|
MrWillsauce posted:Vinereapers are for vines. Battle axes are for battle.
|
# ? Oct 2, 2015 20:13 |
|
|
# ? May 11, 2024 17:27 |
|
Can we get some clarification on exactly what Basic Toolkits do as far as: Do multiples stack whatever effect they have? Does it have to be equipped or just in inventory for the benefit? Are they being overhauled whenever Tinkering is overhauled? What exactly is their current effect? +X% chance to recover each bit during a disassemble?
|
# ? Oct 2, 2015 20:24 |
|
S.T.C.A. posted:Can we get some clarification on exactly what Basic Toolkits do as far as: code:
|
# ? Oct 2, 2015 20:27 |
|
What about the random offbreed steel weapons like vinereapers, utility knives, and butcher knives?
|
# ? Oct 2, 2015 20:40 |
|
dis astranagant posted:What about the random offbreed steel weapons like vinereapers, utility knives, and butcher knives? They actually do have some hooks in the code, but most of them are not what I'd consider final design and are subject to change at any point, so probably worth just ignoring them atm.
|
# ? Oct 2, 2015 20:41 |
|
Cool, thanks everybody Another one: Does the Repair skill actually do anything and if so.. how do i use it? Doesn't show any extra abilities or anything in my screens..
|
# ? Oct 2, 2015 22:10 |
|
Humans Among Us posted:Cool, thanks everybody You can break artifacts when you try to identify them. I figure that skill let's you fix them, maybe through the inventory screen? I find that items break rarely and npcs can fix them, so I never got the skill before.
|
# ? Oct 2, 2015 22:31 |
|
Feature Friday! *Pistol skill refresh -Menacing Stare was moved to the Persuasion tree -Updated power: Empty the Clips (300 sp, 27 Agi). Cooldown 200. For 20 rounds, the energy cost of firing pistols is reduced from 1000 to 500. *New item: mercurial cloak *New creature: mercurial *New book: a parable about covetousness *3 new master butchery targets *Whack and trip now have more descriptive descriptions *Made some significant fixes to the object graph which improves complex game sizes by 50% or more, as well as fixes some very long-standing memory leaks with abilities like fugue and beguiling *Fixed an issue with buying a new random mutation, and with unstable genome, that would ocassionally cause them to function improperly or not at all
|
# ? Oct 2, 2015 23:00 |
|
I kind of thought Menacing Stare being a gunslinger ability was a nice touch, but I guess that makes sense. Also, I think that Akimbo should be toggleable.
|
# ? Oct 2, 2015 23:09 |
|
MrWillsauce posted:I kind of thought Menacing Stare being a gunslinger ability was a nice touch, but I guess that makes sense. Also, I think that Akimbo should be toggleable. Yeah, I mean it's kind of a cute relationship to a tropey character but there's ultimately no real tie to pistols, it's just one kind of character with a menacing stare. What if you want to make a very menacing water merchant? We felt like we were being a little overtly judgy about emergent character types, and that's one specific thing we want to avoid, at the cost of a chortle at gunslingers with menacing stares. The ammo change from last patch was actually part of the pistol refactor too, but I had slung it in early by accident. Unormal fucked around with this message at 23:15 on Oct 2, 2015 |
# ? Oct 2, 2015 23:12 |
|
There should be a rare tinkerable type of vinereaper: the autoreaper, a powered, two-handed axe bound in whirling chain that chews through vine and flesh alike
|
# ? Oct 2, 2015 23:32 |
|
Unormal posted:The ammo change from last patch was actually part of the pistol refactor too, but I had slung it in early by accident. Speaking of ammo changes, can we make the slugs and shotshells basic for all tinkerers? It's kind of silly to gate that.
|
# ? Oct 2, 2015 23:36 |
|
Post poste posted:Speaking of ammo changes, can we make the slugs and shotshells basic for all tinkerers? It's kind of silly to gate that. We're deferring any changes with the actual distribution of data disks system/etc to the tinkering refactor.
|
# ? Oct 2, 2015 23:37 |
|
Unormal posted:We're deferring any changes with the actual distribution of data disks system/etc to the tinkering refactor. Got a rough ETA on that?
|
# ? Oct 2, 2015 23:49 |
|
dis astranagant posted:Got a rough ETA on that? Noooope. Six day stilt v1 will come first.
|
# ? Oct 2, 2015 23:50 |
|
When am I going to be able to play this on my phone
|
# ? Oct 2, 2015 23:53 |
|
Anime Schoolgirl posted:When am I going to be able to play this on my phone We're actively working on it, but no ETA at the moment. We've got the memory usage tightened up at this point enough that it should run on high-end mobile devices, which I wasn't certain about at the get-go. It's obviously going to take serious UI work too, which is also in progress. However, it's a lot to do on like 15 minutes a day so probably 2087.
|
# ? Oct 2, 2015 23:55 |
|
I'm pretty sure real life will be Caves of Qud by 2087
|
# ? Oct 3, 2015 00:02 |
|
Hoard those crayons while you can.
|
# ? Oct 3, 2015 00:10 |
|
Made a psychic gunslinger. probably should have just made him psychic but once i get more slugs im sure those pistols will prove themselves useful.
|
# ? Oct 3, 2015 00:19 |
|
No weapon will come close to your psychic powers by the end.
|
# ? Oct 3, 2015 00:38 |
|
Slog's Butthole is a thing, I guess.
|
# ? Oct 3, 2015 01:05 |
|
Is there a buggy way to obtain and wield its butthole? I once disarmed a spitting vine and wielded its spitter.
|
# ? Oct 3, 2015 01:08 |
|
MrWillsauce posted:Is there a buggy way to obtain and wield its butthole? I once disarmed a spitting vine and wielded its spitter. Not even buggy. It's one of the new master butchery targets. You wear it as a bracelet and it halves poison damage.
|
# ? Oct 3, 2015 01:10 |
|
Oh, I thought you meant it in response to my post, as in "slog's butthole is the ultimate weapon"
|
# ? Oct 3, 2015 01:11 |
|
No, that's the flamethrower, with occasional exception for the grenade launcher or missile launcher.
|
# ? Oct 3, 2015 01:14 |
|
Things that are buggy: Sweep doesn't work. If I use it with a flamer it just fires one shot and goes on cooldown. If I try it with a chaingun it tells me I don't have a ranged weapon equipped.
|
# ? Oct 3, 2015 03:50 |
|
Angry Diplomat posted:There should be a rare tinkerable type of vinereaper: the autoreaper, a powered, two-handed axe bound in whirling chain that chews through vine and flesh alike
|
# ? Oct 3, 2015 19:02 |
|
I really hope we get bandanas and sombreros first
|
# ? Oct 4, 2015 00:38 |
|
How about the Telescopic Monocle tinkerers start with? Does it actually do anything or is it just vendor trash?
|
# ? Oct 4, 2015 01:48 |
|
Darval posted:How about the Telescopic Monocle tinkerers start with? Does it actually do anything or is it just vendor trash? Yeah, it gives a bonus to identification chances.
|
# ? Oct 4, 2015 01:52 |
|
amuayse posted:I really hope we get bandanas and sombreros first Only if that comes as part of the cybernetics overhaul so True Men can become cyborg ninjas and suplex giant robots to death while wearing a sombrero.
|
# ? Oct 4, 2015 02:14 |
|
dis astranagant posted:Things that are buggy: Sweep doesn't work. If I use it with a flamer it just fires one shot and goes on cooldown. If I try it with a chaingun it tells me I don't have a ranged weapon equipped. Posted a fix for sweep to the Beta branch.
|
# ? Oct 4, 2015 03:03 |
|
The environs surrounding the Six Day Stilt are starting to come together.
|
# ? Oct 4, 2015 21:32 |
|
Yaaaaay
|
# ? Oct 4, 2015 22:00 |
|
Is there a viable build where i can have two pistols and temporal fugue i basically want to be the wasteland LAPD
|
# ? Oct 4, 2015 23:21 |
|
You won't have enough ammo til you reach Grit Gate and I hear that might be a one time supply. Even then, you'll want grenades or something to deal with high armor targets unless you want to plink away praying for crits.
|
# ? Oct 4, 2015 23:40 |
|
Just take Psychometry and enough INT to learn Tinkering, the amount of bullets you get from tinkering was buffed quite a bit. That would also allow you to make grenades. Force Wall would be quite helpful as well. If it were me, I would get enough INT to learn Expert Disassemble at some point, and take Amphibious so I can take Triple-jointed too. You can also take just Shank from the dagger tree, to make life easier for yourself. Force Bubble and Time Dilation may sound nice, but don't take them with Temporal Fugue. All your clones would immediately use it and annoy you very much. Beeme fucked around with this message at 00:32 on Oct 5, 2015 |
# ? Oct 5, 2015 00:26 |
|
New to the game. How do I use tinkering? I've figured out how to take things apart, and I learned a couple of recipes, but I don't know where the menu is to actually use them. Edit: Alas, I step outside, immediately get frozen solid by a freeze grenade thrown by a snapjaw warlord, and murderfucked. I will defeat you game! Filthy Monkey fucked around with this message at 01:24 on Oct 5, 2015 |
# ? Oct 5, 2015 00:44 |
|
|
# ? May 11, 2024 17:27 |
|
Filthy Monkey posted:New to the game. How do I use tinkering? I've figured out how to take things apart, and I learned a couple of recipes, but I don't know where the menu is to actually use them. There is a screen dedicated to it, you can bind a key to open it on the menu, or you can open any other screen and cycle through them until you find it. It has a list of your bits and a list of recipes. And yeah, the early snapjaw grenade is often deadly.
|
# ? Oct 5, 2015 02:16 |