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Cuntpunch posted:Another obtuse puzzle standing in my way, hint please: Note how the trapdoors are roughly in a circle? More hint: It's not something that you are doing that causes the trapdoors to move
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# ? Oct 19, 2014 23:11 |
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# ? May 13, 2024 08:26 |
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CuwiKhons posted:Holy poo poo, that barren desert I don't think I'm good enough at combat for that. Do those mummies spawn infinitely or was I actually whittling them down? It seemed like a great place to farm exp if nothing else The mummies do respawn, but not very quickly. I went back much later after finding a clue to a burried chest and there were about five groups respawned.
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# ? Oct 19, 2014 23:22 |
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Ginette Reno posted:Oh I dunno I'm gonna need those crystals with how much I'm likely to be dying. Don't tempt me! Hard is such an rear end in a top hat of a difficulty. Ironman by itself is honestly not a big deal at all. I've quicksaved in this run to save time and game the system a bit, but really it's not a big difference compared to what I saw with an ironman run (which I quit about a third into the game). On normal the game is easy enough. On hard the game is a bitch, but where you save isn't the biggest problem. The tough areas are invariably really close to save points. Hard + ironman + one shot crystals would require an insanely optimized party and a planned equipment route I think. Or a lot of time.
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# ? Oct 20, 2014 00:02 |
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Side question on the Throwing Vs Missiles debate. Do enchant arrow spells even exist in the sequel? Because that's the tipping point factor for me of "This sounds worth trying" and "Why would I want to give up my free hand on rear throw/melee guy to carry torches. Wizard's gotta be dual wielding staffs for maximum wizard" Otherwise, all the little conveniences tradeoffs do not seem worth it. For needing both hands and also hoping you find and solve an optional puzzle for your next bow upgrade compared to "Oh look, more Rocks/Throwing knives/shuriken! Just laying around on the floor, sweet." And bypassing enemy armor is usually up there with poison in how often it's useful for player characters. Not surprised they nerfed double throw to need both hands, on that note (I wonder if you can manage to get split stacks of the same throwing weapon to return to both hands for auto pickup, or if you have to split it constantly to avoid "Gotta double throw with one great weapon, and one meh weapon"). But if that was the case in the first game, I still wouldn't have picked the crossbow gold key loot in the first game over the other options in that room. Section Z fucked around with this message at 00:12 on Oct 20, 2014 |
# ? Oct 20, 2014 00:09 |
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Jordan7hm posted:Hard is such an rear end in a top hat of a difficulty. Yeah the one use crystals + ironman seems like it could be fun but probably not for my first run. I don't know the mechanics or levels well enough yet to feel comfortable with it. I'm still trying to decide what kind of party I want. Pretty much all I'm certain about is I want an alchemist since they seem pretty cool.
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# ? Oct 20, 2014 00:15 |
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I've reached the castle, I'm stuck on the library, I've figured out I need to get the three sets of numbers from the pillars, and I've got those, but I've no idea how they are used to open the door. I assumed each number would relate to a lever and how many times it needs to be flicked up and down, but when I press the blue button it just plays a number of clicks at different speeds. Another more general spoiler for people who have reached the castle I've collected enough power gems to make the elements, obviously, but is there more before the castle that can be collected for making the fifth element? Or is it all after the castle. I don't know about anyone else, but my two frontline characters are dishing out huge amounts of damage. I've got a knight and barbarian, both with 5 heavy, wielding two handers and a shield, and I've put points into accuracy and criticals, so they hit nearly every time and regularly crit for 400+. My two casters on the back row barely manage over 100 if they're lucky, and are really only there for ranged attacks and elemental damage at the moment. Might just be the spells I'm using though.
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# ? Oct 20, 2014 00:31 |
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Brown Moses posted:I've reached the castle, I'm stuck on the library, I've figured out I need to get the three sets of numbers from the pillars, and I've got those, but I've no idea how they are used to open the door. I assumed each number would relate to a lever and how many times it needs to be flicked up and down, but when I press the blue button it just plays a number of clicks at different speeds. Light spoiler: The numbers you found are the number of clicks you're trying to get (3 sets of them) Not-so-light spoiler:Each lever represents a binary digit - from left to right they add 4, 2 and 1 click each
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# ? Oct 20, 2014 00:48 |
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Just "beat the game" sort of. I'm missing 1 power gem for the balance orb and I found the Trickerster's Lair. Any ideas where that missing power gem might be? I know it's a long shot as no one knows (nor I) which ones I got prior. Also, how do you open that door in the lobby in the center of the castle?
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# ? Oct 20, 2014 01:05 |
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Is it just me or do ratlings seem to be the best race for almost every class? The mutation trait seems to be way to strong compared to every other race. My current ratling party is Knight lvl 7-----Fighter lvl 7 str 16-----------str 8 dex 17-----------dex 24 vit 18-----------vit 15 wil 11-----------wil 14 Alchemist lvl 7--Wizard lvl 7 str 8 -----------str 9 dex 25-----------dex 18 vit 15-----------vit 17 wil 14-----------wil 21 The alchemist is my standout in terms of physical damage with 5 points in missile attacks he has been very lucky getting + dex almost every level.
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# ? Oct 20, 2014 01:36 |
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So is there any reason not to just ignore the armor skill on your tanks? Since the consensus seems to be that evasion sucks, any downside to running around with 50 protection and -30 evasion? Would 50 protection and 15 evasion be significantly tougher?
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# ? Oct 20, 2014 01:44 |
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The Insect Court posted:So is there any reason not to just ignore the armor skill on your tanks? Since the consensus seems to be that evasion sucks, any downside to running around with 50 protection and -30 evasion? Would 50 protection and 15 evasion be significantly tougher? I noticed a pretty significant reduction in damage to my barbarian when he got the heavy armor trait and went from -16 evasion to +15.
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# ? Oct 20, 2014 01:51 |
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The Insect Court posted:So is there any reason not to just ignore the armor skill on your tanks? Since the consensus seems to be that evasion sucks, any downside to running around with 50 protection and -30 evasion? Would 50 protection and 15 evasion be significantly tougher? It's not that evasion sucks, it's that only stacking evasion sucks. As in, the dodge skill is not that good beyond the 10% cooldown perk.
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# ? Oct 20, 2014 01:52 |
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Pretty minor complaint, but I'd like to see stairs show up in color like save gems because they're pretty important, and kinda easy to glance over on the map. I wouldn't mind seeing a couple more icons to drop on the map too. Not quite sure what, but something like a skull for danger, maybe gold for treasure, teleport symbol etc. Not a lot, just a few. Also, probably a bug, but has anyone else found ways to kill underwater monsters? I definitely did it, when I was trying to wake the face on the sleet island map. I cast the basic fire spell just as I moved forward into the water square and there was a fishman down there who died and dropped his trident. Not sure if I fell and cast in his face or if he couldn't retreat backward and telefragged. Fintilgin fucked around with this message at 02:06 on Oct 20, 2014 |
# ? Oct 20, 2014 02:01 |
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NiknudStunod posted:Is it just me or do ratlings seem to be the best race for almost every class? The mutation trait seems to be way to strong compared to every other race. My current ratling party is My level 11 Minotaur barb had 43 strength. My level 16 ratling farmer who eats cheese and has most of the rogue gear had all of 30 dex or thereabouts. Ratlings are ok but I don't think their ability is all that great if you aren't focusing their leveling somehow (the necklace or as a farmer). Marginal stat increases are actually pretty marginal. You want to find ways to increase stats in a big way, and the ratling ability is kind of meh for that. e: ^^ You can kill underwater monsters by hitting them with spear type weapons, which work underwater or falling on them. You don't get xp for the second method but you do for the first.
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# ? Oct 20, 2014 02:04 |
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Fintilgin posted:Pretty minor complaint, but I'd like to see stairs show up in color like save gems because they're pretty important, and kinda easy to glance over on the map. I wouldn't mind seeing a couple more icons to drop on the map too. Not quite sure what, but something like a skull for danger, maybe gold for treasure, etc. Not a lot, just a few. Shock bombs are supposed to work underwater. There's a trident that you can find in a chest that works underwater and possibly the tribal spear. It's also possible to drop on fishmen to kill them.
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# ? Oct 20, 2014 02:06 |
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how many gems are in the pyramid? I got one from the second floor and one by killing one of the big rock monsters in the desert portal
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# ? Oct 20, 2014 02:10 |
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Started off this game and it's really great - loving all the improvements over #1! Question about Gold Keys and Lockpicks - is it ever worth skipping chests with them like in 1? Or are there enough to open enough of the caches to not screw you over later.
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# ? Oct 20, 2014 02:17 |
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DrManiac posted:how many gems are in the pyramid? I got one from the second floor and one by killing one of the big rock monsters in the desert portal That's all I found and I checked out every nook and cranny. Also, best sword in the game in the north west corner of the first floor I believe. PlaceholderPigeon posted:Question about Gold Keys and Lockpicks - is it ever worth skipping chests with them like in 1? Or are there enough to open enough of the caches to not screw you over later. Lockpicks, I ended up with 3 after beating the game and opening everything I found. Golden keys, I quick save, open the door, scan the loot and then reload and save the key for later or something. Golden Keys are rare as hell. Malek fucked around with this message at 02:22 on Oct 20, 2014 |
# ? Oct 20, 2014 02:20 |
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(Reply != Edit, sorry)
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# ? Oct 20, 2014 02:21 |
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PlaceholderPigeon posted:Started off this game and it's really great - loving all the improvements over #1! Gold keys are rare as hell but go nuts with lockpicks. I'm 4 dungeons in and still have 11 of the things. What's the solution to the cementary gate puzzle? I have the letters from the archive but I can't figure it out.
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# ? Oct 20, 2014 02:33 |
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Running a Lizard barb, Insect battlemage, Rat rogue and Mino alchemist so far on hard and doing pretty well. I found a great dagger early on for the rogue and he's hitting like a truck and he doesn't even have backstab or dual wield yet. He's gonna be a menace with those I bet. The way monsters have special attacks now is pretty cool. You kinda have to develop a strategy for each foe you face unless you want to get hit constantly. Like those blue dudes you fight early on like to charge so you don't want to try backpedaling on them, you want to try to circle strafe them. The twig monsters however are susceptible to backpedaling because they don't charge but if you try to circle strafe them they will gently caress you up because they attack as they strafe.
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# ? Oct 20, 2014 02:34 |
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DrManiac posted:What's the solution to the cementary gate puzzle? I have the letters from the archive but I can't figure it out. North West South North North This puzzle took me forever because my compass was screwed up (east and west got reversed). Look at the map and not your compass to find the cardinal directions
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# ? Oct 20, 2014 02:37 |
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Little bug in Ruins of Desarune. On the skyway, if I start the puzzle by throwing a knife across the gap and activating the LAST forcefield floor (by the key) FIRST, and then working my way around by dropping objects, the last forcefield is VISUALLY active, but you fall through it as though it weren't. But if you just drop objects as you go it works fine. Are thrown objects not fully activating the floor triggers? Was able to repeat it several times.
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# ? Oct 20, 2014 02:46 |
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Anyone know how to get the leggings behind the gate just as you enter the Ruins of Desarune?
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# ? Oct 20, 2014 02:52 |
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Broken Cog posted:Anyone know how to get the leggings behind the gate just as you enter the Ruins of Desarune? Literally just did that. Once you solve the first part of the ruins and you're 'behind' that room, you'll just want to poke around nearby for a secret button. The same solution applies to large numbers of Grimrock puzzles.
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# ? Oct 20, 2014 03:05 |
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Man, this game is huge. Every time I think I've starting to see the edges, more of it unfolds.
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# ? Oct 20, 2014 03:25 |
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Does anyone know some confirmed locations for golden keys? I swear I opened a chest early in the game that had one, but it's nowhere to be found in my inventory and I have no idea what I would've used it on because I certainly don't have any special items. I'm worried I dropped it somewhere or died before I could save and forgot about the chest.
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# ? Oct 20, 2014 03:27 |
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I accidentally left two power gems in a bag in the water in keelbreach bog for like half the time I played. Also, how are you people getting into the castle without five elements? I thought the elements were literally the key to getting in...
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# ? Oct 20, 2014 03:30 |
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Baiard posted:Does anyone know some confirmed locations for golden keys? I swear I opened a chest early in the game that had one, but it's nowhere to be found in my inventory and I have no idea what I would've used it on because I certainly don't have any special items. I'm worried I dropped it somewhere or died before I could save and forgot about the chest. You can acquire one in the first area by giving the Rapier to a statue in the area with a wrecked ship (near where the healing crystal is). Odds are good you spent it to open the Gold Key door in the stone circle area where you fight the first boss, that's what I did with it, cause I didn't know how scarce Gold Keys were at the time. The chest behind the door you open has a dagger named "Backbiter," so if that's in your pile of gear somewhere that's probably what happened to it. Skippy McPants fucked around with this message at 04:03 on Oct 20, 2014 |
# ? Oct 20, 2014 03:33 |
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Wow, right on point, thank you. That's exactly it. That dagger is barely useful to my party so I didn't even think it would be one of those legendary weapons.
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# ? Oct 20, 2014 03:42 |
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Skippy McPants posted:You can acquire one in the first area by giving the Rapier to a statue in the area which a wrecked ship (near where the healing crystal is). Odd are good you spent it do open the Gold Key door in the stone circle area where you fight the first boss, that's what I did with it, cause I didn't know how scarce Gold Keys were at the time. The chest behind the door you open has a dagger named "Backbiter," so if that's in your pile of gear somewhere that's probably what happened to it. I think I must have used that golden key somewhere else because my door in the challenge is still locked, but I don't know where I used that key or where it even popped up originally. Oh I see, there's two statues. Wow how did I miss this Rascyc fucked around with this message at 04:03 on Oct 20, 2014 |
# ? Oct 20, 2014 03:44 |
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There's a golden key in a box under the broken bridge in the forgotten river
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# ? Oct 20, 2014 03:54 |
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I'll check there. Not 5 minutes after my post, I found one dropping from a rat pirate guy. I guess they can drop them? It was in the Cache, maybe it's scripted and then another one at the exact south middle of the Hamlet, next to a tree in a dead end
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# ? Oct 20, 2014 04:02 |
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Baiard posted:I'll check there. Not 5 minutes after my post, I found one dropping from a rat pirate guy. I guess they can drop them? It was in the Cache, maybe it's scripted and then another one at the exact south middle of the Hamlet, next to a tree in a dead end The one that drops inside the cache is scripted, yeah. So far as I know all the Gold Key drops and locations are fixed, since it's intended by design that you will never have enough of them to open every gold lock in the game.
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# ? Oct 20, 2014 04:05 |
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Skippy McPants posted:The one that drops inside the cache is scripted, yeah. There is an item that will allow you to open every golden lock. Honestly I find the golden treasure to be pretty bleh anyway. I have 3 keys that I don't know what to do with. A great use of your first golden key is to get the rope from the cache (with the serpent bracers) which allows you to climb down pits. I would not want to play a game without it.
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# ? Oct 20, 2014 04:20 |
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Jordan7hm posted:There is an item that will allow you to open every golden lock. Isn't fall damage relatively minor?
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# ? Oct 20, 2014 04:23 |
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Motherfucker posted:Also, how are you people getting into the castle without five elements? I thought the elements were literally the key to getting in... You only need four. The fifth element is a hidden extra element.
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# ? Oct 20, 2014 04:24 |
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Kanos posted:Isn't fall damage relatively minor? Fall damage isn't much, but the injuries you can suffer from it is literally the worst thing.
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# ? Oct 20, 2014 04:25 |
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I tank fall damage and you should too you massive puss. Also: you can get a free rope in the crystal mines~
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# ? Oct 20, 2014 04:26 |
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# ? May 13, 2024 08:26 |
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Kanos posted:Isn't fall damage relatively minor? Yes, but breaking your legs on the fall can be a pain in the rear end. The rope negates that, and there's a lot of pits you need to jump down on purpose.
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# ? Oct 20, 2014 04:27 |