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According to learndb poisonous/freezing cloud are smite targetted as is haunt. That's a pretty wide range of spell schools that have options.
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# ? Feb 19, 2015 03:53 |
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# ? May 25, 2024 18:52 |
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Prism posted:I feel there's probably a beam that doesn't decrease by number of enemies hit, too, but I can't remember which one. Lightning doesn't IIRC
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# ? Feb 19, 2015 04:04 |
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To me, Tomb is usually a matter of deciding if I want to use 90% of my consumables just to survive it in the vain hope that at least one piece of treasure in there is actually useful to me at that stage of the game. It could definitely use a re-design, the other branches have recieved a pretty good updating so I hope tomb is on the list too. Making a branch that revolves around stair-dancing seems exactly like the kind of think the crawl devs wouldn't do nowerdays.
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# ? Feb 19, 2015 04:04 |
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I would never try it cause I hardly ever have anyone survive to that point and would hate to risk them but would Potions of Lignification be workable in a non stair dancing assault on Tomb 3? This is assuming good randart jewelry (hopefully one of Sustain Abilites), weapon, and shield are equipped. Also some sort of ranged attack to deal with the bastards who won't walk up on ya'. Maybe also need a few full wands of heal wounds I guess. Don't know. Seems like a good way to get killed. Tomb sucks.
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# ? Feb 19, 2015 04:19 |
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Tomb would be much improved with spreading out the down-stairs on Tomb:3 instead of forcing you into the conga line of doom.
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# ? Feb 19, 2015 04:49 |
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Powercrazy posted:So I'm tooling around in Wizard mode with a Troll Monk of Jiyva. I set all my skills to 27 and my AC is only 42 and I'm wearing a shield of Resistance. I also gave myself all the good mutations (I'm a troll so it doesn't really disqualify my equipment choices that much). I've 'died' countless times to smiting enemies who literally fill the screen up with summons then are able to take away half my HP on every one of their turns. For a troll, specifically, large rocks and portal projectile are an excellent solution to this problem. It's also not at all unrealistic for a normal, non wizard mode troll to have access to that spell and the throwing skill to make large rocks really hurt. Portal projectile lets you smite target any ranged weapon and large rocks are the strongest ranged weapon. It's one of the best ways to kill mummy priests or greater mummies from behind their summons and chaff. For that troll, I would use portal projectile, silence and statue form for when the nasty stuff gets into melee range. You might well need to drop the GDA to make those spells happen, but GDA is usually not that great an idea to begin with because a little more EV and utility magic is almost always better. The game expects you to have a ranged attack that can hit enemies from behind other enemies. It can be smite targeted missiles through portal projectile, javelins or bolts of penetration, one of the several smite targeted spells, or simply a normal, range limited bolt like the bolt spells, or bolts from wands or a rod of destruction. You can play through the entire game without a ranged attack, but doing so is making things much more difficult than they need to be. Chas McGill posted:
If had the MR to stack, I might just wear it anyway. Regen+ is so good. I really don't like the " most artifacts have cripplingly bad properties" thing very much though. -Cast and -Tele especially seem much too common. Either they screw you out of using the artifact, or they make you swap equipment constantly, which is really tedious and annoying.
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# ? Feb 19, 2015 04:59 |
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Powercrazy posted:Ugh, is there a player equivalent spell that I can use to target specific enemies similar to smite/torment? This is objectively not true. Enemies with smite targeted spells aren't very common in many places in the game. The threat smite poses to a midgame character isn't very high either, relatively to other stuff at least. Most smite enemies do a very low amount of damage. Also many spells that work like smite have gimmicks associated with them to increase their damage. Airstrike is smite targeted but usually does barely any damage unless you happen to be flying, for example. Smite really isn't even the main threat in extended either; its torment cutting your HP in half. Smite is just what can end up finishing you off.
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# ? Feb 19, 2015 04:59 |
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nightwisher posted:Crawl is trying it's best to kill me, don't worry about that. Walked face-first into Rupert whilst also stepping on a shadow trap. I'd just like to say that being paralysed while a elven blademaster pummels you with two quickblades of draining causing me to be 0.0 skill in EVERYTHING is kinda bullshit, with rNeg++ too I should add. I didn't die but I don't see how I can un-gently caress this draining since I've cleared all the easy branches already and all that's left is stuff that'll loving murder me because of my skill loss.
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# ? Feb 19, 2015 05:12 |
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Mygna posted:Yes, and that player ghost appears to be so angry over it that it's decided to dualwield a battleaxe and a rapier in protest. Ghost sprites do not and have never really made any sense. Don't think about it too hard.
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# ? Feb 19, 2015 05:32 |
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nightwisher posted:I'd just like to say that being paralysed while a elven blademaster pummels you with two quickblades of draining causing me to be 0.0 skill in EVERYTHING is kinda bullshit, with rNeg++ too I should add. I didn't die but I don't see how I can un-gently caress this draining since I've cleared all the easy branches already and all that's left is stuff that'll loving murder me because of my skill loss. Go back to D:1 and start over
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# ? Feb 19, 2015 05:40 |
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Playing an FeBe makes me appreciate how useful wands of random effects are as a substitute for throwing rocks and grabbing an monster's attention. Sure, occasionally I might accidentally haste or polymorph the enemy and make them more dangerous but that's why I stay on the edge of LOS!
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# ? Feb 19, 2015 06:00 |
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Speleothing posted:Go back to D:1 and start over I basically did this Once I got my skills back I went back down to Elf:3 and murdered that blademaster like a butt!!!
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# ? Feb 19, 2015 06:55 |
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Can Of Worms posted:Playing an FeBe makes me appreciate how useful wands of random effects are as a substitute for throwing rocks and grabbing an monster's attention. Sure, occasionally I might accidentally haste or polymorph the enemy and make them more dangerous but that's why I stay on the edge of LOS! In other news, I've had my first actively malevolent trove. Not just disappointing, that would imply that it had items that were merely boring: code:
I'm not sure if the "spam negative properties/horrid enchants along side good properties" is meant to be ~interesting~(a commit comment when the artgen changes started suggested that, but so much has changed that I'm not sure what the intent is anymore), but it's really just annoying as gently caress.
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# ? Feb 19, 2015 06:55 |
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Stamp collecting implies magical contamination?
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# ? Feb 19, 2015 06:59 |
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Clearly the dragon armor is covered in stamps, and the fumes from the stamp glue residue are magical. Somehow.
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# ? Feb 19, 2015 07:01 |
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switch to trog and wear the cloak (...probably not even worth losing the AC if you already have rF+ but hey!)
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# ? Feb 19, 2015 07:17 |
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I'm a Demigod(who's casting as primary offense), so I can't even do that as a joke. "Elyvilon's Benevolence...for a completely different character."
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# ? Feb 19, 2015 07:19 |
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Why can you have two timed portals on a single level? Seems pretty dumb. (Neither was a mimic)
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# ? Feb 19, 2015 08:15 |
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code:
nightwisher fucked around with this message at 08:39 on Feb 19, 2015 |
# ? Feb 19, 2015 08:32 |
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Buff everything in tomb, especially greater mummies and mummy priests, and then make all the enemies really rare so tomb is the dead people branch, and the mini-boss branch. Buff death curses. And uhh also you can't abjure mummy summons.
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# ? Feb 19, 2015 08:33 |
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Give Tomb the Hell effects.
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# ? Feb 19, 2015 08:53 |
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My best caster ever had a spider wander over a shadowtrap and got gangbanged by 100 spiders >:[ edit: Here is a cool fix. When the trap gets triggered, for one turn you see ghosty whispy outlines of the monsters that are coming. Then the next turn they get less see through, then from the next turn they appear!!
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# ? Feb 19, 2015 09:16 |
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Pitch posted:Once you've found yourself surrounded by an entire screen full of mummies killing them all won't even help, as that one recording of shattering tomb 3 illustrates. shattering Tomb 3 is actually really good, and fun.
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# ? Feb 19, 2015 10:26 |
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code:
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# ? Feb 19, 2015 10:44 |
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Heithinn Grasida posted:If had the MR to stack, I might just wear it anyway. Regen+ is so good. I really don't like the " most artifacts have cripplingly bad properties" thing very much though. -Cast and -Tele especially seem much too common. Either they screw you out of using the artifact, or they make you swap equipment constantly, which is really tedious and annoying. Yeah, I found the Ring of the Wizard on the next level of the zig so I put the armour on immediately.
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# ? Feb 19, 2015 10:52 |
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cheetah7071 posted:
Was that your first 15 runer, and what was your gear like?
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# ? Feb 19, 2015 11:20 |
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Second. I actually took TSO in an early D:1 altar, it wasn't an extended swap.code:
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# ? Feb 19, 2015 11:22 |
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Powercrazy posted:The circled enemy type is responsible for 95% of the damage I take and as far as I can tell there is no way to hurt them. Am I really expected to stair dance and kill monsters 9 at a time, then heal, then go back down and wait for them to get 1 step closer and repeat? Tomb kinda blows! I don't do it without lichform anymore, not because you need lichform but because it's so loving annoying without it.
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# ? Feb 19, 2015 11:25 |
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cheetah7071 posted:Second. I actually took TSO in an early D:1 altar, it wasn't an extended swap. armour of the dragon king is so good. My only 15 rune run ever was a MDFi wayyy back and he found one of those on like d:8. Four Winds is also bananas, basically any run I do where I find it I use it.
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# ? Feb 19, 2015 11:29 |
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Stoat posted:edit: Here is a cool fix. When the trap gets triggered, for one turn you see ghosty whispy outlines of the monsters that are coming. Then the next turn they get less see through, then from the next turn they appear!! Better fix: Don't let monsters trigger shadow traps. It's already interesting enough when the player steps on one, and it shouldn't be scarier to see a shadow trap on the ground over a Zot trap when a monster is walking towards it.
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# ? Feb 19, 2015 13:07 |
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I still really like the idea of one-time Word of Recall traps with a short timer before the enemies appear like when convokers do it. Is natasha supposed to be able to appear repeatedly so close each time? LazyMaybe fucked around with this message at 15:13 on Feb 19, 2015 |
# ? Feb 19, 2015 15:08 |
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Gell's Gravitas might've been worth it if it was castable on empty space, smite-targeted, or both. As is, what the hell is this crap. Also, are they going to get rid of the XP penalty for kills via summoned monster any time soon?
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# ? Feb 19, 2015 15:10 |
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Doubtful, it's a decent trade-off for keeping you out of harm's way. If you want more, be a leader.
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# ? Feb 19, 2015 15:12 |
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Feature request: XP penalty for killing monsters with ranged spells or weapons, given that you're keeping yourself out of harm's way.
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# ? Feb 19, 2015 15:16 |
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Didn't summoning get pretty massive nerfs? My memory's a little fuzzy but there was a time mummies summoned indiscriminately as long as they could channel with Sif, and now after a certain number of summons based on the spell one of your previous summons gets its duration reduced. Was there a tradeoff to getting # of summons soft-capped or was that it?
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# ? Feb 19, 2015 15:34 |
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The tradeoff is that playing a summoning-heavy character doesn't make you want to kill yourself anymore.
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# ? Feb 19, 2015 15:39 |
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apple posted:Didn't summoning get pretty massive nerfs? My memory's a little fuzzy but there was a time mummies summoned indiscriminately as long as they could channel with Sif, and now after a certain number of summons based on the spell one of your previous summons gets its duration reduced. Was there a tradeoff to getting # of summons soft-capped or was that it? Yeah, that's what gets me. Each spell now has a cap on how many creatures it can sustain and summons only attack stuff if both the summon and the target are in line of sight. If this is still supposed to be OP compared to every other conceivable means of killing monsters, why not actually bring it into line rather than slapping you on the wrist for doing it?
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# ? Feb 19, 2015 15:41 |
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God dammit I really need to stop confusing robes for cloaks in shops.
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# ? Feb 19, 2015 15:44 |
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apple posted:Was there a tradeoff to getting # of summons soft-capped or was that it?
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# ? Feb 19, 2015 15:51 |
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# ? May 25, 2024 18:52 |
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The early summoning spells are really lame and painful to raise up now to the point where I consider Summoner not a good starting background. That being said, the mid-range to high-end Summonings (let's say from Ice Beast onwards) are still really good. I almost transition into them if I'm a hybrid or caster character if I manage to find the spellbooks with those. Transition is the key-word here because you want to try to minimize the effect of the XP loss as much as you can, and it's much better to have some other attack option on hand already and then go into Summonings rather than trying to eek out an alternative fighting method with 50% XP.
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# ? Feb 19, 2015 16:39 |