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Martello
Apr 29, 2012

by XyloJW

Kavak posted:

What was the problem? Princess' liege not like you anymore?

Nah, I disable that kind of message by mistake.

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Hefty Leftist
Jun 26, 2011

"You know how vodka or whiskey are distilled multiple times to taste good? It's the same with shit. After being digested for the third time shit starts to taste reeeeeeaaaally yummy."


If Victoria 3 is ever made, I've love a 1900 scenario. The best part of Victoria is watching all the different ways every empire in the game can crumble into a heap of balkanized states after a Great War.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

DrSunshine posted:

Being able to play as a political party would be a fantastic way of bringing Ck2's internal politics to the modern age.

I'm not going to lie, the idea of being forced to let the AI run my country if I lose an election makes me break out in a cold sweat. Stuff of nightmares, that.

Sackmo
Oct 13, 2004

Elendil004 posted:

I think this got lost last page in the V2 chat spilling on this page.

Is this not what you're looking for?

https://www.youtube.com/playlist?list=PLH-huzMEgGWBz8XAD77YTwMe6wx-Ql_Ao

DStecks
Feb 6, 2012

Autonomous Monster posted:

I'm not going to lie, the idea of being forced to let the AI run my country if I lose an election makes me break out in a cold sweat. Stuff of nightmares, that.

This is what I always think of when people inevitably suggest a "play as a political party" game. It could work if the game's only focus is on domestic politics; like a Paradoxified Democracy 3, but if foreign countries exist then having to win every election ever is a pretty insurmountable design issue.

And really, if you're going to do a domestic politics game, it could be much more compelling to play as a single legislator, balancing the interests of your party and your constituents, and dealing with all the various issues of modern politics. Think CK2 used to replicate House of Cards.

Main Paineframe
Oct 27, 2010

Autonomous Monster posted:

I'm not going to lie, the idea of being forced to let the AI run my country if I lose an election makes me break out in a cold sweat. Stuff of nightmares, that.

I think it could be interesting, assuming election timeframes are such that the AI can't screw you too badly.

Elendil004
Mar 22, 2003

The prognosis
is not good.



Perfect! Thanks! Arumba has so many videos it's easy to miss older stuff sometimes.

Darksaber
Oct 18, 2001

Are you even trying?

DStecks posted:

Think CK2 used to replicate House of Cards.

The Kennedys: A Paradox Game

Also thanks for the replies about Supreme Ruler, I guess it's back to waiting for HoI4 for modern grand strategy with aircraft carriers.

Gantolandon
Aug 19, 2012

fermun posted:

That's not even remotely true. V2 was fairly bug free, just not much of a game. HoI3 at launch was buggy as hell and also not much of a game. Paradox absolutely learned a lot of lessons from HoI3 and as a result V2 released in a much better state. They didn't get up to CK2 or EU4 levels of quality for release, but V2 wasn't an embarrassment.

I disagree. The initial release was a clusterfuck because of tremendous balance issues. The world economy would grind to halt in mid-late 1800s, which created a huge militancy spike. Also, Anarcho-Liberals, because of somewhat deficient triggers, became pretty much the default rebel type, overflowing Jacobins even before 1840. The end result was something out of Ron Paul's wet dream - hordes of libertarians constantly rising and overwhelming all countries. Even those that already were Burgeois Dictatorships to begin with.

YF-23
Feb 17, 2011

My god, it's full of cat!


Well this is fun. USA didn't abolish slavery so the FSA seceded. FSA managed to win, which caused this (first time I see it in NNM):





FSA took the vast majority of industry with it and CSA only has Texans and Cherokees accepted, no yankees. :getin:

Oh and I guess I formed Iberia too.

Enjoy
Apr 18, 2009

podcat posted:

When I made the new mod system for V2 that supported grouping of mods with dependencies I hoped that the big monolithic mods would be split up for more configurability, but that didn't really happen.

I guess it depends on how organised the mod team is. If it's just one person's pet project it's going to have a finger in every directory pie because it's hard to exercise the restraint to keep the mod within boundaries. The Elder Kings mod team is pretty well organised and they've split their new music off into a submod.

Farecoal
Oct 15, 2011

There he go

YF-23 posted:

Oh and I guess I formed Iberia too.

That flag :barf:

Also, how'd you get the map to look like that?

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

Gorelab posted:

Hm. If I'm in a position to form Germany as Austria what should I do with my Italian possessions/Hungary/Croatia?

Release Italy and Hungary as satellites and bask in the glory of the triple empire of haspburg. Or edit Hungarian and Italian into accepted cultures and do the same.

YF-23
Feb 17, 2011

My god, it's full of cat!


Farecoal posted:

That flag :barf:

Also, how'd you get the map to look like that?

It's a map/country colours mod for NNM. I've had it for a while, I haven't the foggiest as to who made it.

Non Sequitur
Apr 22, 2007
A queasy undergraduate scratching his pimples

quote:

not only does Germany need to form, but Italy as well?

Which makes no sense, seeing as how the Dual Monarchy was instituted in 1867 and Germany wasn't united until 1871.

If the intent is that Austria turns towards accommodating its non-Germans only once it's clear that it can't be part of a Grossdeutschland, a better trigger might be something like "No Austria sphere member has German primary culture."

Fidel Cuckstro
Jul 2, 2007

YF-23 posted:

Well this is fun. USA didn't abolish slavery so the FSA seceded. FSA managed to win, which caused this (first time I see it in NNM):




Joke's on the FSA, come the 1990s and beyond, they're gonna have some brutal college football to watch :(

Ofaloaf
Feb 15, 2013

podcat posted:

yeah, but the only real option for modders. I do wish there was a NNM Light without any events and just cores/unification tags because I get that more nation stuff is always cool. When I made the new mod system for V2 that supported grouping of mods with dependencies I hoped that the big monolithic mods would be split up for more configurability, but that didn't really happen.
tbf I really do appreciate some of the extra events that are in NNM. Some of them just add a lot of color to the game (the alt-civil war stuff, as demonstrated above, does truly own all the bones) and others do a good job of tying up stuff like the Oriental Crisis between the Ottomans and Egypt, which in regular V2 just doesn't really happen as such even though the game starts with the crisis basically just starting up.

Martello
Apr 29, 2012

by XyloJW
My heir is Incapable and succession is Gavelkind. How do I switch heirs to my second son? Just assassinate the oldest?

Allyn
Sep 4, 2007

I love Charlie from Busted!

Martello posted:

My heir is Incapable and succession is Gavelkind. How do I switch heirs to my second son? Just assassinate the oldest?

Yeah but if he's incapable he'll die within 5~ years for sure, it comes with a huge health hit

BravestOfTheLamps
Oct 12, 2012

by FactsAreUseless
Lipstick Apathy

Allyn posted:

Yeah but if he's incapable he'll die within 5~ years for sure, it comes with a huge health hit

Hoping for an ill character to die sounds exactly the same as hoping for your genius overman heir to live.

BravestOfTheLamps fucked around with this message at 00:40 on Oct 6, 2014

bUm
Jan 11, 2011

DStecks posted:

quote:

I'm not going to lie, the idea of being forced to let the AI run my country if I lose an election makes me break out in a cold sweat. Stuff of nightmares, that.
This is what I always think of when people inevitably suggest a "play as a political party" game. It could work if the game's only focus is on domestic politics; like a Paradoxified Democracy 3, but if foreign countries exist then having to win every election ever is a pretty insurmountable design issue.

And really, if you're going to do a domestic politics game, it could be much more compelling to play as a single legislator, balancing the interests of your party and your constituents, and dealing with all the various issues of modern politics. Think CK2 used to replicate House of Cards.
This is a viable concept to making a post-HoI game that is interesting and compelling since modern times would have to rely much more heavily on internal politics and economic/verbal conflict over actual war.

Also, just because you didn't win the election (assuming you're even playing a democratic nation, dictators have it easy :dukedog:), doesn't mean you couldn't have a proportional pull on the actions of your country and incite hatred towards to ruling party to get proportionally more power next election cycle. Conversely, making a lovely political environment would make them less cooperative towards working together when you're in power.

Bonus points: playing as a party/ideology could make some seriously legit civil wars that would be highly dependent on your ability to find outside support (largely :911:/:ussr:, but maybe regional powers/different powers post-Cold War) for your cause; make all countries a menagerie of parties/ideologies so you could get support from even non-ruling groups like Israel support from Zionists in western countries (use POPs and allow them to hold multiple views so they can participate in multiple groups/contribute their personal resources [money, time, etc.] to helping the cause[s] at home and abroad). Outside of civil wars, wars would be fought (and policies like "acceptable civilian collateral damage" or "frequency of checkpoints by MPs in controlled territory" set by) by whoever held the president/prime minister (Commander in Chief) position at the present time. Such war fighting policies would be factors on POPs taking on attributes such as becoming terrorists (even in civil wars, liable to linger and attack even after the civil war has ended).

There'd definitely need to be simplification/streamlining, but it seems like it'd be conceptually viable for a post-HoI title that needn't divert to an entirely different genre. It'd be like a cross between CK (with party/ideology instead of a ruler) and Vicky (economic simulation/POPs that you grapple with to become the dominant political attitude of your country and then project that influence outward).

Martello
Apr 29, 2012

by XyloJW

BravestOfTheLamps posted:

Hoping for an ill character to die sounds exactly the same as hoping for your genius overman heir to live.

I murdered him and then my ruler died like 2 months later. Crisis averted. Now, after a bunch more intrigue and the help of my new ruler's younger brother, the Duke of Salerno, my ruler is the heir to the Kingdom of Sicily. The current king is 9. Time for another assassination. :twisted:

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Thanks assholes, all this talk about Vicky 2 made me start playing it. Like I don't have enough games to play already. :arghfist::saddowns:

Pornographic Memory
Dec 17, 2008
Maybe they should just ask you when your party loses the election if you'd rather switch and lead the party that now leads the nation, or continue leading your party in opposition against the leading party. Or form a coalition. Not even making your "character" walk across the aisle or anything, just having you, the player, switch to control a new person/party.

Randallteal
May 7, 2006

The tears of time
All this Austria talk made me want to try a Vicky 2 Austria campaign. I started by fabricating a claim on Two Sicilies, allying France and buttering up Russia. I took two states from Two Sicilies, but then they fell to rebels and Italy formed in 1840. Right before that, though, Prussia handed me a golden gift by starting a crisis over Austrian Sicily. France and Russia joined my side, so I let it time out into a great big war right at the start of the game:



It was touch-and-go for a few months because Prussia wiped one of my stacks and GB dumped about fifty regiments into France, but time and Russian numbers began to tell, and eventually I was able to add a claim for Schliessen (and Russia claimed Ostpreussen.)



Europe after the war:



And the punchline:

GrossMurpel
Apr 8, 2011

Randallteal posted:

France and Russia joined my side, so I let it time out into a great big war right at the start of the game:

You can make crises explode any time you wish by mobilizing and demobilizing repeatedly, no need to wait until the enemy side has gathered an alliance.

Martello
Apr 29, 2012

by XyloJW
When you take a kingship in CK2, how the hell do you keep all your vassals from instantly rebelling and trying to take the crown for themselves?

Also, in the Ruler Designer, is there a way to change the ruler's title?

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Martello posted:

When you take a kingship in CK2, how the hell do you keep all your vassals from instantly rebelling and trying to take the crown for themselves?

Also, in the Ruler Designer, is there a way to change the ruler's title?

Bribe them all, appoint unhappy fellas to the council, hand out honorary titles like mad and set your chancellor on "improve relations" with the biggest ones, and the spymaster on "scheme" on the faction leaders. Oh, and keeping a big levy/retinue helps as well.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

DrSunshine posted:

Bribe them all, appoint unhappy fellas to the council, hand out honorary titles like mad and set your chancellor on "improve relations" with the biggest ones, and the spymaster on "scheme" on the faction leaders. Oh, and keeping a big levy/retinue helps as well.

Or, ignore all that and build an heir with a good DIP education and lots of strong traits with vassal bonuses.

Never worry about rebellions again.

Martello
Apr 29, 2012

by XyloJW

DrSunshine posted:

Bribe them all, appoint unhappy fellas to the council, hand out honorary titles like mad and set your chancellor on "improve relations" with the biggest ones, and the spymaster on "scheme" on the faction leaders. Oh, and keeping a big levy/retinue helps as well.

How do retinues work? I just started playing this game over the weekend (thanks, 70% game and DLC sale!) and I think I haven't figured everything out yet despite going from Count of Reggio to King of Sicily in only two generations after my initial ruler. The tutorials are decent but definitely leave things out. For example I didn't know you could search for characters until I read it in the CK2 wiki.

I did some council appointing and handed out what honorary titles I had, but it wasn't enough. Might have to re-load the save where I initially took the crown and see if I can do some better diplomacy. I thought it was a good idea to imprison/banish some of the old loyalists to hand their titles to my vassals who fought for me in the revolt, but apparently it just pissed off everyone instead.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
You basically go into the screen you use to raise your levies and click on the "retinues" tab. From there you can choose the composition of your retinue, which is basically a standing army. Early in the game you won't be able to create more than a few hundred men, but later in the game, with higher Military Organization and a large enough realm, you'll be able to create a retinue of tens of thousands.

Martello posted:

I did some council appointing and handed out what honorary titles I had, but it wasn't enough. Might have to re-load the save where I initially took the crown and see if I can do some better diplomacy. I thought it was a good idea to imprison/banish some of the old loyalists to hand their titles to my vassals who fought for me in the revolt, but apparently it just pissed off everyone instead.

Oh no, you don't want to do that! That's probably the reason. You can only imprison people if you have a reason to -- eg. if they rebel against you -- otherwise you'll want to spend a lot of time bribing people. This is why a high DIP leader is important, they increase the factor by which people are made happy by your bribes. A poor DIP leader might only sway a person by +10, a diplomatic genius might be able to sway them by +50! Also, marry off your excess sons and daughters to vassals. The "Marriage Ties" opinion bonus is worth a cool +30, I think.

EDIT: Oh yeah, Feudal Elective is worth considering. It gives a flat +30 bonus to non-family vassal opinions. Granted, there is a slight chance that your chosen heir might not be elected, but if you're reasonably well-liked, it's rather negligible.

DrSunshine fucked around with this message at 14:29 on Oct 6, 2014

Martello
Apr 29, 2012

by XyloJW

DrSunshine posted:

You basically go into the screen you use to raise your levies and click on the "retinues" tab. From there you can choose the composition of your retinue, which is basically a standing army. Early in the game you won't be able to create more than a few hundred men, but later in the game, with higher Military Organization and a large enough realm, you'll be able to create a retinue of tens of thousands.

Huh, must have missed that somehow. I'll give it a shot when I get home from work.


quote:

Oh no, you don't want to do that! That's probably the reason. You can only imprison people if you have a reason to -- eg. if they rebel against you -- otherwise you'll want to spend a lot of time bribing people. This is why a high DIP leader is important, they increase the factor by which people are made happy by your bribes. A poor DIP leader might only sway a person by +10, a diplomatic genius might be able to sway them by +50! Also, marry off your excess sons and daughters to vassals. The "Marriage Ties" opinion bonus is worth a cool +30, I think.

I'm not sure but I think the guy I banished was already my prisoner because I won the siege that tipped the revolt in my favor. So he was already imprisoned, but I'll try reloading that save and releasing him instead and then marry off everyone available. I have a bunch of younger sisters and one daughter who I can at least betroth I think.

quote:

EDIT: Oh yeah, Feudal Elective is worth considering. It gives a flat +30 bonus to non-family vassal opinions. Granted, there is a slight chance that your chosen heir might not be elected, but if you're reasonably well-liked, it's rather negligible.

How do I change the succession laws? As soon as I took the throne I went into "laws" and there didn't seem to be an option, unless it was hidden in the UI.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Martello posted:

How do I change the succession laws? As soon as I took the throne I went into "laws" and there didn't seem to be an option, unless it was hidden in the UI.



Hover over the (?) to see the requirements.

Kavak
Aug 23, 2009


You need a lot of support to change a succession law, and I think your ruler has to be on the throne for a while.

But yeah, never EVER imprison without cause, and don't ever banish a titled noble. That gives you Tyranny, which will destroy basically every positive relationship you have, especially if you do it more than once.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

Kavak posted:

You need a lot of support to change a succession law, and I think your ruler has to be on the throne for a while.

But yeah, never EVER imprison without cause, and don't ever banish a titled noble. That gives you Tyranny, which will destroy basically every positive relationship you have, especially if you do it more than once.

For most of them you need to be on the throne for at least 10 years, and no vassal can have a negative opinion of you.

YF-23
Feb 17, 2011

My god, it's full of cat!


Kavak posted:

You need a lot of support to change a succession law, and I think your ruler has to be on the throne for a while.

But yeah, never EVER imprison without cause, and don't ever banish a titled noble. That gives you Tyranny, which will destroy basically every positive relationship you have, especially if you do it more than once.

As long as you're well-liked banishment is something you can afford, and if we're talking about a super-rich megaduke vassal that you defeated in a long bloody civil war it is totally worth it.

Martello
Apr 29, 2012

by XyloJW

YF-23 posted:

As long as you're well-liked banishment is something you can afford, and if we're talking about a super-rich megaduke vassal that you defeated in a long bloody civil war it is totally worth it.

Nah he was just some rear end in a top hat count. Gonna try playing nice with him and see if the rest of the vassals stay in line. I already was able to get one powerful vassal to disband his burgeoning revolt faction by awarding him Duke of Calabria. As King of Sicily I figured I didn't need that title for myself anymore.

Another thing I'm trying to figure out is creating a new title. The Duke of Benveneto is available for creation, but I don't have the money for it yet. Once I do, do I just click "create" and then I can award it to whoever I want?

Charlz Guybon
Nov 16, 2010
United the NGF peacefully pretty early (including Lux). It's 1858 now and I have the number 1 military and 3rd rank industry, however France and Russia have been allied since the beginning of the game and so have Britain and Austria.

I've researched all the 1850s military techs, once I've maxed out on the brigade count will I be able to compete with Russia and France (3rd and 9th ranked militaries IIRC)? I'm allied with the Ottomans, Swedes, Danes, Bavarians and Netherlands. Not sure how likely they are to join me against such a strong coalition.

There haven't been any useful crises. The Panjab conquered Afghanistan, but when they try to rebel the British backs the Panjab and no one else is interested, not even the Russians.

The Russians and British have conquered Chinese coastal provinces, but so far no tension there.

Main Paineframe
Oct 27, 2010
If you don't understand why something is the way it is in CKII, mouseover it and a tooltip will appear telling you the conditions involved. Is a button disabled? Hold your mouse over it and you'll be told the conditions for enabling it. Does a vassal hate you? Hold your mouse over their opinion score and a list of every factor affecting their relationship with you will appear. And don't worry about diplomacy actions like imprisoning or banishing, because the description in the diplomacy window will expressly tell you if you're going to get an opinion penalty with all vassals for doing the selected action to the selected person - if you read before you clicked there should be no problems.

Your rebellious vassals are probably mainly just the product of you being a new king - you haven't buttered them up yet so they have no reason to like you, you've got the short reign malus giving you -20 to relations with all vassals since you just took the throne, the AI isn't particularly concerned with managing vassals so there's probably some overly powerful megaduke pumping up every faction's troop numbers, and any decent size realm will probably have one or two Ambitious (-50 to relations with ruler) vassals. Also, if you've been caught trying to assassinate somebody, you'll get a 5-year opinion malus with everyone; one blabbermouth joining your assassination plot can completely ruin your reputation by leaking your plot repeatedly and giving your reputation a hit each time.

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monster on a stick
Apr 29, 2013

Martello posted:

Nah he was just some rear end in a top hat count. Gonna try playing nice with him and see if the rest of the vassals stay in line. I already was able to get one powerful vassal to disband his burgeoning revolt faction by awarding him Duke of Calabria. As King of Sicily I figured I didn't need that title for myself anymore.

Another thing I'm trying to figure out is creating a new title. The Duke of Benveneto is available for creation, but I don't have the money for it yet. Once I do, do I just click "create" and then I can award it to whoever I want?

Be careful who you award Ducal titles to - the "hey you are awesome because you gave me a duchy" only lasts as long as your ruler, so you kind of want someone of your culture/religion there. Giving away powerful titles should be last resort.

For Benveneto - yes, that's it, just create it but you should if possible 'promote' one of counts in that duchy. The best trait by far is "content" which gives them a +50 opinion to their liege.

FYI - whenever you are going to do something that will invoke tyranny points, the game will tell you in the screen ("all your vassals will have a -20 opinion if you do this") and as others have said, you generally shouldn't do that unless you have good reasons and are willing to deal with the fallout. Especially as a new ruler.

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