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The water level seems like such a stupid point because there's really no indication that it's "safe" to go into the water. I mean sure that's the point but there has to be part of the reason people wanna go in. Like at some point you have to feel like "Okay I'll make it if"
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# ? Aug 20, 2015 18:54 |
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# ? May 15, 2024 19:28 |
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Does anyone have a good model of what the water-lurker looks like?
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# ? Aug 20, 2015 19:21 |
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Samovar posted:Does anyone have a good model of what the water-lurker looks like? Zain posted:The water level seems like such a stupid point because there's really no indication that it's "safe" to go into the water. I mean sure that's the point but there has to be part of the reason people wanna go in. Like at some point you have to feel like "Okay I'll make it if"
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# ? Aug 20, 2015 19:23 |
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I just finished catching up on the LP today, loving it so far. That nervous laugh was just one of the best parts of the midgame, Scruffy. As for this episode, the best part is definitely that cutaway moment just before the thing. And props for that no-scope falling headshot on the guy at the start.
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# ? Aug 20, 2015 21:30 |
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Oh no. We're not the Good Guy, are we? Kidman, no, come back and explain how Ruvik's using us!? Haha oh my gosh, is that where Ruvik is keep all his mannequin ladies? Oh wow, it's like a maze of Not-Pyramid-head. At least there's just one guy. Oh god I'm so glad he can't climb ladders either. The idea of 'no safe place' is just the worst thing in scary games. That thing with the flammable gas was so great though! I didn't even connect the gas to the 'flammable poo poo in here' sign at the start of the maze. Especially since it wasnt hurting your character. I'm used to the idea of putting harmless fog in random areas just to up the spooky factor. I like this area better than the previous 'meat maze' where you had to straight up run through it. Granted looking too long kind of ruins any type of horror element. Lastly, gently caress that Bitey Goldfish.
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# ? Aug 20, 2015 22:33 |
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I had two bullets for that section where you save Kidman and I am so happy you didn't need to suffer through something like that.
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# ? Aug 21, 2015 00:16 |
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Can you get stuff (ammo, green goo) from breaking the mannequins?
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# ? Aug 21, 2015 13:47 |
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Heh... I literally applauded that one part with the match, Scruffy. Made my morning.
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# ? Aug 21, 2015 14:55 |
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dscruffy1 posted:Crossbow is great but trap parts tend to come in waves, you've either got none or you've got 20. Or in my case, 135. I'm on NG+ and catching up to where you are, Scruffy. dscruffy1 posted:Hunting rifle is great for unsuspecting enemies or long range but the aim sway is too real, maybe it gets reduced with accuracy points. There's no aiming upgrade stat, unfortunately. The sway will stay with you for the entire game. I highly recommend upgrading the Critical on the Hunting rifle though. Highly recommend it.
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# ? Aug 22, 2015 00:38 |
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Just binged through this LP this week and this game is batshit insane and I want answers aaaag, but I'm loving that you're doing it blind. Your nervous giggle is the best thing and to hear someone's reactions rather than a seasoned player going, "yawn here's a thing that's supposed to surprise you" is, for me anyway, a lot more fun.
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# ? Aug 22, 2015 19:51 |
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I accidentally updated the wrong thread yesterday. Whoops! 27: The Wheels On The Bus.../Polsy
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# ? Aug 23, 2015 14:50 |
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That was surprisingly not terrible, all things considered. Only one death. From what it looked like, Scruffy, both that rifle shot and the molotov were taking off 30-40% of your max health if you got hit, which is why you didn't survive it. Makes sense after all, since the whole segment is about stopping them before they can land any hits because you have nowhere to go if they do.
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# ? Aug 23, 2015 17:00 |
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dscruffy1 posted:I accidentally updated the wrong thread yesterday. Whoops! Does that mean that Monday's update gets pushed back to Tuesday, or do we get two updates in a row? I hope it's the latter.
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# ? Aug 24, 2015 00:10 |
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The second part of that video was absolutely glorious.
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# ? Aug 24, 2015 02:41 |
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I am so ridiculously glad you used that match in the mannequin warehouse, and your reaction was equally perfect.
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# ? Aug 24, 2015 04:38 |
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The ever-increasing agency of the bad guys is odd to me. They started off barely being able to hold a sickle, and now they're driving APCs and manning mounted turrets? Or are these different kind of bad guys? I've assumed they're all just the same kind of zombie-ish dudes.
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# ? Aug 24, 2015 04:39 |
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Scaramouche posted:The ever-increasing agency of the bad guys is odd to me. They started off barely being able to hold a sickle, and now they're driving APCs and manning mounted turrets? Or are these different kind of bad guys? I've assumed they're all just the same kind of zombie-ish dudes. As the people involved in Ruvik's mind-meld thing slowly die off or are weakened in some way, Ruvik's control over the world increases and he starts being able to bring in some heavier firepower and minions. Alternatively, it's just a gameplay thing, just like how the RE4 enemies progressed from waving axes at Leon to shooting crossbows to guns.
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# ? Aug 24, 2015 05:13 |
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The villager dudes are still around, but the change of scenery also brought in a different group of people (imaginary or not). Being in the city brings police, who were once people who used guns, like the farmers who used tools and torches and such. I uh, I guess that's the logic behind it anyway.
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# ? Aug 24, 2015 05:23 |
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Obviously once we stepped on the bus we entered a post-apocalyptic Mad Max zone. Cars strewn everywhere, hideous monsters on the chase, and men with high explosives and guns everywhere. Also mounted weaponry.
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# ? Aug 24, 2015 06:00 |
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dscruffy1 posted:Obviously once we stepped on the bus we entered a post-apocalyptic Mad Max zone. Cars strewn everywhere, hideous monsters on the chase, and men with high explosives and guns everywhere. Also mounted weaponry. Don't forget
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# ? Aug 24, 2015 06:06 |
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dscruffy1 posted:Obviously once we stepped on the bus we entered a post-apocalyptic Mad Max zone. Cars strewn everywhere, hideous monsters on the chase, and men with high explosives and guns everywhere. Also mounted weaponry. The question now is, who's more crazy? Sebastian, or everyone else?
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# ? Aug 24, 2015 10:30 |
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I believe you'll find it is drscruffy - evidence: the undisguised cackles of glee when using the machine gun.
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# ? Aug 24, 2015 11:08 |
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Ho ho ho, now I have a machine gun. But if you want to tie it into you have to go "I AM THE SCALES OF JUSTICE!" and go nuts while shooting wildly.
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# ? Aug 25, 2015 00:07 |
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Good news! I didn't forget the update I just had a formal social event brouhaha. Also we're moving on up. 28: A Dee-Lux Apartment In The Sky/Polsy
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# ? Aug 25, 2015 19:55 |
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I always managed to avoid the acid traps easily. I wonder if there's a unique death animation for it...?
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# ? Aug 26, 2015 07:30 |
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IronSaber posted:I always managed to avoid the acid traps easily. I wonder if there's a unique death animation for it...? It's the animation for when you die by fire, except Seb gets all covered in goop and starts bubbling. Source: Me, I died to one because I wasn't paying attention. Of all the things to be killed by on Akumu, the completely stationary trap that you literally can only be killed by through walking underneath it is what gets me.
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# ? Aug 26, 2015 07:44 |
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CJacobs posted:It's the animation for when you die by fire, except Seb gets all covered in goop and starts bubbling. Source: Me, I died to one because I wasn't paying attention. Of all the things to be killed by on Akumu, the completely stationary trap that you literally can only be killed by through walking underneath it is what gets me. But yeah, I guess the Ruvik clone killing other nearby enemies was only for that initial introduction fight out in the street. At least you were able to find out they were back-stabbable; I'm trying to remember though, did you ever try backstabbing those big, crucified enemies from back in Ruvik's fun house? Cause I remember they do something special when you backstab them. Also I will say that this area holds the one point in the game that I just really loathed, if only for how stupid it was and how frustrating it was to get through. I look forward to seeing how well you fare with it.
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# ? Aug 26, 2015 08:47 |
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That was certainly a 'hacking the mainframe' animation for disarming the acid traps.
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# ? Aug 26, 2015 10:02 |
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Niggurath posted:I'm trying to remember though, did you ever try backstabbing those big, crucified enemies from back in Ruvik's fun house? Cause I remember they do something special when you backstab them. Also I will say that this area holds the one point in the game that I just really loathed, if only for how stupid it was and how frustrating it was to get through. I look forward to seeing how well you fare with it. Whaaaat. No way. I never tried those guys because there were two of them roaming around and it really didn't seem like a thing that was likely to be possible. I think I know what section you're talking about and it tripped me up for a little bit, until I remembered to slow down a little bit. The game pressures you to feel like you need to move fast and punishes you if you actually do it. I can imagine it being a whole different nightmare on Akumu though. Samovar posted:That was certainly a 'hacking the mainframe' animation for disarming the acid traps. It takes about 15 seconds to finish disarming them too, it's pretty rude. I'm still curious if enemies can re-arm them though, that'd be quite the dick move.
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# ? Aug 26, 2015 14:20 |
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It's definitely possible and that room is probably one of the better opportunities to try it. Also I was so sad that near the end of the latest update you didn't see that silly statue hiding in the rubble, cause you were looking straight at it for a few seconds...and then you left discworld is all I read fucked around with this message at 18:59 on Aug 26, 2015 |
# ? Aug 26, 2015 17:53 |
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I will never stop feeling dumb in hindsight about missing these statues.
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# ? Aug 26, 2015 18:21 |
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Where was the statue? (just say the time in the video)
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# ? Aug 26, 2015 18:26 |
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Mraagvpeine posted:Where was the statue? (just say the time in the video) You can see it under the broken timbers at around 25:30
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# ? Aug 26, 2015 18:46 |
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Ah, I see it now. But when you walked over there, it didn't look like you could reach it.
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# ? Aug 26, 2015 19:40 |
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I just played through chapter 14 and boy are my arms tired 29: Kitchen Nightmares/Polsy I went ahead and picked up the DLC, so I think I'm going to do those as well. There's three pieces, two feature Kidman and her WHATEVER BULLSHIT SHE'S DOING ARGH. The third features...the Keeper? It says it's first person and you play as the Keeper. I assume this means there's gonna be some hurts.
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# ? Aug 27, 2015 18:16 |
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I can't wait to see the DLC.
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# ? Aug 27, 2015 18:35 |
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The DLC is actually really good believe it or not. Well, the Keeper I can take or leave, it's just you messing stuff up as the Keeper, but the Kidman ones are pretty drat amazing.
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# ? Aug 27, 2015 18:39 |
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I guess I'm kinda spoiling, then again it might help to curb your enthusiasm a little and not expect what game won't give you. I'm talking about the fact that Kidman's DLC is almost all stealth sections, very rarely do you get to get a gun, much less keep it or upgrade it. So if you like that, you're in luck
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# ? Aug 27, 2015 18:50 |
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The Executioner is also great because it's the point where the developers just went "y'know what we have this game engine let's just do whatever the hell we want with it fuuuuck it" and made Chivalry: Keeper Warfare.
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# ? Aug 27, 2015 19:50 |
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# ? May 15, 2024 19:28 |
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16:54, another statue right in front of you that you missed.
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# ? Aug 27, 2015 19:57 |