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Linguica posted:TIL that Delphi Doom has "turn head" dedicated keys Odd. Marathon had glance keys, but the gun turned with you. You used it to make quick shots without throwing off your momentum (it was a lot more useful for keyboard-only folks). Seems like here the gun stays forward, which kind of defeats the point?
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# ? Sep 1, 2015 04:55 |
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# ? Apr 29, 2024 00:15 |
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That's the same way that Duke Nukem 3D did it. I have no idea what the functionality was supposed to be, apart from perhaps going "Woah, check it out! I can turn my head just like in REAL LIFE!"
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# ? Sep 1, 2015 06:08 |
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I shake my fist at the BUILD engine, because I was playing a bit of Blood and died because, in the middle of gunning down cultists with akimbo shotguns, I forgot I was standing in the doorway. Goddamn do I love the BUILD engine.
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# ? Sep 1, 2015 06:16 |
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Ken Silverman laughs every time Duke Nukem is killed by a door. One day he'll meet Ranger in hell and Duke will talk about how he got killed by a door, and Ranger will commiserate with his stories of killer lifts.
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# ? Sep 1, 2015 06:37 |
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reading the op mentioning q3a reminded me how much i miss cpma ql just isn't the same some insane cpma frags: https://www.youtube.com/watch?v=zBc3-1Gbbo4 the movement too is just RISCy Business fucked around with this message at 06:48 on Sep 1, 2015 |
# ? Sep 1, 2015 06:45 |
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Woolie Wool posted:Ken Silverman laughs every time Duke Nukem is killed by a door. Killer in what way? Standing on or under? Because I can't remember which games I've had it happen in (besides Half-Life, my memories of that are relatively clear) but there's plenty of games where I thought the lift was down and went to stand on it and then get crushed because they weren't. I don't remember it happening in Quake, but I'm pretty sure it happened to me far too often in Quake 2.
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# ? Sep 1, 2015 06:49 |
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catlord posted:Killer in what way? Standing on or under? Because I can't remember which games I've had it happen in (besides Half-Life, my memories of that are relatively clear) but there's plenty of games where I thought the lift was down and went to stand on it and then get crushed because they weren't. I don't remember it happening in Quake, but I'm pretty sure it happened to me far too often in Quake 2. in ql (and q3a iirc) if you got bonked on the head by a lift it did like 10-15dmg and then went back up
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# ? Sep 1, 2015 06:52 |
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That's nothing compared with early Lithtech engine games, where you can die riding a lift just because the engine positioned you wrong on a moving surface - or even better, your escorted NPC! Shogoooo!
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# ? Sep 1, 2015 07:24 |
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Duke 3d had a bug where the double doors in duke it out in DC could fold the world inside out.
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# ? Sep 1, 2015 07:29 |
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laserghost posted:That's nothing compared with early Lithtech engine games, where you can die riding a lift just because the engine positioned you wrong on a moving surface - or even better, your escorted NPC! Shogoooo! Oh man, I must have been extremely lucky, the only issues I had with Blood 2 was crashing relatively often, and much rarer with Shogo. I am not shocked that that engine is willing to murder the poo poo out of you though.
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# ? Sep 1, 2015 07:30 |
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Babylon Astronaut posted:Duke 3d had a bug where the double doors in duke it out in DC could fold the world inside out. Are there videos of this? This sounds amazing.
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# ? Sep 1, 2015 07:36 |
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Pathos posted:Are there videos of this? This sounds amazing. https://www.youtube.com/watch?v=RxdUFOKG3r4 It's not from Duke It Out In D.C., but there's footage of double doors from normal Duke 3D destroying the world at around 25:00, along with some tamer footage of the Build engine going wonky at 23:35 involving a rotating dumpster.
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# ? Sep 1, 2015 07:43 |
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reddit liker posted:reading the op mentioning q3a reminded me how much i miss cpma ql just isn't the same Fuuuuuuck this is hypnotizing and insane
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# ? Sep 1, 2015 07:53 |
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Yea that's the same bug. Doors like that could bend reality.
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# ? Sep 1, 2015 08:04 |
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Hey! Do unfinished Pie In The Sky 3D adaptions of unproduced horror b-movie scripts get your feathers in a bunch? Because if so, a friend of mine got his hands on an unreleased CD-ROM by Full Moon Features containing the aformentioned Pie In The Sky game, Subterraneans, and a lame Windows 3.1 motion comic adaption of Puppet Master III.
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# ? Sep 1, 2015 08:20 |
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The Kins posted:Hey! Do unfinished Pie In The Sky 3D adaptions of unproduced horror b-movie scripts get your feathers in a bunch? Because if so, a friend of mine got his hands on an unreleased CD-ROM by Full Moon Features containing the aformentioned Pie In The Sky game, Subterraneans, and a lame Windows 3.1 motion comic adaption of Puppet Master III. Ooh, Full Moon, I love those guys. I wish they'd tried more games, that'd be... well, probably not good, they don't spend that much on their movies and I doubt games would be any different (I mean, they did use the Pie in The Sky engine...), but a Subspecies game would be awesome.
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# ? Sep 1, 2015 08:23 |
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catlord posted:Ooh, Full Moon, I love those guys. I wish they'd tried more games, that'd be... well, probably not good, they don't spend that much on their movies and I doubt games would be any different (I mean, they did use the Pie in The Sky engine...), but a Subspecies game would be awesome.
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# ? Sep 1, 2015 08:35 |
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Ragnar Homsar posted:https://www.youtube.com/watch?v=RxdUFOKG3r4 It's amazing that even on the map screen the sector goes haywire. Incredible.
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# ? Sep 1, 2015 08:52 |
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Woolie Wool posted:Ken Silverman laughs every time Duke Nukem is killed by a door. Once during a Quake 2 match I was fragged right in a doorway, causing the doors to jam because my corpse kept getting in the way. My buddy (who killed me iirc) was amused by this so he kept watching the doors clamping down on my dude's corpse. Moments later the body exploded into that goofy little Q2 mushroom cloud and killed him. Karma's a real bitch!
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# ? Sep 1, 2015 09:33 |
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And the much-coverted "first Neil Young reference in a Duke Nukem 3D map" award goes to Zykov Eddy's upcoming "Electric Highways" stand-along modgamething and its Trans-Virtual Highway. The mod itself looks to be a weird concept-album type deal (but with maps instead of individual songs, if you get what I mean) where you take a quiet stroll through a virtual reality world inspired by "early 80's electronic music, System Shock and the 1984 version of the film Metropolis", soaking in the atmosphere. I'm a little skeptical that BUILD has the visual fidelity that games like this typically demand, but it's interesting to see someone try... right?
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# ? Sep 1, 2015 09:38 |
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Much like Magic Eye, weird concept albums were extremely my poo poo at one time in my life. I need to check this out.
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# ? Sep 1, 2015 09:46 |
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RyokoTK posted:Odd. Marathon had glance keys, but the gun turned with you. You used it to make quick shots without throwing off your momentum (it was a lot more useful for keyboard-only folks). Seems like here the gun stays forward, which kind of defeats the point? Whether the gun rotates or not, it's pretty much pointless. It's the sort of features that makes sense in a tank simulator because a tank can't strafe run, so instead you get to rotate your view and firing axis independently of your movement axis; but in an FPS where you can change your direction pretty much instantly, separating movement controls from view controls is gratuitous complication.
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# ? Sep 1, 2015 10:19 |
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Babylon Astronaut posted:Yea that's the same bug. Doors like that could bend reality. This is very 'House of Leaves' to me. Just imagine, you COULD reproduce the Navidson's house in Duke3D! For anyone not aware of what I'm talking about, in the book House of Leaves, a photographer named Navidson and his family live in a sort-of haunted house that suddenly creates a doorway in their kitchen one day, which opens up to a dark and echo-less hallway that changes dimensions constantly. Another weird thing is that the door appears on an outside wall, and the geometry is completely impossible. The other side of the wall is just the outside of their house, with no indication of any sort of hallway. I believe a few goons mentioned that Marathon did this a bunch. It's like portal technology, before Portal! I recommend checking the book out. I think it'd be funny to imagine the House being designed in the BUILD engine while reading.
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# ? Sep 1, 2015 13:18 |
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I think that would be possible. Duke3D did that a few times, actually. There was one bonus level that had these four different environments that occupied the same room, where you'd go into a different one depending on which direction you entered it from. It totally supports sectors that overlap each other, even overlapping the same physical space, just so long as you couldn't see both of them at the same time. So, yeah, with a little creative spatial designing, you could get a hallway exiting out of the wall of a house into what would otherwise be the outdoors.
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# ? Sep 1, 2015 13:59 |
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Duke 3D also has a level (I think it's a secret level?) in episode 2 that's a circular hallway, only it goes 720 degrees around rather than 360.
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# ? Sep 1, 2015 14:16 |
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Last Visible Dog posted:I think that would be possible. Duke3D did that a few times, actually. There was one bonus level that had these four different environments that occupied the same room, where you'd go into a different one depending on which direction you entered it from. It totally supports sectors that overlap each other, even overlapping the same physical space, just so long as you couldn't see both of them at the same time. A more subtle use of the effect is the spiral staircase up to the projector room in Hollywood Holocaust.
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# ? Sep 1, 2015 14:18 |
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Rupert Buttermilk posted:This is very 'House of Leaves' to me. Linguica's been doing this in vanilla Doom! http://www.doomworld.com/vb/doom-editing/74354-stupid-bsp-tricks/
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# ? Sep 1, 2015 14:24 |
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Rupert Buttermilk posted:
The 5-D space multiplayer map was based entirely on this gimmick. It also helped force people to stop relying on their motion sensors.
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# ? Sep 1, 2015 14:26 |
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This is what the map 5D Space looks like in map view: Everything is on the same elevation.
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# ? Sep 1, 2015 14:27 |
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reddit liker posted:reading the op mentioning q3a reminded me how much i miss cpma ql just isn't the same Play Reflex. It's made by the CPMA guys. I just started last week and have already put in 20 hours.
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# ? Sep 1, 2015 14:56 |
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Cat Mattress posted:Linguica's been doing this in vanilla Doom! Just to ensure this doesn't get overlooked, here's a video showing how cool it is: https://www.youtube.com/watch?v=bwjeu1C2-Ok
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# ? Sep 1, 2015 15:55 |
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The Kins posted:And the much-coverted "first Neil Young reference in a Duke Nukem 3D map" award goes to Zykov Eddy's upcoming "Electric Highways" stand-along modgamething and its Trans-Virtual Highway. Holy drat this looks dope as hell. I always wanted to make an 80s virtual reality mapset for Doom. Your system is invaded by hostile demon programs, and only you, the SysOp of the Virtual Paradise, can stop them! It'd probably have a lot of vaporwave
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# ? Sep 1, 2015 16:18 |
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M.Ciaster posted:Your system is invaded by hostile demon programs, and only you, the SysOp of the Virtual Paradise, can stop them! http://www.cs.unm.edu/~dlchao/flake/doom/
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# ? Sep 1, 2015 16:25 |
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quote:A few of the problems of using Doom as a tool for system administration: Oh god I gotta use Doom for server duties from now on
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# ? Sep 1, 2015 18:46 |
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Here's something interesting: the "3D Action Games" section of the CD that came with a book listing web sites from August 1997: http://fishmech.net/NRPWWW6E/frames/5a59b89.htm You'll probably want to slap any of those links into the internet archive because they're pretty much all dead links on the live internet, mind you. Like this: Nintendo Kid fucked around with this message at 18:55 on Sep 1, 2015 |
# ? Sep 1, 2015 18:52 |
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This is extremely loving cool.
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# ? Sep 1, 2015 20:40 |
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Haha holy poo poo you really can make Doom do anything. Didn't the guy who made that Sunglasses at Night Deus Ex playthrough make a rudimentary digital computer using Doom, even? e: yep http://www.it-he.org/doom.htm#binary
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# ? Sep 1, 2015 20:47 |
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Some years ago I also used voodoo dolls and conveyor belts to create AND/OR/XOR logic gates for Boom-compatible ports, with the test maps being a single room where two pairs of on/off switches worked together to control a single light level. I wanted to string them together into something more complex like an 8-bit adder but didn't really feel like mustering the for it. Would be neat to go back and consider actual practical uses for them in maps though.
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# ? Sep 1, 2015 21:27 |
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laserghost posted:That's nothing compared with early Lithtech engine games, where you can die riding a lift just because the engine positioned you wrong on a moving surface - or even better, your escorted NPC! Shogoooo! Blueshift had that problem for a while after some update or another in the Steam era.
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# ? Sep 1, 2015 22:25 |
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# ? Apr 29, 2024 00:15 |
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catlord posted:I shake my fist at the BUILD engine, because I was playing a bit of Blood and died because, in the middle of gunning down cultists with akimbo shotguns, I forgot I was standing in the doorway. Woolie Wool posted:Ken Silverman laughs every time Duke Nukem is killed by a door.
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# ? Sep 1, 2015 23:37 |