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Mico posted:Hi does anyone have experience capturing video from a Galaxy Tab 4? Googling reveals most micro-usb to hdmi adapters just straight up don't work with the Tab 4, and I'm wondering if there are any apps I should know about that can broadcast my device screen to a PC or some sort of wireless hdmi thingamajig (I know chromecast can do it but I only need this one specific function so if there's a cheaper device I'm all for that) followup: most don't work and the few that do output like 10 fps i am VERY angry
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# ? Apr 30, 2015 04:04 |
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# ? May 13, 2024 05:23 |
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So I want to make a custom Megaman boss intro screen and splice it into my LP at the start of a video. I can get the audio portion done no problem, my issue is figuring out how to do the video part. I've already made a super pro sprite in MSPaint but I'm not clear on how to do the rest of it. Maybe editing individual frames of a GIF and inserting that through Avisynth? Is that a thing?
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# ? May 2, 2015 08:18 |
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dscruffy1 posted:So I want to make a custom Megaman boss intro screen and splice it into my LP at the start of a video. I can get the audio portion done no problem, my issue is figuring out how to do the video part. I've already made a super pro sprite in MSPaint but I'm not clear on how to do the rest of it. Maybe editing individual frames of a GIF and inserting that through Avisynth? Is that a thing? You can load the animated GIF directly with ImageSourceAnim if your Avisynth is up to date: Reference Or if all of the moving parts are static sprites, you can source them separately and use Animate, ApplyRange, and Layer/Overlay to plop them on top of the static background wherever you want them. If they're moving sprites, you'd then have to import the animated GIFs or layer each frame of the animation individually, which can certainly be done but would be a lot more work than it sounds like you've got there.
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# ? May 2, 2015 13:02 |
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Might help too: http://salp.wikia.com/wiki/Getting_started_with_overlays_and_animations_%28dynamic/moving_overlays%29_using_Avisynth
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# ? May 2, 2015 13:05 |
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Figured it out, it required a lot of screwing with color conversions and learning new programs. Went with a series of layered images instead of the animated gif, had a nice learning experience today. I'd remembered seeing that link before but this was the first time I really dug into it.
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# ? May 2, 2015 20:44 |
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Mico posted:followup: most don't work and the few that do output like 10 fps i am VERY angry Yeah I was having a poo poo lot of trouble recording from my tablet as well, but if you're just looking to record I found a way that worked well enough for my my needs. It's not perfect, but you can screen record on android using debug bridge. There's a three minute limit, so you have to set up a batch file to keep your recordings going, and there's going to be a short gap between, but it's serviceable. It also doesn't capture audio, so you'd need to do that through the audio jack. It's not the most ideal way to do things, but it works. e: I can give you more details if you need, give you the batch file I've been using or whatever. ReidRansom fucked around with this message at 05:34 on May 4, 2015 |
# ? May 4, 2015 05:28 |
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I managed to get android emulation working after like 12 hours of arcane techological magic.
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# ? May 4, 2015 05:50 |
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You getting decent frame rates from that? 'Cus I never did.
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# ? May 4, 2015 05:51 |
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ReidRansom posted:You getting decent frame rates from that? 'Cus I never did. Droid4x is giving me a mostly consistent 60 fps at 720p Genymotion was almost as good but has the "free for personal use" watermark in the corner and the framerate was less good. AndyOS didn't work so badly that it actually broke my working Genymotion setup Did not even try Bluestacks.
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# ? May 4, 2015 06:09 |
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Mico posted:Droid4x is giving me a mostly consistent 60 fps at 720p Ah, I was trying the emulator in the android SDK.
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# ? May 4, 2015 06:38 |
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Thank you for telling me about Droid4x! I've needed a better one for ages, Bluestacks is seemingly good but really bloated, AndyOS is even worse and made by people who make Malware from what I recall, and any others don't really work from what I've seen.
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# ? May 4, 2015 06:47 |
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The main downside to 4x is that it takes FOREVER to install I actually had to let it run overnight, the installer was downloading the packages at like 2kb/s Also for anyone new to Android emulation go into your PC's bios and turn on Virtualization otherwise poo poo wont work right.
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# ? May 4, 2015 07:04 |
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So I want to use an external capture device for my macbook, and am really drawn to the black magic shuttle (because of the thunderbolt part + hdmi and analog inputs), but from supergreatfriend's comparison, it looks like it doesn't have any options for compressing while recording except for its jpeg compression (which is poo poo)? Should I just get the HD PVR2 recorder and then deal with whatever extra crap I might need to make it work? Ideally, I'd like to have the game running on the tv, my friend and I using one microphone (or two if we can make that work) plugged into the macbook and being recorded by audacity, then edit everything after the fact. But if it's purely uncompressed that won't be very long term (like, one video at a time, I guess, unless I get an external thunderbolt hard drive which are ridiculous expensive). Am I thinking of this the wrong way? (There's a used black magic thunderbolt shuttle on Amazon for 120 bucks so I'm just going to try it and see. I'll post results this weekend) ziasquinn fucked around with this message at 20:44 on May 5, 2015 |
# ? May 5, 2015 20:10 |
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That comparison ignores the Elgato, which will do what you want fine and is basically the de facto choice of external capture boxes these days. If you want to capture 1080p60, you'll need the newer Elgato, the Game Capture HD60. If you only need up to 720p60 and want to capture older consoles using composite video, get the older Elgato, the Game Capture HD.
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# ? May 7, 2015 00:35 |
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Gonna second the recommendation for the Elgato. The quality is good, it's really easy to use and the passthrough lets you have the game going on your choice of HDMI-supported display. There are two models, the older Game Capture HD and the new HD60. The older one does 1080p30fps, but can get 60 fps recordings if you're at a lower resolution and also allows you to record older consoles over composite right out of the box or over S-video if you buy an analog video adapter. The HD60 gets 1080p60, but only accepts HDMI, so you can't record older consoles without converting their output to HDMI and you can't record anything with HDCP, like the PS3, without something to remove the HDCP signal.
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# ? May 7, 2015 01:24 |
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So, gif optimization wizards, I need some help. For the end of my Resident Evil: Revelations 2 LP, I want to do a series of images for all of the figurines because those are a staple of RE games and it's cool to have a model viewer type thing. Here's the problem I'm having: The gifs are 14 mb large. They're so large, in fact, that I HAVE to host them on my puush for you to be able to see them, and sometimes they just decide not to load unless you refresh. I want them to be at this size because it allows me to put information/bio stuff about the characters in the margins of their pic (which I haven't done yet at the time of posting this). So I ask you, tech support fort thread, because I don't know what I'm doing: Is there a way to make these be smaller in filesize while still mostly retaining the quality and image dimensions? I WOULD convert them to gifv/webm, which are much smaller and would have the same smoothness, but LPix doesn't accept images with the .webm file type!
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# ? May 7, 2015 02:11 |
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CJacobs posted:So, gif optimization wizards, I need some help. For the end of my Resident Evil: Revelations 2 LP, I want to do a series of images for all of the figurines because those are a staple of RE games and it's cool to have a model viewer type thing. Here's the problem I'm having:
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# ? May 7, 2015 02:13 |
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Niggurath posted:You could just upload the webm to imgur? That's the problem I'm having. When the LP is finished and Baldurk puts it on the archive, all the non-lpix images will be put on lpix so they can be preserved, but since lpix can't do webms I'm stuck. I don't wanna put them on imgur because it's imgur and they remove images if they aren't looked at for a certain amount of time, and I don't want to leave them on my puush or dropbox because I only have a limited amount of space on them. edit: Does imgur still delete images if you upload them from an account? If they just do it for anonymous uploads then screw it I'll just make an account to dump the webms on, that way Baldurk won't have to mess with anything. CJacobs fucked around with this message at 02:20 on May 7, 2015 |
# ? May 7, 2015 02:16 |
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CJacobs posted:That's the problem I'm having. When the LP is finished and Baldurk puts it on the archive, all the non-lpix images will be put on lpix so they can be preserved, but since lpix can't do webms I'm stuck. I don't wanna put them on imgur because it's imgur and they remove images if they aren't looked at for a certain amount of time, and I don't want to leave them on my puush or dropbox because I only have a limited amount of space on them.
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# ? May 7, 2015 02:36 |
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Oh, good. Well hell I'll just throw the gifs on imgur and let it convert them to gifv by itself then, save myself a step. The webm type it converts them to is only 1-2mb large which is kind of amazing. Webm really is a technological marvel.
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# ? May 7, 2015 02:43 |
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CJacobs posted:Oh, good. Well hell I'll just throw the gifs on imgur and let it convert them to gifv by itself then, save myself a step. The webm type it converts them to is only 1-2mb large which is kind of amazing. Webm really is a technological marvel.
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# ? May 7, 2015 02:50 |
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if you have SALR you can enable embedded Webms, although that doesn't do anything about not being able to host them on lpix. also if you want to use them for an LP it'll only work if people have SALR
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# ? May 7, 2015 03:11 |
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use an xng
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# ? May 7, 2015 04:09 |
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Cake Attack posted:if you have SALR you can enable embedded Webms, although that doesn't do anything about not being able to host them on lpix. also if you want to use them for an LP it'll only work if people have SALR I'm not using them in-line, they're going to be linked from thumbnail images, like this:
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# ? May 7, 2015 06:29 |
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Grrr...I thought I'd give Droid4x a try since I have stitching videos together, but it's telling me it doesn't support my processor. AMD Phenom II 960T. Apparently this is a problem for a lot of people. I found some poo poo in portuguese saying you can just change the name of the processor in the registry, but that sounds shady.
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# ? May 8, 2015 23:45 |
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Tangentially related to LP stuff - what's a good free program to convert flv / mp4 / mkv files to avi? Edit - I just want snip bits and pieces of a file out in virtuadub, which only works with avi files. "All you have to do is type out the exact seconds you want to use in a precise format and then run an encoding process" is bit too much work. Xander77 fucked around with this message at 06:10 on May 9, 2015 |
# ? May 9, 2015 05:21 |
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The best option is not doing that. No, seriously, why do you want to do that? What is your actual use case? Because the answer depends on what you're actually trying to do. I don't think AVI does variable frame rate at all, so not all MP4 files even can be converted to remuxed into an AVI, and even then, you really shouldn't. I'm assuming your actual question involves transcoding to a specific video format for a specific platform, but since that's not what you asked, I have no idea.
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# ? May 9, 2015 06:04 |
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You can open more file types in vDub using AVISynth scripts, just import them with FFMpegSource2 or something.
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# ? May 9, 2015 13:35 |
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And then, once you've got the Avisynth script with the video open already, typing the frame numbers is just a few extra steps over doing the trims in VDub and exporting the AVIs. Just saying.
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# ? May 9, 2015 14:08 |
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Xander77 posted:Tangentially related to LP stuff - what's a good free program to convert flv / mp4 / mkv files to avi? I think you can use Avidemux to just snip the pieces you want (it supports mp4 and mkv not sure about flv) and you don't need to reencode the video. It works like VirtualDub.
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# ? May 9, 2015 17:32 |
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Literally "why not use chopsticks instead of a fork? They're way more convenient and you get a bit of dexterity exercise while you're at it". Because I'd rather use a fork? The concept really shouldn't be that hard.
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# ? May 9, 2015 20:11 |
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Xander77 posted:Literally "why not use chopsticks instead of a fork? They're way more convenient and you get a bit of dexterity exercise while you're at it". Maybe you'd have more time to use the tools if you didn't spend so much time "hiding" youtube videos in your posts? What's up with that?
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# ? May 9, 2015 21:53 |
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Mod challenge
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# ? May 10, 2015 00:34 |
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So all we have to do is trick Xander77 into posting without including an anime music video, and we can be rid of him once and for all? Hmm... Also, thanks for editing your answer into your post, Xander, that prevented me from seeing that you even answered. Xander77 posted:Literally "why not use chopsticks instead of a fork? They're way more convenient and you get a bit of dexterity exercise while you're at it". So you're not going to use a tool that likely would work for your needs (in this case Avidemux, which I'm guessing you haven't even bothered looking at), because you've decided you'd rather convert to AVI and do it in VirtualDub. OK...
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# ? May 10, 2015 01:00 |
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Anyone ever encounter audio desync when using a ShadowPlay recording and FFMpegSource? Because I have. (This is even after adjusting for variable frame rates by telling it to output at a steady frame rate.) Thankfully, there's a fairly simple solution, and it involves FFMpeg. (But not FFMpegSource.) FFMpeg has an audio filter that attempts to correct audio sync issues. (It isn't enabled by default because ... you know what, I don't know why.) In any case, you can have it just dump the audio to a WAV file that you can then use as your audio source. The WAV file will be corrected to include the correct audio. Running it is fairly simple: code:
Hopefully this helps someone else who's discovered that FFMpegSource desynced a video that otherwise plays fine everywhere else. (Note that this is a separate issue from variable frame rate issues.) As a side effect, by decoding your audio to a raw format, this should also resolve any audio seek issues, as FFMpegSource is frame accurate for video but explicitly not sample-accurate for audio.
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# ? May 10, 2015 02:52 |
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A couple of my Elgato videos are interlaced instead of progressive; should I be leaving the Game Capture software for some amount of time to work through that before recording another video, or is there something else I'm missing?
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# ? May 10, 2015 06:24 |
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Xenoveritas posted:Also, thanks for editing your answer into your post, Xander, that prevented me from seeing that you even answered. Also, harsh. quote:So you're not going to use a tool that likely would work for your needs (in this case Avidemux, which I'm guessing you haven't even bothered looking at), because you've decided you'd rather convert to AVI and do it in VirtualDub. OK... https://www.youtube.com/watch?v=UxKNruKZsOc If the program you're recommending is just as fast and convenient (= no typing) I'll give it a try. If not, could you recommend a program that does what I need, (particularly since every program I used on my old computer is now spyware infested)?
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# ? May 10, 2015 07:37 |
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So, no, you haven't even looked at Avidemux, since the UI is almost identical to VirtualDub's, except it can open MP4 files natively. Whether or not it will actually meet your needs I can't say, because I haven't used it, but you could at least try it. (I would assume that in order to be frame-accurate it would need to re-encode the file.)
Xenoveritas fucked around with this message at 08:24 on May 10, 2015 |
# ? May 10, 2015 08:03 |
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Xenoveritas posted:So, no, you haven't even looked at Avidemux, since the UI is almost identical to VirtualDub's, except it can open MP4 files natively. Whether or not it will actually meet your needs I can't say, because I haven't used it, but you could at least try it. (I would assume that in order to be frame-accurate it would need to re-encode the file.) Turns out that I was confusing it with AvsPmod. That seems to work. Thanks.
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# ? May 10, 2015 08:29 |
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# ? May 13, 2024 05:23 |
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frozentreasure posted:A couple of my Elgato videos are interlaced instead of progressive; should I be leaving the Game Capture software for some amount of time to work through that before recording another video, or is there something else I'm missing? What are you trying to record? I don't know if it deinterlaces natively interlaced footage.
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# ? May 10, 2015 16:56 |