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Cythereal posted:I can't offer any fault to the art or music teams for this game, just a shame about the game they're attached to. Pretty much my opinion. The art's amazing, and full of 'small' details that makes you want to explore the HW universe as much as possible; the trail of the ruined megalith, and even the scattered ruin of the Progenitor mothership really does offer a sense of that which came before. The issue is that, because the game is basically 'poke the plot point', you miss out on the mystique and sense of existential dread that pervaded a large part of HW1 and even Cataclysm; 'Here be dragons' has been replaced with 'As the good book says', and the game comes off weaker for it. One touch I appreciate is that the progenitor ships have a different hyperspace glow compared to the main fleet. Though, I think that whomever designed the Dreadnought needs a lesson in 'Just because it's the best-armed vessel in the fleet doesn't mean it should look like a generic Sci-fi assault rifle' I swear, I think they used the same model as the assault rifle in Halo.
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# ? Jun 8, 2015 15:23 |
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# ? Jun 13, 2024 04:04 |
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I found the very end amusing. "Oh poo poo! That things gonna blow, let's bug out!" "Wait! We need to get all the goodies AND get into formation!" *Fade to black* "Alright, now let's-" "BUGS! Kill them!" *Ships begin to move out of place and shoot the remaining Drones* "...just loving jump already." *all ships jump, despite being out of place* It was more amusing than tense. And to jump on the bandwagon, yes, the music in this mission was just wonderful.
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# ? Jun 8, 2015 16:30 |
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A big piece of the puzzle re: this games plot and its pace of development falls into place when you remember that the Battlestar Galactica reboot was massively popular around this time, and that this game was Vivendi finishing the job Cendant/CUC started on Sierra's portfolio with business practices so awful they could only go down in either the games industry or the methamphetamine trade.
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# ? Jun 8, 2015 19:09 |
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HW2 was released in September 2003, the BSG mini-series in December 2013. Edit: Whoops. Yeah, meant December 2003. Argas fucked around with this message at 06:57 on Jun 10, 2015 |
# ? Jun 8, 2015 19:16 |
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Argas posted:HW2 was released in September 2003, the BSG mini-series in December 2013. You mean 2003. The 3-part Miniseries aired December 8.
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# ? Jun 8, 2015 19:23 |
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Argas posted:HW2 was released in September 2003, the BSG mini-series in December 2013. Nope. nBSG ran from 2004 through 2009. The Miniseries itself came out in 2003. Homeworld 2 was released in 2003.
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# ? Jun 8, 2015 19:24 |
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I always found it hilarious how the Keeper quite politely sits smack-dab in the middle of the only thing that can conceivably harm it. At one point I saw it hyperspace outside of the three plot doohickeys, only to jump back in as soon as Mover 3 was in position to place the last device.
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# ? Jun 8, 2015 19:43 |
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This was probably my favourite mission in the game discoving the cool progenitors ships and long running battle with the keeper than the next mission I really enjoyed the atmosphere the plot is crap but the direction and art is so pretty and the unremaster version holds up really well. Also the music is really good
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# ? Jun 8, 2015 20:05 |
Sel Nar posted:Pretty much my opinion. The art's amazing, and full of 'small' details that makes you want to explore the HW universe as much as possible; the trail of the ruined megalith, and even the scattered ruin of the Progenitor mothership really does offer a sense of that which came before. The issue is that, because the game is basically 'poke the plot point', you miss out on the mystique and sense of existential dread that pervaded a large part of HW1 and even Cataclysm; 'Here be dragons' has been replaced with 'As the good book says', and the game comes off weaker for it I'd play the absolute hell out of a Freelancer/X type game set in HW-verse. Preferably pre-HW2 with playable Somtaaw.
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# ? Jun 8, 2015 20:10 |
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While paying ahead... I'm sorry, I had forgotten some of these missions existed. I don't do that with the previous two games. Each mission was unique and memorable for one thing or another. And I've encountered two missions in a row which were so bland that they slipped my memory of this game.
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# ? Jun 9, 2015 00:43 |
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berryjon posted:While paying ahead... Honestly, I think I've recognized two missions so far, and one of those is the first mission. I had completely forgotten that this bit was stretched out over so many missions.
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# ? Jun 9, 2015 04:50 |
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The best part of the mission, even better than "Here's an invincible AI enemy for you to beat on to literally zero effect", even better than "Here's a brand new, super-awesome super-weapon, oh but it doesn't work against the invincible enemy either, *sad trombone*", even better than "The real key to defeat this enemy is going and collecting three bear asses, then slotting them onto these three random space bears", is that after all that loving buildup the goddamned thing doesn't even explode! It's like running out of the building with the timer hitting 00:01, and then a jump-cut to everyone sitting at the bar, saying "Whew, we dodged a bullet there!"
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# ? Jun 9, 2015 06:02 |
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Those trigger devices? They look like giant fuses. So, basically, you put spare ancient fuses into giant decorative lightbulb in space.
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# ? Jun 9, 2015 06:25 |
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NHO posted:Those trigger devices? They look like giant fuses. In order to attract the giant space moth so it'd leave you alone.
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# ? Jun 9, 2015 07:21 |
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A giant space moth with a big scary face on the front to deter predators.
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# ? Jun 9, 2015 09:26 |
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I posted it in the main remastered thread, but for anyone who unbookmarked it: Homeworld Remastered updated with a new level! We all have Raider Retreat now.
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# ? Jun 9, 2015 23:18 |
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Captain Bravo posted:... after all that loving buildup the goddamned thing doesn't even explode! It's like running out of the building with the timer hitting 00:01, and then a jump-cut to everyone sitting at the bar, saying "Whew, we dodged a bullet there!" Yeah, this jump-cut hurt me. Just...have a proper ending! Homeworld 1 really did this well. "There's nothing left for us here." I really tend hard over in the other direction though. I'm the flight sim player who wants to fly half an hour back to base, land it, pull it up to the hangar, park it, and get out. So the abruptness hits me harder.
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# ? Jun 9, 2015 23:25 |
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This is also the first real mention of AI in the entirety of the Homeworld series, and it's not really significant. It seems more than anything to be just an excuse to have the player fight something other than the Vagyr while you get all this plot dumped on you. They weren't even really doing anything before you came around, they just don't like you poking their space derelicts. They don't even really talk, which is just as well, since fleet command never really tried talking to them, which in itself is a major departure from the rest of the Homeworld games. The Turanic Raiders were interesting, these guys just seem like a glorified car alarm that the Progenitors left on and never came back to turn off.
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# ? Jun 10, 2015 01:50 |
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SlothfulCobra posted:The Turanic Raiders were interesting, these guys just seem like a glorified car alarm that the Progenitors left on and never came back to turn off. The Raiders are interesting while we know nothing about the origins we are shown new things we don't know about the Raiders in the previous games. Even the Kadeshi's full reveal was a cleverly disguised exposition through deductions that made perfect sense from the Hiigarians' POV. While in this game the thing is just...there and there's nothing to know more about.
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# ? Jun 10, 2015 05:12 |
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SlothfulCobra posted:This is also the first real mention of AI in the entirety of the Homeworld series, and it's not really significant. It seems more than anything to be just an excuse to have the player fight something other than the Vagyr while you get all this plot dumped on you. They weren't even really doing anything before you came around, they just don't like you poking their space derelicts. They don't even really talk, which is just as well, since fleet command never really tried talking to them, which in itself is a major departure from the rest of the Homeworld games. We did learn one neat thing about the Progenitors here, though. We learned they were native to another galaxy. As far as I know, this is where the 'Progenitors were humans' theory comes from.
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# ? Jun 10, 2015 10:40 |
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Mission 09 is so devoid of meaningful content that a 44 minute mission has 9 minutes of me talking, and 31 minutes of fast forwarding. I can't wait for the game to pick up its pace a bit more.
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# ? Jun 12, 2015 16:52 |
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Tthanks for doing the LP of this. After a friend bought me the Remastered box I definitely felt like it was time to play these, and I was starting a slog into HW2 Remastered when I got here and just decided to watch you do it instead. Especially since you do a good job of laying down that stream of fun facts on top of it. ...also apparently the reply taking me to task for doing nothing but complain about the game in this LP thread was actually just something I dreamed about, because I sure don't see that reply anymore. Weird. Still thanks though.
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# ? Jun 13, 2015 03:25 |
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The final mission 09 video is 16 minutes and 18 seconds long. Down from 44:41. That's... not good level design.
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# ? Jun 13, 2015 03:35 |
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berryjon posted:The final mission 09 video is 16 minutes and 18 seconds long. Down from 44:41. How did that take so long? Remastered 09 didn't take that long, I don't think.
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# ? Jun 13, 2015 05:20 |
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RBA Starblade posted:How did that take so long? Remastered 09 didn't take that long, I don't think. The Dreadnought is slow, and I docking pathing can get a little wonky at times. Then there's the 15 minute wait, followed by hunting down all the left over forces.
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# ? Jun 13, 2015 05:28 |
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berryjon posted:The final mission 09 video is 16 minutes and 18 seconds long. Down from 44:41. Why did they ever get rid of the speedup button?
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# ? Jun 13, 2015 12:34 |
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Bobbin Threadbare posted:Why did they ever get rid of the speedup button? Relic didn't care much for Cataclysm. Any of it.
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# ? Jun 13, 2015 15:40 |
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Bobbin Threadbare posted:Why did they ever get rid of the speedup button? I don't recall ever wishing I could fast forwards through bits in HW1. Besides the post-mission-complete harvesting that is.
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# ? Jun 13, 2015 15:48 |
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Raygereio posted:An even better question would be why they made missions that make you wish for a speedup button. I might be a weirdo but hanging out in deep space with chill music while we mined asteroids felt like a nice prize after a stressful mission. I kinda miss that downtime.
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# ? Jun 13, 2015 16:02 |
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Part of the problem is that there is no downtime in the mission until the very end. I'm going to upload the full version of the mission as well, so you can all 'experience' it for yourself if you so choose.
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# ? Jun 13, 2015 16:19 |
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berryjon posted:Part of the problem is that there is no downtime in the mission until the very end. I'm going to upload the full version of the mission as well, so you can all 'experience' it for yourself if you so choose. Edit: that's a fair point \/\/\/\/\/ radintorov fucked around with this message at 18:33 on Jun 13, 2015 |
# ? Jun 13, 2015 16:26 |
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radintorov posted:I think I remember this mission: it's just one constant soulless battle of attrition that just keeps going, right? Well, thats been most of the missions so far. Waves of Movers attacking you as you move slowly down the field. Waves of Vaygyr attacking as you slowly kill radioactive McGuffins Waves of Super-unkillable ships that jizz out fighters as your movers slowly bring back the Grand McGuffin etc.
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# ? Jun 13, 2015 17:46 |
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I"m just getting annoyed that movement wise it doesn't change between missions. The other games had you moving around in different paces for different objectives, and here you're kind of doing the same old motions and actions.
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# ? Jun 13, 2015 18:33 |
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I think it would help if any of the voice actors showed any hint of emotion to accompany the events, tragic early on and then momentous and mythic. Instead you just get "Squadron under attack. New research options available. Retrieve the Gatekeeper of Sajuuk. Objective updated."
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# ? Jun 13, 2015 18:36 |
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radintorov posted:I think I remember this mission: it's just one constant soulless battle of attrition that just keeps going, right? The Energizer bunny runs out first, that's how long it keeps going and going.
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# ? Jun 14, 2015 02:02 |
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berryjon posted:The Energizer bunny runs out first, that's how long it keeps going and going. I know exactly the mission. It nearly got me to stop playing the game, and it's the main reason I don't attempt replays.
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# ? Jun 14, 2015 10:09 |
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This is a definite low point in the game, with poor mission design as the least of its worries.
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# ? Jun 15, 2015 01:27 |
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If the Naabal is destroyed, you don't fail tye mission, oddly enough. You have to wait a bit and a replacement shipyard is sent in. It's in your best interest to keep the thing alive though, it has a health bonus over other shipyards.
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# ? Jun 15, 2015 04:23 |
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That was some fine fast-forward music. Also, do the Vaygr have Grand Admiral Thrawn? Their tactical hyperspacing is not only tedious and annoying mission design, but also Bentusi-level precision compared to the Hiigaran's "hey, why don't you drive that slow-rear end ship a few hundred kilometers?" capabilities.
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# ? Jun 15, 2015 06:26 |
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# ? Jun 13, 2024 04:04 |
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"We can fix this ancient technology in 15 minutes, but we arbitrarily can't copy its giant cannons for use on our own capital ships!" When I played Homeworld 2 I remember my strategy centered a lot around just making huge, disposable clumps of Ion Cannon Platforms and hurling them at enemy capital ships until I ruined all their Shipyards and Carriers, then mopping up with everything else.
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# ? Jun 15, 2015 07:45 |