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sniper4625 posted:Unless you're talking about the hallucination in our head, I have some bad news... I know what I'm talking about
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# ? Jun 15, 2015 23:29 |
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# ? May 4, 2024 15:10 |
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Shadeoses posted:I know what I'm talking about Ah hell son, we've just done all that. I like having fate points for when Goonmind kicks in and we die again.
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# ? Jun 15, 2015 23:33 |
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We've got our whole retinue in our head now where nothing can take them away from us.
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# ? Jun 16, 2015 00:10 |
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Do not reveal the Iron Hands for anything less than Chaos Space Marines
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# ? Jun 16, 2015 02:32 |
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Lanky Coconut Tree posted:Do not reveal the Iron Hands for anything less than Chaos Space Marines Seconding this It would make sense not to reveal our trump card before the time was right. The Iron hands were kept a complete secret this entire time, so revealing them could make our position much more precarious down the road with Chaos Marines knowing about them and coming up with a counter strategy. We should still ask them for advice
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# ? Jun 16, 2015 03:38 |
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Leave the space marines alone until we have a serious chaos threat for them to stomp. Asking Space Marines for investigative advice is a terrible idea. All their suggestions are likely to involve shooting at the potential problem until it politely stops moving.
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# ? Jun 16, 2015 04:11 |
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For the people saying 'dont use Space Marines for the capture team', who do you want to use?
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# ? Jun 16, 2015 04:14 |
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Tran posted:Leave the space marines alone until we have a serious chaos threat for them to stomp. Asking Space Marines for investigative advice is a terrible idea. All their suggestions are likely to involve shooting at the potential problem until it politely stops moving. They've been on the ship for ages and there's a chance this isn't the first time this has happened. They may have some insight into the threat we face and the Pillar of Suln. They may also be familiar with locations in the Deep that we don't know about. LowellDND posted:For the people saying 'dont use Space Marines for the capture team', who do you want to use? A small team involving us, Limosa / Ed (depending on who's feeling up for it), and as many Kriegers as we have psider nets for.
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# ? Jun 16, 2015 04:22 |
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"I mean, what are the odds of two fusion bombs in one month?" "Man, I wish I had someone reliable I could send to take care of this." "On the off-chance this blows up
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# ? Jun 16, 2015 04:35 |
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Maybe we need to dance our way into the xeno's good graces?
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# ? Jun 16, 2015 04:38 |
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Do the robot?
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# ? Jun 16, 2015 04:40 |
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Ask the iron hands with they would like to capture the Xenos with us. They will probably be bored enough to accept.
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# ? Jun 16, 2015 05:00 |
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No to bringing Iron Hands. No to going ourselves. We can ask the Iron Hands if they know of anything like this, though. If Limosa and Ed are available and healthy enough, send them with Psyder-hat Kriegers. Have we heard from Matthais, by the way? Wasn't he training with the other Magos? Or was that something we planned on doing after we got back...? Maybe he'd have some insight into what's happened to our engine-dwelling associate.
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# ? Jun 16, 2015 05:12 |
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mepstein73 posted:No to bringing Iron Hands. If we're not personally going to get specimens / make observations about the enemy, what do you propose we do in the meantime?
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# ? Jun 16, 2015 05:49 |
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Check in on Matthais, try to get to the Magos somehow... Plenty of options.
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# ? Jun 16, 2015 06:00 |
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Didn't we leave Matthias training with the Magos? Seems like a two-birds-one-stone situation here. Contact Matthias, ask him wtf's going on in there. Unless all communications are being blocked entirely, I guess.
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# ? Jun 16, 2015 06:20 |
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Matthias is apparently in the back with the Magos, the area under heavy guard and quarantine. Until we can be sure that the defenses will be powered down, getting anywhere near it seems unfeasible at the moment. Place is locked down tight.
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# ? Jun 16, 2015 06:22 |
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Councils of War Absently, you sent communiques to members of the Mechanicus you knew, including your apprentice Matthais. It was possible they might send you information on the sly, given their personal loyalty to you, but no - all responded with the same quarantine info-block. The Magos Biologis had closed off the engines to all possible approaches, and it would take an actual assault to get inside. You wondered what aspect of the xeno had required such precautions, and considered making them yourself. You notified the Ecclesiarchy of your return, and your intent to defend the ship. They had been coordinating with the Tribes (after a fashion…) against incursions of massacre events, with little luck. With your arrival, they immediately wanted to begin a Ship-level Crusade, moving all troops and pilgrims in Between to crush the invasion. You told them to get ready for it, but to await your word, and they accepted this with fiery eyes. Who to trust, who to trust… how were the xenos spreading, and what had scared the Magos? Did you need to protect against biological, chemical, memetic hazards? Your Kriegers should be okay on that front - most of their losses had been claw and tooth. But then, they had been blanketed by psyker energy as well, and most of your psykers were out of play. Silently, you cursed the coordination of the enemy. They had clearly done this before. You notified the Magos of the information you had collected so far - psyker/melee based xenos, possibly scavengers or pirates. No response, of course, but maybe they could do something with it you hadn’t. Meanwhile, you began crafting more of the psider helmets, distributing them to the officers of the troops. There might be a side effect later, but you needed them to survive right now. Initial reports begun to come in - many of the xenos had the appearance of spiders, eight legged, fast, and agile. Fewer of your servo skulls were returning, so you stopped sending them out without a reason. They were getting ambushed, lost and destroyed, and the material they were returning wasn’t worth it. Still, the data you did manage to collect correlated troop reports - mottled gray and green skin, appearing out of the darkness to attack and then vanish. Surprise predators, perhaps, not wanting a long confrontation. The Machine-Spirits of the Beast began sending you warning notifications and system failures. In the Deeps, minor parts were being destroyed - internal cameras, controls for the lights, and speaker systems. They couldn’t identify what was attacking them, but they would have to be small, and relatively out of sight. The Dregs didn’t appear to have noticed yet.
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# ? Jun 16, 2015 06:39 |
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Tomn posted:Oh, right! Hey, Lowell, reposting this for your attention. We got some huge lore bonuses, let's make use of them!
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# ? Jun 16, 2015 06:43 |
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Tomn posted:Hey, Lowell, reposting this for your attention. Admin - doesn’t apply Imperial Creed - all aliens are unclean, untrustworthy, faithless heretics, weak of mind and body, lacking in spirit (for the Immortal Emperor does not shine for them! His guiding light is only for man!) and deserving of nothing more than slavery or death. Imperium - the alien is not worthy of your mercy. Whatever their shape, demeanour or behavior, wipe them from the Immortal Emperor's sight (unless you have orders otherwise.) Machine Cult - doesn’t apply Tech - the speed at which they are disabling internal machines suggests they’ve either been here a while, or they’ve encountered human systems before. most of your maintenance guild couldn’t operate that fast Archaeotech doesn’t apply cults - they’ve exhibited no cult behavior daemonology - no daemonic behavior inquisition - very unlikely but possible. perhaps a kill retinue to deal with you? mutants - high possibility order malleus - doesn’t apply recongregators - doesn’t apply tech heresy - doesn’t apply yet, but you can say more after you capture some weapons xenos - not a major race, has similarities to several minor ones archaic - doesn’t apply bureaucracy - dent apply chemistry - chemical weapons will probably work on them, unless they are REALLY weird. crypto - doesn’t apply heraldry - doesn’t apply legends - half a dozen ghost stories mercantile - doesn’t apply tactical imperialism - they favor deception, surprise, and confusion. they don’t seem to like straight up fights, and go out of their way to avoid them.
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# ? Jun 16, 2015 06:56 |
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Our psider corpse was missing from the lab right? Do they have any similarities to the spiders we fought underground?
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# ? Jun 16, 2015 07:10 |
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Does the beast have murder survitors? We need something without a brain/with less of a brain to deal with psykers. Also its highly unlikely their -entire- race are all psykers, otherwise it may have blown up in daemons by now. Find and target leadership and tech that enables this kind of attack.
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# ? Jun 16, 2015 07:12 |
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TheParadigm posted:Does the beast have murder survitors? Funnily enough, they are all in the Quarantine.
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# ? Jun 16, 2015 07:12 |
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drat, lowell. You just ninja'd my ninja. Well played.
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# ? Jun 16, 2015 07:14 |
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TheParadigm posted:drat, lowell. You just ninja'd my ninja. Well played. JUST AS PLANNED Numeron posted:Our psider corpse was missing from the lab right? Do they have any similarities to the spiders we fought underground? The Damork in the cocoon is missing, the spider you broke down for parts and turned into hats. Loel fucked around with this message at 07:37 on Jun 16, 2015 |
# ? Jun 16, 2015 07:15 |
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If we go stealth, I think we will need some images of tip toeing in our battle armor. Hiding behind the equivalent of a lamp post would be good. e: also, wasn't it mentioned that this could be the Magos, rather than what scared the Magos?
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# ? Jun 16, 2015 07:16 |
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Sogol posted:If we go stealth, I think we will need some images of tip toeing in our battle armor. Hiding behind the equivalent of a lamp post would be good. Well, sure, if you want to admit Amacita was right from the beginning
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# ? Jun 16, 2015 07:21 |
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The clues given suggest to me that we've somehow gotten an infestation of Megarachnids. Now what a planetbound species of xenos quarantined by multiple different major stellar nations on their homeworld would be doing on our hulk, I suspect the Magos has some 'splaining to do. Megarachnids come in two major types, the giant spider forms and smaller wasp types. They're fairly primitive, but they have a nasty habit of building strange pylons that give off a strong EM field that functions as a sort of brute force ECM. Edit: I guess I should point out that the boring possibility is that the Magos just grew one or more "Psider" specimens from our samples. The spider things would be its drones. Tran fucked around with this message at 07:39 on Jun 16, 2015 |
# ? Jun 16, 2015 07:24 |
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Dont forget their planet is literally called 'MURDER'
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# ? Jun 16, 2015 07:25 |
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LowellDND posted:mutants - high possibility Would it be possible to get a breakdown of these results? What do we know about the situation that so strongly suggests mutant action? Which minor races does our information resemble? And are any of the ghost stories worth repeating here?
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# ? Jun 16, 2015 08:00 |
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Tomn posted:Would it be possible to get a breakdown of these results? What do we know about the situation that so strongly suggests mutant action? Which minor races does our information resemble? And are any of the ghost stories worth repeating here? It's a space hulk. Mutants are literally always a problem. Some as a result of warp corruption and others from generations of living among good old fashioned toxic waste and radiation. The minor races that bear certain similarities to the threat are the Arachen, the Megarachnids, or possibly the Saruthi. None of which is a perfect match. As for ghost stories, you could name any number of stories about unknown xenos or mutant infestations swarming up out of the bowels of a ship to slaughter all hands aboard. Most such stories would trace back to tyranids or warp incursions. Edit: Now that I'm thinking about it give Limosa a briefing on the Damork and all its known capabilities. He's our resident psyker and telepath. If we've got a telepathic xeno loose on the beast he's best suited to deal with it. Way back in arc one we got to make a visit to the Magos personal laboratory. In light of current events I figured I should quote this part. LowellDND posted:Inside, the whirr and hum of a thousand machines you didn’t recognize and couldn’t put a purpose to, or even name. As the doors seal behind you, you notice that most of the objects here were deeply secured, with bars, pressure seals, magnetic locks, even arcane force fields. You felt a moment of slight hesitation. If these were able to get out somehow, you expected the results to be ... unpleasant. Tran fucked around with this message at 09:22 on Jun 16, 2015 |
# ? Jun 16, 2015 08:19 |
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alternate theory guess we found out where mother went
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# ? Jun 16, 2015 08:26 |
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Who left the Family Home Video in the DVD player again
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# ? Jun 16, 2015 09:29 |
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Im really pleased people are going back and rereading things for the foreshadows I put in them
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# ? Jun 16, 2015 09:31 |
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Mother of god, if Amacita had a free willy brain fart when she found our lab again. Are we looking at Darmok-Psider mutants with a side of tech haters?
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# ? Jun 16, 2015 16:35 |
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Grognan posted:Mother of god, if Amacita had a free willy brain fart when she found our lab again. Are we looking at Darmok-Psider mutants with a side of tech haters?
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# ? Jun 16, 2015 16:50 |
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Arkanomen posted:They are also most likely drug crazed because why wouldn't they be after eating nothing but gangers and dregs. If so, we're quite lucky to have one of the Imperium's foremost experts on drugs and their many uses in our retinue.
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# ? Jun 16, 2015 17:04 |
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Fill a bunch of penal dregs with slowly degrading caplets of the most horrifically toxic and/or potent hallucinogens, poisons and narcotic known to man or xeno and send them on a suicide mission into Between. Also caplets with GPS chips/trackers.
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# ? Jun 16, 2015 18:27 |
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You know, looking it back, I don't think we ever asked. Limosa, what exactly DO the psykers dream of?
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# ? Jun 16, 2015 18:46 |
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# ? May 4, 2024 15:10 |
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Outrail posted:Fill a bunch of penal dregs with slowly degrading caplets of the most horrifically toxic and/or potent hallucinogens, poisons and narcotic known to man or xeno and send them on a suicide mission into Between. Also caplets with GPS chips/trackers. No need to have them swallow trackers and explosives, since tiny ones are expensive and penal dregs are disposable. Just graft some full sized trackers / explosives onto them or attach collars. In fact you can do an experiment: 1. One group of penal dregs have obvious trackers and explosives 2. Another has obvious trackers but no obvious explosives 3. Another group has hidden trackers and no explosives 4. Repeat the trial after the first three to see if the xenos are learning. Make sure all groups have various sensors (sound, radar, biometrics, etc...) so we get more data. Maybe we can also find some way to double blind the results. We're a Magos, let's do science! Edit: LowellDND posted:Funnily enough, they are all in the Quarantine. As a Magos, can't we just make some more? Except ours should be better and wear the Tunnel Cats insignia or whatever new design we come up with. Now that we're a Magos, Inquisitor, Lord Sire, Krieger mom, Athena worshipper, Time Lord, etc..., shouldn't we come up with a new logo? ElrondHubbard fucked around with this message at 18:59 on Jun 16, 2015 |
# ? Jun 16, 2015 18:52 |