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(I'll just post my next CO here: END ROUND.)
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# ? Oct 14, 2014 22:08 |
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# ? Jun 14, 2024 01:26 |
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Goldyx's Turn A powered Promise makes 4, Goldyx's rep makes 5, his City tokens make 7, and 5 cards sideways (Rage/Ice Bolt/Mana Draw/Demolish/Swiftness) make 12, netting an artifact. I think we're very, very close to hitting the start of the artifact deck again. Tovak's Turn Arythea (Istvun) - 7 hand, 0 deck. Norowas (Gutter Owl) - 3 hand, 0 deck. Goldyx (Impermanent) - 0 hand, 3 deck, artifact choice, yet to draw. Tovak (HOOLY BOOLY) - 6 hand, 0 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - White: 3 | Green: 3
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# ? Oct 14, 2014 22:13 |
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We've cycled through. Sword of Justice/Emerald Ring was my first artifact pull, and there's the sword again. EDIT: Also, Goldyx should be in the city, right?
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# ? Oct 14, 2014 22:16 |
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Of course now that i have a plan, Vlaada is going to screw me with my cards Play Swiftness with Threaten and Promise sideways for 4 move which moves me to the right. End turn
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# ? Oct 14, 2014 22:19 |
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errr yes "Ha ha! A turn in which the board state didn't change, I can save some effort!" I'm trying to remember if the Golden Grail ever rolled for anyone, or the Blue Ring? I honestly don't remember. Oh well.
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# ? Oct 14, 2014 22:19 |
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I will finish this Round before I sleep, I swear to god. Arythea's Turn Arythea (Istvun) - 7 hand, 0 deck. Norowas (Gutter Owl) - 3 hand, 0 deck. Goldyx (Impermanent) - 0 hand, 3 deck, artifact choice, yet to draw. Tovak (HOOLY BOOLY) - 3 hand, 0 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - White: 3 | Green: 3
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# ? Oct 14, 2014 22:24 |
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I worry that the artifact deck may have gotten a little confused, but at this point I don't think it's going to matter. If anyone has truly card-counted the artifact deck I will a) be extremely impressed and b) slap them on the wrists or something.
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# ? Oct 14, 2014 22:27 |
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Um alsoGutter Owl posted:(I'll just post my next CO here: END ROUND.) This all of our last turns this round right? Not that i could back and do anything differently now anyway
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# ? Oct 14, 2014 22:29 |
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No, that's Norowas' next turn. End of Round isn't called yet.
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# ? Oct 14, 2014 22:30 |
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Gutter Owl posted:We've cycled through. Sword of Justice/Emerald Ring was my first artifact pull, and there's the sword again. We still haven't seen the grail or the blue ring, which means I was right when I thought I'd seen the banner of protection twice.
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# ? Oct 14, 2014 22:30 |
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Play Wings of Wind and Mana Draw to power Steady Tempo Move NE twice to reveal defenders.
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# ? Oct 14, 2014 22:32 |
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Istvun posted:We still haven't seen the grail or the blue ring, which means I was right when I thought I'd seen the banner of protection twice. The module isn't exactly 100% at coping with a Game Moderator; some of the shortcuts and right-click commands are a little wonky because of the way Vassal works with card ownership. Something may have happened (a quick reverse?) to mess with the Grail and Blue Ring. I'm positive Banner of Protection hadn't come up before, though - they're easy to confuse together. I can hit shuffle on the deck if it's a real problem.
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# ? Oct 14, 2014 22:35 |
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Stelas posted:The module isn't exactly 100% at coping with a Game Moderator; some of the shortcuts and right-click commands are a little wonky because of the way Vassal works with card ownership. Something may have happened (a quick reverse?) to mess with the Grail and Blue Ring. I'm positive Banner of Protection hadn't come up before, though - they're easy to confuse together. No worries, just give me the horn.
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# ? Oct 14, 2014 22:37 |
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One of these days I will forget to discard everyone's hands fully before clicking next round and Tovak will end up with a 50-card deck.
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# ? Oct 14, 2014 22:38 |
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I'll take the sword.
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# ? Oct 14, 2014 22:40 |
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drat that's some fine defenders. Move onto the enchanted glade, end turn.
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# ? Oct 14, 2014 22:40 |
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NOW I'll trigger end of round.
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# ? Oct 14, 2014 22:42 |
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Goldyx's Turn Arythea (Istvun) - 5 hand, 0 deck. Norowas (Gutter Owl) - 3 hand, 0 deck, End of Round called. Goldyx (Impermanent) - 4 hand, 0 deck. Tovak (HOOLY BOOLY) - 3 hand, 0 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - White: 3 | Green: 3
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# ? Oct 14, 2014 22:44 |
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Stelas posted:One of these days I will forget to discard everyone's hands fully before clicking next round and Tovak will end up with a 50-card deck. And i'd still not be able to both attack and fully block in the same combat The Shame Boy fucked around with this message at 22:55 on Oct 14, 2014 |
# ? Oct 14, 2014 22:51 |
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Who blocks?
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# ? Oct 14, 2014 22:54 |
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I use the white die in the source to power mana draw, and set the remaining white die in the source to blue. Then I'll power Crystallize to get a green mana crystal and March to bring me up to the ruins north of me, discarding the sword to get an an extra movement and scout out that tile. (Does this reveal the defenders in the ruins?
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# ? Oct 14, 2014 22:56 |
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Impermanent posted:mana draw You've got Mana Storm, not Mana Draw - powering that will do something a whole lot different.
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# ? Oct 14, 2014 22:58 |
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Wow, you're right. Good call. I'll just use mana storm to get a white crystal and crystallize powered to get a blue crystal, and use stamina plus the sword tog et on top of that ruin without scouting.
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# ? Oct 14, 2014 23:03 |
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Just to double check - you've changed from crystallizing a green crystal to a blue crystal instead? Want to make sure that isn't a typo or anything.
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# ? Oct 14, 2014 23:08 |
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Also, no, ruin defenders are only chosen when you go down into the ruin. If the ruin were still face down, it would get revealed - as it is, nothing else happens. Tovak's Turn Arythea (Istvun) - 5 hand, 0 deck. Norowas (Gutter Owl) - 3 hand, 0 deck, End of Round called. Goldyx (Impermanent) - 0 hand, 0 deck. Tovak (HOOLY BOOLY) - 3 hand, 0 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - White: 3 | Green: 3
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# ? Oct 14, 2014 23:32 |
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Whoops - that was a typo! I mean green crystal.
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# ? Oct 14, 2014 23:42 |
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Goldyx' sheet is fixed.
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# ? Oct 14, 2014 23:46 |
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Well with just 3 cards I dont have much of a choice but to just get a good nights rest by discarding Rage and getting rid of the last wound in my hand
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# ? Oct 15, 2014 01:16 |
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hah, in that case I'll just use the source + free mana to Call to Glory the Fire Golems. Play Frost Bridge to move into the village, challenge the ironclad. It hits the guardsmen and then bounces off the golems. Punch with Fire Golems, Freezing Power and Promise (sideways) Play Crystal Mastery for blue. End turn.
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# ? Oct 15, 2014 01:46 |
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Tactics choice is Tovak > Goldyx > Norowas > Arythea. Now to calculate how much movement bullshit I'll need to pull to reach the Green City.
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# ? Oct 15, 2014 01:50 |
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I count 26 to be the number to reach. Good luck.
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# ? Oct 15, 2014 01:51 |
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Istvun posted:It hits the guardsmen and then bounces off the golems. Pardon? The guardsmen take the damage completely, getting a wound in the process. (To clarify: if you use a physical resistant unit to block physical damage, but it doesn't block all of it, you have to assign the rest to that same unit first, wounding it.) Stelas fucked around with this message at 20:19 on Oct 15, 2014 |
# ? Oct 15, 2014 20:16 |
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Stelas posted:Pardon? The guardsmen take the damage completely, getting a wound in the process. Sorry, I meant to say that the damage first hits the guardsmen and wounds them before some golems soak up the rest of the damage.
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# ? Oct 15, 2014 20:49 |
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My bad, I could have sworn the Banner gives phys resist too. I guess I usually tend to dump that thing on a golem, after all.
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# ? Oct 15, 2014 20:50 |
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Stelas posted:Pardon? The guardsmen take the damage completely, getting a wound in the process. The Guardsman isn't physically resistant. The Banner of Protection gives him ice and fire resist and +1 armor. So 8 damage comes in, five hits and wounds the guard, three rolls over to the golems and gets eaten by the phys resist. e:f,b
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# ? Oct 15, 2014 20:51 |
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trade you my banner for your horn e: also it's SIX damage that hits the guardsmen geeez Istvun fucked around with this message at 21:11 on Oct 15, 2014 |
# ? Oct 15, 2014 21:00 |
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Now taking spurious arguments as to which player has the prettiest line, and what the appropriate prize should be.
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# ? Oct 15, 2014 21:19 |
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goldyx just wants to fly a kite
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# ? Oct 15, 2014 21:21 |
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All I want is a picture of Goldyx flying a kite as my avatar.
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# ? Oct 15, 2014 21:32 |
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# ? Jun 14, 2024 01:26 |
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ROUND 4 END The sun rises on the third day. There are two rounds remaining. Two of the cities have been subjugated, and two remain. Movement History Arythea - 25 cards in deck New Cards: Banner of Protection, Banner of Fear, Magic Talent, Wings of Wind, Energy Flow New Units: Catapults, Fire Golems New Skills: Green Crystal Craft (from Goldyx) Saying Arythea got a bad artifact draw at this point in the game is kind of like pulling defeat from the jaws of victory, but here we go: Arythea doesn't really like banners, especially with the build that we see here. Still, sticking a Banner of Protection on a beefy unit is great, and Banner of Fear is one of the best just because it turns even a trash unit into an attack-preventer. Handy. Energy Flow is a spell I'm reluctant to use - I guess I just don't really like PVP in Mage Knight? I mean, it's kinda dickish to just turn off people's units like that, Arythea! Wings of Wind is a key spell in the original Mage Knight, combining amazing movement potential with unstoppable amounts of attack denial. It gets heavily nerfed in the expansion, requiring exponentially more move to turn off large amounts of units, but it's still excellent either way. Magic Talent's always a good pick, but this late in the game it's kind of gimmicky - get it early on, and it's basically Learning but even better what with it not requiring Influence and giving spells instead of advanced actions. Nothing really to say on the new units - Catapults are a key ingredient for any late-game Siege/Ranged user, while the Fire Golems helpfully provide two resistances rather than one. Their numbers aren't great, but having as many resistant enemies as you can really helps late game. Similarly, I can't really muster a whole lot to say on the skill choice either. At this stage of the game Influence barely matters, and 1 or 2 move per turn doesn't do a whole lot either - compared to that, grabbing a crystal and a mana all at the same time wherever you are is a godsend. Goldyx - 22 cards in deck New Cards: Mana Storm, Sword of Justice New Skills: Potion Making Mana Storm's always a good card to have - if nothing else, it doesn't clog up your deck, instantly flying out of your hand to give you a crystal, and in the not-so-rare case that the mana source is completely hosed it also doubles as a handy panic button. Sword of Justice is really awesome, honestly - I've got a fond spot for it, and the accompanying ranged artifact introduced in the expansion. Got a hand full of crap? Who cares, pile into that city anyway and kill a whole bunch of mans. Potion Making is a great choice as far as any character is concerned - can't beat Heal 2 anywhere, anywhen. I'd probably peg it as one of Goldyx's best skills beyond Flight; we haven't seen Universal Power come up, but I tend to think that's a little too costly for what it does, and Glittering Fortune is just straight-up rear end. Norowas - 26 cards in deck New Cards: Agility, Heroic Tale, Horn of Wrath New Units: Ice Golems New Skills: Prayer of Weather Exploded Artifacts: Amulet of Darkness Some great picks for new cards here. Agility and Heroic Tale are perfect for the white-heavy Norowas player; as I think I've mentioned before, any card that lets you pull double-duty on your main card types is very useful, especially at this stage of the game where you might not need any of that movement anymore, and Agility's the easiest way around to dump it all into something useful. Heroic Tale dovetails perfectly into Norowas' unique Noble Manners card. Prayer of Weather is mean at this stage in the game, drat! It's a free and universal Song of Wind for Norowas while slowing down all of his opponents. Compared to the other skills he's flipped it's far and away the best around, if only because Forward March is really limp-wristed. "Hey, Norowas - don't use your units, okay?" is not exactly the most thrilling of skill choices around. The Ice Golems are the Attack/Block version of the Fire Golems - kind of a shame they don't freeze enemies, but hey, Norowas can get them up to a whopping Ice Attack 8. RIP the Amulet of Darkness... but really, did anyone think it was going to last? Sure, it's -2 VP, but it let Norowas explode the city and spawning ground pretty happily. And now he can't use the black mana for all those spells he doesn't have, oh no! In return he got the Horn of Wrath, an artifact so bonkers that in the expansion it had to be nerfed into the drat ground. Siege 12 in return for, on average, 2 wounds! Siege loving 12! Tovak - 23 cards in deck New Cards: None I'm feeling kind of mean here, I'm just saying. As a consolation, Tovak has managed to get his name on two cities, and that's actually quite a lot of VP there - if Norowas lets him have a shield on the white city that would actually place him as the winner of the cities prize, despite not being a leader of any of them! As a side note - I mentioned that Cold Swordsmanship wasn't a terribly good skill last time around? Well, last weekend I got my face royally kicked in by a Tovak player combining Cold Swordsmanship, Shield Mastery, and a Hot Swordsmanship stolen from Arythea. 3 Block and 4 fundamentally irresistable Attack every single turn is very hard to stop. It was their first time playing and I felt very humbled.
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# ? Oct 15, 2014 22:03 |