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Erata
May 11, 2009
Lipstick Apathy
If I can dress up as a Jawa and/or Tusken Raider with a jetpack I can make my idiot dreams come true. Bonus points if the taunts change the vocals appropriately and are spammable.

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Hopper
Dec 28, 2004

BOOING! BOOING!
Grimey Drawer
I am the 1 sec note that says "Not actual gameplay" and invalidates the largw battle scene at the end as fake.

Augus
Mar 9, 2015


Scrub-Niggurath posted:

the air combat is actually by far the best part about BF3 and the closest thing resembling a well made game so

:agreed:

hhhat
Apr 29, 2008
I boycotted the SW thread a long time ago because those guys are jerks

But you guys should go buy your drat tickets right now

(I'm sure you are, otherwise it wouldn't have been so hard to get through to those sites)

Thronde
Aug 4, 2012

Fun Shoe
Tickets are bought. I'll wait to see what this game has at launch/day one DLC wise. I may get it, I may skip it.

Hopper
Dec 28, 2004

BOOING! BOOING!
Grimey Drawer
Snagged a load of tickets for the midnight premiere at a cinema here.
8 friends are go.

Hamburlgar
Dec 31, 2007

WANTED
Ordered tickets for the Mrs and myself after watching the new trailer this morning.

I'll be getting the game on launch. Departing the preorder for the extra ion damage :/

Prawned
Oct 25, 2010


How many different sets of star wars bed sheets do you own

Jedi Knight Luigi
Jul 13, 2009
A better question to ask might be "how many marathon Star Wars tickets have you bought for Dec. 17th" to which I would answer "four"

Kingtheninja
Jul 29, 2004

"You're the best looking guy here."
Coworker and I talked about it, but decided it wouldn't be worth the two days we'd have to take off of work.

Snatch Duster
Feb 20, 2007

by FactsAreUseless

Kingtheninja posted:

Coworker and I talked about it, but decided it wouldn't be worth the two days we'd have to take off of work.

congrats on a your adult decision.

coyo7e
Aug 23, 2007

by zen death robot

Hopper posted:

I am the 1 sec note that says "Not actual gameplay" and invalidates the largw battle scene at the end as fake.
I think my issue with the commercial is that it's really kind of piggybacking on Nostalgia for previous successful dogfighting games, the fotoage looks and feels like the old games I remember, but when you get into an X Wing in in BF3 it feels really bad. There's no feel of momentum or velocity, the turning and aiming are super awkward, and you're no longer really an active participant in the battle in any meaningful way unless you were smart enough to hold onto your flying vehicle powerup until the AT-AT's shields go down or something.

Prawned posted:

How many different sets of star wars bed sheets do you own
I grew up with a Star Wars sleeping bag, custom handmade by my mom :glomp:

never needed any special bedsheets because I sleep in my pod racer

hhhat
Apr 29, 2008

Jedi Knight Luigi posted:

A better question to ask might be "how many marathon Star Wars tickets have you bought for Dec. 17th" to which I would answer "four"

Or download the despecialized edition and watch the ot at home and don't relive the dark times

I'm old and I have opinions on movies

Snatch Duster
Feb 20, 2007

by FactsAreUseless

Siets posted:

Counterpoint: game is good forums poster "Snatch Duster".

But it is not. You know how I know this? It only has 20 vs 20 on the pc.

M&W: Warband released 5 years ago has 64 vs 64. Some servers pull off 120 vs 120.

bad game, you all bad for liking it

coyo7e
Aug 23, 2007

by zen death robot

Snatch Duster posted:

But it is not. You know how I know this? It only has 20 vs 20 on the pc.

M&W: Warband released 5 years ago has 64 vs 64. Some servers pull off 120 vs 120.

bad game, you all bad for liking it
If bigger numbers were always better then fat chicks would be on sports illustrated covers.

Meme Poker Party
Sep 1, 2006

by Azathoth
64 Player servers would be rad but honestly I'll happily take 20 v 20. It's more than most games nowadays. Lots of shooters max out at like 16 players, and many even less.

20 v 20 may not be as much as we want but it's still above the average.

Siets
Sep 19, 2006

by FactsAreUseless

Can't get over how much I love the term "FPS sweaties." :bravo:

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Snatch Duster posted:

But it is not. You know how I know this? It only has 20 vs 20 on the pc.

M&W: Warband released 5 years ago has 64 vs 64. Some servers pull off 120 vs 120.

bad game, you all bad for liking it

While I'm on the fence on this game, more players isn't always better. Entirely dependent on the level. Most of the Battlefield 4 maps at launch were far more playable at a cap of 48 players than 64.

Daric
Dec 23, 2007

Shawn:
Do you really want to know my process?

Lassiter:
Absolutely.

Shawn:
Well it starts with a holla! and ends with a Creamsicle.
Can y'all imagine playing that walker assault map with more than 40 players? It was already pretty packed.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Yes because Operation Locker was such a blast with 64 players... :rolleyes:

Its all about scale. The maps are the right size so that 40 players feels big but not over crowded. I don't have to spend 5 minutes trudging across the map only to get blown up by some jerk in a land speeder.

CuddleCryptid
Jan 11, 2013

Things could be going better

Yeah, high pop servers are nice but you still need to move around and maneuver without tripping over everyone. The small, contained maps like Locker in bf were always awful because you keep the same player count as a large one and try to put them down two hallways; every single doorway would just explode continuously because of all the fire people just blindly put through them.

Keiya
Aug 22, 2009

Come with me if you want to not die.

Snatch Duster posted:

But it is not. You know how I know this? It only has 20 vs 20 on the pc.

M&W: Warband released 5 years ago has 64 vs 64. Some servers pull off 120 vs 120.

bad game, you all bad for liking it

Larger player numbers are harder to make fun. TF2 can theoretically support something ridiculous but no one does more than like 40 because the game is already nearly unplayable at that point.

Sedisp
Jun 20, 2012


Snatch Duster posted:

But it is not. You know how I know this? It only has 20 vs 20 on the pc.

M&W: Warband released 5 years ago has 64 vs 64. Some servers pull off 120 vs 120.

bad game, you all bad for liking it

:dice: Hasn't been able to make fun 64 player maps since BC2.

ShineDog
May 21, 2007
It is inevitable!

Popete posted:

Yes because Operation Locker was such a blast with 64 players... :rolleyes:

Its all about scale. The maps are the right size so that 40 players feels big but not over crowded. I don't have to spend 5 minutes trudging across the map only to get blown up by some jerk in a land speeder.

The thing with having the bigger maps and 64-128 players is that you tend to end up with players zerging towards what seems like the most interesting bit of map at the time, so you end up with a few small areas that are complete a horseshit cluster and a lot of empty space. I've long thought that the middle sized maps and 48 (or 40 here) makes for better gameplay. The beta was a good mix of feeling appropriately chaotic and huge and actually not being a clusterfuck. It's also presumably a much easier solution in engineering terms, it seems right all round.

VV

Snatch Duster posted:

That's a metaphor, not an argument. For shame.

More players in a Stars Wars Battlefront game is a good thing. Game isn't doesn't give epic feel at all. Just a cash in.

I don't get this, there was chaos everywhere you looked and dudes everywhere. For all the spawning issues the level was largely smartly layed out to push people into constant, heavy conflict. BFields big 64 player maps still felt completely empty a lot of the time, Front never had that issue.

ShineDog fucked around with this message at 20:24 on Oct 20, 2015

Snatch Duster
Feb 20, 2007

by FactsAreUseless

coyo7e posted:

If bigger numbers were always better then fat chicks would be on sports illustrated covers.

That's a metaphor, not an argument. For shame.

More players in a Stars Wars Battlefront game is a good thing. Game isn't doesn't give epic feel at all. Just a cash in.

Enjoy your bad game fan boys.

Snatch Duster
Feb 20, 2007

by FactsAreUseless

ShineDog posted:

The thing with having the bigger maps and 64-128 players is that you tend to end up with players zerging towards what seems like the most interesting bit of map at the time, so you end up with a few small areas that are complete a horseshit cluster and a lot of empty space. I've long thought that the middle sized maps and 48 (or 40 here) makes for better gameplay. The beta was a good mix of feeling appropriately chaotic and huge and actually not being a clusterfuck. It's also presumably a much easier solution in engineering terms, it seems right all round.

VV


I don't get this, there was utter chaos everywhere you looked and dudes everywhere.

That isn't my experience. IT wasn't chaos and it was so simple on Hoth. Imps had two paths at the start. Then two paths into hanger. Then two paths into the trenches.

20 vs 20 really broke down to this. 2 v 2 air fights, 1 -2 dudes in atats, 1 - 2 in atsts. leaving it like 15 vs 18. Super EPIC feeling. totally star wars. lol NOPE

abagofcheetos
Oct 29, 2003

by FactsAreUseless
Yeah Hoth really needed another 5 per side or so, and I don't even get why it wasn't enabled considering how solid the game ran.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
As it is I wouldn't want the matches to be bigger because it would just mean getting shot in the back of the head more than you already do. Game badly needs some more verticality and structures to weave in and out of so that it's not just constantly shooting in a straight loving line at whoever happens to stumble into your FOV.

Erata
May 11, 2009
Lipstick Apathy

Sedisp posted:

:dice: Hasn't been able to make fun 64 player maps since BC2.

:agreed: gently caress Metro and Operation Body Blocker most of all.

turn off the TV
Aug 4, 2010

moderately annoying

Sedisp posted:

:dice: Hasn't been able to make fun 64 player maps since BC2.

And I'm gonna go ahead and say that the random empty fields and trenches of Hoth with two or three guys visible shooting at each other looks pretty terrible. A Star Wars game shouldn't feel like it has the same scale as Bad Company.

ShineDog
May 21, 2007
It is inevitable!

Snatch Duster posted:

20 vs 20 really broke down to this. 2 v 2 air fights, 1 -2 dudes in atats, 1 - 2 in atsts. leaving it like 15 vs 18. Super EPIC feeling. totally star wars. lol NOPE

15 v 18 in a reasonably focused area feels pretty hectic, yeah. If there were 40 people in the fight total, sure, but with the constant streams of reinforcement it usually felt, to me at least, like two armies facing off. A lot of that as you mention is down to the map flow which pushed groups of people into conflict, but even on the more open final stage there were usually lots of people scuttling around and lasers filling the sky.

The big thing to me is that it stops the nigh unplayable situation you get in BF4 and PS2 and similar where 64+ players converge onto a single control point and you basically can't move or take any action for the constant sea of bullets and grenades. Even with the unprotected spawn point woes in the alpha it was rare for me to not be able to take any action when I spawned. I get that a constant sea of explosions is some peoples bag but that doesn't really feel like starwars or good gameplay to me. 48 would probably have been fine, but I'm definately glad it's not 64.

ShineDog fucked around with this message at 20:45 on Oct 20, 2015

coyo7e
Aug 23, 2007

by zen death robot

Keiya posted:

Larger player numbers are harder to make fun. TF2 can theoretically support something ridiculous but no one does more than like 40 because the game is already nearly unplayable at that point.
It's also harder to keep game modes interesting and potentially balanced, and it's harder to make maps when you have to factor in over a hundred things people will be doing anywhere at any time for any to no reason.

I wouldn't even mind trudging around a vast half-empty 'scape and getting killed out of the blue by a speeder, but I don't get much feeling that vehicles are going to be tremendously important like they are in BF4, or that there will be such a variety. And without a huge vehicle game, I think that's part of what kills the flying vehicles for me. I wouldn't mind havnig X wings and poo poo blasting at me if the maps felt like they were factored in.. Like make a big death canyon trench map, which would force air vehicles to actually know what they are doing simply to turn around, and then put up a bunch of AA emplacements and objectives which are interesting, and you've got a stellar map.

The beta's big open AT-AT attack map is a little too flat and boring to encourage the fast-paced thing they seem to be wanting. I like the inner corridor areas well enough, but the rest is just a bare snowfield with some turrets and shallow trenches.

Snatch Duster
Feb 20, 2007

by FactsAreUseless

ShineDog posted:

15 v 18 in a reasonably focused area feels pretty hectic, yeah. If there were 40 people in the fight total, sure, but with the constant streams of reinforcement it usually felt, to me at least, like two armies facing off. A lot of that as you mention is down to the map flow which pushed groups of people into conflict, but even on the more open final stage there were usually lots of people scuttling around and lasers filling the sky.

The big thing to me is that it stops the nigh unplayable situation you get in BF4 and PS2 and similar where 64+ players converge onto a single control point and you basically can't move or take any action for the constant sea of bullets and grenades. Even with the unprotected spawn point woes in the alpha it was rare for me to not be able to take any action when I spawned. I get that a constant sea of explosions is some peoples bag but that doesn't really feel like starwars or good gameplay to me. 48 would probably have been fine, but I'm definately glad it's not 64.

But not on loving Hoth.

Hoth battle is supposed to be this huge epic battle, not a small skirmish.



Give me that scene in the game. Look at all those people and poo poo fighting. Not loving 20 dudes spread out between air, ground, and infantry.

Snatch Duster fucked around with this message at 20:50 on Oct 20, 2015

Sedisp
Jun 20, 2012


Snatch Duster posted:

But not on loving Hoth.

Hoth battle is supposed to be this huge epic battle, not a small skirmish.

I don't think any of the Battlefront games have managed to capture what Hoth is supposed to feel like. Because it's a one sided massacre. You can't really capture the desperation in a shootmans multiplayer video game.

Snatch Duster
Feb 20, 2007

by FactsAreUseless

Sedisp posted:

I don't think any of the Battlefront games have managed to capture what Hoth is supposed to feel like. Because it's a one sided massacre. You can't really capture the desperation in a shootmans multiplayer video game.

And that is why I am not buying this bad game.

Because the game can't deliver on a truly epic battle. Huge fights between two armies. Not dozen or so duders plinking at each other with blasters.

BAD GAME

ShineDog
May 21, 2007
It is inevitable!

Snatch Duster posted:

But not on loving Hoth.

Hoth battle is supposed to be this huge epic battle, not a small skirmish.

It felt pretty fuckin big to me man, I dunno what else to tell you. There was always a row of people firing down from every hill, people scattered all around the hanger, and fire coming from all around the trenches. The thing with any of these games is does it sell the illusion of a fight involving hundreds of people, and I'd say it comfortably does.

couple of things about that picture

1 It wouldn't be any fun to play

2 Players wouldn't act like that

Like, at the end of the day it's all smoke and mirrors, in the film it's about 20 extras and a bunch of cardboard cutouts running around in the snow. It feels bigger though, and it feels bigger in the game.

ShineDog fucked around with this message at 20:57 on Oct 20, 2015

coyo7e
Aug 23, 2007

by zen death robot

Snatch Duster posted:

But not on loving Hoth.

Hoth battle is supposed to be this huge epic battle, not a small skirmish.



Give me that scene in the game. Look at all those people and poo poo fighting. Not loving 20 dudes spread out between air, ground, and infantry.
That is clearly 64 players

Sedisp
Jun 20, 2012


You guys should probably click on his rap sheet before earnestly engaging with him.

Snatch Duster
Feb 20, 2007

by FactsAreUseless

ShineDog posted:

It felt pretty fuckin big to me man, I dunno what else to tell you. There was always a row of people firing down from every hill, people scattered all around the hanger, and fire coming from all around the trenches. The thing with any of these games is does it sell the illusion of a fight involving hundreds of people, and I'd say it comfortably does.

You played for a couple days and probably, like majority of nerds, were enthralled with the sounds, music, and setting. Once you seriously reflect on the game you'll see the truth.

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Snatch Duster
Feb 20, 2007

by FactsAreUseless

coyo7e posted:

That is clearly 64 players

more like 124 vs 124.

Which in the year of our lord two thousand and fifteen, is absolutely possible.

Sedisp posted:

You guys should probably click on his rap sheet before earnestly engaging with him.

What does that have to do with anything?

MAYBE everyone should look at your rap sheet.


https://www.youtube.com/watch?v=dViGCCSKxYc

Snatch Duster fucked around with this message at 21:00 on Oct 20, 2015

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