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Papercut posted:This game gets loving hilarious at level 9. Priest + Druid just dropping poo poo everywhere, Cipher charming huge mobs with a single spell. Like they decided to carefully control the power curve up to that point and then just went, "eh gently caress it". They simply haven't had time to properly test the higher levels for balance yet. Just you wait for Patch #17: The Josh Sawyer Mod.
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# ? Apr 7, 2015 22:35 |
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# ? May 9, 2024 18:23 |
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I think I hit a bug with the main quest line, at Twin Elms: After I won favor with a god and left the temple, I ran into spirit Iovara and her guard. I had it set up so I was her brother, but after I said my piece of the dialogue she asked me where I was from. Kinda worried about continuing if that's a known bug.
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# ? Apr 7, 2015 22:35 |
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turboraton posted:This game is so much better on hard. Yeah, but what if we're bad at games? What about then, huh?
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# ? Apr 7, 2015 22:36 |
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LogicNinja posted:Yeah, but what if we're bad at games? What about then, huh? hmm maybe its time to go back to Call of duty kiddo!!!
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# ? Apr 7, 2015 22:37 |
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LogicNinja posted:Yeah, but what if we're bad at games? What about then, huh? Go back to Dragon Age.
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# ? Apr 7, 2015 22:38 |
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I watched part of a Triple Crown Solo run and it's literally a rogue hiding behind the side of a door one shotting everything that comes through like Hotline Miami
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# ? Apr 7, 2015 22:44 |
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Anime Schoolgirl posted:I watched part of a Triple Crown Solo run and it's literally a rogue hiding behind the side of a door one shotting everything that comes through like Hotline Miami On twitch or what? Post that link.
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# ? Apr 7, 2015 22:45 |
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rocketrobot posted:On twitch or what? Post that link.
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# ? Apr 7, 2015 22:46 |
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It looks like the Nexus has put my Shark Mouth Mod (which converts the under-powered Kana chanter companion into the ultra-powerful battle singer Shark Mouth) under review, hopefully they read and respond to my appeal. In the mean time if anyone wants to convert Kana's portraits, chants, and generic audio barks into soul-searing Smash Mouth hits, you can download the mod at this link: http://splicetube.com/poe/SHARKMOUTHMOD.rar
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# ? Apr 7, 2015 22:47 |
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Anime Schoolgirl posted:I watched part of a Triple Crown Solo run and it's literally a rogue hiding behind the side of a door one shotting everything that comes through like Hotline Miami This sounds hilarious, care to share the build (or link to somewhere where I can check the build)?
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# ? Apr 7, 2015 22:47 |
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Everdraed posted:It looks like the Nexus has put my Shark Mouth Mod (which converts the under-powered Kana chanter companion into the ultra-powerful battle singer Shark Mouth) under review, hopefully they read and respond to my appeal. Holy gently caress. This is amazing.
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# ? Apr 7, 2015 22:49 |
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Everdraed posted:It looks like the Nexus has put my Shark Mouth Mod (which converts the under-powered Kana chanter companion into the ultra-powerful battle singer Shark Mouth) under review, hopefully they read and respond to my appeal. I noticed that when I clicked that link right when you first posted that, I kind of assumed you know sorry for not mentioning My only guess is they were afraid your good and cool mod would make the usual variety of horror stories look that much worse by comparison. Thanks for providing an alternate source. Normally I'm all about the Vanilla experience but this looks cool. You are cool. Section Z fucked around with this message at 22:52 on Apr 7, 2015 |
# ? Apr 7, 2015 22:50 |
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Papercut posted:This game gets loving hilarious at level 9. Priest + Druid just dropping poo poo everywhere, Cipher charming huge mobs with a single spell. Like they decided to carefully control the power curve up to that point and then just went, "eh gently caress it". I assume they will make encounters insanely large or complex as a step up in the expansion. I mean low level BG is simple and suddenly you level up get a lot of options to demolish mobs. Higher level should just jack up the lethality and complexity not require them to make everything slight variations of existing abilities.
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# ? Apr 7, 2015 22:52 |
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I go with 2 paladins. One with focus and the other with endurance. Both in plate with 2 handers. My main paladin has the highest dmg in the party and their high def makes them a great team to split the dmg.
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# ? Apr 7, 2015 22:52 |
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I'm honestly a bit surprised at how boring Pallegina is as a character. She responds to every situation with a one-note 'youuuuu better not screw with me orrrrr else'. I really liked how in New Vegas they weren't afraid to deal with exploring how fallible people in low-information environments respond to tremendous strain. My crazy conspiracy theory is that Obsidian deliberately dialled back the complexity of their world-building for this one in favour of a more Baldur's Gate vibe of detached fun. So instead of the Kolsc and Raedric dilemma being one about necessary leadership in a time of pervasive uncertainty versus taking a gamble on a coup leading to a more humane and stable future for the Vale we get a 'your choice and reasoning didn't matter because the sallow-faced bad man is going to come back as a vampire and ruin everything anyway'
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# ? Apr 7, 2015 22:52 |
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Having beat the game I really hope Eder travels with you through however many games Obsidian wants to make of this series. He and my character had a serious bromance that I'd like to continue. He's basically the Obsidian version of Garrus Vakarian.
Nelson Mandingo fucked around with this message at 22:55 on Apr 7, 2015 |
# ? Apr 7, 2015 22:52 |
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Batham posted:This sounds hilarious, care to share the build (or link to somewhere where I can check the build)? I haven't gotten enough stacks to make such an exploit worthwhile. Person I'm watching has way more patience with that poo poo than I care to have.
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# ? Apr 7, 2015 22:53 |
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Papercut posted:This game gets loving hilarious at level 9. Priest + Druid just dropping poo poo everywhere, Cipher charming huge mobs with a single spell. Like they decided to carefully control the power curve up to that point and then just went, "eh gently caress it". I played as a Cipher and her top level powers were incredible - Ringleader is amazing, Disintegrate is terrifying, and that ability (I forget the name) that causes a gigantic concussive blast to explode out from one of your allies and knock all enemies on their rear end is just tremendous. I liked Grieving Mother but had to leave her in the Stronghold for much of Act III because having two max-level Ciphers in the party felt like my game should have been generating that Josh Sawyer text telling me to play in the spirit the game was intended
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# ? Apr 7, 2015 22:54 |
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Everdraed posted:It looks like the Nexus has put my Shark Mouth Mod (which converts the under-powered Kana chanter companion into the ultra-powerful battle singer Shark Mouth) under review, hopefully they read and respond to my appeal. Change Kana into that weird blue-haired singing anime thing and you'll get 500k downloads and be hailed as a god.
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# ? Apr 7, 2015 22:56 |
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And there's people who've done it without doing the cheat I mentioned: https://forums.obsidian.net/topic/75709-solo-triple-crown-complete/
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# ? Apr 7, 2015 23:00 |
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DrShevek posted:I go with 2 paladins. One with focus and the other with endurance. Both in plate with 2 handers. My main paladin has the highest dmg in the party and their high def makes them a great team to split the dmg. Are you playing on normal/easy and are you early in the game? Going 2-hander tanks would definitely make later encounters, especially on hard difficulty, extremely difficult. Also, while I'll admit that Paladins might be the highest damage dealing tanks, they certainly can't even come close to a damage oriented character of another class. Are you by chance not bothering with using your companion's abilities and just autoattacking? Batham fucked around with this message at 23:27 on Apr 7, 2015 |
# ? Apr 7, 2015 23:14 |
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2house2fly posted:Regarding the gods: I don't think the gods are Engwithan robots, I think they're the Engwithans themselves. They used the big soul machines to ascend their entire race to godhood, minus a few who stayed behind to teach people about the True Gods. That's why I reckon this is much closer to Morrowind than any IE game, story wise. That's basically the entire plot of the Dwemer you go through in the mages guild.
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# ? Apr 7, 2015 23:27 |
I like how to even give the anti-animancy side a chance, Obsidian had to make every animancer in the game incompetent or an rear end in a top hat.
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# ? Apr 7, 2015 23:29 |
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SunAndSpring posted:I like how to even give the anti-animancy side a chance, Obsidian had to make every animancer in the game incompetent or an rear end in a top hat. It's the Dragon Age effect.
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# ? Apr 7, 2015 23:30 |
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Yeah, that's probably the weakest part of the writing, because as people have said your character has very little reason not to think animancy is bad in-universe.
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# ? Apr 7, 2015 23:32 |
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2house2fly posted:Regarding the gods: I don't think the gods are Engwithan robots, I think they're the Engwithans themselves. They used the big soul machines to ascend their entire race to godhood, minus a few who stayed behind to teach people about the True Gods. That's the impression I got right at the end of the game when you finally get to read Thaos' soul like an open book and you see a memory of him looking out over a gathering of his people who are nervously/patiently/stoically waiting for him to activate the machines - he (and others) are basically to be the prophets of their created Gods, who are formed from and powered by the souls of the Engwithan people, who have committed an act of mass suicide/sacrifice so as to bring "order" to a chaotic, Gods-less universe by becoming these "Gods" themselves. That ties in with a lot of what you see happening at Twin Elms (particularly in Blood Sands), so that's how I read that scene. So the Gods DO exist, and they're aware of their origins but are distinct individual entities nonetheless, but they are not "real". Maybe I got it completely wrong though, wouldn't be the first time! Jerusalem fucked around with this message at 23:39 on Apr 7, 2015 |
# ? Apr 7, 2015 23:36 |
SunAndSpring posted:I like how to even give the anti-animancy side a chance, Obsidian had to make every animancer in the game incompetent or an rear end in a top hat. Oh there are several good animancers in game they're just already dead before the game starts "The only good animancer is a ______ animancer" Hieronymous Alloy fucked around with this message at 23:44 on Apr 7, 2015 |
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# ? Apr 7, 2015 23:40 |
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Hieronymous Alloy posted:Oh there are several good animancers in game they're just already dead before the game starts Well, technically one is a statue.
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# ? Apr 7, 2015 23:42 |
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Megazver posted:Well, technically one is a statue. PoE II needs to give us a sentient sword companion. Edit: soul of a committed pacifist cursed to be in a +9 sword of megakilling
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# ? Apr 7, 2015 23:44 |
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Jerusalem posted:That's the impression I got right at the end of the game when you finally get to read Thaos' soul like an open book and you see a memory of him looking out over a gathering of his people who are nervously/patiently/stoically waiting for him to activate the machines - he (and others) are basically to be the prophets of their created Gods, who are formed from and powered by the souls of the Engwithan people, who have committed an act of mass suicide/sacrifice so as to bring "order" to a chaotic, Gods-less universe by becoming these "Gods" themselves. That ties in with a lot of what you see happening at Twin Elms (particularly in Blood Sands), so that's how I read that scene. So the Gods DO exist, and they're aware of their origins but are distinct individual entities nonetheless, but they are not "real". Ending spoilers. I figure they were powering something up. Considering how many people are in his vision it's not that each Engwithan became a God, there's just too many of them. The soul golem or else "5000 normal souls = 1 god" theory seems best.
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# ? Apr 7, 2015 23:46 |
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Fintilgin posted:PoE II needs to give us a sentient sword companion. make it happen, ropekid
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# ? Apr 7, 2015 23:48 |
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Lotish posted:make it happen, ropekid Head of a scholar, but stone IMO. +6 lore, -3 stealth because he keeps sharing facts and poo poo with you while trying to sneak.
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# ? Apr 7, 2015 23:50 |
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Hey, you do get to see at least one good, and living, animancer. They do die in the same scene though.
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# ? Apr 7, 2015 23:52 |
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Dandywalken posted:IMO, they're kind of a weird mishmash in that they have very specific assigned/created areas. And they dont really "do" contingencies in a rational way. Durance surviving for the Godhammer for instance, yet Magran thinks he's dead and totally denies his existance. Maybe they're just the ultimate embodiment of those Engwithan ideals and concepts, but to a fault? So they can contradict each other, and arent able to really cope with bizarre "Well wont ya look at that!" one-in-a-million occurances like the Dragon thing, and Durance's survival. A point of clarification Magran isn't really denying his existence. She literally can't see him due to how badly his soul was mangled by the Godhammer. As for the Gods not being able to cope, I don't think that's quite accurate either. They've clearly gone off the rails of what the Engwithans originally intended because they overthrew Woedica. They're very much self aware AIs that can make their own decisions, but they make those decisions from the completely alien mindset of "literally embodying an ideal/set of ideals".
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# ? Apr 7, 2015 23:52 |
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SunAndSpring posted:I like how to even give the anti-animancy side a chance, Obsidian had to make every animancer in the game incompetent or an rear end in a top hat. Yeah there is the dragon age effect but I see it as like medieval medicine- people just have no idea what works or what doesn't work and anyone can claim to be an animancer even if they haven't the faintest practical knowledge of it. In today's society people won't take you seriously as a doctor without serious academic investment and you can be jailed for pretending to be one. It's probably going to be the same with animancy down the road. The Engwithan society shows us that animancers are on to something though.
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# ? Apr 7, 2015 23:52 |
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Dandywalken posted:Head of a scholar, but stone IMO. +6 lore, -3 stealth because he keeps sharing facts and poo poo with you while trying to sneak. "Sneaky sneak. Just like Dispacio Fortenbras of Fleur d'Lang in 1252 during the Great Valian Feather Blight."
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# ? Apr 7, 2015 23:53 |
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Is there some way to make it so your hirelings aren't placed in the center of every fight? It's just a waste of (almost no) money at this point.
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# ? Apr 7, 2015 23:55 |
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what kind of weapons do you guys like to put on your tanks (Eder) and does it make sense to give them weapon specialization? guess I'm concerned I'll spend a skill on weapon specialization and then never find a great named item that works for the specialization.
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# ? Apr 7, 2015 23:55 |
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It doesn't really matter too much. Hatchet is reasonable, because of the deflection bonus. There is a draining flail, which could potentially help keep him up. There is a warhammer which adds an engagement slot. In all of the cases, actually adding a weapon specialization isn't going to matter too much. Your tank isn't going to be pumping out the pain anyway.
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# ? Apr 7, 2015 23:59 |
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# ? May 9, 2024 18:23 |
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Red Crown posted:Is there some way to make it so your hirelings aren't placed in the center of every fight? It's just a waste of (almost no) money at this point. Use a custom formation, and micromanage their movement.
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# ? Apr 7, 2015 23:59 |