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sassassin posted:
but fun as gently caress.
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# ? Oct 29, 2014 15:52 |
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# ? Apr 29, 2024 15:09 |
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Zoran posted:Yeah, I think the hardest fight in the entire series is the battle against those two assassins you meet outside Chora's Den on your first visit there, when you're only level ~6 and have no good gear or abilities. Yeah, the thing with ME1 was the silly difficulty curve, with the first string of fights being the hardest merely due to not being able to do anything with abilities, and then things start easing up after you leave the Citadel and never stops, until the game becomes an absolute cakewalk toward the end. ME3 was fairly easy from beginning to end. In contrast, ME2 had parts that I thought were difficult on my first time, and still remained a fun challenge on Insanity after I got better at the game.
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# ? Oct 30, 2014 00:51 |
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Drifter posted:but fun as gently caress. Not really, no.
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# ? Oct 30, 2014 10:57 |
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Lycus posted:Yeah, the thing with ME1 was the silly difficulty curve, with the first string of fights being the hardest merely due to not being able to do anything with abilities, and then things start easing up after you leave the Citadel and never stops, until the game becomes an absolute cakewalk toward the end. ME3 was fairly easy from beginning to end. In contrast, ME2 had parts that I thought were difficult on my first time, and still remained a fun challenge on Insanity after I got better at the game. Horizon still manages to sometimes gently caress my poo poo up (unless I cheese it with the Arc Projector, of course).
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# ? Oct 30, 2014 11:01 |
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Lycus posted:Yeah, the thing with ME1 was the silly difficulty curve, with the first string of fights being the hardest merely due to not being able to do anything with abilities, and then things start easing up after you leave the Citadel and never stops, until the game becomes an absolute cakewalk toward the end. ME3 was fairly easy from beginning to end. In contrast, ME2 had parts that I thought were difficult on my first time, and still remained a fun challenge on Insanity after I got better at the game. I found ME3 to be somewhat tougher at the start, but that was just because I was still trying the old ME2 strategy of bunkering down behind cover, popping up to take pot shots, then ducking back down after nearly dying. Once I adjusted to actually having to pay attention to what enemies are on the field, it got a lot easier. Especially thanks to heavy melee and the fact that my powers actually worked on enemies instead of just slightly staggering them if they had the slightest bit of protection. sassassin posted:Not really, no. ME3 had far and away the best designed combat of the series, but I do agree that the single player was a little too easy. ME2 is pretty dull in comparison and the less said about ME1's combat, the better.
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# ? Oct 30, 2014 12:47 |
Everything in ME3 was the best of the franchise except the story, which was many orders of magnitude worse than the others.
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# ? Oct 30, 2014 13:26 |
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sassassin posted:Not really, no.
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# ? Oct 30, 2014 15:59 |
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Geostomp posted:ME3 had far and away the best designed combat of the series, but I do agree that the single player was a little too easy. ME2 is pretty dull in comparison and the less said about ME1's combat, the better. What difficulty did you play them all on? ME2, to me, has the odd property of the combat being bleh as hell on low difficulty but when you crank it up to Insanity, that poo poo gets fun because ammo management matters, proper weapon choice matters, power use matters. None of that is true on lower difficulties, really.
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# ? Oct 30, 2014 16:39 |
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Hard or insanity are the best way to play the games, even if it gets a tad too challenging for you at times.
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# ? Oct 30, 2014 16:42 |
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ME2's main problem on high difficulties is the sheer amount of time you spend waiting for meters to recharge. ME3's weight mechanic that allowed power-based classes to underequip weapons for a cooldown bonus was really good, while also being extremely simple.
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# ? Oct 30, 2014 16:45 |
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PriorMarcus posted:Everything in ME3 was the best of the franchise except the story, which was many orders of magnitude worse than the others. Ok the story was terrible, but I had fun playing it at the time and in the moment didn't much care it was stupid.
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# ? Oct 30, 2014 16:53 |
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Alain Post posted:ME2's main problem on high difficulties is the sheer amount of time you spend waiting for meters to recharge. ME3's weight mechanic that allowed power-based classes to underequip weapons for a cooldown bonus was really good, while also being extremely simple. Yeah, that's a fair point. Especially if you take tech armor and let it break instead of managing it. Waiting for that recharge is foreverrrrrrrrrrrrr. The Mattock was an excellent thing to use while waiting for power cooldowns though, so it worked out. Or pre-Firepower, I GUESS the Vindicator was okay.
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# ? Oct 30, 2014 16:55 |
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If you get Citadel and you pick up the Lancer, it's basically game-breaking when you upgrade it. Unlimited ammo if you're not a COMPLETE retard? OK!
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# ? Oct 30, 2014 22:27 |
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Alain Post posted:ME2's main problem on high difficulties is the sheer amount of time you spend waiting for meters to recharge. ME3's weight mechanic that allowed power-based classes to underequip weapons for a cooldown bonus was really good, while also being extremely simple. agree
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# ? Oct 30, 2014 23:52 |
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MA-Horus posted:If you get Citadel and you pick up the Lancer, it's basically game-breaking when you upgrade it. Unlimited ammo if you're not a COMPLETE retard? OK! I was SO PUMPED to get a no heat-clip weapon again. SO AWESOME.
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# ? Oct 30, 2014 23:52 |
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MA-Horus posted:If you get Citadel and you pick up the Lancer, it's basically game-breaking when you upgrade it. Unlimited ammo if you're not a COMPLETE retard? OK! that gun became my #1 immediately after I got it, gently caress using clips, I want to keep throwing projectiles for as long as I want, and it's drat accurate as well
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# ? Oct 31, 2014 07:14 |
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Just started ME2 again as a Vanguard and I can confirm it's 1) Harder than ME3 but only because 2) In ME3 the Vanguards kicked waaaay more rear end than in 2. Biotic Charge doesn't even cause damage and I can't blow up my shields after rushing. It's hard to come back to this after playing a ME3 Vanguard. Also gently caress that global cool down system, I didn't realize how annoying it was until I had to go through it again after playing ME3. So basically don't play ME2 after ME3. E: Also ME3 wasn't that easy on Hard+ if you were playing rather aggressively, and that last big fight, just before beaming into the Crucible, where you have to fight waves of enemies before firing some missile is still a high point of my gaming career.
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# ? Oct 31, 2014 09:17 |
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Alain Post posted:ME2's main problem on high difficulties is the sheer amount of time you spend waiting for meters to recharge. ME3's weight mechanic that allowed power-based classes to underequip weapons for a cooldown bonus was really good, while also being extremely simple. Once you've got a few levels the base cooldown length is so low as an adept the difference between normal cooldowns and a +100% penalty is practically nonexistent. The value of a heavier weapon far outweighed the extra 0.4s you'd get to work with.
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# ? Oct 31, 2014 10:22 |
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Geostomp posted:ME3 had far and away the best designed combat of the series In terms of weapon selection and the ability to roll, and select enemy types (all cerberus) I would agree. In terms of actual encounter design (airdropping waves of targets while you sit in place, yawn), the 'all powers work all the time' factor without different layers of protection, and the just general crushing easiness that high level rpg-style combat brings (even without an import), I disagree. Even the multiplayer is just a 'bunker down and spam explosions' boring mess at higher difficulties. Furism posted:is still a high point of my gaming career. Post the spreadsheet you keep of your top 20.
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# ? Oct 31, 2014 10:29 |
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sassassin posted:Post the spreadsheet you keep of your top 20. I just think that they made a good job of putting pressure on the player on that final fight, what with all the Brutes and Banshees.
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# ? Oct 31, 2014 15:51 |
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sassassin posted:In terms of actual encounter design (airdropping waves of targets while you sit in place, yawn), the 'all powers work all the time' factor without different layers of protection, and the just general crushing easiness that high level rpg-style combat brings (even without an import), I disagree. ME2 also had similar poo poo encounter design what with the enemy closets of mercs and fly-ins of collector troops. Having powers basically whiff thanks to coloured health bars is about as fun as fighting immunity spamming enemies in ME1. ME2's only actual difficulty is beating back the waves of enemies before you get flushed out of cover because Shepard isn't nearly agile or durable enough to get away or move around in any meaningful capacity. Actually, multiplayer is great because you get a whole bunch of fun and varied characters including ones that are great at hitting things with their fists/feet/claws/heads/bayonets/hammers/swords. Of course if you're going to 'bunker down' and play it like ME2 I can see why you're not going to have fun shooting space mans since ME2 made it inherently unfun.
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# ? Oct 31, 2014 16:23 |
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Also ME3 had me sniping dudes with shields through the view holes.
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# ? Oct 31, 2014 16:28 |
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BigPaddy posted:Also ME3 had me sniping dudes with shields through the view holes.
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# ? Oct 31, 2014 16:46 |
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El Mido posted:ME2's only actual difficulty is beating back the waves of enemies before you get flushed out of cover because Shepard isn't nearly agile or durable enough to get away or move around in any meaningful capacity. That's not true if you're actually playing most classes effectively. Did you never play as Vanguard or Sentinel? You never stay in cover with those classes for more than a couple seconds, and Infiltrator stays pretty mobile with Cloak. Adept and Engineer need to stay in cover, but you're using powers for crowd control so mobility isn't as important, and you should be controlling the fight enough that you aren't taking tons of damage. If you hunker down behind cover and plink away its pretty much your dumb choice to play that way.
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# ? Oct 31, 2014 17:13 |
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Sentinel is fun, but also pretty trivial, just for different reasons than the other classes.
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# ? Oct 31, 2014 17:14 |
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El Mido posted:ME2 also had similar poo poo encounter design what with the enemy closets of mercs and fly-ins of collector troops. Having powers basically whiff thanks to coloured health bars is about as fun as fighting immunity spamming enemies in ME1. ME2's only actual difficulty is beating back the waves of enemies before you get flushed out of cover because Shepard isn't nearly agile or durable enough to get away or move around in any meaningful capacity. ME1 had the best encounters and it all went downhill from there. LotSB is the point where Bioware stopped pretending to try. Shepard's lack of mobility and needing to choose what powers are appropriate for a situation is the challenge of the gameplay. Unstoppable, mobile, everything works Shepard doesn't make the game better, it just makes it far easier.
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# ? Oct 31, 2014 17:53 |
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You shut your mouth, shadow broker was awesome. "remember when you could slap omni-gel on everything?"
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# ? Oct 31, 2014 17:55 |
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El Mido posted:Actually, multiplayer is great because you get a whole bunch of fun and varied characters including ones that are great at hitting things with their fists/feet/claws/heads/bayonets/hammers/swords. Of course if you're going to 'bunker down' and play it like ME2 I can see why you're not going to have fun shooting space mans since ME2 made it inherently unfun. Is there an actual defence of the mode in here or is it just more 'you're doing it wrong, stop complaining and have fun!' When I played it the only accepted effective method for clearing stages above silver difficulty was to bed down in a certain room and embrace the shooting gallery. Did it introduce more varied/important objectives at any point? I don't find different close combat animations much of a game changer tbh.
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# ? Oct 31, 2014 17:59 |
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ME1 was bad.
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# ? Oct 31, 2014 17:59 |
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MA-Horus posted:You shut your mouth, shadow broker was awesome. lol I get that reference. Every enemy in that mission was blatantly either airdropped or just filed in from a door at the far end of the room once you had entered. It was tedious as hell.
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# ? Oct 31, 2014 18:01 |
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Yes but we had Liara awkardly trying to explain what Azure meant.
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# ? Oct 31, 2014 18:02 |
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Alain Post posted:ME1 was bad. ME1 was what? Also please don't sign your posts here.
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# ? Oct 31, 2014 18:04 |
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MA-Horus posted:Yes but we had Liara awkardly trying to explain what Azure meant. It was the worst part of ME2 (firewalker doesn't count) but ME2 was a good game so I'm not kicking your baby too hard don't worry.
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# ? Oct 31, 2014 18:05 |
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sassassin posted:ME1 had the best encounters and it all went downhill from there. LotSB is the point where Bioware stopped pretending to try. On the other hand: Button - awesome!
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# ? Oct 31, 2014 18:24 |
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As stupid as it was, ME1 certainly conveyed the Krogan were hard as gently caress to kill. I'VE BEEN SHOOTING AT YOU NON-STOP FOR A MINUTE AND A HALF WHILE YOU SQUIRM ON THE GROUND AND YOU'RE STILL ALIVE HOLY poo poo
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# ? Oct 31, 2014 18:34 |
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Alain Post posted:ME1 was bad. ME1 was awesome, especially playing as an adept. It also had the best atmosphere and soundtrack of the series, I hope the next ME game is similar in that regard.
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# ? Oct 31, 2014 19:12 |
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Doctor Reynolds posted:As stupid as it was, ME1 certainly conveyed the Krogan were hard as gently caress to kill. that's the truth. Quick, a krogan! Use a power to prevent him from popping Immunit----gently caress.
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# ? Oct 31, 2014 19:21 |
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sassassin posted:Is there an actual defence of the mode in here or is it just more 'you're doing it wrong, stop complaining and have fun!' Only credit-farming pubbies did that (sounds like you're referring to White/Geth/Gold farming). A team of good players who communicate and know what they gently caress they're doing made the multiplayer way more fun and Platinum especially forced you to think outside of "bunker down" since that's a good way to get wiped on most maps.
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# ? Oct 31, 2014 19:27 |
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The infiltrator time slowdown effect in ME2 ruined the sniping for me. It was neat at first, but it made it easy to the point of being boring. And this is coming from a guy that loves sniping.Mustang posted:ME1 was awesome, especially playing as an adept. During my second play through, I thought, "I wonder how effective non singularity adept powers are when you actually bother to put a decent amount of points into them?", and started filling up Liara's lift ability. When it was nearly maxed, I had her use it on a charging Krogan on some low gravity planet (Virmire, maybe). My jaw dropped as he went sailing past us far into the distance. Stationary targets reached ridiculous heights. Went adept next play through. Also, running an all explosive round shotgun squad owned pretty hard.
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# ? Oct 31, 2014 20:00 |
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# ? Apr 29, 2024 15:09 |
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With enough Lift you can Lift a Geth armature. Or whatever those big things you were supposed to fight in the Mako were. It was the best part of ME1, and one of the only things I had fun with. ME3Multiplayer on the other hand is the best part of the franchise.
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# ? Oct 31, 2014 20:10 |