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kinnas posted:So apparently CAM and SPAM are incompatible and while stuff mostly seems to work on a simulation level you'd get stuff like demand graphs would start showing you false information which would lead to abandonment issues and I think spam farms don't get to their later growth stages. Or was it the other way around? It's all very confusing. There's ghost whispers that there might be some tinkerish way to kinda patch them to work together by conforming spam growth stages into cam growth stages or some jargon like that but there's no fix files floating around in the ether of Sim City forums that I could find. I like your thinking! I might try that! Also, I forgot to mention this but Mac users: MacPack 2.0 will be arriving soon!
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# ? Feb 5, 2015 07:38 |
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# ? May 25, 2024 23:04 |
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Some city journal from SC4Devotion. http://sc4devotion.com/forums/index.php?topic=16683.0
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# ? Feb 5, 2015 07:40 |
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People build some amazing stuff in this game. Kinda wish there was a way to easily export high resolution views of city tiles and regions and an online Dwarf Fortress Map Archive style database where you could look around at all zoom levels and read annotations. Are there any good LPs of city building out there other than Grand Fromage's amazing series? All the city journals on simtropolis and places seem to be written in this sad-old-lonely-man-toys-are-my-friends roleplay style which are creepy to read and contain no useful or interesting information.
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# ? Feb 5, 2015 08:17 |
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Like GF's I haven't seen anything like that. There is a video LP from Haljackey that is part of NAM team. Called building a city from scratch. https://www.youtube.com/watch?v=playlist But honestly this game is not made to be seen in videos, except from some UDI videos. https://www.youtube.com/watch?v=17hzxThbryI https://www.youtube.com/watch?v=we-b7D2IJ3E Edit: And why not, more nice images. benzine fucked around with this message at 08:47 on Feb 5, 2015 |
# ? Feb 5, 2015 08:29 |
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So to be helpful, I thought I'd try editing a DAT file to force agricultural demand even in big, developed cities, so I could share how to do it here. I figured it couldn't be that hard — just edit an existing lot so it raises the agricultural cap and creates demand for that agriculture, right? loving nope. Agricultural demand stays negative. There's a deeper problem here, and I don't know how to fix it. Opening up SPAM's core DAT files isn't helpful, because there's a poo poo ton of settings and properties spread over a dozen exemplars, and I have no idea which one actually determines agricultural demand. (I thought SPAM was already supposed to scale agricultural demand with education and presumably population just fine. I also assumed that, like most mods, if you can get it to load last it'll overwrite other mods, like CAM. Apparently not. Once I merged CAM with the main SimCity DAT so the jobs bug went away, SPAM's improved demand settings stopped working. Now agricultural demand drops to zero after a city gets too big and too educated.) On a side note, I did discover that if you add a property to a lot that a normal in-game building isn't supposed to have (e.g., anything more complicated than "raise cap and create jobs"), SC4 takes one look at it, decides it's no longer really a building, and removes it from all in-game menus. It's weird, and I freaked out the first time it happened (I was just trying to use this building to fix agricultural demand why the hell can't I find it in it's usual menu?!). On the other hand, I may have accidentally figured out a way to stop dependencies from cluttering up your menus. (It wouldn't be practical, because I'd have to add a token non-building property to every bothersome lot, but it may be possible.)
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# ? Feb 5, 2015 14:44 |
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Curvature of Earth posted:..., SPAM's improved demand settings stopped working. Now agricultural demand drops to zero after a city gets too big and too educated.
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# ? Feb 5, 2015 15:31 |
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Don't you need to plop the Census buildings to ensure Ag demand stays high? Take a look at that and it might show you what to do, it's generally worked for me.
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# ? Feb 5, 2015 19:18 |
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Old article but I found this really helpful. As someone who didn't grow up in a city, I had trouble grasping how much high and medium density zoning should actually exist in a large city, and this article put it in perspective really well. You get a sense of scale for how far your farming communities and suburbs should spread for a multi-million person city, and the thing that struck me most was how conservatively the person used medium/high density zones- limiting it to the downtown core of the city for high density, and medium density along the other major road-ways.
PoizenJam fucked around with this message at 20:28 on Feb 5, 2015 |
# ? Feb 5, 2015 19:51 |
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Poizen Jam posted:Old article but I found this really helpful. As someone who didn't grow up on a city, I had trouble grasping how much high and medium density zoning should actually exist in a large city, and this article put it in perspective really well. You get a sense of scale for how far your farming communities and suburbs should spread for a multi-million person city, and the thing that struck me most was how conservatively the person used medium/high density zones- limiting it to the downtown core of the city for high density, and medium density along the other major road-ways. Have seen that previously very good guide. Sometimes I find it strange is some screenshots, to have a big downtown and in the same tile, some rural areas. I tend to make a center city and the surrounding cities the suburbs., imagine it is a 6 km trip from the center to the border. Less than 10 minutes in a car. And reading yours it makes me question. How much your hometown or trips affect your building and sense of scale. For example I live 10 km (6 miles) from the downtown, and could travel even 5 more miles in the city, and to the south 6 more miles. And is mostly low density, in some areas.
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# ? Feb 5, 2015 20:06 |
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I live in Detroit, where Urban Sprawl is king, so pretty much everything here is low (single family homes) to mid (apartments) density with only some high density commercial offices in downtown Troy, Southfield, and Detroit (Troy and Southfield are 20-30 miles from Detroit). The rest of the commercial buildings are low-density offices and commercial services.
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# ? Feb 5, 2015 20:15 |
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I took one for the team guys. Don't buy Cities XXL. It's just 2012 with a slightly updated UI. Same loving buildings, same lovely UI (aside from UPDATED COLORS!!!), mostly the same lovely maps and music. Everything that sucked about 2012 and Platinum still sucks. Edit: I really wish Steam would offer a refund. I know they only do it in extreme cases but this is literally the same god drat game with a UI mod and workshop support. PoizenJam fucked around with this message at 21:05 on Feb 5, 2015 |
# ? Feb 5, 2015 20:59 |
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Oh man, the Steam reviews are so overwhelmingly negative! http://store.steampowered.com/app/313010
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# ? Feb 5, 2015 21:53 |
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Poizen Jam, how much you paid? Can you believe this is from the game? Midwest look. benzine fucked around with this message at 22:45 on Feb 5, 2015 |
# ? Feb 5, 2015 22:33 |
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More filled in:
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# ? Feb 5, 2015 23:10 |
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Are those from CXXL or SC4?
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# ? Feb 5, 2015 23:20 |
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SC4, exactly this CJ: http://community.simtropolis.com/to...29#entry1521434
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# ? Feb 5, 2015 23:24 |
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benzine posted:SC4, exactly this CJ: http://community.simtropolis.com/to...29#entry1521434 I uh, don't usually feel humbled by autism, but
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# ? Feb 6, 2015 01:06 |
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benzine posted:SC4, exactly this CJ: http://community.simtropolis.com/to...29#entry1521434 Holy Christ I just realized how dumb it looks to have huge stadiums but no carparks. Anyone have any carpark suggestions? Also, how do I do a NC with RHW 10S or whatever the biggest one is? I'm trying to build the trans-canada highway, but I have no idea how to do a neighbour connection. I've read that if you don't do it right, only freight trucks will be able to pass or something like that.
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# ? Feb 6, 2015 02:36 |
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Tusen Takk posted:Holy Christ I find this quite handy: http://community.simtropolis.com/files/file/27564-paengs-parking-lots-vol-01/
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# ? Feb 6, 2015 02:59 |
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4 years and 100 updates in a CJ, and yet I'm almost tempted to say time well spent. Prop pox has my poisoned against attempting something of that scale anymore
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# ? Feb 6, 2015 03:18 |
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benzine posted:Poizen Jam, how much you paid? I do not wish to disclose this information, but I will say I got the discount for owning previous versions.
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# ? Feb 6, 2015 03:22 |
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Poizen Jam posted:4 years and 100 updates in a CJ, and yet I'm almost tempted to say time well spent. Prop pox has my poisoned against attempting something of that scale anymore The same happened to him, it is a shame his CJ is one of the best I've seen. packersfan posted:Well, I tested out the three large city tiles I feared for...and I fear that probably most of the large city tiles are corrupt with prop pox now...and they are all infected...the core of my city is clean, but Hawthorne, St. Paul, and Brittany (the development along Brittany River farthest west) are all corrupted with prop pox. This is already disappointing in itself and the prospect of rebuilding three incredible tiles is depressing to say the least, but then add in the fact that I'm not sure if other large tiles are already corrupted in their relative infancy...I suppose I could test each one...
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# ? Feb 6, 2015 03:26 |
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At the risk of sounding lazy for not wanting to read his entire CJ, does he know what caused the pox? Was it the classic Peg issue or is it something that just can randomly any city large/old enough?
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# ? Feb 6, 2015 03:31 |
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Poizen Jam posted:At the risk of sounding lazy for not wanting to read his entire CJ, does he know what caused the pox? Was it the classic Peg issue or is it something that just can randomly any city large/old enough? He actually posted on SC4Devotion's prop pox thread. http://sc4devotion.com/forums/index.php?topic=7066.msg491225 He thinks it is either a PEG or Xannepan file. Edit: Prop pox, from what I understand is caused be some props that corrupt the city file, as long as you don't use certain files like CDK or an older version of PEG's MTP them it seems you'll be fine. And who knows how yours or his plugin folder got infected, but probable PEG stuff. benzine fucked around with this message at 03:57 on Feb 6, 2015 |
# ? Feb 6, 2015 03:44 |
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Thanks for the link! But:mgb on Simtropolis forums posted:Also, as one of the most experienced modders around you might want to tred carefully before making the suggestion they could be faulty Haha what the gently caress. Is someone gonna break his legs for disrespecting the precious SC4 mod crew? Holy poo poo these guys are insufferable. How dare anyone suggest they may have made a simple programming error that caused unfortunate cascading side effects? How dare they! I can't tell what's worse; the creepy weirdo perverts who mod Skyrim or the huge ego loonies in the SC4 community. PoizenJam fucked around with this message at 03:54 on Feb 6, 2015 |
# ? Feb 6, 2015 03:52 |
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So it came to my attention that most of the CAMeLOTs in the OF packs are not in my MacPack, and currently my plugin folder is at 2.21GB with no beach balling and no issues with file count (this may not be the case if you don't have an SSD MBP, ymmv), SO my fellow MacBook Bros, prepare for even more diversity! So far the only time I've had CTD's on Mac is when I use GodMode tree plopping and accidentally go off the edge of the map while pretending to be johnny appleseed. I also have a few textures that replace the ugly vanilla ones, but I really wish that I could find a terrain mod that gives us snowcapped mountains and is as gorgeous as something like Meadowshire. benzine posted:I find this quite handy: http://community.simtropolis.com/files/file/27564-paengs-parking-lots-vol-01/ Thanks!!
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# ? Feb 6, 2015 03:59 |
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Haha who knows why that community is like that, specially some of the "big" names. At the end the idea is to make new stuff and share it with the community, I don't know how difficult it is to be more open.
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# ? Feb 6, 2015 04:02 |
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benzine posted:Haha who knows why that community is like that, specially some of the "big" names. At the end the idea is to make new stuff and share it with the community, I don't know how difficult it is to be more open. b-b-but MY DIGITAL RIGHTS!!!! If these guys are this anal about their SC4 stuff, can you loving imagine how goony their goddamn android phones are (there is no way these people are the type of people to use iPhone)
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# ? Feb 6, 2015 04:04 |
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To change topic instead of some modders to others. As you might know or not, there are other communities like Japanese, Chinese, Spanish and French. Some of them produce very good stuff but might not be so popular, for example. Ever, wanted the Burj Al Arab? Edit: removed the Allianz Arena image. This Japanese guy, has very good stuff. benzine fucked around with this message at 04:33 on Feb 6, 2015 |
# ? Feb 6, 2015 04:15 |
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benzine posted:To change topic instead of some modders to others. edit: gently caress the Allianz Arena link is down
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# ? Feb 6, 2015 04:23 |
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There is also some stuff from JapanTusen Takk posted:edit: gently caress the Allianz Arena link is down
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# ? Feb 6, 2015 04:27 |
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benzine posted:There is also some stuff from Japan No worries man, I downloaded pretty much everything on his page edit: My region is coming along nicely, and even nicer once I get more diverse buildings in there FAT32 SHAMER fucked around with this message at 04:43 on Feb 6, 2015 |
# ? Feb 6, 2015 04:37 |
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Welp, I did it. I crammed the MacPack until it was full, and I am officially getting some beach balling. Now to consolidate! Edit: quote:Every folder, subfolder and file contributes to the problem but folders seem to be particularly problematic. Because I had my plugins neatly and logically organized into folders and subfolders, I hit that file limit much sooner than I expected. So when I started crashing, I went through my plugins folder and carefully deleted all unnecessary folders and subfolders. I put all related .dat, lot and model files for a lot or prop into one folder instead of separating them by function. In short, I removed every single unnecessary subfolder from my plugins. Then I restarted the game…using the same files that crashed the program before, but this time without all the neat folders everywhere. Worked like a charm. Another added advantage of deleting all the unnecessary subfolders is the fact that I was able to replace them with more mods, props and lots. Still no crashes. FAT32 SHAMER fucked around with this message at 21:16 on Feb 6, 2015 |
# ? Feb 6, 2015 20:30 |
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I apologize. I was apparently very wrong with my previous posts about agriculture. SPAM works fine under CAM, even with the CAM jobs fix applied. I ran a test city to confirm this. It has a current population of ~334,000 with an EQ of 190 and life expectancy of 75ish years. In short, it's big, educated, and healthy. Agricultural demand is holding steady at ~13,000. There is one slight glitch. My current I-R cap is over 120,000, but the census repository reports I'm at 100% of my cap, despite my city only containing ~68,000 farming jobs. Despite supposedly being at 100% of my farming cap, if I zone for new farms, my city grows new farms. It appears the key to keeping farm demand up in a big city is to actually build farms. If you jump straight to medium-density industrial, farm demand soon drops to zero and never comes back. But if you actually build farms, you can grow your city as much as you want and keep farms growing. (As far as I can tell, other industry doesn't counteract this. My test city has a couple dozen tiles of hi-tech industry, so farming demand doesn't appear to be affected by more advanced industry.) I still have no idea which lot properties actually raise the I-R cap. I edited the census vault before starting my city, boosting its I-R cap release from 30,000 to 100,000. But, the game refuses to acknowledge this and only gives me the original 30,000 cap boost with each vault I lay down.
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# ? Feb 7, 2015 13:58 |
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Eric the Mauve posted:Paradox is doing a city simulator? Well, the bad news is when they release it it'll be every bit the buggy piece of poo poo SC2013 was--but the good news is Paradox will actually work on improving it and release patches that actually fix things. So that's actually pretty exciting! Paradox releases have been pretty slick since CK2. Also, they're only publishing it.
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# ? Feb 8, 2015 09:27 |
If I want to replace my Old Fashioned 3.0 install with Tai's pack should I just wipe out my plugins folder (Excluding a couple of extra mods I put in recently)?
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# ? Feb 9, 2015 17:24 |
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Cerebulon posted:If I want to replace my Old Fashioned 3.0 install with Tai's pack should I just wipe out my plugins folder (Excluding a couple of extra mods I put in recently)? Yeah, Tai's pack also has OF3.0 in it
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# ? Feb 9, 2015 17:56 |
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Hey Tai, what datpacker did you use? I'm hoping to compress about 3000 files into one .dat for the next MacPack but the windows datpacker is missing a few DLLs and the JDatpacker doesn't seem to work (though I haven't tried it on windows yet) Granted that removes a lot of modularity but (if there even are any MacBook Bros left in here) I'm going to release a MacPack Lite with the essentials in case you want to diddle with it and add your own flavor to it.
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# ? Feb 10, 2015 07:04 |
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I use jdatpacker
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# ? Feb 10, 2015 19:32 |
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# ? May 25, 2024 23:04 |
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Tai posted:I use jdatpacker It's working on Windows, I think it might have worked on Mac because I just realised it packs folders as a .dat instead of grouping the individual files and putting them into a .dat, so I just made a /Stuff/Everything folder and pointed it to the stuff folder and it seems to be doing something
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# ? Feb 10, 2015 20:08 |