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Istvun posted:I'll take Banner of Fear and Banner of Protection because screw it, why not? I hate you.
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# ? Jun 14, 2024 02:35 |
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Gutter Owl posted:I hate you. I flipped triple banners! why you gotta hate?
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Totally pointing out it's not me pausing the thread this time! (But I did have to go and check when I woke up, to make sure.)
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Whoops! I thought I'd sent this in already. I midnight meditate and flip everything but fireball and rage back in to my deck.
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Hands have been updated!
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Use will power for a green mana, power march to move on to the wasteland to the west, then use a red crystal and a black mana die to Firestorm the blue dragon west of the city.
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Tovak's Turn Goldyx takes a Wound for using Firestorm. ![]() Arythea (Istvun) - 6 hand, 3 deck. Norowas (Gutter Owl) - 8 hand, 4 deck. Goldyx (Impermanent) - 6 hand, 7 deck. Tovak (HOOLY BOOLY) - 6 hand, 9 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - Red: 1 | White: 3 | Green: 3
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Arythea's Turn By CO, Tovak Marches into the city, lays down Mana Draw and Concentrate sideways to get to 5 block, then uses a red dice from the source to power Rage up to Attack 4. Add in the 2 Ice Damage and the gargoyle's dead. Then he pops a Ruby Ring and ends turn. The Red City is conquered! ![]() Arythea (Istvun) - 6 hand, 3 deck. Norowas (Gutter Owl) - 8 hand, 4 deck. Goldyx (Impermanent) - 6 hand, 7 deck. Tovak (HOOLY BOOLY) - 7 hand, 3 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - White: 3 | Green: 3 Stelas fucked around with this message at 22:18 on Oct 13, 2014 |
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I'll use the white die to power Song of Wind, and along with Frost Bridge and a sideways Training, move SW SE SE next to the ironclads and insult their mothers. Get punched in the face for 2 wounds, then use my Golems and Utem Guardsmen to kill them, along with my freezing power. Put Banner of Fear on the golems and Banner of Protection on the guards, hand Goldyx my wounds and level.
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Arythea levels and also hands off a Wound to Goldyx. Arythea gets an Advanced Action and a skill; she flips Dark Negotiation (Once a turn, +2 Influence at day, or +3 Influence at night) and Dark Paths (Once a turn, +1 Move at day, or +2 Move at night.) ![]() Arythea (Istvun) - 1/6 hand, 3 deck, yet to draw. Norowas (Gutter Owl) - 8 hand, 4 deck. Goldyx (Impermanent) - 7 hand, 7 deck. Tovak (HOOLY BOOLY) - 7 hand, 3 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - White: 3 | Green: 3 Stelas fucked around with this message at 22:36 on Oct 13, 2014 |
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Dark paths would be good if I wasn't almost done moving or if there were any good advanced actions in the offer. Instead I'll grab Green Crystal Craft out of the common offer.
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Maximal Effect is pretty good though? Unless by throw away it means throw away and not discard.
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Arythea takes Green Crystal Craft and is restricted to taking Magic Talent from the offer. In the middle of her draw, Long Night activates, shuffling and drawing 3 cards from her discard to her deck. Norowas' Turn By CO, Norowas Mana Searches then powers Tranquility to draw 2. ![]() Arythea (Istvun) - 6 hand, 2 deck. Norowas (Gutter Owl) - 9 hand, 2 deck. Goldyx (Impermanent) - 7 hand, 7 deck. Tovak (HOOLY BOOLY) - 7 hand, 3 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - White: 3 | Green: 3 Stelas fucked around with this message at 22:46 on Oct 13, 2014 |
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HOOLY BOOLY posted:Maximal Effect is pretty good though? Unless by throw away it means throw away and not discard. Maximal Effect does indeed trash cards en masse. Which is not to say it isn't useful, especially late-game...
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HOOLY BOOLY posted:Maximal Effect is pretty good though? Unless by throw away it means throw away and not discard. maximal effect is fine, but I don't see a way for me to get a half-decent effect out of it before the game ends.
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My head hurts from doing so much math now. Norowas No move Interact, taking the -3 Influence penalty. Break open Amulet of Darkness (powered) for three white tokens. Spend white token to play Noble Manners (powered) for Influence 4 (1 total). Spend red token to play Improvisation, discarding Stamina for Influence 3 (4 total). Spend a token, play Learning (powered) for Influence 4 (8 total) and the powered effect. Play Ice Shield (sideways) for Influence 1 (9 total) Spend 9 influence to take Heroic Tale into my hand. Spend a token, play Heroic Tale (powered) for Influence 6. Play Rage and End turn, gain +2 fame and +2 reputation. Level up. Exhale. gutterdaughter fucked around with this message at 01:59 on Oct 14, 2014 |
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Potentially a silly question, but where did the red mana come from? Or was that actually unpowered?
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Influence 3 would be an unpowered.
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Unpowered. But while we're noting this, I'd like to play Determination sideways in place of one of the two Rages I initially played.
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Goldyx's Turn![]() Arythea (Istvun) - 6 hand, 2 deck. Norowas (Gutter Owl) - 3 hand, 0 deck. Goldyx (Impermanent) - 7 hand, 7 deck. Tovak (HOOLY BOOLY) - 7 hand, 3 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - White: 3 | Green: 3
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Out of curiosity, what monsters are currently in the brown discard pile?
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Gutter Owl posted:Out of curiosity, what monsters are currently in the brown discard pile? We reshuffled really recently. I think it's just a pair of minos and a gargoyle (clearly the pile is stacked)
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Medusas ruin my plans every time they pop up.
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Gutter Owl posted:Out of curiosity, what monsters are currently in the brown discard pile? I'll check when I get home but yeah, it's worth noting I think you guys have gone through it at least once and I think twice.
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Just sent Stelas a flowchart. This is like the fourth time I've revised my CO for next turn. Do not let me play in your games. It can only end in suffering.
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I play powered tranquility to heal 2 wounds and end my turn.
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Tovak's Turn With the conquered city nearby, Goldyx draws up to 8. ![]() Arythea (Istvun) - 6 hand, 2 deck. Norowas (Gutter Owl) - 3 hand, 0 deck. Goldyx (Impermanent) - 8 hand, 3 deck. Tovak (HOOLY BOOLY) - 7 hand, 3 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - White: 3 | Green: 3
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Gutter Owl posted:Do not let me play in your games. It can only end in suffering. no but seriously, this thing is an entire page
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My COs have no conditions, which is evidence either of terrible strategy or great strategy.
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Discard Crystalise to discard the 3 wounds in my hand, nothing else doing
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Arythea's Turn Aw, man, I'm going to have to do another Round End post, aren't I? Those things take ages. ![]() Arythea (Istvun) - 6 hand, 2 deck. Norowas (Gutter Owl) - 3 hand, 0 deck. Goldyx (Impermanent) - 8 hand, 3 deck. Tovak (HOOLY BOOLY) - 6 hand, 0 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - White: 3 | Green: 3
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Stelas posted:Aw, man, I'm going to have to do another Round End post, aren't I? Those things take ages. If it's any consolation, this will probably be the last one before the Game End post.
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God damnit. I had a PLAN, and it was SIMPLE, and it WORKED and now I need to do something way more complicated. Thanks for nothing, assholes. Play Magic Talent discarding Play Steady Tempo and Pure Magic (sideways) to attack the mage tower. Tank the hit with the guardsmen and use the catapults and Determination to finish them off. Grab Wings of Wind. Put Steady Tempo on the bottom of my deck. Net gain: +1 blue crystal Istvun fucked around with this message at 21:23 on Oct 14, 2014 |
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Gutter Owl posted:If it's any consolation, this will probably be the last one before the Game End post. I'll be staggered if it isn't, I'll say that much. Norowas' Turn Arythea does all that crap. Norowas... quote:Start of turn: Mana Search away any Gold, Green, and/or Black, in that priority order. The spawning grounds roll up a Medusa and a Werewolf. The Illusionists, having physical resistance, can block the Medusa's 4 damage entirely. Then the Golems block most of the werewolf and take a wound and the Ice Golems take the rest, left unscathed. Norowas' crystal reward rolls blue, white, and gold. Norowas gets to pick one crystal colour. He has two artifacts on his card to choose from. Goldyx's Turn ![]() Arythea (Istvun) - 7 hand, 0 deck. Norowas (Gutter Owl) - 2 hand, 0 deck, yet to draw, artifact choice, crystal choice. Goldyx (Impermanent) - 8 hand, 3 deck. Tovak (HOOLY BOOLY) - 6 hand, 0 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - White: 3 | Green: 3 Stelas fucked around with this message at 21:56 on Oct 14, 2014 |
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errrr wait hold up
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Medusas have 6 damage, not 4 - so Norowas' Guardian Golems are not wounded, because they help out with the medusa, and Norowas takes the 2 wounds from the werewolf. ... I think that'll do it. Hands updated.
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HORN OF WRATH HORN OF WRATH HORN OF WRATH (and a blue crystal)
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That is the worst artifact flip in the history of man. "Hmm, I could have this insanely awesome shiny thing, or this insanely awesome shiny thing." Given the state of the game, though, it's kind of hard to pass up Siege Attack 12.
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I play march to head on in to the city, then I flip both my tokens to heal up and to get a blue crystal and a white mana token, which I use to play a powered promise + the rest of my hand sideways in order to buy an Artifact.
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# ? Jun 14, 2024 02:35 |
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Stelas posted:That is the worst artifact flip in the history of man. "Hmm, I could have this insanely awesome shiny thing, or this insanely awesome shiny thing." fuckkin trible banners
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