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Fuligin
Oct 27, 2010

wait what the fuck??

I have the backer beta but I've held off of it for fear of spoiling ~~the experience~~. If I want to make a rogue pc who specializes in gibbing people with guns, what would be a reasonable starting stat distribution?

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rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Sensuki posted:

In the game, it *looks like* 1H and 2H have a 60 frame recovery. In a frame-by-frame video, I'm capturing 54 frames of recovery but there are probably dropped frames. I believe in the code, the formula for recovery penalty still includes the animation length as well. Your old chart indicated that 2H has a 30 frame animation, 30 frame recovery and 30 frame recovery penalty from the 2H recovery penalty.
The non-dual wield (1H, weapon & shield, 2H) recovery is 50% longer. There's also the global recovery modifier, which is 1.2. 30 * 1.2 = 36 frames. 45*1.2 = 54 frames.

Over 20 seconds, assuming no armor, 10 Dex.

0 Sec = Attack A
2.2 Sec = Attack B
4.4 Sec = Attack A
6.6 Sec = Attack B
8.8 Sec = Attack A
11 Sec = Attack B
13.2 Sec = Attack A
15.4 Sec = Attack B
17.6 Sec = Attack A
19.8 Sec = Attack B

Weapon A attacks 5 times.

0 Sec = Attack A
2.8 Sec = Attack A
5.6 Sec = Attack A
8.4 Sec = Attack A
11.2 Sec = Attack A
14 Sec = Attack A
16.8 Sec = Attack A
19.6 Sec = Attack A

Weapon A attacks 8 times.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Fuligin posted:

I have the backer beta but I've held off of it for fear of spoiling ~~the experience~~. If I want to make a rogue pc who specializes in gibbing people with guns, what would be a reasonable starting stat distribution?

I'd say pump Dex and Might for that. Int if you want to use any abilities with duration.

Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....

Hieronymous Alloy posted:

I'd say pump Dex and Might for that. Int if you want to use any abilities with duration.

Also there is a talent you will want that makes you reload guns faster, which is pretty much required if you want to use it as your primary way of dealing damage.

Barvo
Feb 19, 2008

by Ralp
I didn't see system requirements on the website. What's the deal here?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

There are recommended specs on Steam. It's a far less demanding game than, say, Wasteland 2 or Dead State

Big Bottom posted:

Rope kid did you find you were able to use any of your ideas/quests/writing from The Black Hound in PoE?
The reputation / disposition system is lifted from TBH, more or less

DrManiac
Feb 29, 2012

I never got into bg 1 because I got started with 2 so I can't wait to be at the start of a long journey. I especially can't wait to see what the high end abilities are going to look like in the sequel/expansion

Furism
Feb 21, 2006

Live long and headbang

Davos posted:

The first time you defeat enemies by setting an oil pool ablaze and using the smoke to blind their archers while forcing the rest of their dumb AI to run through a field of flames is awesome, but that coolness wears off by the 6th time you do it.

I didn't play D:OS much but I don't think anyone got bored of setting up Overwatch/Close Combat Specialist traps in XCOM:EW. So I guess it depends on the game.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
D:OS combat always seemed fun I just sorta lost interest in the story about 3/4ths of the way in. It got predictable.

Sensuki
Dec 29, 2012

ASK ME ABOUT BEING A MASSIVE ARTISTIC SHITLORD ABOUT VIDEO GAMES.

I AM A TREMENDOUS FIRETRUCK AND MY BURGERS ARE OUT OF CONTROL


:spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin::spergin:

rope kid posted:

The non-dual wield (1H, weapon & shield, 2H) recovery is 50% longer. There's also the global recovery modifier, which is 1.2. 30 * 1.2 = 36 frames. 45*1.2 = 54 frames.

Ahhh right. I remember the global mult previously being 1.4 or something, but what I was seeing wasn't corresponding to it, so I assumed it wasn't there anymore.

Roguelike
Jul 29, 2006

THUNDERDOME LOSER

rope kid posted:

The non-dual wield (1H, weapon & shield, 2H) recovery is 50% longer. There's also the global recovery modifier, which is 1.2. 30 * 1.2 = 36 frames. 45*1.2 = 54 frames.

So how does this work with attack/recovery/action speed modifiers? If I have +10% attack speed, +15% action speed, and -30% recovery speed, and am using a 1H sword, are my total number of frames spent recovering something like (30 * 0.9 * 0.85) * (1.5 * 1.3 * 0.85 * 1.2) ?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Roguelike posted:

So how does this work with attack/recovery/action speed modifiers? If I have +10% attack speed, +15% action speed, and -30% recovery speed, and am using a 1H sword, are my total number of frames spent recovering something like (30 * 0.9 * 0.85) * (1.5 * 1.3 * 0.85 * 1.2) ?

Same question but with a blunderbuss

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.

Hieronymous Alloy posted:

D:OS combat always seemed fun I just sorta lost interest in the story about 3/4ths of the way in. It got predictable.

Yeah I did the exact same thing, sounds like I wasn't alone. Sad because Ultima 7 is my favourite game ever.

cheesetriangles
Jan 5, 2011





Dr Cheesekill or how i learned to love playing a barbarian

I am going to speak softly and carry the biggest loving stick. I will be the smart and educated barbarian that gives you a chance to surrender before he bashes your skull in. I'll leave the wizarding to the npcs I guess.

Fair Bear Maiden
Jun 17, 2013
Even when Divinity: Original Sin's combat lost its sheen, I still think the designers did a good job at shuffling the game's elements and altering the pace and situations to keep it fresh (granted, Cyseal is my favorite location, so I wish they'd kept the badass hub for later and started with a smaller Act 2-like location, but that kind of criticism is easy to make in hindsight). Admittedly, I haven't finished the game because I got distracted with other stuff, but it certainly wasn't for lack of interest.

No Dignity
Oct 15, 2007

I didn't even get that far, they completely threw the baby out with the bathwater when it came to quest signposting and it ended up becoming a wiki-consulting game for me as much as anything else. I'm glad PoE can provide cutting edge next-gen features such as 'useful descriptions and directions in your journal'

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.
PoE has a journal page where you can write your own dated entries which is pretty cool. The only annoying part is when you press enter it makes a new entry instead of a new paragraph.

~*my immersion formatting*~

CharlieFoxtrot
Mar 27, 2007

organize digital employees



My co-op partner bailed on D:OS because he thought it was "too nerdy" and the game actually isn't that much fun single player :(

I hope that Pillars of Eternity doesn't have any pixel-hunting puzzles, those are incredibly dumb in an isometric RPG

Random Hajile
Aug 25, 2003

CharlieFoxtrot posted:

I hope that Pillars of Eternity doesn't have any pixel-hunting puzzles, those are incredibly dumb in an isometric RPG
You don't have to worry - all puzzles are variations on the Towers of Hanoi.

No Dignity
Oct 15, 2007

Larian's entire design philosophy seems to be 'wouldn't it be cool/funny is we did X' with no thought given to whether it actually create an enjoyable product. Publishers actually seemed to do a good job of reigning them in a D:OS is the first game of theirs where that soured the game for me completely

SunAndSpring
Dec 4, 2013
Div: OS was fun as hell, though.

Anyway, what last-minute balance changes are you guys hoping for? I'm hoping the other ranged weapons are brought up to snuff with the guns in a way that doesn't make guns useless and that the druid gets nerfed down a bit because they seem to be too good at anything they want to do. Hell, they even heal better than the Priest once they get 4th level spells.

Traxis
Jul 2, 2006

I wanted to like D:OS but the fun:tedious ratio was way off. I adored the combat but it felt like most of my time spent playing was managing my inventory and fighting the terrible interface.

Ravenfood
Nov 4, 2011
I'd like to see Per buffed a little, one handed weapons buffed, and...that's mostly it, really. Per being the big one: its okayish on melee characters but really not useful on ranged Ines at all. A steady stream of interrupts from a low-damage high ROF bow would be really useful long-term but its just not worth putting points into Per at all right now.

The game is fairly balanced now, IMO.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

SunAndSpring posted:

Div: OS was fun as hell, though.

Anyway, what last-minute balance changes are you guys hoping for? I'm hoping the other ranged weapons are brought up to snuff with the guns in a way that doesn't make guns useless and that the druid gets nerfed down a bit because they seem to be too good at anything they want to do. Hell, they even heal better than the Priest once they get 4th level spells.

I don't know enough about druids and barbarians and rangers to really comment on them.

I'd like to see bows get a little bonus damage based on the numbers I've seen so far, yeah, but I'm not 100% convinced by the tables I've seen; I think people may not be properly accounting for the benefits of enchantments and gear we'll see in the final release. The beta was under-geared. Those bonuses matter more for weapons that fire faster so that may be why bows seem underpowered right now. ON the other hand the numbers guys may be 100% correct but I'm reserving judgment.

I'd like to see Perception get boosted somehow but that's too big a change to happen right now I'm sure. Maybe in a patch down the road.

I hope there are some padded armors that loo less goofy.

I've heard there is a bug that makes penetrating shot make your spells fire more slowly and that worries me a bit, if so I'd like that fixed.


I'd like to see the Bleak Walker paladin talent inspire fear centered in a radius from the slain target, not in a radius from the paladin himself.

I'd like a button added to pause at the end of each character in your party's action (spell, swing, etc.)

I'd like more of the priest religious weapon talents changed so they all had a ranged option, even if it were just a reach weapon. Magran's great with Arquebus but most of the favored weapons are close range and who puts their priests in the front rank?

Not sure what else.

Oh, yeah, add a third reach weapon with slashing damage. Halberd or Glaive. Put it in Knight group. Obviously won't happen by release since it would need new art.

Maybe add spell accuracy talents. Again, not something that will or should happen by release.

Hieronymous Alloy fucked around with this message at 22:53 on Mar 18, 2015

Traxis
Jul 2, 2006

I'm pretty happy with the balance and number of viable builds for each class. While it is definitely possible to build a mediocre character, it isn't like NWN2 where you have to have advanced knowledge of the game systems and meticulously plan your class/skill/feat selections to build an effective character. As long as you have an idea of what you want your character to do, it is pretty easy to tell which attributes/talents will complement that playstyle.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Renames all his chants to really boring practical things like "Summon Skeleton x3"

Riven
Apr 22, 2002
My favorite character concept right now is basically recreating Wesley-as-Dread-Pirate from Princess Bride. 1 handed fighter with rapier focused on movement and accuracy, high int/dex.

The only thing is if I did that I would also want an Aumaua monk and a rapier-focused rogue as well...

Maybe for a second play through with adventurers hall companions.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Fair Bear Maiden posted:

Even when Divinity: Original Sin's combat lost its sheen, I still think the designers did a good job at shuffling the game's elements and altering the pace and situations to keep it fresh (granted, Cyseal is my favorite location, so I wish they'd kept the badass hub for later and started with a smaller Act 2-like location, but that kind of criticism is easy to make in hindsight). Admittedly, I haven't finished the game because I got distracted with other stuff, but it certainly wasn't for lack of interest.

Getting distracted with other stuff was the bane of my Divinity playthrough as well. There just came a point where I was bored with what was going on after leaving the first town and all its complex stuff to go hunt things in a mine someplace. Didn't help that the story sort of tapered out either. It was still a great game, and I am glad I got it, but I've no intention of finishing it.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


evilmiera posted:

Getting distracted with other stuff was the bane of my Divinity playthrough as well. There just came a point where I was bored with what was going on after leaving the first town and all its complex stuff to go hunt things in a mine someplace. Didn't help that the story sort of tapered out either. It was still a great game, and I am glad I got it, but I've no intention of finishing it.

This also happened to me, just after the mines. But I'm still keeping my saves, because who knows, maybe one day I will get in the mood to finally finish the drat game.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Since this is now the D:OS thread, I also bailed on it after the first map/area. Combat was fun (although it started to feel a little samey after a while) but the story was the reverse of compelling and I just... lost interest. Will still probably give it another go at some point.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Fintilgin posted:

Renames all his chants to really boring practical things like "Summon Skeleton x3"

I'll probably do this :sigh:

Fungah!
Apr 30, 2011

not even something vaguely interesting like HERE COME DA BONES?

Hand Row
May 28, 2001

Fungah! posted:

not even something vaguely interesting like HERE COME DA BONES?

BONERTOWN

Paracausal
Sep 5, 2011

Oh yeah, baby. Frame your suffering as a masterpiece. Only one problem - no one's watching. It's boring, buddy, boring as death.

Fungah! posted:

not even something vaguely interesting like HERE COME DA BONES?

OH gently caress, SKELETONS!

Fungah!
Apr 30, 2011

born to be bone

frajaq
Jan 30, 2009

#acolyte GM of 2014


The Skelly Bros :3:

TexMexFoodbaby
Sep 6, 2011

by LITERALLY AN ADMIN

frajaq posted:

I'll probably do this :sigh:

Do titles of eighties hair metal songs like me.

berenzen
Jan 23, 2012

Bad to the Bones

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Imaginary Friend
Jan 27, 2010

Your Best Friend
Pillars of boners chant incoming on nexus.

Also boner of eternity.

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