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Comfy Fleece Sweater
Apr 2, 2013

You see, but you do not observe.


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Kakarot
Jul 20, 2013

by zen death robot
Buglord
WHen can I back The Trail?

Setzer Gabbiani
Oct 13, 2004

I'm Crap posted:

tim schafer becoming a piece of poo poo is one of the most depressing things ever, really

The thing is tim was always a shithead when it came to managing a studio as shittily as possible, but everyone was too high off of psychonauts' status of being the undersold indie darling to realize it, where we got these lol narratives about tim being a victim of the evil majesco being a slave driver to double fine, which was a fancy way of saying "enforcing deadlines and refusing their third or fourth loan"

brutal legend should've been a wake up call but welp

Doflamingo
Sep 20, 2006

psychonauts wasn't even that good. just a mediocre platformer propped up by solid writing

Setzer Gabbiani
Oct 13, 2004

"MOTHERfucking meat circus" - games, in the year of 20xx

quakster
Jul 21, 2007

by FactsAreUseless
meat circus wasn't even that hard, i played through the game with a goddamn keyboard

MUSCULAR BEAVER
Dec 26, 2014

HENDO! HENDO!
Has anyone said godASS yet?

Zzulu
May 15, 2009

(▰˘v˘▰)
never heard of tim shafer before this thread

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

Volume posted:

Obama: "we're sorry to report that 30 united states infantry were killed in an ambush by ISIS

Man: "Fedora McNeckbeard, Kotku news, How will this affect the development of the next call of duty?"

thinking about giving money to this molynueaueax guy, I enjoyed black & white for a couple of evenings and am not poor so £40 or whatever is nbd

holy poo poo that "interview". gently caress all gamers. gently caress them all. one at a time. calling zoey quinn

Thursday Next fucked around with this message at 14:07 on Feb 16, 2015

Doflamingo
Sep 20, 2006

MUSCULAR BEAVER posted:

Has anyone said godASS yet?

alternatively: fagus

Inevitable
Jul 27, 2007

by Ralp
I don't understand how this can be a video game controversy if nobody is threatening to rape Peter Molyneux to death.

social vegan
Nov 7, 2014



what if he said yes to the pathological liar question and suddenly it was a riddle

Lucy Heartfilia
May 31, 2012


social vegan posted:

what if he said yes to the pathological liar question and suddenly it was a riddle

haha, i thought the same.

SnowblindFatal
Jan 7, 2011

social vegan posted:

what if he said yes to the pathological liar question and suddenly it was a riddle

lol

Ride The Gravitron
May 2, 2008

by FactsAreUseless
"Hearing about journalist being imprisoned over seas for trying to spread the truth hits me on a very personal level. I remember when Bioware refused to issue me an early release copy of Dragon Age. The danger we journalists face-"

Lil Bit O Vitriol
Jan 10, 2010
Molyneux: "I know Godus didn't quite work out as we planned, but we're happy to announce that you can now fund our new project on kickstarter!"

RPS: "Well, we all got burnt pretty badly with godus but here is 5 reasons why the next Molyneux game is worth your money!"

gnarlyhotep
Sep 30, 2008

by Lowtax
Oven Wrangler

Don Tacorleone posted:

Peter Molyneux interview: 'It's over, I will not speak to the press again'



hen things go wrong for modern game developers they go spectacularly wrong. This is an era of endless rolling news and mass social media judgement. There is no respite. Peter Molyneux knows this now – if he didn’t before. The veteran designer, famed for inventing the “god game” genre with his 1989 title, Populous, has spent the last three days under intense press scrutiny. His latest project, Godus, is in disarray, his reputation in tatters. Everyone wants a piece.

“The only answer is for me to retreat,” he says, speaking via Skype from his office in Guildford. “I love my games and I love sharing them with people. It’s this amazing incredible thing I get to do with my life, creating ideas and sharing them with people. The problem is, it just hasn’t worked.”

Awarded an OBE in 2004, Molyneux is one of the most prominent members of the UK games industry. In the 26 years following Populous, he oversaw classic strategy and adventure titles like Dungeon Keeper, Black & White, and most recently the Fable series. But ever since leaving his seminal studio Bullfrog in 1997, he has become just as well-known for enthusiastically hyping his projects, only to deliver products that fail to live up to the impossibly grand expectations.

The Godus that failed
Godus is the latest, most ruinous example. The game, a spiritual successor to Populous, challenges players to grow and support a population of followers who can then interact with the worlds developed by other players. In December 2012, Molyneux’s small studio, 22 Cans, received over half a million pounds via the crowd-funding site Kickstarter to develop the game. Rewards were offered to backers and the release date was set within a seven to nine month window.

The problem is, although a smartphone version has been released, the PC iteration of the game hasn’t. 18 months after its proposed release date, it is still in development. Furthermore, in a video recently released to the internet, Molyneux announced that the development team would be shrinking, so that staff could be moved onto a new title, The Trail. He also announced that many backers would not receive the rewards they were promised for financially supporting the game, and that some of the Kickstarter pledges may not be achieved.


So what went wrong? “I suppose the big mistake was estimating how long the game would take to make,” he says. “I very stupidly and naïvely didn’t build in enough contingency time into my predictions and I was 100% wrong. When you’re creating something that hasn’t existed before, it’s very, very hard to be precise about those things.”

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“My hope is that in six to nine months time, people start to finally see the game they really did pledge for. That will be two to three years into development but that’s kind of what it takes when you do an original game. I wish it didn’t. Up until mid January, every single moment of this company was dedicated to Godus.”

His assurances have so far been met with fury. Angry backers have taken to the game’s forums, and to Twitter, to voice their frustrations. What’s clear is that Molyneux empathises with his critics, as he often does. “If I was pledging on this campaign I’d probably be saying the same thing as our backers,” he admits. “I’d be saying ‘I wanted a PC game, I wanted combat, I wanted a story. Why haven’t I got it? Why did you do the mobile version first?’ I wish I was more effective and efficient, and the next game we work on we’re going to make sure we keep behind closed doors for much longer. We’re going to make our mistakes and go down those blind alleys privately before presenting the game to the world”.

Curiosity failed the kid
But there is another problem to deal with. Last year, Molyneux released a smartphone game named Curiosity, a massively multiplayer experiment that asked players to chip away at a vast online cube: the person who clicked on the final piece was set to receive a “life changing” prize. The winner, eighteen-year-old Scot Bryan Henderson, was promised a 1% cut of any profits made from Godus, and the chance to become the game’s God of Gods for six months, to effectively control the virtual universe as he saw fit. On Wednesday, Henderson gave an interview to gaming site Eurogamer. He has not received his prize. What’s more, Molyneux’s team promptly forgot about him.

“We had someone here who was looking after Bryan, he left and nobody took the reigns of keeping Bryan informed and in the loop,” says Molyneux. “That was terrible, it was atrocious and I can understand him feeling offended about that. We should have... I should have made sure that he was still in the loop.”

So can the situation be fixed? Molyneux says yes, but it’s going to take time. “The problem we have is we can’t start his reign as God of Gods until we implement the technology that allows him to have influence over people’s worlds and crucially allows him to be challenged in competitive games of Godus and as people have pointed out we have to add combat to Godus still.”

“It’s not that we backed away from the idea, I still love the idea and I still absolutely love the fact it was someone British that won it, I still love the fact that Bryan is young and it’s going to be a life changing experience for him. That said, it is inexcusable that someone from 22Cans didn’t stay in contact with him. It’s just incompetence to be honest with you.”

Trail of promises
But this is not an isolated incident and Molyneux knows it. He is an enthusiastic and passionate developer, a singularly unguarded voice in an industry where upper level managers are media trained into robotic banality. But gamers are tired of it, and now, by falling short on Kickstarter pledges and stretching the site’s terms and conditions to their limits, he has incensed investors to deal with too.

When asked if it was fair to seek funding based on the promises made in a short pitch video, with no evidence of a product, Molyneux, who has so far given rambling and sometimes evasive responses, pauses for a considerable time. “I say these ideas so passionately, people think that these are hard and fast promises,” he finally responds. “I truly believe them when I say them, but as you know, sometimes they don’t come to pass. They don’t come to pass because they’re too technically difficult, they don’t come to pass because maybe they don’t fit and people see this as being a promise”.

His responses start to come with stutters and pauses. “My answer to this is this simple,” he says. “I love working on games, it is my life. I am so honoured to be a part of the games industry, but I understand that people are sick of hearing my voice and hearing my promises. So I’m going to stop doing press and I’m going to stop talking about games completely. And actually I’m only giving you this interview now in answer to this terrible and awful, emotional time over the last three days. I think honestly the only answer to this is for me to completely stop talking to the press.”

There is also something else going on, a very modern malaise; as a public figure in the games industry, Molyneux is visible and accessible. The social media storm has been furious, and with that, as we have seen over the past six months, comes something darker. “People get so frustrated with me, so much so that they’ve threatened me, they’ve threatened my family and it just cannot go on, it really can’t,” he says. “I think I’ll get this over and done with, I’ll answer some of the things backers are saying, but after that I feel the best thing I can do is just ….”

He trails away; the line sounds dead again.

Every encounter with Molyneux produces a strange mix of compassion and scepticism. He is disarmingly passionate, child-like in his enthusiasm, and seemingly naive about the effects of his many pronouncements, despite his 35 years in the industry. He willingly concedes that his approach to publicity has eroded faith in his ability to deliver products; he concedes that even his act of post-hype contrition has become staid and tiresome to many. He says, this time, he has learned to step back – even if it means withdrawing from what appears to be the part of game creation most important to him.

Over and out
Godus is a mess. Molyneux has handed control over to a fledgling designer Konrad Naszynski, who joined the team after being a passionate fan on the game’s forums. Some see this as passing the buck, setting someone else up for failure. There are hundreds of disappointed people who invested in this game, who want answers about its development and completion and who have received only promises and excuses for reduced team sizes. Molyneux has assured the Guardian, though, that people will be playing a finished version of Godus within nine months. He also says that nothing else will be revealed about the new project.

Peter Molyneux has admitted regret and culpability; he was clearly in distress throughout the interview – an interview he told us would will be his last. An hour before publication, however, we discovered that he had spoken to the gaming news site Rock, Paper, Shotgun the day before, and had given their interviewer the same impression – that he would no longer be speaking to the press (that interview is now online). He has also spoken to at least one other site, seemingly on the same afternoon as our discussion. Another trail of broken assurances.

“I think people are just sick of hearing from me,” he says in one disarmingly dark moment. “They’ve been sick of hearing from me for so many years now. You know, we’re done.”

good riddance

Next time you make a thread at least put a small amount of effort into it beyond copy/paste. For fucks sake.

Robo Reagan
Feb 12, 2012

by Fluffdaddy
personally i think it is a very good op

i mean i didnt read a single word of it but the picture distracted me for a second or two so all in all this one's a win imo

SnowblindFatal
Jan 7, 2011
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Ancient Mariner
Jan 14, 2015

by Lowtax

gnarlyhotep posted:

Next time you make a thread at least put a small amount of effort into it beyond copy/paste. For fucks sake.

there is no room for effort on this dead gay planet

Mr. Pumroy
May 20, 2001

is this thread about ethics in games journalism?

gnarlyhotep
Sep 30, 2008

by Lowtax
Oven Wrangler

Ancient Mariner posted:

there is no room for effort on this dead gay planet

I'm making room

fanged wang
Nov 1, 2014

by Ralp
i found the op useful and informative and following the links was a solid hour of low grade entertainment that i received financial compensation during also distracting me from the inevitability of death thank you op

babypolis
Nov 4, 2009

Volume posted:

"Hearing about journalist being imprisoned over seas for trying to spread the truth hits me on a very personal level. I remember when Bioware refused to issue me an early release copy of Dragon Age. The danger we journalists face-"

thank you for repeating the dumbest argument you could come up, over and over. this is the kind of quality posting i always expect from the op of the lovely religion bashing thread

abigserve
Sep 13, 2009

this is a better avatar than what I had before
Lol at this exchange from that RPS interview;

RPS: During the Kickstarter for Godus you stated, regarding that you don’t want to use a publisher stating, “It’ll just be you and our unbridled dedication (no publishers).” And five months later you signed with a publisher.

Peter Molyneux: Absolutely. And at that time I wish we had raised enough money to not need a publisher.

RPS: But you got more than you asked–

Peter Molyneux: We could have gone and we were asked to by publishers to publish the Steam version, but we turned that down. The economics of doing Godus, unfortunately Kickstarter didn’t raise enough money. Now the trouble is with Kickstarter, you don’t really fully know how much money you need and I think most people who do Kickstarter would agree with me here. You have an idea, you think you need this much, but as most people will say with Kickstarter, if you ask for too much money up front because of the rules of Kickstarter, it’s very, very hard to ask for the complete development budget. I think Double Fine have gone back and asked for more money because development is a very, very, it’s a very confusing and bewildering time, and it’s very hard to predict what will happen.

Yes, I lied to everyone about signing with a publisher. That is true. But it's only because myself and my team are too incompentent to create a realistic budget. And of course, we couldn't put up a kickstarter and then NOT GET FUNDED, because then we'd have a lovely half rear end finished game and no money!

LordArgh
Mar 17, 2009

Nap Ghost
is forums poster Volume legitimately autistic since he doesn't appear to understand that it's possible to discuss a thing even though there are other, more important, things going on in world as well?

Germstore
Oct 17, 2012

A Serious Candidate For a Serious Time
Publishing games is a financial risk in itself. Fixed budgets don't work for software work, but all Kickstarter supports is fixed budgets.

CrashCat
Jan 10, 2003

another shit post


SnowblindFatal posted:

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Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer
The worst part is that a lot of his games, Fable series especially, espouse this "moral choices" bullshit. Which would be neat, but it's completely arbrary. In Fable, there is no reason for you to be "evil" except for being evil for evil's sake. Most ethical choices in fable are like "free the child slaves OR murder them" and you don't have anything to gain from murdering them, you can just do it if you are arbitrarily evil. Like, most fables are about lessons and consequences, but in Fable games, the consequences of being a terrible person are limited to growing horns and looking more evil.

Ride The Gravitron
May 2, 2008

by FactsAreUseless
"I have a right to be here, I'm a journalist"

"Sir you badge reads giant bomb"

"I'm the one who broke the news about Destiny not having cross platform play"

"Security!"

Lucy Heartfilia
May 31, 2012


LordArgh posted:

is forums poster Volume legitimately autistic since he doesn't appear to understand that it's possible to discuss a thing even though there are other, more important, things going on in world as well?

yes

like all gamer gaters

babypolis
Nov 4, 2009

the last game molyneux made before godus was some horrible mobile thing where you clicked cubes forever and ever, and the person that clicked the last cube won some super special prize. there wasnt anything else to the game besides tapping cubes, the only point was that there was some amazing prize behind the horrible tediousness of the game. what was the prize you ask? being the god of gods in godus! whatever the gently caress that means because there wont even be any loving multiplayer in the game lol and also a share of the profits, of which there will be none

its pretty clear the dude is just some fucker whos good at running his mouth off and taking credit for poo poo others did and now that he has ran out of people to lie to hes stuck doing transparent scams

u fink u hard Percy
Sep 14, 2007

Get that John guy on Newsnight, we found Paxman's replacement!

CrashCat
Jan 10, 2003

another shit post


babypolis posted:

the last game molyneux made before godus was some horrible mobile thing where you clicked cubes forever and ever, and the person that clicked the last cube won some super special prize. there wasnt anything else to the game besides tapping cubes, the only point was that there was some amazing prize behind the horrible tediousness of the game. what was the prize you ask? there will be none

becrumbac
Apr 25, 2012
was i the only one who enjoyed The Movies

Mahuum Aqoha
Jan 15, 2004

SHEPARD!
Do it for the universe!
Fun Shoe
People gave Peter Molyneux money to make a game and are pissed off that he isn't delivering? lmao

That's like deliberately stepping on a rusty nail in a board and then getting pissed at the rusty-nail-in-a-board factory because you got lockjaw.

gnarlyhotep
Sep 30, 2008

by Lowtax
Oven Wrangler
Waiting for Godus

Zzulu
May 15, 2009

(▰˘v˘▰)

Peter Molyneux posted:

development is a very, very, it’s a very confusing and bewildering time,

Good Lord Fisher!
Jul 14, 2006

Groovy!

gnarlyhotep posted:

Waiting for Godus

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FreudianSlippers
Apr 12, 2010

Shooting and Fucking
are the same thing!

becrumbac posted:

was i the only one who enjoyed The Movies

I liked the movies. It was a bit clunky but you could do a lot with it when you got around the silliness. It was a bit lame that you couldn't use old filmstock after researching more modern method. The early murky hand-colored stock was rad.

The expansion pack basically created endless possibilities with allowing you to place and move the camera however you wanted.

Now if only it had focused more on the actual movie making and less on the boring studio simulation stuff.

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