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If you pre-ordered the full OST on Bandcamp, know that it's been released.
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# ? Aug 19, 2015 22:49 |
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# ? May 22, 2024 03:41 |
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I can't imagine it'd be that hard to code less effective healing based on Essence checks. That's one thing I definitely wish they had ported over from the tabletop game because it would force more consideration of how cyberware would fit into your squad. Although to be fair that mechanic varies betweens editions anyway IIRC so it's not like it's runner gospel.
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# ? Aug 19, 2015 22:50 |
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Magni posted:Two days until release and as a Kickstarter backer, I'd say let's celebrate with a little lottery! Add my name to the pot for Hong Kong and Dragonfall, thanks.
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# ? Aug 19, 2015 23:25 |
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You guys seem to be having so much fun with the lottery thing I almost regret already buying all three games.
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# ? Aug 19, 2015 23:29 |
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ProfessorCirno posted:As far as low Essence goes, it does have a number of downsides and side effects in the ttg (beneficial spells don't work as well on you, you can potentially have high penalties to social actions), but more or less nothing in the computer game (for both balance reasons and as I imagine it would've been a serious pain to program) There's actually one case where it's modeled, you can't cast beneficial spells on the cyberzombie in Dragonfall.
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# ? Aug 19, 2015 23:33 |
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Dragonfall released early for backers, so I'm hoping HK does the same tonight
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# ? Aug 19, 2015 23:55 |
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10AM PST. That's loving 7PM around here. Hell, that's not even August 20th in Hong Kong anymore. And that's hosed up.
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# ? Aug 20, 2015 01:46 |
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So. Wow. We're now at 4*SRR, 3*Dragonfall and 3*Hong Kong in the pool thanks to codes delivered to me by Everything Counts, Nemo 2342 and spaced ninja. Thanks, guys! Also, If you made a bid, please do me a favour and quote my original announcement in it so I can have an easier time tallying this all up. I'll edit the original post accordingly. Magni fucked around with this message at 02:19 on Aug 20, 2015 |
# ? Aug 20, 2015 02:16 |
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Magni posted:Two days until release and as a Kickstarter backer, I'd say let's celebrate with a little lottery! I'd like to add my name for Hong Kong, please.
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# ? Aug 20, 2015 03:02 |
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Psion posted:I don't think anything has been announced but they're clearly doing well enough to fund each successive game and run a successful Kickstarter to make it better. I just gotta say, they've always run a class act kickstarter.
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# ? Aug 20, 2015 03:08 |
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GODDAMN IT! I'm leaving to go work on a feature film for two months at... 10 am PST. This is my #1 most anticipated game of the year, and I just have to hope that I'll have a goddamn decent internet connect. Thankfully we start with Pre-pro, so I should be able to play a bit... but it looks like I'll be playing this later. I am so psyched for this. Dragonfall:DC was so dope. Was really hoping I was going to at least play a little tonight.
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# ? Aug 20, 2015 03:09 |
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Snuffman posted:I just gotta say, they've always run a class act kickstarter. And this fact really makes me look forward to the BattleTech kickstarter.
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# ? Aug 20, 2015 03:10 |
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Snuffman posted:I just gotta say, they've always run a class act kickstarter. 10/10 would add on for bagels again. ohrwurm posted:And this fact really makes me look forward to the BattleTech kickstarter. I am really, REALLY hopping they have notable customization. I'm expecting it to at least be okay, but Battletech mechs is far and away different than making a viddy games version of shadowrun characters. They are probably getting dollars from me though.
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# ? Aug 20, 2015 03:31 |
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Armagnac posted:GODDAMN IT! And i felt bad because I wouldn't have decent internet for the weekend. My sympathies man.
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# ? Aug 20, 2015 04:50 |
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Wait this releases at loving TEN pm tomorrow? what the gently caress
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# ? Aug 20, 2015 06:34 |
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The release at at 10 AM PST tomorrow. I really have no idea why they wouldn't just release at midnight like most games, unless they plan to have people on standby if any critical bugs are discovered right at launch.
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# ? Aug 20, 2015 06:44 |
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Spaseman posted:The release at at 10 AM PST tomorrow. 10AM PST is the normal Steam release time.
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# ? Aug 20, 2015 07:06 |
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No preload?
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# ? Aug 20, 2015 07:08 |
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Magni posted:Two days until release and as a Kickstarter backer, I'd say let's celebrate with a little lottery! You're awesome (and Everything Counts as well), put me in for Dragonfall Demicol fucked around with this message at 07:30 on Aug 20, 2015 |
# ? Aug 20, 2015 07:24 |
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Varam posted:10AM PST is the normal Steam release time. I would be somewhat surprised that Steam locks release time at 10AM PST for every game instead of allowing the publisher/developer to decide. I'm not saying what you're saying is wrong, but it sounds like a really stupid thing for Valve to do.
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# ? Aug 20, 2015 08:54 |
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RockPaperShotgun reviews Hong Kong.
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# ? Aug 20, 2015 08:56 |
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Didn't even know this was coming out tomorrow but I've got the day off. Goodbye old plans.
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# ? Aug 20, 2015 09:06 |
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Magni posted:Two days until release and as a Kickstarter backer, I'd say let's celebrate with a little lottery! ... As long as I'm here, and as long as we're talking UGCs, let me paste my impressions thereof: Shadowrun Unlimited: The only UGC I didn't really progress with. It's an attempt to import the Shadowrun Genesis game into Returns, and it ditches a coherent storyline for a bunch of randomly generated missions. That wouldn't be so terrible if those missions didn't send you back and forth into loading screen after loading screen in an endless succession - for mission briefings, mission preparation, reports etc. Waaaaaay too annoying for me to continue with. Antumbra 1 We don't really see a lot of people just walking around in the Shadowrun overworld, do we? People just glide around back and forth here, which is particularly weird since a few of them are actually walking. We start with a simple delivery job... but of course, nothing is ever simple in Shadowrun, is it? That's not my observation, by the way. That's the games narration grabbing me by the ear to make sure I'm paying attention. A LOT of dialog options everywhere - and the ones you've already taken are grayed out and can't be repeated. Interesting. A number of ways to get through the first floor (just one that doesn't require any talents and probably one based on having the right etiquette?) then an unavoidable fight through a bunch of security, minutes after you start the mission. Then there's more fighting with a bunch of beasties and ghouls, a few "puzzles" that open doors for the next fight, and finally a boss fight with a bunch of summons that are conveniently turned against the boss by using the pillars around the arena. Hmm. We exit the underground maze, and our "Johnson" actually tells us who we're working for (the bad guys, shock and horror!), for some reason. And that's the end of Antumbra 1 (which is named after the popular club we just destroyed. Hmm) Stay tuned for Antumbra 2 (but seriously, I totally understand why people in this thread said that skipping 1 is totally fine, as this was basically a 15 minute nothing) Edit - the few environments outside the club looked rather nice though. Much more polished / wholesale ripped-off than Unlimited. Even if sticking a broom in a trolls hands isn't quite the same as a street-sweeper. ... Antumbra 2: First of all - our base of operations is a club set up by the former owner of Antumbra. Called... Eclipse. Hmm. Every NPC you talk to has a portrait. Unused files I didn't see during character creation, professional looking fanart... I don't know, but it's rather nice. A quest that takes you back and forth across three screens, your only input into its completion finding new clickable NPCs. Fun. Challenging. Our very first mission proceeds entirely in combat mode, including the conversations and sneaking around. The Shadowrunner I brought along loses his weapons and is stripped down to his undies. Welp. I can't imagine how a new character (or one imported from the first Antumbra, with 6 whole extra Karma points) could handle these fights on normal difficulty. When the next stage of the mission come along, on a different map, my shadowrunner is still there and still stripped down. More and more little combat / exploration glitches. People who were supposed to walk away in a cutscene are messing up everyones combat turns. You can only recruit one runner at a time. Lame. Minor stuff, but the way the lights shift within the club is really annoying. Half the time you can't even see the NPC's. At least the decker runner has the decency of warning you when you head for a mission that is unlikely to require a decker. So I'm helping Emperor Norton defend San Fransisco from a mad troll revolutionary. A mad troll revolutionary who makes a speech at the end of every mission, then runs off as I pump headshot after headshot into him, to no avail. If I don't get the emperor (a pacifist mage) as an NPC for the final mission, I'm going to be pretty pissed. (Spoiler: nope.) I get to record a song with the help of all the various club NPC's, and get a $$$ based on how many of them I clicked before submitting the final version. Much like the above, it all sounds better on paper than it is in practice. I think Dragonfall focused on fewer but harder combat sections, while Dead Man's Switch basically gave you dungeon crawls with constant trash mobs. Antumbra follows DM's lead It's boring. Etiquettes used: Shadowrunner, Socialite, Academic. Gang, Street and Security all showed up once, and were rather unnecessary, as alternatives were readily available. I think that was three missions in total? For the final mission, I get some reinforcements. Even though I've sided with the oppressed metahumans in an earlier conflict, the reinforcements are jackbooted thugs. Fairly competent though. Dance party ending! ... Antumbra 3 starts with Emperor Norton tasking us with uniting the free state of California so as to resist the elven invasion. I certainly hope the real Antumbra starts here, because that sounds like a fantastic concept. The dialog quality suddenly jumped way up. A homebase from which you get your choice of missions in other to get supplies, men, resources etc etc. Neat. I'm just sorry that there was really nothing to Antumbra 1, so all the callabacks are restricted to 2. We finally get a 4 runner team. More importantly, Emperor Norton and his dogs are the default runners. Hell yeah. (Oh yeah - you get a three person party, and generally meet the fourth during the mission) First thing first - free Redding from the terror of anti-elf racists. And wanamingos, while we're at it. Goddamit, another villain who just barges right past me in cutscene mod, as my character just stands there gormlessly. And we meet a ~~~mysterious~~~ mage/incarnation of nature / dragon who helps us get past stuff that got blown up real good by the racists. The writing suddenly takes a bit of a dip. Holy poo poo, an NPC that joins you during a mission has a conversation with a party member you brought along. I think that's a first for the series. It's... it's so beautiful. The racists are in my base, killing my dudes. I wonder if this would have had a different outcome if I had a full army ready to greet them? Seems unlikely, but I'm trying to be optimistic here. I'm looting my own base for items that I can send to my stash. Umm. And assault on my base, infinitely respawning enemies, desperate battle against the odds. That's not the finale, that's the very first mission. Promising. Go team Elf! (Serious jump in dialog quality) I'm not sure if it's just the game or my habit of alt-tabbing during loading screens, but there's a bunch of people who turned into black silhouettes. Disconcerting. Emperor Norton's mission consists of fighting a bunch of ghouls. Obviously this was supposed to be the first mission to take. I appreciate being allowed to try something a bit more troublesome right off the bat, but some indication of how challenging each mission is would be nice. Next up - dealing with water thieves on the highway, who are allied with the anti-elf racists from earlier. Wonder if there's a difference depending on the order you do the missions? I kill the baddies so fast, my NPC escort's mind breaks for a while. Some highway action, then a chase through a junkyard. Good scenery, nice mix of combat and puzzles. We also get our fourth runner right from the start, so that's nice. At the base grows, we get more environment props and... a piano. Why do we have a piano? Elrond is really hard to talk to. As in, he doesn't really react to mouse clicks. Final mission (barring any surprises) involves traveling to San Francisco, to get support from the megacorps. Except we've been framed, and the occupying forces are after us. Again, great dialog. One character is defensively suspicious, while the other is cheerfully clueless, and it works. One thing about this mod - practically no random loot scattered around. Not much reason to explore. I don't know quite how the mod handles big battles, but it's getting kinda annoying having to wait for every enemy in a large building to wander pointlessly back and forth after every round. I'm actually NOT looking forward to big epic battles now :/ Goddamit, I have to run all the way to the other side of the building just to report. I guess some early mod problems were never ironed out. Our base is a club now. Isn't that just the way? Huge battles are probably problematic for a turn-based game in general. Kinda fun, but rather laborious. For some goddamn reason every once in a while the game makes it look as though I can shoot someone... but when I click, my character runs forward a bit and only then opens fire, wasting two turns. A mod specific bug? My PC is a decker and spent most of the battle within the matrix. The mod really had no idea what to do with that, and jumping between the cutscenes and the matrix was alternately amusing and annoying. "I've managed to bring down at least a dozen since we ran in here" - triggered the moment we enter the new area. It's the little things. And hey - we don't solve poo poo, the ~~~mysterious~~~ dragon NPC does everything for us. My dialog options are "Yes / Agreed / As you command / Please don't eat me". Welp. Dance party ending! (But not really) Part 1 was a brief nothing. Part 2 was acceptable but unexciting. Part 3 was really good... up until the end. The end though... ... Nightmare Harvest. You're knocked out and dumped in a secluded area of the (big city?) slums that functions like a small border town. Though you're told to lie low for a while, you can't help but get drawn into a struggle between two competing gangs. As you may note from the mod name, it draws just a little inspiration from Red Harvest (aka Yojimbo). Good Noir dialog. Sharp, cynical, humorous without going overboard on wacky. A whole bunch of tiny buildings with loading screens back and forth, but at least you're given a clear indication of what every building is and whether it's worth visiting. I was sent to rescue a junkie stripper, so I killed every bouncer, stripper and patron in the club, then gunned down my rescuee as she tried to run. Key choices! Seriously though, that was nice. For all the "Shadowrunners are amoral bastards only interested in completing the job", none of the missions in the other campaigns allowed you to be that much of an rear end in a top hat. The mod just drops tons and tons of karma on you. Probably means its going to be fairly short? The bits meant to be spooky are fairly spooky. Not necessarily original, but competently cribbed from the right sources. Much like the whole mod, I'd say. This mod just loves insta-killing you for failing to go along with the program. Ignore a warning - die. Choose the wrong conversation path - die. Open the wrong door - die. And of course, there's always the loading afterwards... Oh. That was my "one minute" time limit. Apparently the NPC wasn't supposed to gently caress off behind a locked door until the minute passed. The heist isn't overtly elaborate, but it works. Having genuinely interesting "diary" entries is... I think this is literally the first time I've seen that in a game. Hah. "Project Yojimbo". I rather like the subversion. So goddamn much karma, I'm not even kidding. So at the end of the day, I didn't hire any runners (only a couple of NPC companions acting on their own), didn't do any "runs" per-se, just... finished a nice little Noir story. Shame every Shadowrun campaign feels compelled to include one obligatory item though. Xander77 fucked around with this message at 10:37 on Jan 8, 2016 |
# ? Aug 20, 2015 09:06 |
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i wish this had a preload so i could just wake up and play it
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# ? Aug 20, 2015 09:10 |
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Summary: it's much like Dragonfall but bigger and prettier, without any significant changes to the underlying systems, and it's up to you whether this is a good or a bad thing. If you backed it, this is probably a good thing. It didn't talk about the ostensibly revamped cyberspace stuff, but in this case if it didn't make the reviewer point out how crappy it still is, it's probably better.
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# ? Aug 20, 2015 09:16 |
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DeusExMachinima posted:10AM PST, because gently caress you. Oh so it is a midnight release an August 21st release that is... Kurtofan fucked around with this message at 09:50 on Aug 20, 2015 |
# ? Aug 20, 2015 09:20 |
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Furism posted:I would be somewhat surprised that Steam locks release time at 10AM PST for every game instead of allowing the publisher/developer to decide. I'm not saying what you're saying is wrong, but it sounds like a really stupid thing for Valve to do. Oh, don't get me wrong, it's by no means universal. There are plenty of exceptions -- especially with bigger name games, which often have pre-loading available and a midnight release. Morning PST is just the standard time most games seem to release at, presumably because Valve is based in Washington. I have no idea what a developer/publisher needs to do in order to have a specific release time -- maybe it's something they can set freely but just choose not to, or maybe there's a cost associated?
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# ? Aug 20, 2015 09:36 |
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Varam posted:Oh, don't get me wrong, it's by no means universal. There are plenty of exceptions -- especially with bigger name games, which often have pre-loading available and a midnight release. Morning PST is just the standard time most games seem to release at, presumably because Valve is based in Washington. I have no idea what a developer/publisher needs to do in order to have a specific release time -- maybe it's something they can set freely but just choose not to, or maybe there's a cost associated? I'm sure it's something you'd have to pay for. The default is 10am PST because that's what's convenient for Valve. If something goes wrong with the downloads or the server drops under the load or whatever then they're right there in the office getting into the groove of their day and ready to handle it. If a release is coming out in the middle of the night for their timezone then you can bet your rear end that someone's paying extra for making them run a graveyard shift.
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# ? Aug 20, 2015 10:36 |
6PM release, gently caress sakes.
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# ? Aug 20, 2015 10:36 |
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Gives me time to get home from work, I aint complaining
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# ? Aug 20, 2015 10:41 |
I have days off. Not specifically for this, but days off. I just wanted to squander them with something new
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# ? Aug 20, 2015 10:44 |
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jBrereton posted:6PM release, gently caress sakes. Where are you getting that?
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# ? Aug 20, 2015 10:47 |
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Magni posted:Two days until release and as a Kickstarter backer, I'd say let's celebrate with a little lottery! Righto, sign me up for Hong Kong, please!
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# ? Aug 20, 2015 10:50 |
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Stroth posted:Where are you getting that? I would guess he means local time in England or thereabouts. 10am PST is noon CST for me, and then 6pm for the brits.
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# ? Aug 20, 2015 10:52 |
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Felinoid posted:I would guess he means local time in England or thereabouts. 10am PST is noon CST for me, and then 6pm for the brits. And 7pm for the really important people like the Dutch, French and German.
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# ? Aug 20, 2015 10:55 |
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Felinoid posted:I would guess he means local time in England or thereabouts. 10am PST is noon CST for me, and then 6pm for the brits. Okay yeah, because because the only hint I've been able to find is that the preorder sail ends at 9am PST.
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# ? Aug 20, 2015 10:56 |
Felinoid posted:I would guess he means local time in England or thereabouts. 10am PST is noon CST for me, and then 6pm for the brits.
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# ? Aug 20, 2015 10:58 |
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Magni posted:Two days until release and as a Kickstarter backer, I'd say let's celebrate with a little lottery! Put me in for Dragonfall, cool dude
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# ? Aug 20, 2015 11:00 |
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If you haven't picked it up yet the humble Bundle store seems to have it cheapest. Steam key too. https://www.humblebundle.com/store/p/shadowrun_hongkong_deluxe_storefront
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# ? Aug 20, 2015 11:07 |
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# ? May 22, 2024 03:41 |
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Furism posted:And 7pm for the really important people like the Dutch, French and German. Phew I thought it would be midnight over here.
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# ? Aug 20, 2015 11:09 |