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Poizen Jam posted:Haha what please tell me those dotted white lines aren't actually the city boundaries because if so, God dammit, they better be wall to wall That's just the initial city border. You can expand it later on in the game. Don't know why they decided to go that route, other than "well, SimCity did it so we'll do it better" which seems to be their driving motivation for every feature in the game.
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# ? Feb 11, 2015 17:39 |
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# ? May 13, 2024 05:33 |
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Communities spring up at the edge of dead end highways for no apparent reason?xzzy posted:That's just the initial city border. You can expand it later on in the game. Any vids or pics to show what a 'full sized' community might look like? Some of the design decisions are just bizarre. 'Doing SimCity 2013 right' sounds like a terrible developer ethos, because some of the issues with SC2013 were so fundamental that there was no way of polishing that turd enough to hide the fact it was a turd. PoizenJam fucked around with this message at 17:42 on Feb 11, 2015 |
# ? Feb 11, 2015 17:39 |
Reason posted:He actually mentions in the video you can expand it. Can you build overpasses/things over the pre-built highways though? Because that would be pretty limiting. I love how the cars park on the side of the road if you don't have parking and also how the LPer complains about it because thats such a cool simulatedy thing to add. I believe so yes since the expanded zone he opens up includes the highway, so I would imagine it allows some sort of editing to go on for that highway. Unlike SimCity, it's not some sort of external static piece that can't be touched.
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# ? Feb 11, 2015 17:41 |
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Poizen Jam posted:Any vids or pics to show what a 'full sized' community might look like? All I've seen is the launch trailer: https://www.youtube.com/watch?v=aqQ0fNy0KZU Which could be bullshots, but what they do show makes it appear that cities can be substantially larger than the initial plot.
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# ? Feb 11, 2015 17:42 |
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Some guy on Reddit posted how the starting tile fits in with the max size: e: 9 of those is the max apparently
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# ? Feb 11, 2015 17:45 |
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Well that gives me hope the mod community will develop maps with essentially wall to wall regions unless there's a hardcoded restriction. As long as that's the case I'll be happy.
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# ? Feb 11, 2015 17:48 |
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And unless things have changed they said it should be fairly moddable to increase the number of max tiles. But I've heard conflicting info. Some programmers were saying just tweek and ini file or mod some value, but the CEO was all "No we won't make it easy because what if someone makes it too high and their performance suffers and it hurts our brand image" or what ever bullshit.
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# ? Feb 11, 2015 17:56 |
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WMain00 posted:https://www.youtube.com/watch?v=mmrvmGSwPnQ This Sips guy is pretty clever.
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# ? Feb 11, 2015 17:57 |
Poizen Jam posted:Well that gives me hope the mod community will develop maps with essentially wall to wall regions unless there's a hardcoded restriction. As long as that's the case I'll be happy. Yeah. That and the areas are far larger than whatever SimCity had.
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# ? Feb 11, 2015 18:03 |
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Man, this sips guy is so bad at the game. Why does every hands-on video show someone so bad at the game? Even when the devs play they're just quickly and thoughtlessly slapping things down to show off basic features but absolutely no one actually tries to make a decent looking/functioning city. Sorry a loving decent fuckin' nice uhhh, like a nice loving looking gently caress city. I've yet to see a single city posted that didn't look like some rushed slap dash ugly city. Just big chunks of zones and buildings connected by highways with tons of weird patches of unused space.
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# ? Feb 11, 2015 18:06 |
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Because they gave this Sips person a copy of the game solely because of his youtube subscriber count. It's easy marketing straight to his 1.7 million viewers who are probably all gamers. Probably not free though, the big youtubers charge money for that stuff these days.
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# ? Feb 11, 2015 18:09 |
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As long as it is deeper than my grandpa's chess, I'll be happy.
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# ? Feb 11, 2015 18:09 |
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Yeah, his city building was awful... Whoops I got on this one-way road that only feeds an interstate with no way back to the city. I will likely burn my money by preordering. I learn nothing and don't have patience.
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# ? Feb 11, 2015 18:11 |
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xzzy posted:Because they gave this Sips person a copy of the game solely because of his youtube subscriber count. It's easy marketing straight to his 1.7 million viewers who are probably all gamers. Nothing makes me feel more old and angry than this whole crop of "youtubers" who some how make tons of money on the internet by having the absolute worst personalities, fake voices, or ridiculous gimmicks imaginable which some how translates into millions of views.
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# ? Feb 11, 2015 18:13 |
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Baronjutter posted:Nothing makes me feel more old and angry than this whole crop of "youtubers" who some how make tons of money on the internet by having the absolute worst personalities, fake voices, or ridiculous gimmicks imaginable which some how translates into millions of views. That sounds a lot like most popular TV shows, though?
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# ? Feb 11, 2015 18:14 |
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Yeah, it's a new world. Modern kids devour that poo poo.. if you do minecraft videos and get any kind of a following you are gonna make bank. It's batshit crazy to me, but I'm an old fart now.
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# ? Feb 11, 2015 18:17 |
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# ? Feb 11, 2015 18:19 |
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ModestMuse posted:I will likely burn my money by preordering. I learn nothing and don't have patience. https://www.youtube.com/watch?v=N1NupxasQWs Yeah, lump me on board hating most YouTube personalities. How fifty million people like "RRAAAAAAAAAAAAAAAAAAPE!!!!!!!" I'll never understand.
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# ? Feb 11, 2015 18:19 |
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I mean, his video got me to check for a thread here and got me interested in the game, so there's that.
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# ? Feb 11, 2015 18:21 |
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Oh heh, the cars were parked, not stuck up in traffic? That's pretty cool! He also mentioned you can build sound walls to reduce traffic noise. Windmills make a lot of noise too and no one wants them at their backyards. You can seemingly expand the city with 1x1km square blocks to every direction. Hopefully you can build over the highways and make seamless cities. All in all the video looked very promising. If the game works, people just need to mod some more assets in
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# ? Feb 11, 2015 18:22 |
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Ihmemies posted:If the game works, people just need to mod some more assets in No poo poo. His first little neighborhood had maybe three different houses total. The simple art style means it should be relatively easy to crank new designs out.
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# ? Feb 11, 2015 18:24 |
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I know some people do g2a and stuff, but greenmangaming.com has a 20% off coupon for this game.
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# ? Feb 11, 2015 18:25 |
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WMain00 posted:I believe so yes since the expanded zone he opens up includes the highway, so I would imagine it allows some sort of editing to go on for that highway. Unlike SimCity, it's not some sort of external static piece that can't be touched. Yeah, a dev video explained that you can indeed do whatever you want with the pre-built highways once you claim the land they're built in. Demolish them, replace them, like any other road.
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# ? Feb 11, 2015 18:56 |
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It seems weird there's even a huge highway like that going through the wilderness. There's barely any traffic on it. I sort of wish you started with just a little rural road (unless you were on a busy route) and you'd then upgrade it as needed.
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# ? Feb 11, 2015 19:01 |
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Baronjutter posted:It seems weird there's even a huge highway like that going through the wilderness. There's barely any traffic on it. I sort of wish you started with just a little rural road (unless you were on a busy route) and you'd then upgrade it as needed. Think of it as starting in the "modern" era, where you already have huge highways going between huge cities, and you're starting by one of those, instead of having a bunch of settlers deciding to stop by a small unused road in the middle of a forest. -edit- Also, Sips is a magnificent bastard and if his city didn't look like a turd I would have been disappointed. Long may live Mayor Sips. Popoto fucked around with this message at 19:14 on Feb 11, 2015 |
# ? Feb 11, 2015 19:11 |
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Yeah it's probably more appropriate to think of it as building Milton Keynes next to the M1, rather than starting out with Tipplebottom Hamletsquire on the brook crossing a 2 day horse ride out from Pootingham.
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# ? Feb 11, 2015 19:16 |
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Ihmemies posted:You can seemingly expand the city with 1x1km square blocks to every direction. Hopefully you can build over the highways and make seamless cities. All in all the video looked very promising. If the game works, people just need to mod some more assets in The squares are 2km by 2km as far as I know, and yeah: If you buy the plots with highways in them you can bulldoze them or build over/under them as you like. I have never tried with the rail links, but I assume they are the same.
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# ? Feb 11, 2015 19:44 |
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Darkrenown posted:The squares are 2km by 2km as far as I know, and yeah: If you buy the plots with highways in them you can bulldoze them or build over/under them as you like. I have never tried with the rail links, but I assume they are the same. I assumed the total new area available in the video was 2x2km .. which would mean each of the four available areas were 1x1km. Of course I'm probably making this way too difficult.
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# ? Feb 11, 2015 19:47 |
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Ihmemies posted:I assumed the total new area available in the video was 2x2km .. which would mean each of the four available areas were 1x1km. Of course I'm probably making this way too difficult. I can't watch the video but are the "expansions" regions like in SC4 (separate cities) or are you expanding one city?
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# ? Feb 11, 2015 20:03 |
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Chaotic Flame posted:I can't watch the video but are the "expansions" regions like in SC4 (separate cities) or are you expanding one city? You expand your city. Basically buying plot of lands. It's a huge troll to sc13 in how it looks and I love it. I just hope the foundation of the game is solid enough.
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# ? Feb 11, 2015 20:04 |
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KKKlean Energy posted:Yeah it's probably more appropriate to think of it as building Milton Keynes next to the M1, rather than starting out with Tipplebottom Hamletsquire on the brook crossing a 2 day horse ride out from Pootingham. Paradox, I expect the next DLC to extend the timeline backwards to 1821 and I demand a converter so I can play as my dutch colonial state's New Amsterdam, later known as "The Big Tulip". Please also add in a patch the "Sunset Invasion" Sushi Bar.
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# ? Feb 11, 2015 20:22 |
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Ihmemies posted:I assumed the total new area available in the video was 2x2km .. which would mean each of the four available areas were 1x1km. Of course I'm probably making this way too difficult. I haven't measured them or anything, but on the unlocks tab each level says 2*2 - it doesn't go up in any other units so I am fairly sure each plot is another 2*2 square.
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# ? Feb 11, 2015 21:51 |
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I hope there's a way to have all road types and map tiles unlocked at the start.
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# ? Feb 11, 2015 21:57 |
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Bel Monte posted:Paradox, I expect the next DLC to extend the timeline backwards to 1821 and I demand a converter so I can play as my dutch colonial state's New Amsterdam, later known as "The Big Tulip".
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# ? Feb 11, 2015 21:59 |
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For the authentic Paradox Interactive experience, I demand a roleplaying component to Cities: Skylines. I can see it now! "Your brother Rob Ford has been caught with unsavory types committing illegal acts. This will surely impact your popularity in the polls, and an election is fast approaching! What will you do? A.) Urge him to go to rehab with your full support B.) Publicly disavow knowledge of his wrong doings C.) COVER UP! COVER UP! D.) An 'accident' occurs rendering your brother indisposed E.) All of the above"
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# ? Feb 11, 2015 22:26 |
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I liked the SC5s art style and I'm very happy this game uses it! Going for a realistic approach just makes the game look bland and grey messy like CiM2. Still not preordering. Also did the art direction change at some point? Because originally it was way more grey.
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# ? Feb 11, 2015 22:35 |
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All I want from a modern city maker is someone to tell me I can't cut back on funding, or I'll regret it.
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# ? Feb 11, 2015 22:42 |
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Vahakyla posted:I liked the SC5s art style and I'm very happy this game uses it! I think the early stuff used assets from CiM2? $30 seems like a fair price for this game, but I don't see the need to preorder. The bits of DLC included are kind of dumb and should have just been in the game already. In any case, they will probably go on a discount sale when the game does next winter. I'll probably wait a few days to get the game, but I am definitely leaning to toward buy since its already half the price of a normal game.
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# ? Feb 12, 2015 00:22 |
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The game has recovered from 'blech, SC2013 redux' to a definite buy for me in the recent trailers. But I'm not keen on pre-ordering.
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# ? Feb 12, 2015 00:50 |
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# ? May 13, 2024 05:33 |
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I'm glad Sips got to take a look at this This looks really good! My excitement levels are rising, I'm still going to wait for it to come out before picking it up but the features shown in that video look real promising. The expanding city borders are pretty great, and being able to set up different districts is a neat idea that I can't wait to mess around with.
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# ? Feb 12, 2015 01:48 |