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I hope it has slots
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# ? Dec 16, 2014 01:11 |
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# ? May 25, 2024 09:48 |
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Fungah! posted:Only they also announced a real new SaGa game for the Vita: Yeah, I realize I linked the wrong SaGa game earlier today. Either way, new SaGa games is extremely my poo poo.
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# ? Dec 16, 2014 01:25 |
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EmmyOk posted:The music sounds really good too, especially the bit starting at 1:05 when the small airships fly over the city. Every time that piece of music plays, all I can hear is the Song of Storms from the Zelda games.
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# ? Dec 16, 2014 01:44 |
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Am I dead inside? This trailer even when it was in Japanese failed to evoke any kind of grandiose into me. Guess I was expecting a trailer that's a bit more movie like I guess.
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# ? Dec 16, 2014 04:02 |
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I still like the trailer.
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# ? Dec 16, 2014 04:03 |
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Beef Waifu posted:I still like the trailer. That's cool. I'm not saying you can't like. Just for me personally, it felt disjointed and personally failed to get me interested. I'm going to go watch some of the trailers for the older games for comparison.
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# ? Dec 16, 2014 05:20 |
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Hahaha holy poo poo Terra just busted out Kefka's Goner/Forsaken skill with R. GROUP this is the best.
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# ? Dec 16, 2014 05:21 |
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I decided, for some unfathomable reason, to try the FF13 PC port and very quickly ran into the brick wall that is Squeenix's controller support. Far as I can tell the following holds: - Raw input rather than XInput. - Control axes are locked to whatever axis settings are used by XInput's raw output, which doesn't gel with a lot of older DirectInput controllers. - Always loads the first controller found, rather than whatever controller you actually set as preferred. I'm using a PS2-to-USB bridge that along with some help has worked fine for 12 years, but it seems to be totally powerless against the horror that is FF13's input logic. I can't use x360ce since the game doesn't use XInput in the first place. I tried creating a vJoy virtual joystick and rebinding all my axes to work around it, but the game refuses to read from anything but the controller that it can't use. The closest I've gotten to playable is forcing the game to not load any gamepads whatsoever (using, ugh, Pinnacle) and then binding the gamepad to keyboard keys but then I'd need to suffer through digital camera and movement controls. Am I missing some clever option here? Or is this just a perfect storm of lovely UI decisions?
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# ? Dec 16, 2014 07:04 |
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Are you sure there's no xinput support? If so, that seems like a really, really terrible oversight on their part. Like "why were people complaining about resolution issues when there was no xinput support" terrible.
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# ? Dec 16, 2014 07:33 |
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bloodychill posted:Are you sure there's no xinput support? If so, that seems like a really, really terrible oversight on their part. Like "why were people complaining about resolution issues when there was no xinput support" terrible. XInput controllers are still perfectly readable in raw mode so if you have a physical one it'll work fine. I'm fairly sure that was exactly the use case they tested. It's just that I cannot use x360ce since it works through the XInput API, and that isn't used by FF13 far as I can tell.
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# ? Dec 16, 2014 07:40 |
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Square Enix made a bad port because my jerry rigged DS2 with zero official PC support doesn't work with their game.
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# ? Dec 16, 2014 08:16 |
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DrNutt posted:Square Enix made a bad port because my jerry rigged DS2 with zero official PC support doesn't work with their game. Yes, I am totally devastated that my 14 year-old DirectInput controller isn't working. I'm just trying to find a workaround if possible. If there isn't one, fine.
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# ? Dec 16, 2014 08:25 |
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Facepalm Ranger posted:That's cool. I'm not saying you can't like. Just for me personally, it felt disjointed and personally failed to get me interested. I'm going to go watch some of the trailers for the older games for comparison. They seem to be more interested in showing off the open world and how the combat (probably) looks than the usual FF trailers which are practically all cutscene stuff and I prefer that honestly.
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# ? Dec 16, 2014 09:52 |
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Fungah! posted:Only they also announced a real new SaGa game for the Vita: Yesss. I am unironically hype for this game.
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# ? Dec 16, 2014 10:00 |
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Xerophyte posted:Yes, I am totally devastated that my 14 year-old DirectInput controller isn't working. There might be, but wouldn't it be easier and more convenient to buy a XBox 360 - which should work natively on Windows without any workaround - or a DS4 controller - which works with little trouble and is quite a bit better than a DS2? Particularly the XBox one (if you don't mind the asymetric sticks) should be cheap and it could even work wireless, couldn't it?
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# ? Dec 16, 2014 10:17 |
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As someone who's never played a SaGa game, do they have a continuous story? Or is it more of an FF, new-world-with-every-game, type deal?
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# ? Dec 16, 2014 11:43 |
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I like the FF15 english voices. Glad a main character sounds more like batman and less like 12 year old anime boy
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# ? Dec 16, 2014 12:44 |
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CottonWolf posted:As someone who's never played a SaGa game, do they have a continuous story? Or is it more of an FF, new-world-with-every-game, type deal? I don't think any of the SaGa games are connected story wise, they all do their own thing.
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# ? Dec 16, 2014 13:35 |
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isn't releasing a half-dead niche franchise on the vita the same as throwing money down the toilet?
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# ? Dec 16, 2014 13:52 |
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quote:Square Enix filed a trademark for Mevius Final Fantasy back in October—and give yourself a pat on the back if you guessed that it would be a smartphone game. Famitsu’s preview snippet for this week’s magazine issue shares more details on the team behind its development. http://www.siliconera.com/2014/12/16/mevius-final-fantasy-upcoming-smartphone-game-yoshinori-kitase/ It looks like a back to basics JRPG starring Yoshinori Kitase as Producer, Kazushige Nojima as Scenario Writer, Toshiyuki Itahana as Character Designer, and Hironobu Sakaguchi as 'Sir-Not-Working-On-The-Game-But-Still-Appearing-For-The-Photo-Shoot.'
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# ? Dec 16, 2014 14:54 |
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Szurumbur posted:There might be, but wouldn't it be easier and more convenient to buy a XBox 360 - which should work natively on Windows without any workaround - or a DS4 controller - which works with little trouble and is quite a bit better than a DS2? Particularly the XBox one (if you don't mind the asymetric sticks) should be cheap and it could even work wireless, couldn't it? DS3's can also work on a PC with very little work. I've been using mine as PC controllers since I got my PS3 with no issues, you just install a driver, and then set it to emulate a 360 controller and it basically works with everything.
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# ? Dec 16, 2014 14:54 |
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Sunning posted:
It'll never be localized so who cares
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# ? Dec 16, 2014 14:59 |
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corn in the bible posted:It'll never be localized so who cares Japanese people
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# ? Dec 16, 2014 15:35 |
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I stopped reading at "smartphone game"
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# ? Dec 16, 2014 15:46 |
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Suaimhneas posted:I stopped reading at "smartphone game" They never bother to make 3DS or Vita versions either, even though handheld consoles are still really popular over there. What's worse is they either put the bare minimum amount of effort in for ports, or waste time replacing all the sprites with terrible redrawn ones. They can't even get the Dragon Quest games right, with III missing the monster animations, and VIII being portrait only, and having no voice acting or orchestral music. I would have paid twice what they're charging for a Vita version identical to the PS2 one.
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# ? Dec 16, 2014 15:56 |
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YIKES Stay Gooned posted:Japanese people Trademarked in US and Europe, so it's likely to be localized. Square localized most of their mobile RPGs. That said, if it's "premium priced" game as opposed to be F2P, I might bite. Chaos Rings was fairly amusing for the $10 I paid for the game a few years back. IMO, $10-15 range for games on IOS is ok. $20 might be pushing it but depends on the game. For example if DQVIII had landscape, that would have been a no brainer purchase. Of course it also depends on the game and controls. For example, Shadow Dragon and Icewind Dale play pretty well on iOS, so does Dragon Quest IV. FFV and FFVI issues are all Square and nothing to do with platform.
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# ? Dec 16, 2014 16:31 |
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Attitude Indicator posted:isn't releasing a half-dead niche franchise on the vita the same as throwing money down the toilet? Niche JRPGs do pretty well on the vita actually.
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# ? Dec 16, 2014 17:00 |
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Attitude Indicator posted:isn't releasing a half-dead niche franchise on the vita the same as throwing money down the toilet? they're like the entire reason to own a vita though
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# ? Dec 16, 2014 17:09 |
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Fungah! posted:they're like the entire reason to own a vita though Also the issue is if the game is at least demands a modicum of performance and decent sort of visual imagery then 3DS is out of the question. Console sales are non-existing. So that leaves Vita for a decent sort of non F2P game with maybe a follow up port to iOS (or reverse). If dev can budget so the game is profitable around say 80-100K, that can be done on the Vita. While Vita hardware sales suck, anecdotally, there is a decent amount of sales going on, especially digitally (in the West).
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# ? Dec 16, 2014 19:36 |
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Fungah! posted:they're like the entire reason to own a vita though You heard it here first folks, the entire reason to own a vita is to be a toilet Also I only ever played one of the PS2 era SaGa games and boy was it really bad. Did I just start on a bad one or is it just not for me.
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# ? Dec 16, 2014 19:47 |
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Also squeenix has been one of the few companies that supports the PSTV with its vita releases, so I might buy one of those if this game does get a release. Fuckin falcom refuses to let ys games run on it!
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# ? Dec 16, 2014 19:47 |
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ZenMasterBullshit posted:You heard it here first folks, the entire reason to own a vita is to be a toilet Well, if it was the one where you move around a board game thing and use roulettes to pick attacks, then yes. You picked the bad one.
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# ? Dec 16, 2014 19:48 |
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ZenMasterBullshit posted:You heard it here first folks, the entire reason to own a vita is to be a toilet There were 2 SaGa games released for the PS2 so there's a 50/50 chance it was the Bad One. There are people here that were considering LPing it and decided against it because they thought they couldn't make it interesting if they tried.
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# ? Dec 16, 2014 19:50 |
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Romancing SaGa is an amazing game, if you have the patience to read FAQs on how the mechanics work. Because the game certainly won't explain them to you.
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# ? Dec 16, 2014 19:55 |
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MonsieurChoc posted:Romancing SaGa is an amazing game, if you have the patience to read FAQs on how the mechanics work. Because the game certainly won't explain them to you. This is the one I played. Boy that was a piece of poo poo game. I really should try one of the goods ones, but I kinda just don't want to ever. I guess I know how my friend feels because the only jRPG's he's ever played are FF3 DS and Tales of the Abyss.
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# ? Dec 16, 2014 19:58 |
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ZenMasterBullshit posted:This is the one I played. Boy that was a piece of poo poo game. I really should try one of the goods ones, but I kinda just don't want to ever. Unlike FF, no SaGa game is the "right SaGa game to play" because even the best ones are loving weird and hard to get into even for JRPG's. Fun as hell if you do, though.
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# ? Dec 16, 2014 20:31 |
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bloodychill posted:Unlike FF, no SaGa game is the "right SaGa game to play" because even the best ones are loving weird and hard to get into even for JRPG's. Fun as hell if you do, though. Actually, it's Saga Frontier 2.
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# ? Dec 16, 2014 20:34 |
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corn in the bible posted:Actually, it's Saga Frontier Play the one that lets you be a superhero.
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# ? Dec 16, 2014 20:36 |
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corn in the bible posted:Actually, it's Saga Frontier 2. That's a funny way to spell SaGa 2.
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# ? Dec 16, 2014 20:37 |
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# ? May 25, 2024 09:48 |
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Ever SaGa game is the worst game in the series.
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# ? Dec 16, 2014 20:39 |