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Diametunim
Oct 26, 2010

xzzy posted:

This page's gifs are making me feel really inadequate.

I'm hung up on creating art and am coming to realize that even though I can imagine it, I can't reliably create it. :ohdear:

For real, anything I do in the next ~15 days won't even hold a candle to some of the stuff posted on this page.

e: Well poo poo... I'm on a new page.

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Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Diametunim posted:

For real, anything I do in the next ~15 days won't even hold a candle to some of the stuff posted on this page.

e: Well poo poo... I'm on a new page.

Then you're golden!


I've been working on background tiles.

Not exciting!

Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


Keket posted:

It looks like your normals are flipped, go into edit mode, select all and hit ctrl+n :)

Here's a really good starter tutorial that I used when I got started for anyone wanting to get started with blender.

https://www.youtube.com/watch?v=DiIoWrOlIRw

So we finally ended up watching this series through some searches that ended up in later videos. These are really great tutorials for getting a character from scratch through animations. I'm happy to say we finally have the start of a sane walk cycle going on. Next up will be run cycles, honking (and with it IK blending), and the rest of the game...

Takanago
Jun 2, 2007

You'll see...
SELECT YOUR CHARACTER


Large version

(Characters, vehicles, flavor text, etc. are subject to change)

alf_pogs
Feb 15, 2012


Takanago posted:

SELECT YOUR CHARACTER


Large version

(Characters, vehicles, flavor text, etc. are subject to change)

already calling it: 32 tons of garbage delivery or gtfo

xzzy
Mar 5, 2009

I don't know why I did this. But once the title popped into my head it wouldn't go away.



Now I'm considering giving a balloon an eyepatch.

Jo
Jan 24, 2005

:allears:
Soiled Meat
Everyone is doing so well. :3:

All I have to report is snipers kinda' working.

Plebian Parasite
Oct 12, 2012

xzzy posted:

I don't know why I did this. But once the title popped into my head it wouldn't go away.



Now I'm considering giving a balloon an eyepatch.

is it supposed to look like goatse?

poemdexter
Feb 18, 2005

Hooray Indie Games!

College Slice

No Such Thing posted:

is it supposed to look like goatse?

You should take occasional breaks from the internet.

Xibanya
Sep 17, 2012




Clever Betty

No Such Thing posted:

is it supposed to look like goatse?

Of course not, are you stupid?

There's no ring!

Harriet Carker
Jun 2, 2009

No Such Thing posted:

is it supposed to look like goatse?

First thing I saw too.

Resource
Aug 6, 2006
Yay!

Jo posted:

Everyone is doing so well. :3:

All I have to report is snipers kinda' working.



Don't despair, I have not even figured out how to use git version control yet. So, 2 weeks down, and nothing done yet. Yup, not a fan of git.

ThisIsNoZaku
Apr 22, 2013

Pew Pew Pew!
I shelved my original idea because the scope was creeping all over the place so I thought up an entire new game at work last night. :v:

psivamp
Sep 6, 2011

I am expert in shadowy field of many things.

Resource posted:

Don't despair, I have not even figured out how to use git version control yet. So, 2 weeks down, and nothing done yet. Yup, not a fan of git.

As a regular user of subversion, git confuses the bejeezus out of me.

"So you have a local repository that is not the actual code your working that you commit to and then you merge your local repo with the master?"

I feel like git is probably very good for solving the problems it was built to solve, but that svn is easier and superior until you get to a scope or whatever that requires git.

Oh, and I've done almost nothing as well. I realized that my old code for GLFW was broken because of threading and then I kinda face-planted.

Polo-Rican
Jul 4, 2004

emptyquote my posts or die

Svampson posted:

Gameplay :v:

Actually it's a shmup where you can't shoot, and instead of shooting you defeat enemies by hitting them, and hopefully launching them into other enemies which in turn might hit more enemies etc (Basically playing pool but on a bike with a baseball bat) actually typing this out it's like literally the same game as polo-rican but more of a traditional scrolling arcade shmup (please don't sue me)

Edit -
also totally didn't see Poemdexter beating me to my own joke :argh:

I'm okay with your mechanics being similar to mine but i'm honestly not sure if it matches your artstyle!! My game looks like a twin stick shooter, so the inability to shoot stands out. Your game is a cute child on a scooter - "he's not packing a pistol" doesn't feel like a critical omission at all.

xzzy
Mar 5, 2009

dantheman650 posted:

First thing I saw too.

Aww man I didn't even think of that.

Back to the drawing board.

(the goal was to riff off this: http://www.willardswormholes.com/wp-content/uploads/2012/02/Escape%2Bfrom%2BLA.jpg)

Obsurveyor
Jan 10, 2003

psivamp posted:

As a regular user of subversion, git confuses the bejeezus out of me.

"So you have a local repository that is not the actual code your working that you commit to and then you merge your local repo with the master?"

I feel like git is probably very good for solving the problems it was built to solve, but that svn is easier and superior until you get to a scope or whatever that requires git.

You're so, so wrong it's painful. Your local repo can be your actual code, you don't have to have a remote or push or merge code anywhere else. It's just how you or your organization, decides how to, well, organize it.

SVN offers nothing over git these days and you're just holding yourself back using it. Especially if you're not working with anyone else and don't have that built up organizational knowledge/infrastructure.

edit: Hell, if you(or anyone) wanted to pair up some evening on Skype, I'd be happy to run you through an introduction.

Obsurveyor fucked around with this message at 14:38 on Jul 15, 2015

Macichne Leainig
Jul 26, 2012

by VG
We set up Perforce for Team Punch Fight and it's a lot of setup but I think it owns.

psivamp
Sep 6, 2011

I am expert in shadowy field of many things.

Obsurveyor posted:

You're so, so wrong it's painful. Your local repo can be your actual code, you don't have to have a remote or push or merge code anywhere else. It's just how you or your organization, decides how to, well, organize it.

SVN offers nothing over git these days and you're just holding yourself back using it. Especially if you're not working with anyone else and don't have that built up organizational knowledge/infrastructure.

edit: Hell, if you(or anyone) wanted to pair up some evening on Skype, I'd be happy to run you through an introduction.

Work uses svn. svn is easy.

I should get introduced and comfortable with git for resume and comfort reasons.

Edit: I did say that git confused me. That wasn't me trying to explain it, but rather just illustrate how bad my understanding.

psivamp fucked around with this message at 15:05 on Jul 15, 2015

Pentecoastal Elites
Feb 27, 2007
Probation
Can't post for 11 hours!
git rules and if anyone talks bad about git I will fight them irl

xzzy
Mar 5, 2009

git is great until you do something stupid (like say, a revert) and you're staring at a mountain of conflicts and every single command you run bitches about needing to fix it before you can continue.

(that's usually when I rm -r the fucker and re-clone)

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀
SVN confuses me, but mostly because I don't know how to do what is simple in git. Like, branching is part of my everyday workflow. Every new thing I add is in a new branch, and I'm hopping around between branches working on different stuff depending on what needs doing right now. And, then when I'm done a feature, I merge and push master. Everything I read about SVN says that this isn't a thing that you can do. Every commit needs to be pushed and every branch needs to be tracked remotely, and every merge is supposedly some sort of time consuming affair.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Dr. Stab posted:

SVN confuses me, but mostly because I don't know how to do what is simple in git. Like, branching is part of my everyday workflow. Every new thing I add is in a new branch, and I'm hopping around between branches working on different stuff depending on what needs doing right now. And, then when I'm done a feature, I merge and push master. Everything I read about SVN says that this isn't a thing that you can do. Every commit needs to be pushed and every branch needs to be tracked remotely, and every merge is supposedly some sort of time consuming affair.
Well you see it's simple. In SVN, to branch, you: don't.

To merge, you: pray.

Seriously, branching in SVN is a really, really bad idea. It doesn't use fancy history-driven merges like git, meaning when you eventually dump the branch back in, it comes back with the diff equivalent of macaroni and glitter art. You WILL have to step through each merge by hand, and you WILL have to manually flag a bunch of stuff / edit the diffs / etc. Every single time. Which isn't to say SVN doesn't have its strengths. It's a better choice for binary-heavy projects. But if you can use git, just use git.

Alternatively, use Perforce. The modern incarnation has a free splinter, and it's a little better than SVN. Still has the basic "branch? hahahaha" problem, but you'll spend less time wanting to kill yourself when stepping through a merge gone wrong.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Hamburgers.

psivamp
Sep 6, 2011

I am expert in shadowy field of many things.

TomR posted:

Hamburgers.



Just in time for lunch.

SlightlyMadman
Jan 14, 2005

My Zero-Player RPG is coming along nicely:


Right now, the gameplay mostly concerns buying mana and healing potions at the start of the day, then you can adjust the price as the day goes on. If you don't buy enough, or charge too much, the heroes in your town won't be able to fight and will either die or just go to bed early.

sighnoceros
Mar 11, 2007
:qq: GOONS ARE MEAN :qq:


I've got a bad feeling about this.

psivamp
Sep 6, 2011

I am expert in shadowy field of many things.

sighnoceros posted:



I've got a bad feeling about this.

This looks the inevitable conclusion of a shoot'em up with no bullets. Or some pixelated alien porno.

Diametunim
Oct 26, 2010

sighnoceros posted:



I've got a bad feeling about this.

This is how The Matrix should have ended.

Xibanya
Sep 17, 2012




Clever Betty

sighnoceros posted:



I've got a bad feeling about this.

Whoa buddy NWS that thing. :v:

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

Shalinor posted:

Well you see it's simple. In SVN, to branch, you: don't.

To merge, you: pray.

Seriously, branching in SVN is a really, really bad idea. It doesn't use fancy history-driven merges like git, meaning when you eventually dump the branch back in, it comes back with the diff equivalent of macaroni and glitter art. You WILL have to step through each merge by hand, and you WILL have to manually flag a bunch of stuff / edit the diffs / etc. Every single time. Which isn't to say SVN doesn't have its strengths. It's a better choice for binary-heavy projects. But if you can use git, just use git.

Alternatively, use Perforce. The modern incarnation has a free splinter, and it's a little better than SVN. Still has the basic "branch? hahahaha" problem, but you'll spend less time wanting to kill yourself when stepping through a merge gone wrong.

This is still kinda weird to me. What do you do without branching? I can make a change, commit it, revert, and that's it? That doesn't seem super useful.

Keket
Apr 18, 2009

Mhmm

sighnoceros posted:



I've got a bad feeling about this.

You need some skittering sounds then have it fade in from black.

Calipark
Feb 1, 2008

That's cool.
Stepping in on the version-control conversation.

Git is great because it generally works pretty well and TONS of git sites exist.

But if you can manage to get a good Perforce setup working, good lord. It's the industry standard for a reason. I was forced to learn it when I got hired and after like 2 weeks I was in love.

edit: For the love of god DON'T USE SVN.

Calipark fucked around with this message at 20:52 on Jul 15, 2015

root of all eval
Dec 28, 2002

Git confused the hell out of me, but really I think it just scared me more than anything. Merges and Branches being so far different but still being workable just feels like it shouldn't work. Once I got over the fear of breaking everything it's been pretty much the killer app for anything work/progression wise and I can't believe I ever got by without it.

xzzy
Mar 5, 2009

Dr. Stab posted:

This is still kinda weird to me. What do you do without branching? I can make a change, commit it, revert, and that's it? That doesn't seem super useful.

SVN existed before branching was really a concept. There was only one branch and if you had multiple developers working on a tree you either locked your specific area or sacrificed someone to handle the merges later.

The general progression of version control is something like rcs -> cvs -> svn -> git. Each generation added new features and git is just the newest most featured release.

svn still has some uses but I wouldn't do any software development with it, especially if there's more than one person on the team.

Calipark
Feb 1, 2008

That's cool.
Hey just a heads up, if you tweet an especially cool screen shot or gif on the #SAGDC hashtag I'll retweet it on the SAGameDev Twitter account.

Ya know if you're into that sort of thing.

KRILLIN IN THE NAME
Mar 25, 2006

:ssj:goku i won't do what u tell me:ssj:


yayyyyyyy

Svampson
Jul 29, 2006

Same.
I threw together a quick gameplay prototype which is feels good and is kinda fun already (please play the video at 60 fps it looks way better)

https://www.youtube.com/watch?v=4-oWxfPEKLk

One thing I did notice is that the character is probably a little overly animated so it's kinda tricky to get a good feel where the hitbox is, I'll need to find out a way to make that more apparent (Right now it's the purple square under the character but that is just for debugging)

Polo-Rican posted:

I'm okay with your mechanics being similar to mine but i'm honestly not sure if it matches your artstyle!! My game looks like a twin stick shooter, so the inability to shoot stands out. Your game is a cute child on a scooter - "he's not packing a pistol" doesn't feel like a critical omission at all.
I'd argue that a bullet hell shoot' em up without shooting is a critical omission and makes it a pretty different game from pretty much any shmup, on top of my head the only ones I can think of is Shoot The Bullet and Ikaruga (if you do Dot Eater), and I don't think I've played a melee focused shmup. For instance in the video, if I could shoot I'd just hang back at the bottom and focus on dodging while holding the shoot button, but since I'm forced to move close I have to find a good opportunity to actually advance and get a hit in.

I agree that it isn't apparent when looking at the art but hopefully it shines through in the actual gameplay :)

Nondevor
Jun 1, 2011





catposting
As a person who has no idea about game making, all of these in-progress gifs are very entertaining. :)

Svampson posted:

I'd argue that a bullet hell shoot' em up without shooting is a critical omission and makes it a pretty different game from pretty much any shmup, on top of my head the only ones I can think of is Shoot The Bullet and Ikaruga (if you do Dot Eater), and I don't think I've played a melee focused shmup. For instance in the video, if I could shoot I'd just hang back at the bottom and focus on dodging while holding the shoot button, but since I'm forced to move close I have to find a good opportunity to actually advance and get a hit in.

I'd say it's a lot easier to tell from the perspective in the video that it's based off of a shmup. I hope you keep the cool frontal camera angle in the earlier gifs though! Maybe as a stage introduction zoom or something before it pans out into the top-down view?

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Svampson
Jul 29, 2006

Same.

Nondevor posted:

As a person who has no idea about game making, all of these in-progress gifs are very entertaining. :)


I'd say it's a lot easier to tell from the perspective in the video that it's based off of a shmup. I hope you keep the cool frontal camera angle in the earlier gifs though! Maybe as a stage introduction zoom or something before it pans out into the top-down view?

I have a basic cutscene system i'm working on for some silly cutscenes I have planned (This is basically my "Learn how to do proper 3D animations" game so I want to cram as much of that stuff into it as possible! :))

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