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He hasn't really been using any of the breathing room LW allows, either. Until he gets back up to speed, he can let the aliens tech up a bit (meld is still at 3/canister for him), get exhausted high-level troops to pull extra shifts, and skip missions that won't get him what he needs.
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# ? Dec 5, 2014 03:41 |
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# ? May 28, 2024 16:40 |
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Sober posted:Didn't follow his twitch stream until recently but did he even go Gauss or did he beam to pulse? And selling off 'obsolete' weapons to get a leg up with no real safety net is always a risk no matter how minimal. But in all fairness he has like a stable of 60 people, and maybe only 12 of them are pure rooks, he just needs to be quadruply careful now. He sold his beam weapons because he kept mis-equipping them because the shotguns look almost identical to the pulse shotguns. He didn't gamble against a safety net, he gambled that the extra weapons were going to kill his troops long before a squad wipe happened. And he might have been right, we'll never know.
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# ? Dec 5, 2014 03:42 |
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What the gently caress is o7 that everyone was doing in the stream chat?
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# ? Dec 5, 2014 03:57 |
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Orgophlax posted:What the gently caress is o7 that everyone was doing in the stream chat?
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# ? Dec 5, 2014 03:58 |
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# ? Dec 5, 2014 04:05 |
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# ? Dec 5, 2014 04:09 |
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Haha, you meganerds! Anyone use jumpy legs genemod in LW? I still can't resist putting it on my snipers even tho it's up against the wounds one. It's so fun watching them jump multiple stories in a single jump.
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# ? Dec 5, 2014 04:11 |
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How the hell that ballistic sniper rifle hit an impossible difficulty march 2016 berserker for that much damage is beyond me.
Sober fucked around with this message at 04:31 on Dec 5, 2014 |
# ? Dec 5, 2014 04:27 |
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Sober posted:How the hell that ballistic sniper rifle hit an impossible difficulty march 2016 berserker for that much damage is beyond me. The magic of AlexD
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# ? Dec 5, 2014 04:34 |
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Sober posted:How the hell that ballistic sniper rifle hit an impossible difficulty march 2016 berserker for that much damage is beyond me. The magic of Precision Shot.
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# ? Dec 5, 2014 04:38 |
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Dongattack posted:Anyone use jumpy legs genemod in LW? I still can't resist putting it on my snipers even tho it's up against the wounds one. It's so fun watching them jump multiple stories in a single jump. I like it on officers, assaults, scouts, and medics. In all cases because it gives them tremendous flexibility to either break line of sight with aliens, or get to out of the way places from the safety of out of sight.
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# ? Dec 5, 2014 04:58 |
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amanasleep posted:One possible problem with that is Marauders don't get HEAT. Okay, I'll admit I haven't built any of that module. It says it's SHIV/MEC though, drat my believing eyes! I'm not actually doing an all assault run right now so I'm running HEAT gunners and haven't needed anything more. I might at least add it to my shivs though. Anyone have a copy of that goon name list? I lost it when I had to reinstall, my extra copy was in the directory that got corrupted. GlyphGryph fucked around with this message at 05:04 on Dec 5, 2014 |
# ? Dec 5, 2014 04:59 |
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Sober posted:Pretty sure you have to be the CO, if you just tag a lesser officer along a higher one it doesn't count. I thought this was changed from vanilla. I'm not positive, though. Elukka posted:What's a good research strategy for LW past the early game? By September and October I'm falling behind badly, 6 nations lost and even mundane enemies like EXALT snipers like to one shot my dudes through full cover and smoke. (I guess by this point you just need to be tanky?) I think it's time to restart but I don't get an impression of what I'm doing wrong and what I should improve on and I don't really want to spend real life months on multiple failed playthroughs to try and find out. First priority should be MECs, unless you have them already. What armor tech do you have? You should have Carapace armor at that point. I restarted campaigns numerous times around September, and I found that MECs/better armor makes a huge difference in terms of keeping soldiers alive and out of the sick bay. Getting Gauss weapons should also be a priority; do more damage and you'll take less in return. Also, 6 nations lost isn't out of the ordinary (not sure which difficulty you're playing), but if you should definitely focus on interceptor tech as well.
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# ? Dec 5, 2014 05:11 |
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Beagle's campaign is getting slaughtered tonight. Just lost a MEC on a mono-Heavy Floater bomb disposal. 20 damage shots to his MEC now.
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# ? Dec 5, 2014 05:58 |
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I wonder if a weird bug was introduced with one of these recent updates. Cause Beagle is missing almost all his 7x% shots, and I was earlier today too. And his usually reliable overwatch troops has hit a whole 2 so far.
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# ? Dec 5, 2014 06:00 |
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Orgophlax posted:I wonder if a weird bug was introduced with one of these recent updates. Cause Beagle is missing almost all his 7x% shots, and I was earlier today too. And his usually reliable overwatch troops has hit a whole 2 so far. Well, this bomb mission has flying+tac sense floaters, which are like 30%s on a good day.
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# ? Dec 5, 2014 06:06 |
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This is insane. Theres no way he can beat that heavy floater. Edit: Of course, I have been wrong before..... Edit 2: OMFG that freeze. Nephthys fucked around with this message at 06:22 on Dec 5, 2014 |
# ? Dec 5, 2014 06:10 |
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quick question, does ready for anything also apply to rocket shots? as in you shoot a rocket your first action, do you still go into overwatch?
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# ? Dec 5, 2014 06:15 |
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Roobanguy posted:quick question, does ready for anything also apply to rocket shots? as in you shoot a rocket your first action, do you still go into overwatch? Nope.
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# ? Dec 5, 2014 06:24 |
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No-one is allowed to complain about "Beagleluck" ever again. Karma was fully repaid this night.
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# ? Dec 5, 2014 06:37 |
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Beagle just lost 2 MEC suits, too.
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# ? Dec 5, 2014 06:38 |
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Rogue0071 posted:Beagle just lost 2 MEC suits, too. You could hear a small part of him break when he checked if he lost them.
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# ? Dec 5, 2014 06:39 |
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Yeah I will be super glad when you can rebuild MEC suits. edit: lol Beagle going crazy, considering basic SHIV army
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# ? Dec 5, 2014 06:40 |
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Beagle's officially lost it.
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# ? Dec 5, 2014 06:42 |
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This stream has been ridiculously brutal.
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# ? Dec 5, 2014 06:50 |
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Does he not notice he has 2 other Alloy SHIVs on his roster??
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# ? Dec 5, 2014 06:56 |
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Sober posted:Does he not notice he has 2 other Alloy SHIVs on his roster?? Alloy SHIVs are valuable and irreplaceable. You don't seem to understand the reason X-COM is subcontracting out to Sony.
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# ? Dec 5, 2014 06:58 |
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Beagle is basically the best player I've ever seen. For him to eat it this hard is pretty good proof that the game needs some more rebalancing. Amanasleep can talk numbers all day but the proof is in the beaglepudding.
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# ? Dec 5, 2014 06:58 |
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Huh, did he get pulse lasers before they added power systems as a pre-req or something? Found it odd it's still on his research list.
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# ? Dec 5, 2014 07:00 |
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Shivcom
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# ? Dec 5, 2014 07:03 |
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Vib Rib posted:Beagle is basically the best player I've ever seen. For him to eat it this hard is pretty good proof that the game needs some more rebalancing. Amanasleep can talk numbers all day but the proof is in the beaglepudding. To be fair the difficulty is called impossible. Still I do think the game is a bit too nasty at times.
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# ? Dec 5, 2014 07:05 |
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Not pictured: another shiv and a sniper with disabling and shap shot. e: And now he's replaced two shivs with troops due to lack of items.
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# ? Dec 5, 2014 07:05 |
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Vib Rib posted:Beagle is basically the best player I've ever seen. For him to eat it this hard is pretty good proof that the game needs some more rebalancing. Amanasleep can talk numbers all day but the proof is in the beaglepudding. Sorry, no numbers, but Beagle plays I/I, and the game is balanced around Normal.
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# ? Dec 5, 2014 07:07 |
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Well I'm glad I'm playing the balanced difficulty edit: so is this all stemming from one lost mission or was it a more gradual loss on the strategy layer?
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# ? Dec 5, 2014 07:09 |
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Oh he got the subway map. Also the perfect weather for what is probably the end. e: dyzzy posted:Well I'm glad I'm playing the balanced difficulty One nearly full squadwide with the addiontal loss on the strategy layer for no backup of material. He has enough soldiers, just not the weapon. Then again, he kept up with the pace of the campagin.
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# ? Dec 5, 2014 07:10 |
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dyzzy posted:Well I'm glad I'm playing the balanced difficulty He had a crashed UFO where he should have retreated and didn't, lost 7 soldiers and almost all of their gear. This made it necessary to rely heavily on MECs for the bomb defusal mission, at which point heavy floaters with HEAT ammo wrecked two MECs. He has thus moved to disposable SHIVs.
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# ? Dec 5, 2014 07:12 |
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amanasleep posted:Sorry, no numbers, but Beagle plays I/I, and the game is balanced around Normal. He's also a much better player than normal.
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# ? Dec 5, 2014 07:13 |
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trucutru posted:He's also a much better player than normal. Literally this. If beags would play normal, than the game would "be" way too easy. e: Boss Heavy Floater Michaellaneous fucked around with this message at 07:26 on Dec 5, 2014 |
# ? Dec 5, 2014 07:14 |
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amanasleep posted:Sorry, no numbers, but Beagle plays I/I, and the game is balanced around Normal. How different are the difficulties in Long War, really? Long War doesn't seem to have the tightly designed gameplay where clear differences in how you approach each type of enemy are determined by 1 or 2 hitpoints, and I doubt that the devs have spent any time making a beefy AI and hamstringing it for the intended experience of Normal. Do you get fewer alloys or have to spend more? Do aliens do some multiplier of damage? Because without experience in the later stages of the campaign I'm don't know how the difficulties stack up. It's one thing to say the game is balanced for one difficulty. It's another thing for the differences between difficulties to really matter when the differences in a Vanilla game already get tossed onto the pile every two in-game months.
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# ? Dec 5, 2014 07:26 |
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# ? May 28, 2024 16:40 |
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TheBlandName posted:How different are the difficulties in Long War, really? Long War doesn't seem to have the tightly designed gameplay where clear differences in how you approach each type of enemy are determined by 1 or 2 hitpoints, and I doubt that the devs have spent any time making a beefy AI and hamstringing it for the intended experience of Normal. Also this: http://www.ufopaedia.org/index.php?title=Difficulty_%28Long_War%29
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# ? Dec 5, 2014 07:28 |