|
Decided to grab this for my DS thanks to the LP. Great job!FinalGamer posted:Yeah this part of the game is set up really well because you were totally expecting a medieval-style RPG like every other Final Fantasy/Dragon Quest bullshit and then This whole part doesn't pull too many punches, and like you said, is a great indicator that this game's story isn't going to be as straightforward as other RPGs of its generation (I mean, we already know there's gonna be lots of time travel, but still).
|
# ? Mar 18, 2015 04:14 |
|
|
# ? May 21, 2024 11:17 |
|
I wasn't expecting anything because this was my first ever JRPG. Final Fantasy VI was my second. To be honest, it's all been downhill since then.
|
# ? Mar 18, 2015 04:21 |
|
RareAcumen posted:Your commentary will just be tools banging on metal as you somehow keep the videos from imploding in real time. That's probably not too far from the truth.
|
# ? Mar 18, 2015 04:26 |
|
RareAcumen posted:Your commentary will just be tools banging on metal as you somehow keep the videos from imploding in real time. He'll basically be Taban, banging something with a hammer that magically makes it work. And that makes me a purple haired nerd. Which I'm okay with.
|
# ? Mar 18, 2015 04:30 |
|
Reading the update, as soon as the Dragon Tank started to appear, the boss battle music started playing in my head. Ah, the memories!
|
# ? Mar 18, 2015 04:59 |
|
Yes, my second-favorite era!
|
# ? Mar 18, 2015 05:01 |
|
Explosionface posted:I get the feeling that one way or another, I'm going to be involved with this down the line. I can't imagine how you'd come to that conclusion.
|
# ? Mar 18, 2015 05:11 |
I like how Marle is praying in the portal. For the video commentary. Good voice flow, decent enunciation. I figure you'll already be working on the mic noise upcoming. I look forward to your video lps.
|
|
# ? Mar 18, 2015 06:37 |
|
Everyone's already been gushing about the spritework in CT, but it especially goes for the bosses. Nearly every boss in CT has some interesting little gimmick and fun animations that make them unique and memorable. Like in a standard SNES Final Fantasy game, you might have some bosses that are memorable for their cool design, or some dick move like an Ultima death-counter, but all you have to actually watch is their sprite briefly flickering and a text box to say what they're doing, and then some generic magic effect. The boss fights in CT are just so engaging in comparison.
|
# ? Mar 18, 2015 07:09 |
|
Something that hasn't been discussed much is counters. A lot of enemies have distance-based counters. Gato does that multi punch thing when you're too close to him, although in the original post it's been implied as just an unavoidable counter. With Yakra, I think maybe he does the full party counter when you attack from a distance? I might have this reversed. The game mechanics go deeper than what you see on the surface, but while you don't have any control over your characters' positions, you do have the opportunity to wait for an attack to be lined up, or to get someone out of their counter range. In final fantasy you can only really have binary opportunities like that. Hit or don't hit.
|
# ? Mar 18, 2015 07:35 |
|
There's a lot of different counters. Yakra's is based on distance (although in the DS version it's been tweaked to have a huge range. Cross Strike still kills him dead) while Gato's is just a straight up counter. However he counter attacks whomever is closest to him. Had Chrono attack when he had toddled far away and he smacked Marle instead. Missing also varies by mob and most Tech's can actually miss as well. (It's just really really rare.)
|
# ? Mar 18, 2015 07:40 |
|
MikeJF posted:The Dragon Tank always felt weirdly out of place for me for some reason. But hey, awesome finishing move on it. It always felt odd to me that the Guardia kingdom, which otherwise still seemed to have sword-dudes and wood fireplaces and the like, would have a fully automated mobile siege weapon. I mean, sure, Lucca does way crazier poo poo, but prior to this point the implication seemed to purely be that Lucca was centuries ahead of the curve and was inventing stuff without actually having the foundational tech required to run it (meaning she musta built THAT too). Seeing the Dragon Tank gives you that jarring moment of "wait, these people don't have electricity but do have a fire-breathing mech?"
|
# ? Mar 18, 2015 07:53 |
|
EponymousMrYar posted:There's a lot of different counters. Yakra's is based on distance (although in the DS version it's been tweaked to have a huge range. Cross Strike still kills him dead) while Gato's is just a straight up counter. However he counter attacks whomever is closest to him. Had Chrono attack when he had toddled far away and he smacked Marle instead. CmdrKing posted:It always felt odd to me that the Guardia kingdom, which otherwise still seemed to have sword-dudes and wood fireplaces and the like, would have a fully automated mobile siege weapon. I mean, sure, Lucca does way crazier poo poo, but prior to this point the implication seemed to purely be that Lucca was centuries ahead of the curve and was inventing stuff without actually having the foundational tech required to run it (meaning she musta built THAT too). Seeing the Dragon Tank gives you that jarring moment of "wait, these people don't have electricity but do have a fire-breathing mech?"
|
# ? Mar 18, 2015 07:59 |
|
Cheez posted:
Gosh, really? *looks back at Chrono's House in the first update* Huuuuh. In some six playthroughs of this game, I seriously never noticed that. Weird.
|
# ? Mar 18, 2015 08:11 |
|
CmdrKing posted:Gosh, really? *looks back at Chrono's House in the first update* The greatest indication of tech in 1000 A.D. aside from that and the ferry is impossible to see until way late into the game. Guardia definitely has everything it needs to make a Dragon Tank. But it is fairly easy to gloss over the background details since there are no recognizable T.V.'s anywhere and that's usually what people associate with 'electricity is commonplace.' At least I did when first playing this game.
|
# ? Mar 18, 2015 08:18 |
|
Not necessarily TVs, but yeah, it's the lack of communication devices in general. You never see people use radios or the like either. The other signifier for semi-modern tech levels in fiction would be cars or a similar device, but the way CT lays out its towns even if they existed they wouldn't be especially noticeable for us.
|
# ? Mar 18, 2015 08:21 |
|
EponymousMrYar posted:The greatest indication of tech in 1000 A.D. aside from that and the ferry is impossible to see until way late into the game. Guardia definitely has everything it needs to make a Dragon Tank. But it is fairly easy to gloss over the background details since there are no recognizable T.V.'s anywhere and that's usually what people associate with 'electricity is commonplace.' Maybe some guys in the Middle Ages saw Lucca kicking rear end with a gun and reverse engineered some new stuff in order to make the Dragon Tank a possibility.
|
# ? Mar 18, 2015 08:26 |
|
Crono's got what looks like a radio and (electric?) lamp on his desk (and I think that's a typewriter next to his bed). His mom's got another radio in the kitchen. And they show up all over Truce and Porre in 1000AD. There's also sinks, implying running water/plumbing.
|
# ? Mar 18, 2015 08:30 |
|
Gun no, they were already selling it for her in the store (except this is more likely RPG Cliche rule #22 'no matter how bizarre the weapon the shops will carry and upgrade for it') but her flamethrower likely. Also I double checked and mixed up the place I was thinking of with that of another game. Whoops! The place I was thinking of just has more of the same stuff. EponymousMrYar fucked around with this message at 09:14 on Mar 18, 2015 |
# ? Mar 18, 2015 08:38 |
|
It's just weird, since the main character, from 1000AD uses a sword.
|
# ? Mar 18, 2015 10:58 |
|
counterfeitsaint posted:It's just weird, since the main character, from 1000AD uses a sword. Come on, it's not that weird. When cavalry up to the second World War can use lances and swords, I can just shrug and accept the main character in a video game using a sword in a world of dragon tanks.
|
# ? Mar 18, 2015 11:40 |
|
Libluini posted:Come on, it's not that weird. When cavalry up to the second World War can use lances and swords, I can just shrug and accept the main character in a video game using a sword in a world of dragon tanks. As I understand it, only Poland did, when they brought out their actual horses to
|
# ? Mar 18, 2015 12:11 |
|
Guardia's guards seem pretty medieval, though. The game's basically in a weird anachronistic tech level. Don't think about it too hard.
|
# ? Mar 18, 2015 12:17 |
|
There are multiple Final Fantasies that include technology up to space travel and the main characters still use swords so having a tank doesn't seem like a very big deal.
|
# ? Mar 18, 2015 13:52 |
|
EponymousMrYar posted:The greatest indication of tech in 1000 A.D. aside from that and the ferry is impossible to see until way late into the game. Guardia definitely has everything it needs to make a Dragon Tank. But it is fairly easy to gloss over the background details since there are no recognizable T.V.'s anywhere and that's usually what people associate with 'electricity is commonplace.' I seem to remember being able to take the ferry at the beginning of the game if you explore enough (i.e. go to Porre). e: VVV Ah, obviously I should stay away before I wake up in the morning. Explosionface fucked around with this message at 14:56 on Mar 18, 2015 |
# ? Mar 18, 2015 14:28 |
|
Explosionface posted:I seem to remember being able to take the ferry at the beginning of the game if you explore enough (i.e. go to Porre). He means the best indication of technology, besides the ferry, isn't seen until later in the game. But I'm racking my brains to figure out what that is.
|
# ? Mar 18, 2015 14:46 |
|
SkuttyB posted:Also those skeletons in the torture rooms do get up for a fight, I just had to move away from the chest a bit for it to happen, but maybe its a small trigger spot. I seem to recall the trigger to fight the skeletons in the torture room behind Fritz being the whip hanging from the wall. Not sure if you actually have to examine it or just stand next to it, but I'm pretty sure that's what gets them moving. Can't say I blame them, honestly...
|
# ? Mar 18, 2015 15:15 |
Rabbi Raccoon posted:He means the best indication of technology, besides the ferry, isn't seen until later in the game. I just beat my current playthrough, and I'm also drawing a blank on it.
|
|
# ? Mar 18, 2015 16:30 |
|
I'm pretty sure he means Gato. He's clearly the most advanced thing around.
|
# ? Mar 18, 2015 16:43 |
|
The world isn't that big, so there aren't huge requirements for stuff like "mass transit" and "simple communications". There just aren't that many people, and the world is small enough that pretty much everyone can fit inside the castle if they really needed to do so. EDIT: Also, a lot of this might have been done by Lucca's family in the past few years. Sure, people have radios, but what's being broadcast? MaskedHuzzah fucked around with this message at 17:21 on Mar 18, 2015 |
# ? Mar 18, 2015 17:17 |
|
MaskedHuzzah posted:The world isn't that big, so there aren't huge requirements for stuff like "mass transit" and "simple communications". There just aren't that many people, and the world is small enough that pretty much everyone can fit inside the castle if they really needed to do so. Lucca and Taban are secretly celebrity DJ's. Lucca runs an Electronica station and Taben hits things with hammers.
|
# ? Mar 18, 2015 18:30 |
|
RickVoid posted:Lucca and Taban are secretly celebrity DJ's. Lucca runs an Electronica station and Taben hits things with hammers. What a talented guy!
|
# ? Mar 18, 2015 18:46 |
|
Especially after the radio episode of Adventure Time with radio occurring in a shack I love this image. "This is Lucca *CLANG* and Ta*CLANG*ban coming to you live*CLANG* because I invented this enti*CLANG*re *CLANG* format*CLANG* DAD WILL YOU LET ME GET THROUGH THE INTRO BEFORE PLAYING YOUR HAMMER MUSIC"
|
# ? Mar 18, 2015 19:56 |
|
I could totally see Lucca as a DJ. She's already got a helmet that covers her ears and an antenna somewhere on that getup, built-in headphones aren't a stretch.
|
# ? Mar 18, 2015 20:18 |
Guys, why are we wondering why Chrono uses a sword? There are plenty of people out there that use swords and don't talk. Chrono is a socially awkward weeaboo who is living out his nippon fantasies due to being lucky enough to be eaten up by a timehole. I mean, he lives with his mom and later on he displays progressively more anti-social tendencies. Lucca is card carrying NRA member, Marle is royalty, so it makes sense she has odd skills like Crossbowery, appropriate silverware use and wearing clothes underneath clothes.
|
|
# ? Mar 18, 2015 21:16 |
|
Rabbi Raccoon posted:He means the best indication of technology, besides the ferry, isn't seen until later in the game. Leavemywife posted:I'm pretty sure he means Gato. No, it just has 3 stoves 4 sinks and 2 refrigerators amidst a sea of small storage pots Lucca's stuff is certainly the most advanced thing around (and the dragon tank could have been an old commission for dosh from Taban.) Guardia's military isn't that medieval though: they're wearing suits and all have a regulation haircut.
|
# ? Mar 18, 2015 22:28 |
|
RickVoid posted:Lucca and Taban are secretly celebrity DJ's. Lucca runs an Electronica station and Taben hits things with hammers. I've got one of their singles. https://www.youtube.com/watch?v=JAf087gh1c4
|
# ? Mar 19, 2015 00:08 |
Lucca: Crono: Marle: Marle is the heart, soul, and reckless driving force of this chaotic little adventure of ours, as this update and updates to come shall demonstrate.
|
|
# ? Mar 19, 2015 00:37 |
|
MaskedHuzzah posted:The world isn't that big, so there aren't huge requirements for stuff like "mass transit" and "simple communications". There just aren't that many people, and the world is small enough that pretty much everyone can fit inside the castle if they really needed to do so. Gato's song. On repeat. Dubstep remix.
|
# ? Mar 19, 2015 01:05 |
|
|
# ? May 21, 2024 11:17 |
|
The idea of not using swords in a fantasy setting has never made sense to me. Did you see what Chrono did to that tank with a sword? As opposed to Luca who was ineffectually plinking away at it the whole fight? Not to mention all sorts of stuff like fire whirl, or sword beams, or scenes of characters cutting through rocks or steel or whatever. When you can do all of this, and still usually have a ranged attack in the form of magic, why not use a sword in a setting like this? The settings usually have magic out the rear end anyway, not to mention several swords begin explicitly magical. Blacksmithing and the limits of the human body just work different in fantasy settings. There's more magic in it, and that' why things work the way they do. When swords and hammers and whatnot can do stuff like this, it makes sense that guns would be weaker and less commonplace. Because why bother building a complex little machine that you have to reload with little bits of metal that are wasted after one shot, when you can use that metal to make a sword that can shoot tiny little bullets of light and cut through rock?
|
# ? Mar 19, 2015 01:30 |