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FF4A's extended content had a purpose and the cave of trials wasn't actually that bad- it didn't look terrible in general, the mobs were kinda boring but more interesting than CT's bonus content enemies, and it got your old crew members geared/leveled for the moon. The Lunar Trials had character specific themes/trials and some were really annoying but still, reasonably imaginative. FF6A had the Dragon's Nest which was a pretty poo poo multi-party dungeon but it still felt less than this poo poo. Also FF4/6A's bonus content doesn't try to tie it to a lovely sequel (FF4 GOT a really awful sequel but that's beside the point).
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# ? Jul 21, 2015 18:54 |
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# ? May 21, 2024 22:01 |
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Cerebral Bore posted:So let me get this straight: You go fetch some bullshit item for some interchangeable lizardperson from some boring dungeon filled with uninteresting gimmick enemies for a reward that you don't need. What's even the point? The point will be come clear when Leave has a certain arm for Robo and a certain accessory that ups critical hit rates. If memory serves correctly, said accessory can only be gained in the 600 AD Sanctum, after finishing everything to do with that hellhole.
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# ? Jul 21, 2015 19:24 |
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Gotta say that I'm really glad that I never did this part.
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# ? Jul 21, 2015 19:37 |
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mauman posted:Gotta say that I'm really glad that I never did this part. Amen. I heard this part was bad from word-of-mouth and decided to entirely ignore it. Looks like it was a good idea. I did the other half of the new content and that was okay, at least.
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# ? Jul 21, 2015 19:43 |
Fabricated posted:FF4A's extended content had a purpose and the cave of trials wasn't actually that bad- it didn't look terrible in general, the mobs were kinda boring but more interesting than CT's bonus content enemies, and it got your old crew members geared/leveled for the moon. And FF5A included four new jobs (though two of them were rear end, and you got one of the others only after you cleared out the bonus dungeon).
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# ? Jul 21, 2015 20:09 |
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I just don't get why there's so many obvious seams either in tiles or in entire stretches of the map. Some tiles just get thrown into the middle of other tiles even though they don't match the set, or there's a shadow tile that's a full square instead of just a half.
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# ? Jul 21, 2015 21:06 |
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Cheez posted:I just don't get why there's so many obvious seams either in tiles or in entire stretches of the map. Some tiles just get thrown into the middle of other tiles even though they don't match the set, or there's a shadow tile that's a full square instead of just a half. I wasn't really looking at the low effort mapmaking very closely, but holy poo poo. Seams everywhere, mismatched tilesets that don't match edges. It's incredibly bad. Screw FF4A's bonus dungeons, TAY has more effort put into it's maps and content than this.
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# ? Jul 21, 2015 21:29 |
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Leavemywife posted:Last time, on Chrono Trigger, I nearly hung myself when doing the first little bit in this place. Today, I'll come one step closer to needing psychiatric treatment, so let's bounce. Oh please, if I did the whole thing in one sitting and (somehow) survived, you'll be just fine.
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# ? Jul 21, 2015 21:29 |
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So that Dragon Arm that was inexplicably made by a Reptite...is stronger than the Terra Arm? And is a quest reward for something you can do as soon as you can fly, guarded by fetch-quests and chump-rear end HP pillows I guess balance went out the window for this intern, because The gently caress quote:1. lmao 2. What if this had hit you in "level-appropriate" equipment and levels (say high 30s, low 40s), just after clearing the Blackbird? A Pleasant Hug fucked around with this message at 21:36 on Jul 21, 2015 |
# ? Jul 21, 2015 21:34 |
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Cheez posted:I just don't get why there's so many obvious seams either in tiles or in entire stretches of the map. Some tiles just get thrown into the middle of other tiles even though they don't match the set, or there's a shadow tile that's a full square instead of just a half. I didn't notice until you pointed it out, but holy poo poo. They couldn't even keep like the basic stuff consistent? This stuff really was tacked on. Look at that. That looks like it was sloppily put together.
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# ? Jul 21, 2015 21:38 |
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The more I look at this content, the more depressed I get. EDIT: Dr. Fetus posted:I didn't notice until you pointed it out, but holy poo poo. They couldn't even keep like the basic stuff consistent? This stuff really was tacked on. For fucks sakes I put more effort into that goddamn ROM hack and I wasn't even paid. I made fuckin' palm trees out of that tileset. I need a drink.
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# ? Jul 21, 2015 21:46 |
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Fabricated posted:FF4A's extended content had a purpose and the cave of trials wasn't actually that bad- it didn't look terrible in general, the mobs were kinda boring but more interesting than CT's bonus content enemies, and it got your old crew members geared/leveled for the moon. Regalingualius posted:And FF5A included four new jobs (though two of them were rear end, and you got one of the others only after you cleared out the bonus dungeon). It's worth noting that as bad as the FF Advance bonus content is, it does reasonably provide more gameplay above the base game. So, in FFIV, you get a giant semi-randomized playground of dungeon crawling where you can take in a custom party, capstoned with character specific mini stories. In effect, you're getting more of the basic gameplay of FFIV, such as it is. In FFV, you get long endurance slogs of dungeons and bosses forcing you to push FFV's options to the limit. Finally, FFVI gives you a three party dungeon that lets you go all out with your most powerful stuff and actually needs it at times (unlike base FFVI where a single character with no espers can win with little trouble). There's nothing, to my knowledge (since I've only read about it instead of slowly cutting myself), in the CT bonus content that actually expands the CT gameplay beyond "spam your most powerful move over and over". There's no greater challenge that encourages variety, nothing that forces you to find the most powerful options at your disposal, and nothing that uses CT's unique gimmicks (in fact, they're ignored, really).
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# ? Jul 21, 2015 22:07 |
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I ran through this whole dungeon on my phone in one really slow night of work. You have my pity. You're at least making it entertaining for us, which is more than Square could be bothered to do.
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# ? Jul 21, 2015 22:21 |
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ParanoidLogician posted:Oh please, if I did the whole thing in one sitting and (somehow) survived, you'll be just fine. You're not the one documenting it for the internet. Which is why I've hidden something in one of the pictures.
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# ? Jul 21, 2015 22:40 |
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Dr. Fetus posted:I didn't notice until you pointed it out, but holy poo poo. They couldn't even keep like the basic stuff consistent? This stuff really was tacked on.
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# ? Jul 21, 2015 22:46 |
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Trasson posted:There's nothing, to my knowledge (since I've only read about it instead of slowly cutting myself), in the CT bonus content that actually expands the CT gameplay beyond "spam your most powerful move over and over". There's no greater challenge that encourages variety, nothing that forces you to find the most powerful options at your disposal, and nothing that uses CT's unique gimmicks (in fact, they're ignored, really). I don't really want to spoil things, but this isn't true for the other set of bonus content. (Done at an appropriate level)
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# ? Jul 21, 2015 23:01 |
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I think Leave is full of poo poo. I think he actually enjoys doing the Lost Sanctum.
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# ? Jul 21, 2015 23:13 |
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Kheldarn posted:I think Leave is full of poo poo. I think he actually enjoys doing the Lost Sanctum. Hey now. Them's actionable words.
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# ? Jul 21, 2015 23:41 |
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Hey, foes I can curbstomp without trouble, easy fetch quests, some worthy rewards- what's not to enjoy? Other than the tedium of doing it over and over and over.... The bad graphics and lack of a real story to it all don't help.
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# ? Jul 21, 2015 23:53 |
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Kheldarn posted:I think Leave is full of poo poo. I think he actually enjoys doing the Lost Sanctum. That's it, you're off the Christmas card list!
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# ? Jul 22, 2015 00:12 |
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The Hercules beetle is the actual name of a species of beetle known for incredible strength.
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# ? Jul 22, 2015 00:49 |
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Leavemywife posted:That's it, you're off the Christmas card list! Allow me to quote Spider-Man here:
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# ? Jul 22, 2015 01:13 |
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I'll say one thing though, I do prefer the not-lost not-sanctum. They bothered to do something I can appreciate them for doing, even if it isn't much.
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# ? Jul 22, 2015 03:01 |
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Nihilarian posted:look at that ledge The water! The Water!!!!!! Leavemywife posted:You're not the one documenting it for the internet. Now you're gonna make one of us look through the update more than once now dammit!
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# ? Jul 22, 2015 04:57 |
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KDavisJr posted:
I can only do so much to really try and re-create the experience for those of you playing at home.
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# ? Jul 22, 2015 05:38 |
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KDavisJr posted:
I had to look through it three times. I could have pointed it out last night, but I decided to pass on the angst and let the rest of you find it yourselves.
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# ? Jul 22, 2015 05:41 |
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Trasson posted:It's worth noting that as bad as the FF Advance bonus content is, it does reasonably provide more gameplay above the base game. So, in FFIV, you get a giant semi-randomized playground of dungeon crawling where you can take in a custom party, capstoned with character specific mini stories. In effect, you're getting more of the basic gameplay of FFIV, such as it is. In FFV, you get long endurance slogs of dungeons and bosses forcing you to push FFV's options to the limit. Finally, FFVI gives you a three party dungeon that lets you go all out with your most powerful stuff and actually needs it at times (unlike base FFVI where a single character with no espers can win with little trouble). Let's not forget the content for the GBA version of 1 + 2. Part one gets four new dungeons filled with love letters to the series and actively fun randomized concepts (including active connections to Dissidia and the Unified Gilgamesh Theory), not to mention game-breakingly good rewards for ultra hard bosses. Part 2 meanwhile gets Dawn of Souls, where the already wackadoo plot of the game gets sent into full on crazytown with a sequel story that was hinted at in even the original game but never before utilized in game format, and preparing of which means doing some crazy rear end micromanagement in the main game.
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# ? Jul 22, 2015 05:51 |
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counterfeitsaint posted:I had to look through it three times. Spoiler it or something for the rest of us who don't like playing find the pixel?
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# ? Jul 22, 2015 07:10 |
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Or can't look at the photos without an urge to drink themselves to death.
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# ? Jul 22, 2015 07:20 |
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Hitlers Gay Secret posted:Or can't look at the photos without an urge to drink themselves to death. That's the trick, there is no hidden thing and you were meant to comb through it over and over to simulate the gameplay
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# ? Jul 22, 2015 07:30 |
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Alabaster White posted:That's the trick, there is no hidden thing and you were meant to comb through it over and over to simulate the gameplay https://youtu.be/9uX3E3hze7M?t=1m54s
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# ? Jul 22, 2015 07:35 |
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Dr. Fetus posted:I didn't notice until you pointed it out, but holy poo poo. They couldn't even keep like the basic stuff consistent? This stuff really was tacked on.
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# ? Jul 22, 2015 08:49 |
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I meanwhile noticed first how crummy the little part jutting out down below across the water to the right looked. But yeah, considering how much love and attention the rest of the game's art assets are, the cut and paste job of this level is conspicuously lazy.
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# ? Jul 22, 2015 10:48 |
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Update Sixty Three: Meet The Nu Master, Same As The Old gently caress You This Reference Is Too Cool For The Lost Sanctum Howdy, folks, and welcome back! Last time, on Chrono Trigger, we gathered a couple of Prismastones and created a very special rock. Today, we're going to climb a mountain and kick someone's rear end, so let's bounce. I decided to drag Robo and Janus along; Robo has a new punchin' arm and I just like having Janus along. Robo has the Prism Specs, by the by. Of course you do. Oh, yeah, by the way, we're in the 600 AD Sanctum. We'll be here for most of the update. If you're so worried about him needing company, why don't you go and bring him a picnic lunch? Yes, fine. So the 600 AD Sanctum doesn't have a jungle, but a regular ol' forest. As well as these douchebags. They're easy enough to kill, but they run around that bush and there's no way to dodge the encounter. Whenever you come past here, you have to fight them. It's a ten second obstacle in a place full of overly long walks and other assorted bullshit. Were I still trying to abuse the Arena for massive profit, this cash could come in handy. But, here's the path to reach Mount Emerald. I want you to remember, he's had sixty-five million years to train to fight us. Oh, you didn't think we'd be doing it here, did you? No, no, that's not enough convoluted bullshit for this bonus content. Alright, let's get this over with. Why, yes, that is a broken ladder. As the Obviouslord has pointed out, we can't use this. Never mind Robo has extendo arms and can probably pull himself to the top and pull everyone else up. That'd be too easy. So there's a guy with a ladder fetish around here; let's go see what he has to say about this. Alright, we've gotta go find some vines in a regular forest. We're not going to the jungle to find these things. We're sticking in 600 AD. So I guess we can explore a little bit around here. And by that, I mean I had to wander around here to find the vines. Which gave me an opportunity to show off the one tech of Janus' we haven't seen. It works like X-Zone in Final Fantasy VI in that it targets all enemies and has a chance to instantly remove one of them from the fight. I don't think the success rate is very high, but it's a neat idea, if nothing else. It's also the only Tech that, when successful, simply instantly kills the enemy. Doesn't that look like something important? It does, doesn't it? Well, it ain't poo poo, so we're going in a cave. It's the same as the last time, and doesn't have the vines, but it does have something we'll need later on. It'll save one step of annoyance, which is good. Though, on the bright side, once we finish this update, we'll be roughly halfway through the Lost Sanctum content. Just north of the bush where the Dire Rats hang out is where the vines we need are. Alright, let's go and fix--- ...I hate you, Robo. So, yeah. As per the futuristic robot with memory banks containing tons and tons of science, history, geography and all sorts of other knowledge, we have to travel back 65,000,000 years, take some vines, and build a new goddamned ladder with them, because that'll surely last, just like the other ladder did. I honestly wish I was making this poo poo up and playing a massive joke on everyone reading the thread. Look, even Janus is getting out of here after that bullshit! Game, it doesn't make it any better when you point out your fantastic bullshit. Do you hear me, whoever wrote this? Whoever told you that was amusing and charming and you should do it more often is not looking out for your best interests. And now, through the magic of editing We're back in 600 AD. I'm writing this update, and this bullshit has reminded me I need to take my blood pressure pill. Still that save point hanging around. Well, we're about to find a piece of equipment we didn't before. Not that it's unique to here or anything. Sounds like it should be a kickass piece of equipment made from the Rainbow Shell, but it isn't. It halves Lightning damage and...That's about it. Not a bad helmet, really, but just not as good as what we currently have. Status ailment immunity is where it's at. This halves Water damage, but suffers from the same issue the Rainbow Helmet does. Uh-huh. He's up to 8800 HP for this fight, but his defenses are lower; he's lost his elemental counters, but gained a couple of other annoyances. One thing he's gained is that he's not afraid to go ahead and body slam a fool for being up in his grill. He also absorbs Shadow now. I don't know why. And after you attack him with anything, he has a drain counter. Which is a pain in the rear end, not because it heals him, but because of the damage it does to our guys. Magic is still a better way to go about fighting this guy. He has some other new tricks, too. Including gently caress-off bolts of lightning. He also has the same standard Nu attack of reducing your HP to 1 with a headbutt. He also has an instant death attack. It missed Chrono, but it's good to know. There aren't too many instant death attacks in the game. Honestly, if not for his stupid-high defenses, this fight wouldn't have been much more than a bump in the road. Robo, you can field this one. Jesus, you teach a robot emotions and camaraderie one time and then they never shut up about them. Is this an appropriate picture for goons.png? It seems like it. I can't even think of a good line here. Eh, I guess I'd accept you in my party. Gaspar would like the company. If joy is a prerequisite for anything involving this rear end in a top hat, then he's immediately out. That's it, Robo. You're off the team. Oh, you can't help me with what I really want. Notice he's snoozing in front of a bridge. If you listen carefully, you can nearly hear my blood pressure rising. This is where I found that Prismastone. Doesn't it look like something else could go there? Mount Emerald is the bane of all those who have played this content. I can't wait until we get to the Dimensional Vortexes. Yeah. The last guy we helped gives us a badass new weapon for Robo, while this chucklefuck gives us a piece of armor that is easily outclassed through doing one of the simplest sidequests. Whatever, we're done for now. Next time, we'll assist in a construction project. Stay tuned! Leave fucked around with this message at 16:08 on Jul 22, 2015 |
# ? Jul 22, 2015 15:41 |
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Why?! Why would they do this? Why are YOU doing this? There's plenty more content to ACTUALLY enjoy in Chrono Trigger. Why do this painful slog?
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# ? Jul 22, 2015 16:01 |
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So the solution for a broken ladder is to put up another ladder 65 million years in the past, and it somehow survives in pristine condition for all that time? And all this when you're running around with a dude who literally can fly in the party? Compelling game design on display here, I must say.
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# ? Jul 22, 2015 16:05 |
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Someone couldn't be arsed to make climbable vines.
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# ? Jul 22, 2015 16:23 |
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Iunnrais posted:Why?! Why would they do this? Why are YOU doing this? There's plenty more content to ACTUALLY enjoy in Chrono Trigger. Why do this painful slog? Because we're getting to laugh are asses off that's why. Keep going you mad man
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# ? Jul 22, 2015 19:12 |
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A couple of things. 1. Black Hole does not target all enemies. It only targets enemies within 2. I have a serious problem with this: quote:like i get they wanted to make a 'Nu' boss, but then they give it a special attack that halves the target's HP, some average spells (probably some others we didn't see too). When their regular attack can set you to 1, and also has instant-death spells. that whole fight would be improved by just removing all those ancillary attacks (and the dumbshit absorb-counter that exists only to prolong the fight) and leaving it with its basic attack, instadeath spell, and the elemental counterattack the first one had; just with some stats behind it. even at "we can fly now, guys!" power levels that would be doable. it would also actually be fun & interesting & dangerous & make you think & result in a memorable optional boss instead of a slog through a stupid, sandbagging counterattack by a loser who has rarely-threatening attacks against you.
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# ? Jul 22, 2015 21:52 |
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# ? May 21, 2024 22:01 |
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Leavemywife posted:Oh, you can't help me with what I really want. e: dammit I’ve had that song stuck in my head all day GrimRevenant fucked around with this message at 07:42 on Jul 23, 2015 |
# ? Jul 22, 2015 23:24 |