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Homeworld : Season 1 of Battlestar Galactica :: Homeworld 2 : Season 4 of Battlestar Galactica
Willie Tomg fucked around with this message at 16:50 on Nov 18, 2014 |
# ? Nov 18, 2014 16:44 |
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# ? May 13, 2024 20:41 |
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Willie Tomg posted:Homeworld 1 : Season 1 of Battlestar Galactica :: Homeworld 2 : Season 4 of Battlestar Galactica Ouch but true. I did like the improvements to interface which Homeworld 2 had compared with the first attack craft automatically in squadrons was something I preferred I also managed to struggle through more of the campaign. I completely missed cataclysm. Really enjoying this lets play
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# ? Nov 18, 2014 16:50 |
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I remember spending about 4 hours salvaging every single one of the ion cannon frigates that made up the sphere.
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# ? Nov 18, 2014 16:57 |
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Saint Celestine posted:I remember spending about 4 hours salvaging every single one of the ion cannon frigates that made up the sphere. Shhhhh. Haven't gotten there yet!
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# ? Nov 18, 2014 17:12 |
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Saint Celestine posted:I remember spending about 4 hours salvaging every single ship in the future Souns like you needed more salvagers/carriers. At least I think Carriers can be a forward base for salvagers. Or did I miss a bit in the vids where it was mentioned that all salvage has to go back to the Mothership for repurposing?
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# ? Nov 18, 2014 17:30 |
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Veloxyll posted:Souns like you needed more salvagers/carriers. At least I think Carriers can be a forward base for salvagers. Or did I miss a bit in the vids where it was mentioned that all salvage has to go back to the Mothership for repurposing?
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# ? Nov 18, 2014 17:45 |
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But mysteriously, retiring an ion array frigate will have it float into the little door like all the other frigates.
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# ? Nov 18, 2014 18:51 |
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A retired ship has no need to survive its final dock and can just go wherever, its fine.
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# ? Nov 18, 2014 19:40 |
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Dabir posted:But mysteriously, retiring an ion array frigate will have it float into the little door like all the other frigates. Ion Array Frigates go into port they want to.
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# ? Nov 18, 2014 19:41 |
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"Breather mission" heh. I remember always wasting more in this level on bombers than I should, making the next level even harder. On a side note, I wanted to ask if I was imagining a mission where the fleet decided to go after the Turanic raiders to a metal-covered planet back when I first played this game. Apparently I didn't, I just owned a different version of the game for some reason. Later I played the normal version and I always missed that mission.
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# ? Nov 18, 2014 20:17 |
Now that would be an amazing thing to include in the HD version.
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# ? Nov 18, 2014 20:21 |
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That mission was on a pre order / bonus disk. It did not have the full game, just that single mission. E: It was the first 4 missions of original hw + a new bonus mission. Crash74 fucked around with this message at 20:47 on Nov 18, 2014 |
# ? Nov 18, 2014 20:41 |
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Crash74 posted:That mission was on a pre order / bonus disk. It did not have the full game, just that single mission. It had the first 4 missions then the bonus mission then it ended afterwards. It also had full Skirmish and Multiplayer modes, which I mainly played back in the day.
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# ? Nov 18, 2014 20:45 |
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Did the multi player work with the release version of hw?
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# ? Nov 18, 2014 20:49 |
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Crash74 posted:Did the multi player work with the release version of hw? Yes it did! Alas, the servers are now dead, so we have to wait for Gearbox to get news ones for HW:HD to play against other people. So, seeing at the lack of a majority response one way or the other, I've decided to do both regarding the next Skirmish Mission. One version will be cut and subtitled, the other will be Uncut and commentated. Given that it's almost 40 minutes long, I would like 2-3 people willing to chat. Who's up for that?
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# ? Nov 19, 2014 00:17 |
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I'd be up for it depending on when you want to do it and what timezone you're in (I'm British, so GMT - though I'm on holiday this week so I can be pretty flexible with times).
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# ? Nov 19, 2014 01:58 |
I'd be up for it, also depending on time zone and schedule.
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# ? Nov 19, 2014 05:10 |
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I'm not doing much except resting in the near future, so I'd probably be down for talking about spaceships and homeworlds.
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# ? Nov 19, 2014 05:38 |
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Depending on the time I would totally be down to talking about the Bananaship.
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# ? Nov 19, 2014 08:50 |
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Alright, every one interested, Skype me at berry.jon.w and we can get this ball rolling.
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# ? Nov 19, 2014 08:54 |
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Anything we can identify you with other than that? Cause when I searched for that I got something like 30 jon berrys But no berryjons.
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# ? Nov 19, 2014 09:01 |
Zebrin posted:Anything we can identify you with other than that? Cause when I searched for that I got something like 30 jon berrys But no berryjons. The first entry should always be the one that matches the user ID, I think.
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# ? Nov 19, 2014 09:04 |
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Zebrin posted:Depending on the time I would totally be down to talking about the Bananaship. Jokes on you, he'll skirmish with Sandwichship.
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# ? Nov 20, 2014 13:12 |
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Oh no not the Toaster!
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# ? Nov 20, 2014 15:28 |
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gently caress the Toaster. That thing is ugly... Though I do like some of the ship designs it's faction has.
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# ? Nov 21, 2014 02:44 |
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This is a great mission in which to lose units you don't want to keep going forward.
And yes, my loss of those ships was deliberate.
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# ? Nov 21, 2014 18:42 |
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God drat those multi-beam frigates are finnicky. Like, I believe you when you say that you could keep them from killing each other if you tried, but it's dumb as hell that it's so hard.
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# ? Nov 21, 2014 19:16 |
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And now, filler past, time to get back into the plot! Also, it seemed like the "broken" missile cruiser was drifting away from the Mothership as it got pummeled by the bombers. Do weapons impart force/momentum on hit? Or was it just my imagination?
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# ? Nov 21, 2014 19:17 |
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Welp, looks like the Bentusi aren't going to be able to bring our case to the space UN after all.
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# ? Nov 21, 2014 19:28 |
PurpleXVI posted:And now, filler past, time to get back into the plot! Yep, weapons impart a small amount of force. It's not readily apparent most of the time, but ships that are not going anywhere make it obvious.
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# ? Nov 21, 2014 20:05 |
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berryjon posted:This is a great mission in which to lose units you don't want to keep going forward. Why would you lose them rather than retire them for the tasty tasty resources? Also, you could have done the attack move resourcer command for the bugged ship, but you already pointed that out. And there is a scuttle command you never tried for it. It is a pity it was bugged though. By the by, you do know you can speed up the game by pressing "=" and slow it down by pressing "-" right? Or was that only in Cataclysm?
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# ? Nov 21, 2014 20:35 |
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Noooo.....not the Multi-Beams!!! Why did you kill them off! This mission was a pain in the rear end for me, since I took the long and safe path through the dust clouds, which were also riddled with mines. The orange background actually made it difficult for me to spot them so I had to turn off the skybox temporarily to be able to spot them and have my missile destroyers force attack them. What was wrong with that missile destroyer to make you order your bombers to blow it up?
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# ? Nov 21, 2014 20:40 |
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It had no engines.
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# ? Nov 21, 2014 20:41 |
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Someone should have told those multibeam pilots not to drink on their way over to the station.
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# ? Nov 21, 2014 20:45 |
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Pretty sure those were not mines but Defender fighters in a unique formation. And you could use strike crafts, you just have to carry them around in the Carrier. Heck, I bought the carrier along anyway for endless supply of repair corvettes.
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# ? Nov 21, 2014 20:56 |
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Zebrin posted:Why would you lose them rather than retire them for the tasty tasty resources? Also, you could have done the attack move resourcer command for the bugged ship, but you already pointed that out. And there is a scuttle command you never tried for it. It is a pity it was bugged though. Oh, believe me, I tried that. The ship is bugged, and cannot move. It can't move, so it can't be retired. As for the Mutli-Beams, I did retire a few of them off screen last mission. And this isn't a perfect play-through game. Zebrin posted:By the by, you do know you can speed up the game by pressing "=" and slow it down by pressing "-" right? Or was that only in Cataclysm? Only in Cataclysm!
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# ? Nov 21, 2014 21:10 |
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As pretty and gamebreaking giant streams of blue beams are now you can make a wall of assault frigates backed by support frigates like Sajuuk intended.
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# ? Nov 21, 2014 22:19 |
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Something we haven't seen in the videos is the missile destroyer's z-attack, which dumps its entire missile load in a single volley (with an amusing cry of "Dump tubes! DUMP TUBES!" from the crew). This is a spectacular alpha-strike - and since missiles in HW1 will track independently and chase another target if their first is destroyed, it will annihilate a strike craft wave or a mine wall in an instant.
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# ? Nov 22, 2014 01:06 |
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Which didn't carry over to Cataclysm, unfortunately.
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# ? Nov 22, 2014 01:08 |
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# ? May 13, 2024 20:41 |
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As far as it stands, the attack on the station was a suicide mission. I wonder what's the crew supposed to be on the ships... And even if Homeworld had simulation of escape pods and gathering them to pick up crew, the nova would have toasted them
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# ? Nov 22, 2014 04:08 |