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If Archeage can still be a cash cow to Trion then MWO can still generate money selling $120 mech packs ad infinitium. Just saying that dreaming about a Holy Savior to come and make Mechwarrior 5 for the Faithful Brothers and Sisters is not a realistic goal at this time, or probably this decade.
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# ? Sep 6, 2015 02:02 |
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# ? May 14, 2024 07:00 |
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DancingShade posted:Just saying that dreaming about a Holy Savior to come and make Mechwarrior 5 for the Faithful Brothers and Sisters is not a realistic goal at this time, or probably this decade. At this point, I'd settle for MechAssault 3. Stupid as it was, at least MechAssault 2 was fun.
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# ? Sep 6, 2015 03:55 |
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A.o.D. posted:Actually, it's hard as hell for a product as niche as a battletech franchise. Every time someone buys a big mech pack, it's the equivalent of buying 1 1/3rd AAA game releases, for a hell of a lot less programming and marketing cost. MWO's playerbase is beyond a niche at this point.
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# ? Sep 6, 2015 04:06 |
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I guess I can understand why there's no way to program an AI in this game, then.
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# ? Sep 6, 2015 04:32 |
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PoptartsNinja posted:At this point, I'd settle for MechAssault 3. I didnt like MA2s multiplayer nearly as much as the first game. Picking a mech and doing CTF/TDM online was good simple fun. 2 decided that mechs should be the worst option to use.
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# ? Sep 6, 2015 06:11 |
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DancingShade posted:If Archeage can still be a cash cow to Trion then MWO can still generate money selling $120 mech packs ad infinitium. Isn't there a big license fee or something in order to make a Mechwarrior game? I don't know anything about this, but I'd imagine the people who own the IP, Topps according to Google, will have to give their blessing or whatever first? I imagine I'd get sued immediately if I tried to make MechCommander 3 DiHK posted:Yeah, well, Nixon was a savvy politian for most of his career https://www.youtube.com/watch?v=PBmFnIruDig&t=115s Love Stole the Day fucked around with this message at 06:38 on Sep 6, 2015 |
# ? Sep 6, 2015 06:31 |
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He pulled off a trade deal with red China in the goddam middle of the cold war. Also, racism was fashionable back then.
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# ? Sep 6, 2015 06:37 |
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DiHK posted:He pulled off a trade deal with red China in the goddam middle of the cold war. He also sabotaged the Paris Peace Accords to get himself elected in 68, which delayed the end of the war until '72~'73 or whenever. The FBI caught him and told LBJ. LBJ gave the info to the Democratic candidate, but the Democratic candidate didn't expose the info because he thought he was going to win anyway and the election was next week at the time
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# ? Sep 6, 2015 06:40 |
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Even the deader-than-dead Tribes Ascend is getting updates to actually fix major issues the playerbase has with the game. MWO has pretty much no excuse for being as awful as it is. I uninstalled WoT because I left it sitting unplayed for a year, I'll probly do the same to MWO at this rate.
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# ? Sep 6, 2015 07:33 |
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Love Stole the Day posted:He also sabotaged the Paris Peace Accords to get himself elected in 68 Since when does politically savvy also mean non-evil piece of poo poo? In fact, I think that in most cases it does mean evil, greasy double talker. Nobody is going to bat for Nixon here. He's trash and that's all Paul and Russ have in common with him. Paul and Russ are the equivalent of snake-oil salesmen where Nixon is a P T Barnum level poo poo-bag. Equating them does disservice to Nixon, who was one of our most interesting evil genius presidents to date.
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# ? Sep 6, 2015 15:56 |
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Actively making the group queue worse is the final nail in the coffin, I was hoping they would be implementing Solaris arena or 4v4 scouting battles but at this rate it's obvious that they never will make any kind of positive movement with the game.
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# ? Sep 7, 2015 01:47 |
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Washout posted:Actively making the group queue worse is the final nail in the coffin, I was hoping they would be implementing Solaris arena or 4v4 scouting battles but at this rate it's obvious that they never will make any kind of positive movement with the game. Yeah once they go 4 premade only I am pretty much done with the game till they roll it back. Running with a bunch of folks and shooting the poo poo over Mumble basically IS the game for me. The game itself is more or less an excuse to gab with people all over the world, cracking jokes and relieving stress via making fun of idiots on the other team because yelling at customers at work is a good way to not have a job. Honestly if wait times are a thing? GO BACK TO 8 A SIDE. It's a lot faster for the Matchmaker to make matches when 8 less people need to be considered. It's almost like the simplest solution was right in their faces all along... Mech classes go 2 each and bam done! And hell instead of making pointless loving mech packs make Solaris arenas that are free for alls and charge C bills and MC for entrance fees with cool rewards. And then basically just cut and paste MW 2 and 4 Merc maps with new textures. Grab some of the tabletop maps and add em in if there are legal issues. Oh wait. We are dealing with incompetent numbskulls who are blessed with a kickass art team.
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# ? Sep 7, 2015 20:11 |
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Going back to 8 a side would be admitting that the game's population is cratering. Also there are a lot of nerds who like the idea of 12 a side because there are 12 mechs in a company so you see the game about giant robots shooting lasers is realistic.
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# ? Sep 7, 2015 21:51 |
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Captain Rufus posted:Oh wait. We are dealing with incompetent numbskulls who are blessed with a kickass art team. This is something often said and, while quite true, there are more folks than just the art that are good. For instance the sound guys are dope and even the bad robots have sweet engine hums and nice sfx when you torso twist. For example you hear something like bigass chains/gears grind when the atlas turns.
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# ? Sep 7, 2015 22:07 |
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^^^^ Yeah I do not doubt that has hard working good staff. It's the direction from the top that's "a bit" . I mean ArchangeI posted:Going back to 8 a side would be admitting that the game's population is cratering. Also there are a lot of nerds who like the idea of 12 a side because there are 12 mechs in a company so you see the game about giant robots shooting lasers is realistic. The funny/sad thing is: That's the reason we have 12 vs 12. Not based on anything remotely boring like: maths or game design. But because CANON!
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# ? Sep 7, 2015 22:35 |
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CW solo report: a dude on my team did 26 damage across four 'mechs we lost I seriously don't know how that's possible. It's a single alpha on most robots
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# ? Sep 7, 2015 23:13 |
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Going back to 8v8 is just as likely to happen as the removal of Ghost Heat, and for the same reasons.
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# ? Sep 8, 2015 01:57 |
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Lonjon posted:Going back to 8v8 is just as likely to happen as the removal of Ghost Heat, and for the same reasons. Paul Inouye is a moron?
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# ? Sep 8, 2015 02:00 |
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Buff Butler posted:Paul Inouye is a moron? your prize is a functioning uninstaller.
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# ? Sep 8, 2015 02:38 |
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This thread is just too much sometimes
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# ? Sep 8, 2015 03:37 |
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Patch notes: https://mwomercs.com/news/2015/09/1334-patch-notes-1440-08sep2015 NOT THAT YOU GIVE A poo poo
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# ? Sep 8, 2015 03:44 |
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Propagandist posted:Patch notes: https://mwomercs.com/news/2015/09/1334-patch-notes-1440-08sep2015 God the Mauler is going to be complete poo poo. code:
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# ? Sep 8, 2015 03:57 |
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Today Paul tepidly looked outside his office, saw his shadow, ducked back inside. At least two more weeks of OP cheeta. quote:ACH-Prime Because the cheeta needs more arm/torso armor and a limpwristed energy nerf Willfrey fucked around with this message at 04:17 on Sep 8, 2015 |
# ? Sep 8, 2015 04:12 |
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Willfrey posted:Today Paul tepidly looked outside his office, saw his shadow, ducked back inside. Those are the quirks being removed.
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# ? Sep 8, 2015 04:22 |
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aah i cannot read
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# ? Sep 8, 2015 04:27 |
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Still, it's a weak set of nerfs, it really doesn't affect anything about how I'll play it. They ignored the A variant legs and that's all that matters.
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# ? Sep 8, 2015 04:38 |
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Arms are going to fall off pretty easily now.
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# ? Sep 8, 2015 04:53 |
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various cheeses posted:Arms are going to fall off pretty easily now.
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# ? Sep 8, 2015 05:40 |
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Love Stole the Day posted:
And who the gently caress are you? I don't play anymore but that doesn't make my MWO opinion any less valid. After several years of waiting for improvement on this game, I can say it's a huge loving disappointment.
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# ? Sep 8, 2015 05:54 |
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Pattonesque posted:CW solo report: a dude on my team did 26 damage across four 'mechs I expect to loose every CW match except for when clans decide to attack, which is never. I still don't have my IS drop deck because I don't have enough mech bays, so I can't jump in on the 8-10 man groups that pop up all the time on IS factions. All I do in CW is try to do as much damage as possible, and strip as many components as I can to get more loyalty points. It is interesting to run around in clan mechs in CW though, because so many people think they are invincible. Even with superior fire power and range, we tend to loose in 15 minutes or less because...well, the player base...It's like being an anthropologist among some tribal unit. You try to live among them and understand their behavior. "Oh look! The lone TimberWolf is attempting to take on 2 Thunderbolts and a Stalker all alone. Fascinating behavior, if not tragic. Why it chose to carry 2 AC/2's and LRM's is simply beyond me. Maybe some day, we will have the answer." Love Stole the Day posted:
Most of the people in this thread are huge Battletech nerds. I've never been huge into the lore, just the giant stompy robits, but I think people who are bitching in the thread have a right to be really mad at how the game is turning out. I still like MWO in small bursts, but it's not really a great game. If they continue the trend of listening to the player base, we will have 24 v 24 battles here eventually (not that PGI could make that possible). Almost every match on the new Forest Colony is "man, wouldn't it be great if it was 24 v 24!!!" PGI listens to this kind of stuff if the people saying it are spending real world monies. The Repo Man fucked around with this message at 06:17 on Sep 8, 2015 |
# ? Sep 8, 2015 06:10 |
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Love Stole the Day posted:
it's a model of positivity compared to the transverse days. PGI have been doing stuff and the game is basically ok, so this is just ambient grumbling
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# ? Sep 8, 2015 06:11 |
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Watching their video of the Mauler, you don't have to worry about getting the sides stripped! Judging by the looks of it, the CT is gigantic... It's the reverse-Atlas?
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# ? Sep 8, 2015 07:21 |
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various cheeses posted:Arms are going to fall off pretty easily now. People put armor on the arms? I used them as an early warning system. Oh my left arm has fallen off, I guess someone can see me.
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# ? Sep 8, 2015 08:10 |
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i still play this pile
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# ? Sep 8, 2015 08:28 |
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The Repo Man posted:I expect to loose every CW match except for when clans decide to attack, which is never. I still don't have my IS drop deck because I don't have enough mech bays, so I can't jump in on the 8-10 man groups that pop up all the time on IS factions. All I do in CW is try to do as much damage as possible, and strip as many components as I can to get more loyalty points. It is interesting to run around in clan mechs in CW though, because so many people think they are invincible. Even with superior fire power and range, we tend to loose in 15 minutes or less because...well, the player base...It's like being an anthropologist among some tribal unit. You try to live among them and understand their behavior. "Oh look! The lone TimberWolf is attempting to take on 2 Thunderbolts and a Stalker all alone. Fascinating behavior, if not tragic. Why it chose to carry 2 AC/2's and LRM's is simply beyond me. Maybe some day, we will have the answer." Isn't it like, impossible to play the enemy's side's mechs in CW? Last time I checked, IS-players couldn't use Clan-mechs and Clan-players couldn't use IS-mechs. Did that change? So players in CW on the Clan's side can't even use IS-mechs, so seeing a lot of Clan-mechs shouldn't be anything special. Anyway, I'd like to see 36 vs 36 battles. 24 vs 24 is basically just two companies on each side, which feels weird. The next step up from a company should be a battallion.
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# ? Sep 8, 2015 09:50 |
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DancingShade posted:People put armor on the arms? I used them as an early warning system. Clan mechs generally don't get the luxury of not putting guns in arms.
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# ? Sep 8, 2015 11:40 |
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A.o.D. posted:Clan mechs generally don't get the luxury of not putting guns in arms. if you're bad at building them yeah
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# ? Sep 8, 2015 13:01 |
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Libluini posted:Isn't it like, impossible to play the enemy's side's mechs in CW? Last time I checked, IS-players couldn't use Clan-mechs and Clan-players couldn't use IS-mechs. Did that change? So players in CW on the Clan's side can't even use IS-mechs, so seeing a lot of Clan-mechs shouldn't be anything special. I meant so I can play cw as IS. I don't like rolling with trial mechs, so I need an IS drop deck.
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# ? Sep 8, 2015 13:43 |
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except the IS trails are actually passable now that they've been redone, whereas the clans are poop from a butt.
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# ? Sep 8, 2015 14:34 |
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# ? May 14, 2024 07:00 |
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A Curvy Goonette posted:if you're bad at building them yeah Well okay then.
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# ? Sep 8, 2015 15:26 |