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# ? May 26, 2015 23:20 |
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# ? May 16, 2024 05:57 |
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That's how physics works right.
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# ? May 26, 2015 23:25 |
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It's an alpha, come on you guys...
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# ? May 26, 2015 23:29 |
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NmareBfly posted:Hey, why isn't this funded yet? Here the kickstarter: https://www.kickstarter.com/projects/1420158244/power-drive-2000 The aesthetic is fantastic, but if the final result of the driving model is anything like the public alpha/beta/whatever Joe linked earlier I'm not interested. It's just kind of dull.
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# ? May 26, 2015 23:30 |
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chiefnewo posted:The aesthetic is fantastic, but if the final result of the driving model is anything like the public alpha/beta/whatever Joe linked earlier I'm not interested. It's just kind of dull. The aesthetic is cool but has been done before and the actual driving game in the videos looks like dogshit. e: as an alpha it should have some core systems like: * other vehicles or road obstacles * at least one USP (Unique Selling Point) in rough implementation (and an aesthetic that is partially duplicated by other indie racing kickstarter games doesn't count) But instead it's a lonely car driving on empty, uninspired tracks. Sigma-X fucked around with this message at 23:35 on May 26, 2015 |
# ? May 26, 2015 23:32 |
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Mr Underhill posted:I unironically say God bless evilmiera, indies literally depend on guys like him who are willing to put their wallet where their heart is, I'm not sure I'm making any sense. You're doing the Lord's work, my man. It's kind of funny how evilmiera is endangering his own wellbeing on pointless expenses but also very sad and I don't think the kickstarter games thread should be enabling this mentally ill behavior. That's what the awful kickstarter thread is for
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# ? May 27, 2015 00:21 |
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Did I miss discussion on the Arduboy? https://www.kickstarter.com/projects/903888394/arduboy-card-sized-gaming/description Bringing 8 bit gaming back to the 21st century, etc. I'm not quite sure what the draw is when everyone has cell phones anyway that can play games aside from tiny black and white versions of not-Space Invaders and not-Mario.
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# ? May 27, 2015 00:52 |
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monster on a stick posted:Did I miss discussion on the Arduboy? Just to be clear, it's basically less capable and the same resolution more or less as the graphing calculators you put Tetris on back in middle school.
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# ? May 27, 2015 00:58 |
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monster on a stick posted:Did I miss discussion on the Arduboy? Really my main gripe about it is how teeny tiny those Arduboys are. I know it's a cost trade-off but it looks like it would be a strain on both the eyes and hands to use one of those things.
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# ? May 27, 2015 01:19 |
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A Steampunk Gent posted:It's kind of funny how evilmiera is endangering his own wellbeing on pointless expenses but also very sad and I don't think the kickstarter games thread should be enabling this mentally ill behavior. That's what the awful kickstarter thread is for I was also someone that just assumed he was being jokey at first but now I'm feeling Hero-U/Cole levels of pity and visceral
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# ? May 27, 2015 01:30 |
Mr Underhill posted:It's an alpha, come on you guys...
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# ? May 27, 2015 02:13 |
I'll be honest I'm also kinda underwhelmed by the Power Drive 2000 demo, even discounting the fact that it never runs above 20 FPS. It really feels like the guy behind it should have taken a lot more time into polishing up his demo and have it ready for primetime before launching the kickstarter.
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# ? May 27, 2015 02:15 |
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So Bloodstained officially announced the Wii U port. It'll be developed by Armature Studios, made up of former Metroid Prime devs- which is a pretty solid resume to bring to the table.
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# ? May 27, 2015 02:29 |
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E: Curse you, double-clicking mouse
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# ? May 27, 2015 02:29 |
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Trapezium Dave posted:The big difference between this and the Ouya-likes is that they are correctly pitching this towards hobbyists making games, with their distribution being based on free games and the emphasis on education, and aren't blowing hot air about how it's going to revolutionise games or trying to sign on major developers.
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# ? May 27, 2015 02:32 |
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pumpinglemma posted:Yeah, I've only glanced at the pitch but it sounds like a really nice way of teaching kids about programming. Instead of taking the Raspberry Pi approach and giving them a cheap modern-ish system built up on so many layers of abstraction that no one person is familiar with all of them, give them something more like the old Sinclair Spectrums where they can learn every aspect of how the system works and bend it to their will. It might not be the best way of doing it (really not my area of expertise), but it's definitely one that worked for a lot of people back in the 80s. No, it doesn't really do that. Also that method of teaching doesn't work well, because the skills are often completely different from what you'd need to get a real computer job. The Raspberry Pi is also terrible at actually teaching programming for the same reason as this though: it's an utterly weird architecture with little relevance to more common programming situations. It also didn't work in the 80s, for that matter, most of the people who got anywhere after that time got into real high level languages. Essentially this and projects like this are cargo-culting what they vaguely remember "learning computers" being like, when in reality something like the RPi is most useful as a cheap media playback device or way to gently caress around with non-computer gadgets with computer control. This doesn't even really have that going for it, its gimmick is that it's basically a way tiny TI-83 but you don't have as many buttons to work with. You could in theory use it in a good programming course, but that would require someone who knows something about teaching programming to actually prepare and teach such a course. Just like how most people with crappy computers in the 80s simply ran other people's code from cassette/cartridge/disk or typed in other people's code from paper listings, it can't really teach much as it is, and generic user-created tutorials probably won't either. And even still, especially in a school environment, the kids would get more out of it if you just used the computers the school already has. If you really need hardware level access for the they can even use virtual machines on the regular computer! Nintendo Kid fucked around with this message at 02:50 on May 27, 2015 |
# ? May 27, 2015 02:44 |
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any conceivable benefit of the programmable gameboy thing needs to be weighed against the fact that all hardware kickstarters are doomed to failure
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# ? May 27, 2015 02:45 |
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Mr Underhill posted:It's an alpha, come on you guys... it looks boring, unfun and devoid of original ideas. an alpha is supposed to be the thing that shows your core game and its mechanics, not some sexy PNGs glued to the havok physics engine
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# ? May 27, 2015 02:47 |
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Nintendo Kid posted:No, it doesn't really do that. Also that method of teaching doesn't work well, because the skills are often completely different from what you'd need to get a real computer job. The Raspberry Pi is also terrible at actually teaching programming for the same reason as this though: it's an utterly weird architecture with little relevance to more common programming situations. It also didn't work in the 80s, for that matter, most of the people who got anywhere after that time got into real high level languages. (Sadly it would still put you head and shoulders above a lot of people applying for computer science courses at university, though - in a lot of places the norm is to have no coding experience at all.)
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# ? May 27, 2015 02:58 |
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pumpinglemma posted:Just to be clear: I meant less teaching sixth formers marketable skills and more teaching younger children (10-14 or so I guess) that hacking together your own stuff can be pretty fun. Obviously being good with some weird branch of assembly is almost useless from the point of view of (e.g.) object-oriented programming, modern scripting languages, or writing code that doesn't make your coworkers plot to kill you in your sleep. Honestly for that I'd recommend setting them loose with site license RPG Maker and Game Maker after a short course on "here's how to make your placeholder art Not The Worst". Or even that old standby of LOGO and learning how to make the turtle draw a swear word.
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# ? May 27, 2015 03:04 |
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pumpinglemma posted:(Sadly it would still put you head and shoulders above a lot of people applying for computer science courses at university, though - in a lot of places the norm is to have no coding experience at all.) Isn't this the entire point of 100-level courses, though? Gotta start somewhere.
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# ? May 27, 2015 03:06 |
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DolphinCop posted:any conceivable benefit of the programmable gameboy thing needs to be weighed against the fact that all hardware kickstarters are doomed to failure All minus one - the Ouya took a whole bunch of people's money so that we could all learn that they don't work. Ouya has failed since, sure, but its KS campaign was a success.
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# ? May 27, 2015 03:07 |
I wish there was a kickstarter that figured out some way to get use out of all the obsolete hardware rich nerds throw out every year.
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# ? May 27, 2015 03:10 |
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Nintendo Kid posted:Honestly for that I'd recommend setting them loose with site license RPG Maker and Game Maker after a short course on "here's how to make your placeholder art Not The Worst". Or even that old standby of LOGO and learning how to make the turtle draw a swear word.
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# ? May 27, 2015 03:10 |
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pumpinglemma posted:Just to be clear: I meant less teaching sixth formers marketable skills and more teaching younger children (10-14 or so I guess) that hacking together your own stuff can be pretty fun. Obviously being good with some weird branch of assembly is almost useless from the point of view of (e.g.) object-oriented programming, modern scripting languages, or writing code that doesn't make your coworkers plot to kill you in your sleep. If you give one of these to a 10-14 year old they are going to rightfully consider you an idiot. The real target market here is "maker culture" groupies and adults with too much disposable income.
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# ? May 27, 2015 04:12 |
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It seems more nostalgia-focused than anything that would appeal to modern kids. Kids now would just want to make an app for their mobile device. I mean, I'm sure there are kids who would get a kick out of it, but I'm talking generalities.
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# ? May 27, 2015 04:45 |
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Prop Wash posted:If you give one of these to a 10-14 year old they are going to rightfully consider you an idiot. The real target market here is "maker culture" groupies and adults with too much disposable income. However they seem to be trying to go in-between solo hobbyist devs and education and missing both. If this thing was twice the price but had closer specs and make to a Gameboy Color, along with some guarantee that anyone who is moderately competent in C could throw together a working version of Tetris from scratch in a lazy weekend, then I'd be tempted to plonk down the cash. Instead with the cheap tiny device they have there isn't anything that screams to me "wouldn't it be fun to make and play on this". Edit: Like, if this is for the home hobbyists, why is it a handheld? Who is going to be taking this thing with them?
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# ? May 27, 2015 04:48 |
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It's cute.
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# ? May 27, 2015 05:05 |
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elf help book posted:It's cute.
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# ? May 27, 2015 05:13 |
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The Squad Kickstarter is live - it's the spiritual successor to Project Reality 2, the BF2 mod. It's got a lot of money so far I think.
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# ? May 27, 2015 05:22 |
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Memento posted:All minus one - the Ouya took a whole bunch of people's money so that we could all learn that they don't work. Ouya has failed since, sure, but its KS campaign was a success. Also they kept raising money from Angel Investors, at some point you have to wonder if they'd managed to trick someone else into holding majority share.
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# ? May 27, 2015 05:41 |
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monster on a stick posted:Did I miss discussion on the Arduboy?
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# ? May 27, 2015 07:05 |
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TychoCelchuuu posted:The Squad Kickstarter is live - it's the spiritual successor to Project Reality 2, the BF2 mod. It's got a lot of money so far I think. Is this the first military shooter on Kickstarter? It just seems like such a non-Kickstarter-y game to pitch.
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# ? May 27, 2015 09:34 |
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TychoCelchuuu posted:The Squad Kickstarter is live - it's the spiritual successor to Project Reality 2, the BF2 mod. It's got a lot of money so far I think. I will do my best to keep this away from one of my friends who is a bit too much into Project Reality. I mean, I want them to succeed, but the last time he started playing this we didn't hear from him for 3 months. evilmiera fucked around with this message at 09:51 on May 27, 2015 |
# ? May 27, 2015 09:48 |
TychoCelchuuu posted:The Squad Kickstarter is live - it's the spiritual successor to Project Reality 2, the BF2 mod. It's got a lot of money so far I think.
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# ? May 27, 2015 10:18 |
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Project Reality was a real quality mod and it seems like the guys have a solid foundation and plan. It's not my type of game but I hope it works out well for them.
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# ? May 27, 2015 10:54 |
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Man, the bit where dorky american voices come out of angry arab terrorist models set to sad piano music is really strange.
Dr Solway Garr fucked around with this message at 11:40 on May 27, 2015 |
# ? May 27, 2015 11:37 |
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Who said you can't make a game for 100 euros?! I really wish people weren't belittling their work like this. It's bad for devs, bad for players, bad for everyone.
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# ? May 27, 2015 12:08 |
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Mr Underhill posted:Who said you can't make a game for 100 euros?!
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# ? May 27, 2015 13:00 |
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# ? May 16, 2024 05:57 |
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Trapezium Dave posted:There have been a whole bunch of Shadows of Esteren RPG book kickstarters in the past and they've all got between $50K -$150K. Why is this French game asking for 100 euros? I think they're only asking for money to pay someone to translate it to English? It's still weird, though. I asked them in the comments.
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# ? May 27, 2015 13:29 |