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Second 15-rune win and the second win in a streak! http://crawl.akrasiac.org/scoring/players/hismajestybob.html Found the +4 ring of evasion and +5 ring of slaying pretty early and they lasted me through the whole game. Probably made things even easier, on top of being a GrFi of Mahkleb. Gonna take a break from Crawl now. It got tiresome and boring tabbing through the second half of the game, and I've gotten a bit sick of it TBH; think I'm gonna try a few of the new games I got and come back to Crawl later.
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# ? Dec 25, 2014 23:31 |
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# ? Jun 6, 2024 04:29 |
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Meunkin posted:it feels very binary now: you have one shot to play the stabbing game, and after that most things are awake. Most things that are unaware of you (but awake), seem to become aware of you before you reach them (stabbing unaware creatures, even with stealth 27 and dith and spriggan in a robe, seems to be pretty infrequent occurrences). I think the chance for unaware-but-awake creatures to detect you could use a look. Sneaking up on things was fun, so was retreating when I was seen, would like to play more of this gameplay style in Zot.
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# ? Dec 26, 2014 05:21 |
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After having taken a break for most of this month, I finally got my Gh win. (And my very first sighting of Tiamat, on my 33rd win. Could she be any rarer...?) One race to go. No prizes for guessing which.
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# ? Dec 26, 2014 05:21 |
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Meunkin posted:Thanks for the advice! Poly'd TRJ into a titan and killed it, and did V1-4. My situation's improved a bit: rF+ mutation, pumped bows to 15 after finding a +7 short bow (velocity, rF+), and picked up a robe of resist. Also got that antimagic cutlass to +9 for casters. The bow seems to do poo poo for damage, though. A short bow is gonna be pretty poo poo past early-game, yeah. Zot is full of stabbable creatures. Just use invis and you can stab your way through two-thirds of the branch. In general, you might want to skim through this thread, which starts out with someone being pretty frustrated with hexes, & has good advice for how to get the most out of them.
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# ? Dec 26, 2014 05:25 |
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PleasingFungus posted:After having taken a break for most of this month, I finally got my Gh win. (And my very first sighting of Tiamat, on my 33rd win. Could she be any rarer...?) Mummy will be a cakewalk for you compared to Felid. What did you think of Chei?
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# ? Dec 26, 2014 05:35 |
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Mummies are significantly harder than felid IMO, all of my felid wins have taken far less tries than my mummies and my average game gets much further.
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# ? Dec 26, 2014 06:08 |
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Felids aren't really hard if you go the pure caster route. They're just insanely boring.
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# ? Dec 26, 2014 06:09 |
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I don't think it's really any more boring than DE or the like.
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# ? Dec 26, 2014 06:12 |
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Brannock posted:Mummy will be a cakewalk for you compared to Felid. chei's good and fun. definitely led to some dicey situations at times, but the importance of chei's stat boots for gh, a race defined by their godawful stats, cannot be overestimated. doubly so when going UC, since that scales off stats so well. (this isn't my first chei win, to be clear.) fun fact: I've never actually played a game of mu
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# ? Dec 26, 2014 06:17 |
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Ascended a MiFi of Makhleb online! Took a lot more tries than I expected... one try went down to hubris when I forgot to quaff some might and haste for a one on one with TRJ and a second one died in Shoals:5 because I didn't train up EV or SH for a doublehander axe and just ate too many attacks from a merfolk mob. The winning attempt had some pretty good loot though, I explored all the way to Dis:7 but chickened out because I didn't want to start another MiFi run. Full morguecode:
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# ? Dec 26, 2014 07:07 |
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PleasingFungus posted:A short bow is gonna be pretty poo poo past early-game, yeah. I won! Actually ended up using confusion more than invis against dragons/draconian packs, and invis only when things resisted. Found that I needed to save food, and the contam for emergency haste when a gold dragon/lich/TM/etc appeared. Stabbing draconian packs and then mass-confusing them was fun, feels appropriately OP when you can get it off (I was surprised at how many things (mara, jogrun, OOF, etc.) were 1-shot). For most of the game, the decision-making process was: - Sneak up to creature, keeping as few creatures in LOS as possible, consider shadow step - Get away with as many stabs as possible - Confuse or invis - Kill or escape That was fun gameplay, I was disappointed when I saw a SI/MR+ creature. Ended up pulling one at a time, then using Haste + Evocable, got in some distraction stabs. Nets: Not many nets dropped, but I probably could have gotten more summoning and played a bit more with distraction stabbing. That's not to say that I don't still want a cool level 9 hexes spell Something to add some stealth-character flavor to the game vs. SI/MR+ baddies, which ended up feeling like pretty traditional Haste -> Melee. I don't know, how about a Level 8 Summons/Hexes that conjures something that taunts for you to play more with the concept of targeted distraction stabbing? Make me branch out into a third, odd-rear end branch of magic, as long as it lets me keep some of that stabby flavor. Def. did feel weird that level 3 confusion was by far my most used spell through zot, I don't think I would have felt bad if it dropped off more sharply much earlier and was replaced with a higher-level version with more interesting gameplay. A higher-level fulminant prism-type trap could be a lot of fun. Do the new tloc spells let you stab things that are being gravity-sucked? Meunkin fucked around with this message at 10:03 on Dec 26, 2014 |
# ? Dec 26, 2014 09:55 |
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Hexes are... mostly fine, I think. Not as good as Conjurations, but then again, what is? Some advantages of Hexes are that it's mostly single-school (with quite a few races getting very high Hexes apt, like +3/+4 level) It peters around the time where you're going to do the Rune Branches (especially Snake) unless you're lucky enough to pick up Invis, and then picks back up in Zot. Confusion and Enslavement are the B&B of the school in a 3-runer. Corona and Slow are super lame though. The MP and turns spent trying to get those to land, you might as well attack with a ranged attack, unless you don't have any in which case you should really fix that. If I had an issue with the school, it's that it feels very all-or-nothing, where there isn't really ways to do "a splash" of Hexes in the way you can with schools like Necromancy. You want to pump a lot of XP into the school, because you don't really get anything from "partial" success, whereas for something like Conjurations (another school which benefits a lot from going all in), at low levels you can still chip off some damage from afar before changing to your melee weapon or something. I would like Slow replaced with something that can be useful for Hexes splashers but I don't really have any idea what. edit: Also just about every Hexes split school spell always feel super awkward to me.
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# ? Dec 26, 2014 11:35 |
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I agree that hexes are too "all or nothing" and that it would be nice to have some spells that aren't so binary (there are, of course: silence, darkness, fulminant prism and gell's gravitas off-hand). But I don't agree that slow sucks. Slow is very good. Hopefully the recent change showing spell success rates will help with this, because it apparently has a power boost that causes it to effect things more frequently than other hexes. And you can kill anything that's slowed even if you really suck at fighting. It goes especially well with the arcane marksmen starting book because you can use it to make sure that your enslaved creatures always win their fights (then get blown up by inner flame). The high success rate, low mp cost and long duration make it competitive with, and complementary to, other hexes. I'll admit, on my wizards it is usually the lowest priority, because it needs more investment than the other spells and doesn't kill things by itself. But if I'm playing a deep elf wizard, especially one who wants to be a hybrid archer, I'll usually take 10 hexes for slow.
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# ? Dec 26, 2014 12:42 |
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Thug Lessons posted:I don't think it's really any more boring than DE or the like. For me part of the fun of Crawl is finding and using loot. DE have acess to all armour slots so they get a fair bit of equipment to use. Felids have none, so most of the time you find something cool you won't be able to use it.
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# ? Dec 26, 2014 15:08 |
Dazzling Spray + Dith's shadow shards makes it actually hit pretty well for it's spell level. The bonus blind stabbing is just gravy. I love it on stabbers.
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# ? Dec 26, 2014 16:20 |
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Can the #stopgamergate2014 thing be removed from webtiles? The whole debacle hasn't been relevant or interesting for months and it's almost 2015.
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# ? Dec 26, 2014 19:15 |
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Today I met a D:1 Centaur.
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# ? Dec 26, 2014 20:45 |
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LogicNinja posted:Today I met a D:1 Centaur. Party like it's 2003
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# ? Dec 26, 2014 20:59 |
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I met my first self-ghost on CSZO the other day. I'm really bad at this game. Actually I think I'm pretty decent until my attention span runs out and I decide to face tank half of D:12.
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# ? Dec 26, 2014 21:07 |
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The hard part of Crawl is playing consistently well so that you don't end up in a stupid situation that gets you killed.
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# ? Dec 26, 2014 21:10 |
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Or being so willing to burn consumables that stupid situations are just faster methods of killing things! My latest win was pretty much that. Demonspawn with Augmentation and Gauntlets of War is great.
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# ? Dec 26, 2014 21:20 |
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On the consumable note, how do you guys handle IDing the stack of potions/scrolls that you get? I rarely have enough ID scrolls to ID more than wands, so I usually read/quaff one of each in my inventory around D:4-5 once I have a decent inventory, I wear-ID armor and jewelry (since I always seem to have a gigantic stack of remove curse scrolls), and I usually wear-ID weapons too even though I know I shouldn't because of Distortion brand. The 'buy a bad potion from the shop' trick is neat, but I rarely see a potion shop, and I don't think I've seen a scroll shop yet, so that seems pretty playthrough-specific.
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# ? Dec 26, 2014 22:28 |
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I regularly scroll id potions, at least until I find cmut and mutation. I only scroll ID the good wands but I like that it's a reasonable choice now.
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# ? Dec 26, 2014 22:34 |
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Jeffrey of YOSPOS posted:I regularly scroll id potions, at least until I find cmut and mutation. I only scroll ID the good wands but I like that it's a reasonable choice now. So do you zap the wand once to see if its any good, then ID for charges if it is? That makes a heck of a lot of sense actually...
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# ? Dec 26, 2014 22:35 |
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bitcoin bastard posted:So do you zap the wand once to see if its any good, then ID for charges if it is? That makes a heck of a lot of sense actually... Are you playing 0.15?
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# ? Dec 26, 2014 22:38 |
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PleasingFungus posted:Are you playing 0.15? Yep. Should I move over to trunk/0.16? E: Reading through http://crawl.develz.org/wordpress/blog now. goatsestretchgoals fucked around with this message at 22:45 on Dec 26, 2014 |
# ? Dec 26, 2014 22:38 |
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In trunk they made wands weaker and more reliant on ID scrolls. You learn what type they are immediately but they get significantly less charges if you don't ID them. In 0.15 you definitely should be zapping wands to find out what they are before deciding if they are worth IDing (probably not unless they are a really good one like healing or hasting)
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# ? Dec 26, 2014 22:45 |
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bitcoin bastard posted:So do you zap the wand once to see if its any good, then ID for charges if it is? That makes a heck of a lot of sense actually... In 0.15 I always zap id wands and then only id charges after I've ided every portion or maybe if its heal wounds or haste and I'm low on those potions. In 0.16 it's different as described above, you always know the type and consume more charges if you use it unid.
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# ? Dec 26, 2014 22:50 |
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Lugonu must really like me right now, I found a wand of invisibility on Erica and wands of healing/hasting by Lair:3.
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# ? Dec 27, 2014 00:40 |
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Welcome to D:3. E: Let me show you the stair dance of my people. goatsestretchgoals fucked around with this message at 01:18 on Dec 27, 2014 |
# ? Dec 27, 2014 01:15 |
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What's a good minimum stat value to protect from stat zero?
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# ? Dec 27, 2014 01:22 |
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bitcoin bastard posted:Welcome to D:3. Robin throws and Ijyb's angry, Welcome to D:3! Boy, ain't dungeons fascinatin' When you need XP! Oh, it's a fine life...
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# ? Dec 27, 2014 01:23 |
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Can Robin throw Ijyb?
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# ? Dec 27, 2014 01:26 |
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Is there a good place to look for bits to add to my rc file? I haven't been able to find anything on the wiki or the site.
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# ? Dec 27, 2014 01:31 |
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El Cubo posted:What's a good minimum stat value to protect from stat zero? If you plan on fighting non-plain mummies, you need at least 8 in each stat (without sustain abilities) to avoid going to zero in a single turn from death curses. Otherwise, you only really need to worry about keeping Int at/above 6 (from divination miscast effects that are used by orange crystal statues/some channeling sources); this is probably already accomplished at XL 1 unless you are a Ghoul or a Berserker (or both!). Don't worry too much about it though; you don't die by hitting stat zero. Without item destruction, you should have plenty of restore abilities on hand if things get really bad.
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# ? Dec 27, 2014 01:41 |
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Aston posted:Is there a good place to look for bits to add to my rc file? I haven't been able to find anything on the wiki or the site. Examples: http://crawl.develz.org/configs/trunk/MarvinPA.rc | http://dobrazupa.org/rcfiles/crawl-git/elliptic.rc
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# ? Dec 27, 2014 01:41 |
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bitcoin bastard posted:On the consumable note, how do you guys handle IDing the stack of potions/scrolls that you get? Read a couple of my biggest stack of scrolls which will usually turn out identify. Depending on how many ID scrolls I have, either I quaff-ID a couple of big stacks of potions until I get Curing, Heal Wounds and 1 relevant buff potion (e.g Might for melee). Then Scroll ID potions until the two Mutation related potions are identified. If I have a huge pile of ID scrolls I usually just scroll ID all of them, MAYBE spend 1 on a tier 2 attack wand (or Haste/HW wand if lucky) if I have any. As for scrolls, I usually read-ID them liberally - a lot of them seem more niche than potions so I don't feel the hurry for say, identifying Holy Word until I hit Crypt.
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# ? Dec 27, 2014 01:43 |
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LogicNinja posted:Robin throws and Ijyb's angry, This run is cursed, I just fell down a shaft 3 levels from D:6->9. Aston posted:Is there a good place to look for bits to add to my rc file? I haven't been able to find anything on the wiki or the site. The following will force a more message on every skill level up, useful if you want a reminder to stop leveling at X. code:
goatsestretchgoals fucked around with this message at 01:55 on Dec 27, 2014 |
# ? Dec 27, 2014 01:51 |
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Oh my god XP-charged evocables stack in inventory now. That takes a huuuuuuuuuge strain off my inventory issues.
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# ? Dec 27, 2014 02:03 |
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# ? Jun 6, 2024 04:29 |
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kaschei posted:Manual: http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/docs/options_guide.txt; Thanks for this. I couldn't see what I was after, which was for (edible) corpses to be butchered automatically during auto-explore, is this possible?
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# ? Dec 27, 2014 02:03 |