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Davoren posted:Later on you can craft an infinitely reusable grappling hook. How much later?
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# ? Feb 1, 2015 17:22 |
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# ? Jun 5, 2024 05:38 |
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Tin Tim posted:Yo, someone please spoil the mining outpost boss fight for me. I just don't feel like finding out on my own when it's so easy to die to the loving thing without having any checkpoints in the mission itself. Killing 40+(That's where I stopped counting) pink guys once was tedious enough, I don't want to do it a third time. When it comes to the mission itself, I can now see why people bitched about it. I was lucky enough to find a fire crossbow before going there, and killing the pink guys in three shoots with a good rate of fire is okay. Not fun, but okay. Of course it then swings into tedious when you realize that the dungeon is fairly big and filled to the brim with pinks. In addition to what Jusupov said, getting through the facility after you've been through once is way faster and easier since you know the right route and you can skip almost all the pink guys.
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# ? Feb 1, 2015 17:23 |
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Oh, another stupid thing. The crafting table you make to use rubium/volium/aegisalt requires you to use your replicator as a component. That would be fine, IF the new crafting table could make everything the replicator could. It cannot.
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# ? Feb 1, 2015 17:26 |
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ScorpioMajesty posted:How much later? I'm fairly sure it's made on the robotic workstation using durasteel, someone correct me if I'm wrong.
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# ? Feb 1, 2015 17:33 |
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Is there a list of admin commands somewhere for the current build? Edit: VVVV Thank you VVVV Stormfang1502 fucked around with this message at 17:52 on Feb 1, 2015 |
# ? Feb 1, 2015 17:46 |
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If you type /help in admin mode it'll give you a list, and you can specify a command to learn what it does, think it tells you how.
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# ? Feb 1, 2015 17:49 |
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Tin Tim posted:Yo, someone please spoil the mining outpost boss fight for me. I just don't feel like finding out on my own when it's so easy to die to the loving thing without having any checkpoints in the mission itself. Killing 40+(That's where I stopped counting) pink guys once was tedious enough, I don't want to do it a third time. When it comes to the mission itself, I can now see why people bitched about it. I was lucky enough to find a fire crossbow before going there, and killing the pink guys in three shoots with a good rate of fire is okay. Not fun, but okay. Of course it then swings into tedious when you realize that the dungeon is fairly big and filled to the brim with pinks. Really the best thing is to just /admin it. Even bringing a pile of consumables and shields and all the other poo poo some people think is reasonable to bring for a first boss, you're very likely to die a couple times to each phase. Turn on godmode, run through the giant pile of pink moon guys, kill the boss, turn it off. If you're in multiplayer and someone is still in the instance it won't reset I hear.
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# ? Feb 1, 2015 18:07 |
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As someone who liked Terraria will I like it and should I buy it?
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# ? Feb 1, 2015 18:57 |
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No. This game is bad, Terraria is good
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# ? Feb 1, 2015 18:59 |
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MOVIE MAJICK posted:As someone who liked Terraria will I like it and should I buy it? I just started playing both of them recently and they both own
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# ? Feb 1, 2015 19:09 |
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Also, sand has no physics now. I guess that's how they "fixed" sand mining.
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# ? Feb 1, 2015 19:21 |
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ScorpioMajesty posted:Also, sand has no physics now. I guess that's how they "fixed" sand mining. But sand mining was the greatest and fun, when you destory a single block and you watch this massive cardhouse just crumble, giving you a bunch of ores to reward you for your destruction. gently caress you starbound.
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# ? Feb 1, 2015 19:25 |
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Sand mine yourselves into a hole
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# ? Feb 1, 2015 19:26 |
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Ahundredbux posted:Sand mine yourselves into a hole I usually do! :-)
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# ? Feb 1, 2015 19:30 |
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One day a Chucklefish employee is going to mention he found a shortcut to/from work and Tiy is going to flip out on him for not slashing his tires to balance the time saved
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# ? Feb 1, 2015 19:31 |
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This "Tiy" person sounds like a real monster. Regale us with the tails of his atrocities!
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# ? Feb 1, 2015 19:40 |
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In the form of a song if you can. (Cue the minstrels) Edit: ooo! Tiy can be the Dragon, supernorn can be the evil wizard, the starbound community can be the tormented towns folk, starbound itself can be the damsel in distress and odium could be the knight in shining armour! hey welcome to the show! fucked around with this message at 19:48 on Feb 1, 2015 |
# ? Feb 1, 2015 19:43 |
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A friend of mine is running a server, but when playing on it a few planets cause the client to crash. Which planets do it is consistent and it happens to everyone. At first it was just annoying, but as of yesterday's patch the story missions now do it too. Anyone have any idea what's up?
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# ? Feb 1, 2015 19:53 |
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Yaws posted:I just started playing both of them recently and they both own Terraria keeps the fun going while starbound sputters and dies 2 hours in tho. But hey, more alpacas.
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# ? Feb 1, 2015 19:54 |
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Mine boss is stupidly easy, but here we go: Hit four switches + thing at the bottom to damage him. First stage just run around him to avoid the beam. Second stage, stay on the bottom and go left/right as needed. Clear out the enemies and he won't be able to hurt you. Third stage, stay directly below where the attacking thing is and it won't be able to hit you at all. Go out to hit the switches in between the attacks. Using a shield helps negate the damage as well as bringing bandages if you're going to get hit a lot. Completely unrelated to this boss specifically, but I've found that some Mushroom vendors will sell you weapons and they seem to be completely bugged. Their inventory is randomized each time you select a weapon in their shop and randomized further when you buy one. You can easily get a gun that does near 200 damage by buying a bunch of weapons from it. Just remember each time you select a weapon the stats change, usually going up. Select a weapon till it gets stats near high enough and usually the one you'll buy will be somewhere close to it statwise. If not, just repeat till you get something good.
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# ? Feb 1, 2015 19:58 |
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DeliciousCookie posted:Mine boss is stupidly easy, but here we go: I've also encountered the mushroom vendor bug you speak of.
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# ? Feb 1, 2015 20:01 |
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DeliciousCookie posted:Second stage, stay on the bottom and go left/right as needed. Clear out the enemies and he won't be able to hurt you. How do you hit the switches up top while staying at the bottom?
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# ? Feb 1, 2015 20:02 |
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LAY-ZX posted:How do you hit the switches up top while staying at the bottom? Rush up to the top while the boss is doing its animation where it spits out an enemy. Having the fall-damage-negating-bubble tech to shave some time off your descent at this point helps.
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# ? Feb 1, 2015 20:05 |
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Pakled posted:Rush up to the top while the boss is doing its animation where it spits out an enemy. Having the fall-damage-negating-bubble tech to shave some time off your descent at this point helps. This. Very much this. I did the boss without the fall damage negating tech, and good god how I suffered. JerikTelorian posted:So the Dreadwing fight is super annoying and unfun. Any suggestions for how to get past this thing?
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# ? Feb 1, 2015 20:46 |
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Why isn't there a direct teleport to outpost once you unlock it? Why is it lagging so bad?
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# ? Feb 1, 2015 20:53 |
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Musluk posted:Why isn't there a direct teleport to outpost once you unlock it? I dunno. You can set any of the portals to the outpost as your home, though, so you can beam to the portal from any point for no fuel and no travel time. quote:Why is it lagging so bad? The game is poorly optimized at this point. I've noticed that occasionally for me, the game will start lagging badly, especially sometimes when I alt-tab out, but quitting the game and restarting fixes it.
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# ? Feb 1, 2015 20:58 |
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ScorpioMajesty posted:Also, sand has no physics now. I guess that's how they "fixed" sand mining. And is it still barren of ore, too? 'Cause that was at least a semi-reasonable "stopgap until we decide what to do" solution. Is sand basically just a recolored dirt now? I'm still going to hold out a foolish hope that sandphysics are just being reworked and will come back, but I know it's stupid to think that. Musluk posted:Why isn't there a direct teleport to outpost once you unlock it? They did new performance "upgrades" that seem to be extremely split between "yeah much better" and "wtf happened". Are you using the 64-bit OpenGL version?
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# ? Feb 1, 2015 20:59 |
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I would also like to see the climbing rope have a little bit of an ark to it. Would make it easier to scale cliffs. Also,I know I'm having on the climbing rope too much... I have a problem.
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# ? Feb 1, 2015 21:06 |
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Musluk posted:Why isn't there a direct teleport to outpost once you unlock it? I could also ask why there isn't a beam directly to your home planet button, rather than having to go to your ship THEN your home planet. Going from the outpost to your home planet goes outpost -> gate - > ship - > planet. It's stupid as gently caress and just slows everything the gently caress down. I also hate how long it takes for you to fly somewhere. Is that masking some sort of loading? If not, why is there a mechanic that literally just encourages me to alt tab and browse the internet instead of playing the game? Slime fucked around with this message at 21:08 on Feb 1, 2015 |
# ? Feb 1, 2015 21:06 |
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XboxPants posted:Are you using the 64-bit OpenGL version? Yes. My guess? Preallocating resources to the mazewalker game. I'd take a loading screen there. Pakled posted:I dunno. You can set any of the portals to the outpost as your home, though, so you can beam to the portal from any point for no fuel and no travel time. That's not exactly a fix though, especially if I wanted to set up something planetside.
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# ? Feb 1, 2015 21:10 |
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Slime posted:I could also ask why there isn't a beam directly to your home planet button, rather than having to go to your ship THEN your home planet. Going from the outpost to your home planet goes outpost -> gate - > ship - > planet. It's stupid as gently caress and just slows everything the gently caress down. I also hate how long it takes for you to fly somewhere. Is that masking some sort of loading? If not, why is there a mechanic that literally just encourages me to alt tab and browse the internet instead of playing the game? I don't know if you can say that it's "masking" the loading when it's straight-up showing you the code as it's being executed. But yeah the amount of steps you have to take to move from one planet to another is bonkers. The bookmarking & teleportation system is sorely needed. XboxPants fucked around with this message at 21:14 on Feb 1, 2015 |
# ? Feb 1, 2015 21:10 |
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Tenbux McGee posted:The dreadwing fight was waaay easier than the mining facility. It sounds absurd, but you can parry the UFO's ground slam attack AND the carpet-bombing strafe. I used a one-handed grenade launcher on the UFO/tanks and a heavy pistol that fired bone shards against infantry penguins. If you're stuck with no guns/mining facility guns, poke around the surface of some planets for chests and mushroom arms salesman. Trying to do that fight with melee weapons is suicidal, as some of the infantry penguins seem to suicide bomb themselves on death and the tanks fire pretty damaging shells. You want guns you can use with one hand, because you will wind up getting hit by the UFO's slams. Shields are your friend. I took him down with nothing but dual swords. First of all, go back to the left as soon as the UFO spawns so you don't have to deal with tanks. The swoop attack can be dodged just by ducking, and you can wail on him while he's doing it. The suicide bomber penguins have such a short-range explosion even a small knife lets you dodge it as long as you hit them with the tip. As for the slams, I honestly don't know how you're getting hit by those, they will literally miss 100% of the time if you are walking forward. Dreadwing is a really simple and fun fight.
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# ? Feb 1, 2015 21:12 |
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Slime posted:I could also ask why there isn't a beam directly to your home planet button, rather than having to go to your ship THEN your home planet. Going from the outpost to your home planet goes outpost -> gate - > ship - > planet. It's stupid as gently caress and just slows everything the gently caress down. I also hate how long it takes for you to fly somewhere. Is that masking some sort of loading? If not, why is there a mechanic that literally just encourages me to alt tab and browse the internet instead of playing the game? I think that they should have some kind of portal jumping animation for in between stars. That would shorten it up and still make you feel like your going a long way.
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# ? Feb 1, 2015 21:12 |
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Tin Tim posted:Yo, someone please spoil the mining outpost boss fight for me. I just don't feel like finding out on my own when it's so easy to die to the loving thing without having any checkpoints in the mission itself. Killing 40+(That's where I stopped counting) pink guys once was tedious enough, I don't want to do it a third time. When it comes to the mission itself, I can now see why people bitched about it. I was lucky enough to find a fire crossbow before going there, and killing the pink guys in three shoots with a good rate of fire is okay. Not fun, but okay. Of course it then swings into tedious when you realize that the dungeon is fairly big and filled to the brim with pinks. JerikTelorian posted:So the Dreadwing fight is super annoying and unfun. Any suggestions for how to get past this thing? http://community.playstarbound.com/index.php?resources/easier-bosses-upbeat-giraffe.2490/ Slime posted:Oh, another stupid thing. The crafting table you make to use rubium/volium/aegisalt requires you to use your replicator as a component. That would be fine, IF the new crafting table could make everything the replicator could. It cannot. gently caress, really? what stuff? XboxPants posted:And is it still barren of ore, too? 'Cause that was at least a semi-reasonable "stopgap until we decide what to do" solution. Is sand basically just a recolored dirt now? This is untrue, i've definitely seen loose sand working like before. No ore though
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# ? Feb 1, 2015 21:16 |
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Must have been a bug on my end.
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# ? Feb 1, 2015 21:19 |
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I just realized something really simple: the microdungeon system could be used to add big ore veins. Really easily. Just make a microdungeon that's nothing but dirt/stone blocks with a generous vein of ore in it. Then set those microdungeons to spawn generously. Right now ore spawns in decent amounts, but it's too random. It's extremely spotty, with a whole bunch of little groups of 2 or 3, instead of big veins. This would go a long way towards solving that problem. There's another problem where Tier 1 planets are completely obsolete when you get to Tier 2 or Tier 3. This could also help address that issue - spawn in small amounts of Tier+1 or Tier+2 ore veins on planets, so that you can go back to an earlier Tier and plow through the caves looking for those pockets of ore if you want. Instead of slowly making your way through a higher-tier planet, you can blast through a Tier-1 world and still find some Titanium pockets or whatever. It wouldn't solve that "old planets are obsolete" problem on its own, but it'd help.
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# ? Feb 1, 2015 21:23 |
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Anyone got an avian town with a golden ducky? Only thing I need.
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# ? Feb 1, 2015 21:24 |
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I have yet to find a micro dungeon...
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# ? Feb 1, 2015 21:31 |
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XboxPants posted:I just realized something really simple: the microdungeon system could be used to add big ore veins. Really easily. Just make a microdungeon that's nothing but dirt/stone blocks with a generous vein of ore in it. Then set those microdungeons to spawn generously. Also this is a good idea.
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# ? Feb 1, 2015 21:37 |
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# ? Jun 5, 2024 05:38 |
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TheSpookyDanger posted:gently caress, really? what stuff? It doesn't seem to be able to make anything the replicator can. You'll have to make an entire new replicator, which is kind of a loving pain in the loving rear end, especially when you've already used yours.
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# ? Feb 1, 2015 21:38 |