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77% done. Man, poo poo gets real in the Forlorn Ruins. It took me a few deaths to figure out exactly how to manipulate the platforms there since it's not really explained at all. I also appreciate how Kuro was just protecting her children and she actually had a motive for her actions instead of just Darkness = Bad Guy. Am I correct in assuming you can't go back into the ruins after the path is blocked by a boulder?
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# ? Mar 14, 2015 09:23 |
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# ? Apr 28, 2024 08:31 |
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I like this game and all, but what engine is it running on? I ask because it has a tendency to lock the focus on my laptop whenever I alt-tab, and I can't seem to force exit it from the task bar, forcing me to hard restart my laptop whenever it happens. Slightly annoying.
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# ? Mar 14, 2015 09:34 |
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Jesus Christ, the opening. It's like the writers said "how can we beat Up in time-to-kill-your-soul? Oh, I know, let's play Grave of the Fireflies in fast forward."
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# ? Mar 14, 2015 09:35 |
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Broken Cog posted:I like this game and all, but what engine is it running on? I ask because it has a tendency to lock the focus on my laptop whenever I alt-tab, and I can't seem to force exit it from the task bar, forcing me to hard restart my laptop whenever it happens. Slightly annoying. Credits say "Powered by Unity" so I'm guessing either Unity 2 or 3.
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# ? Mar 14, 2015 14:48 |
This is definitely on my wishlist and I'll probably pick it up next month. (My games budget is all for Bloodborne at the moment).
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# ? Mar 14, 2015 15:24 |
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Syndlig posted:Credits say "Powered by Unity" so I'm guessing either Unity 2 or 3. It's a custom build of unity 5. Although the game itself was mostly made in the unity 4 editor.
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# ? Mar 14, 2015 18:14 |
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Jesus Christ, why does this game autosave? I just got flushed out of the tree and I don't have swim or stomp. edit oh gently caress me, thank you vvv i say swears online fucked around with this message at 19:24 on Mar 14, 2015 |
# ? Mar 14, 2015 19:09 |
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You can swim! I got confused by the skill tree on this too, but ori can swim by default. Just before that point there is no clean water.
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# ? Mar 14, 2015 19:13 |
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oh my god he takes cute little breaths
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# ? Mar 14, 2015 19:27 |
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Even on the bone this game is crazy pretty.
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# ? Mar 14, 2015 19:35 |
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jfc I've died like 30 times on this stupid loving escape from the rising water poo poo
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# ? Mar 14, 2015 21:14 |
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Charles Martel posted:Am I correct in assuming you can't go back into the ruins after the path is blocked by a boulder? It seems that way, which SUCKS. I'm at 86% completion for that area. Anyone else have input on this?
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# ? Mar 14, 2015 22:27 |
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Sakurazuka posted:jfc I've died like 30 times on this stupid loving escape from the rising water poo poo If it weren't for all those skill orbs being a pain in the rear end to both get and survive getting, I'd have done it in a few tries. But I tried to get every single one, and it took forever. The Forlorn Ruins gravity mechanic is something that seems like it should be super clunky, especially the blocks that let you change your gravity orientation, but it's not. It's super polished like everything else in this game. The way it works story-wise is super weird to reconcile in my head though, even if I think of it as science-magic ViggyNash fucked around with this message at 23:36 on Mar 14, 2015 |
# ? Mar 14, 2015 23:32 |
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Hey, is there a way to get back in the area the second dungeon kicks you out too? A boulder locked me out of it and I don't have 100% there yet.
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# ? Mar 15, 2015 02:23 |
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Experiencing something that may or may not be a bug. I'm hoping I'm just missing something obvious because otherwise I'm out three hours. Just finished the Ginsu tree, cleared out the area with the water and got stomp. I begin heading west on the map and go into the chamber with the map stone above where I am, and it plays a cutscene with the Owl. After the cutscene, I'm in the chamber down below (where I am now). I saved right away not realizing anything was up and not wanting to re watch a cutscene, and now I can't seem to get out. Help?
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# ? Mar 15, 2015 12:09 |
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Was I wrong that I thought I heard devs posting in this thread? Gumon is the poo poo! Got any images or art you can share? I want a steam avatar, etc...
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# ? Mar 15, 2015 15:55 |
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Gibbo posted:Experiencing something that may or may not be a bug. I'm hoping I'm just missing something obvious because otherwise I'm out three hours. Something similar happened to me once before, but thankfully it didn't screw me like that. I was down in the caves where Gumo dumps you, and on the way back up you have to do that one ridiculous Super Meat Boy -esque platforming challenge in order to open a shortcut. I saved after getting back up, quit the game, reloaded the next day, went back down to find something, and realized the shortcut was closed again. I think there's something off about how they save progress that causes things like that to revert for some reason. Having now finished the Forlorn Ruins, I can decisively say that it's my least favorite part of the game. The gravity mechanic, as I mentioned before, is weird and I can't parse it in my head. I think they could have done more to justify how it works with the visuals. Secondly, Gumo's part in the narrative of this section didn't make sense to me. He wanted to help Ori upon realizing what happened to his species, so he took that orb and caused the whole place to break down and nearly kill Ori? My least favorite part of the Ruins was the escape sequence. The icicles were unfair because if I was right in the path of one, I couldn't move fast enough to dodge, I couldn't figure out how to open the first "door" because in all the visual chaos I didn't realize the spitter's spit was destroying it, and the falling rocks were even more unfair than the icicles because there was no clear indication of how you were supposed to dodge them, or what triggered them in the first place. That whole sequence seemed like a goddamn mess to me, which is strange given how polished and well designed nearly everything else is. Also, I'm rather confused by Kuro's backstory. Why would the light kill his hatchlings? Isn't the light supposed to heal, or at least be neutral? There's been no indication that it hurts anyone before that. Does this get explained later?
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# ? Mar 15, 2015 16:31 |
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Gumo's motivation in the Ruins will make sense shortly. As for Kuro they never really explain why the light from the tree is so damaging to her babies, but my guess would be that they owls are sort of naturally dark, in like an elemental way. Kind of makes sense in a fairytale/myth context. As for the poster stuck in the cave, yeah unfortunately I think there's no legit way out if where you are. I you look at the steam discussion forum for the game there is a topic where someone has helpfully made a little utility to enable debug mode on a save so you can unstick yourself. I'd link it, but I'm phone posting right now.
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# ? Mar 15, 2015 17:15 |
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Gibbo posted:Experiencing something that may or may not be a bug. I'm hoping I'm just missing something obvious because otherwise I'm out three hours. Wow that sucks. Sorry this happened to you, a patch is coming to prevent issues like this in the future though. This is the PC version, right? Can you upload your save file somewhere and send me a PM with a link to it? I'll make sure our coders see it. I can probably debug you out of there too.
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# ? Mar 15, 2015 18:26 |
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Perpetual posted:Gumo's motivation in the Ruins will make sense shortly. As for Kuro they never really explain why the light from the tree is so damaging to her babies, but my guess would be that they owls are sort of naturally dark, in like an elemental way. Kind of makes sense in a fairytale/myth context.
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# ? Mar 15, 2015 18:34 |
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You really should add joystick0 button binds to the configuration accessed with Shift. You can set joystick0's axes, but not their buttons. So the whole thing is useless for the first joystick. Not sure if I can edit registry keys to hack around that, but I plan to try.
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# ? Mar 15, 2015 21:32 |
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Anyone casually browsing this thread who isn't sold - this lives up to the hype. Outstanding game, one of my favorite platformers in years.
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# ? Mar 15, 2015 22:47 |
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Currently stuck on one of the sequences of what I assume to be the final boss: In Mount Horu getting chased by the giant owl, after I dive into the water and cross over to the other side of the cave, I'm not sure what combination of skills to use to get across the next area, there are flaming boulders falling but I can't seem to boost off of them, and the super jump doesn't take me high enough. Tips?
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# ? Mar 15, 2015 23:17 |
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I went ahead and finished it last night. My thoughts: A few parts threw me for a loop where I almost got stuck, but it hasn't changed my opinion of the game: It's a magnificent 5 out of 5 stars and was well worth the $20. Definitely in my all-time favorites list. A couple of minor annoyances though (spoiler-ed just in case):
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# ? Mar 15, 2015 23:17 |
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Perpetual posted:Gumo's motivation in the Ruins will make sense shortly. As for Kuro they never really explain why the light from the tree is so damaging to her babies, but my guess would be that they owls are sort of naturally dark, in like an elemental way. Kind of makes sense in a fairytale/myth context. I just saw the cuscene explaining what Gumo was doing. As for Kuro, I think this is one of those times in the age-old show vs. tell debate where telling is a better option to showing, despite being exposition. The game wanted us to infer that Kuro's kind are hurt by the light, but since that runs contradictory to the fact that the light is representative of the life of the forest. But that would have been fine if put in the context of the traditional good vs. evil conflict, but then we Kuro's humanizing backstory which rules that out and leaves us in an awkward spot. If instead it had simply told us that Kuro's kind were hurt by the light then we as the player would be able to take that for granted as a narrative basis.
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# ? Mar 15, 2015 23:44 |
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Fano posted:Currently stuck on one of the sequences of what I assume to be the final boss: In Mount Horu getting chased by the giant owl, after I dive into the water and cross over to the other side of the cave, I'm not sure what combination of skills to use to get across the next area, there are flaming boulders falling but I can't seem to boost off of them, and the super jump doesn't take me high enough. Try bashing the smaller rocks at the top. The bottom part of that shaft has wind, so you can glide there as well.
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# ? Mar 16, 2015 00:19 |
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Out of wonder, is the language the tree speaks real, a conlang, a pseudo-language (like how the language in Ico is deformed Japanese), or just gibberish that sounds good like in Zelda?
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# ? Mar 16, 2015 00:24 |
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Beat this today, clocked in just over 7 hours of playtime. loving great. Thanks EvilMike & Co., I know it's only March but this will be a serious GOTY contender for me. Only one thing I didn't like so much: the timed escapes. I don't love time pressure under the best of circumstances, and I didn't like that I had to do the whole thing over if I hosed up anywhere in the sequence. I was also a bit surprised by the abrupt ending. Thought there would at least be some final sequence after the escape from Mt. Horu. Anyway, can't say enough good things about this. Great game.
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# ? Mar 16, 2015 01:30 |
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Charles Martel posted:Not being able to go back into your profile to find more secrets kinda sucks, but I guess that adds to the replay value. Ehh, I disagree. There's plenty if replay value in the no abilities/no death/speed run achievements for people who are in to that kind of thing. I would have gone back and gotten the few things that I missed after finishing, but if it's going to be a full play through I'll probably just forget it. Nonetheless, great game. More fun than anything that I've played in quite a while.
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# ? Mar 16, 2015 01:50 |
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EvilMike posted:Try bashing the smaller rocks at the top. The bottom part of that shaft has wind, so you can glide there as well. Ah, I did not realize I could glide up from the bottom, I just beat it, what an amazing game.
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# ? Mar 16, 2015 02:51 |
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Jsor posted:Out of wonder, is the language the tree speaks real, a conlang, a pseudo-language (like how the language in Ico is deformed Japanese), or just gibberish that sounds good like in Zelda? The various responses to this question in a reddit AMA that the devs did answer your question. MCXD fucked around with this message at 05:20 on Mar 16, 2015 |
# ? Mar 16, 2015 05:17 |
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I absolutely love this game and think it's beautiful on so many levels in terms of graphics, animation, and music. Just one thing though: Not a chance. It's achievements like this that make me glad I don't bother with them.
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# ? Mar 17, 2015 01:42 |
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Maybe you've get lucky and Steam will bug out giving you a bunch of cheevos you haven't earned like it did me.
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# ? Mar 17, 2015 01:44 |
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Sakurazuka posted:Maybe you've get lucky and Steam will bug out giving you a bunch of cheevos you haven't earned like it did me. That's probably the only way I'll ever get it. I think I've racked up about 230 deaths by now. So glad the game actually tracks it for you...
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# ? Mar 17, 2015 01:57 |
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Yeah, this game is ridiculously good, and I feel like it is being under-appreciated. Not a lot of talk about it on these forums, and none of my friends seem interested. It is one of the best platformers I've played in a long time, and is so polished and tight you feel like you are playing a piece of art.
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# ? Mar 17, 2015 03:45 |
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Beat it tonight and would have had 100% except the fact that you get locked out of Forlorn Ruins. Shame about that...
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# ? Mar 17, 2015 05:11 |
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Beat the escape sequence in the Ginso Tree last night. It wasn't so bad, really. It took a few tries but I guess Super Meat Boy has desensitized me to repeating tricky platforming sections as long as there's no lag time between tries. I looooove the springboard/charge ability. It's such a cool way to handle the traditional triple jump/shine spark and makes traversing the world a ton of fun.Filthy Monkey posted:Yeah, this game is ridiculously good, and I feel like it is being under-appreciated. Not a lot of talk about it on these forums, and none of my friends seem interested. It is one of the best platformers I've played in a long time, and is so polished and tight you feel like you are playing a piece of art. Agreed. It's a real bummer that it's getting so little exposure as it really is one of the better metroidvanias I've played in a long time. I hear it clocks in at around 7 hours which is kind of a letdown, if only because I want it to be longer.
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# ? Mar 17, 2015 15:23 |
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Filthy Monkey posted:Yeah, this game is ridiculously good, and I feel like it is being under-appreciated. Not a lot of talk about it on these forums, and none of my friends seem interested. It is one of the best platformers I've played in a long time, and is so polished and tight you feel like you are playing a piece of art. Everyone is too busy with Cities Skylines. Which is a shame since Ori is now my favorite metroidvania since Super Metroid. Also I don't know why but the animation reminded me strongly of Heart of Darkness because they are so polished.
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# ? Mar 17, 2015 15:36 |
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PantsBandit posted:Agreed. It's a real bummer that it's getting so little exposure as it really is one of the better metroidvanias I've played in a long time. I hear it clocks in at around 7 hours which is kind of a letdown, if only because I want it to be longer. Super Metroid is only about 7 hours too.
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# ? Mar 17, 2015 15:45 |
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# ? Apr 28, 2024 08:31 |
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Smoremaster posted:Super Metroid is only about 7 hours too. it's 7 hours if you suck and are terrible at videogames.
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# ? Mar 17, 2015 15:47 |