keeps taunting you for trying to hide the power she knows you have. It's kind of clever.
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# ? Oct 18, 2014 02:09 |
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Are you also not updating the table of contents in the first post, or did i miss videos 5-7 somehow?
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# ? Oct 18, 2014 02:10 |
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It's both, I've both forgotten and misnumbered stuff. Fixing that now, thanks for letting me know!
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# ? Oct 18, 2014 02:15 |
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Nidoking posted:I actually like fighting this boss with smoke for a while - it does almost no damage and there's no way to resupply, so you have to get neon in the end, but until then, Augustine keeps taunting you for trying to hide the power she knows you have. It's kind of clever. It's technically possible to beat him with smoke if you upgrade everything and never miss. The cutscene plays out assuming you picked up neon regardless. Probably because it's one of those things you have to try very hard to get and you almost assuredly won't do it on your first playthrough.
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# ? Oct 18, 2014 02:27 |
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While the solo commentary is out, I just felt like I should mention in the uncut commentary that when you guys talk over in game stuff like the phone calls setting up the next mission, or the bust stop TV news bits, I can not understand your commentary nor the in game voice and it's just a lose/lose no matter which one I'd rather be listening to.
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# ? Oct 18, 2014 09:24 |
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What's Delsin's ring tone, exactly?
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# ? Oct 18, 2014 17:17 |
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Samovar posted:What's Delsin's ring tone, exactly? The Sly Cooper: Thieves in Time theme song. They released an MP3 of it along with a couple of other things as a part of a fansite kit around the game's release.
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# ? Oct 18, 2014 17:55 |
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Kurieg posted:It's technically possible to beat him with smoke if you upgrade everything and never miss. The cutscene plays out assuming you picked up neon regardless. Probably because it's one of those things you have to try very hard to get and you almost assuredly won't do it on your first playthrough. They should at least give you something (an item, a power-up) for beating the guy without neon. Maybe if they were cool, a different cutscene that made Delsin use his neon powers anyway. Or, if they were really cool, an entirely new plot line for beating a boss in a difficult and unconventional way. But I guess AAA video games will never be brave and adventurous like that
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# ? Oct 21, 2014 04:05 |
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bucketcapacity posted:They should at least give you something (an item, a power-up) for beating the guy without neon. Maybe if they were cool, a different cutscene that made Delsin use his neon powers anyway. Or, if they were really cool, an entirely new plot line for beating a boss in a difficult and unconventional way. But I guess AAA video games will never be brave and adventurous like that The playtesters didn't find it, like I said it's annoyingly hard to pull off. Besides there are other things left in the game that you probably aren't supposed to find. Like Fetch's Boss Arena, and Heaven's Hellfire
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# ? Oct 21, 2014 05:23 |
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I sort of feel like you should be doing the LP because I knew none of these things! Anyway, uncut part 8 is coming tonight (but probably pretty lateish), gonna try and swing for cut 7 too. Shoot for the stars and all that. I have a question for those of you who have played the game concerning an upcoming section that I'm sure you can guess: exactly how much of the thrilling boss fight that's coming up should I cut out? I was going to leave it at is for the group video but I'm having second thoughts because holy moly. The solo video will be cut regardless but should I just show a bit and jump ahead to the end or speed up the entire fight considerably? You can read that if you don't care about spoilers, I guess, it's pretty vague now that I look at it. Better safe than sorry! edit: okay, so, ilthrel's a bit late on sending me his audio so it's more like tomorrow for the video, I guess cardinal direction fucked around with this message at 05:13 on Oct 22, 2014 |
# ? Oct 21, 2014 20:22 |
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Let them suffer
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# ? Oct 21, 2014 20:23 |
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cardinal direction posted:I sort of feel like you should be doing the LP because I knew none of these things! Unless you've already recorded it, if you clean out the first island and upgrade the heavy ammo for both of your powersets to as high as it can go, you can speed up the spoilery thing quite a bit. Otherwise just speed it up and leave in the basement exploration bits for sure. Regarding the other two things I mentioned above, there are videos on youtube for how to access them, but every interior area actually exists in the game world, they're just floating out over the open water in the bay.
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# ? Oct 21, 2014 22:52 |
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I tend to prefer speed-ups for really long sections just because it gives a fairer impression of how long they take, and there's usually enough to say about what's happening to cover one-fourth of the total time.
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# ? Oct 21, 2014 23:08 |
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Well, I'm not sure what happened to the solo commentary version of the last episode. It's just sort of... disappeared? Does that count as LP curse? Gonna have to redo it, possibly??? Anyway, 8. Don't Be A Dick, solo commentary forthcoming
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# ? Oct 24, 2014 21:00 |
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Only way to break the curse is to re-do it in the form of limericks.
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# ? Oct 25, 2014 00:08 |
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Having been a conduit for all of a couple of weeks, Delsin telling the guy that spent 6 years being experimented on that 'there's a better way to live' seems a bit patronizing. I had forgotten what happened in the last video, so I was really confused as to why there were literal angels that no one seemed bothered by in the least.
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# ? Oct 25, 2014 00:47 |
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# ? May 21, 2024 23:20 |
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"I don't have powers!" "I'VE GOT NOTHING MAN" "NO NEW POWERS" "WHO CARES IF BILLBOARDS AND TV SCREENS ARE MARKED ON MY MINI MAP WHAT DO I NEED TO USE THESE POWERS"
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# ? Oct 25, 2014 01:13 |