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I don't think there's one person here that'll claim they are in any way into FTP but the Deadliest Warrior as an RPG concept I dig.
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# ? Oct 21, 2015 19:20 |
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# ? Jun 8, 2024 07:23 |
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I don't actually enjoy ARPGs, but I hear Grim Dawn is p. good and that's a F2P ARPG.
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# ? Oct 21, 2015 19:22 |
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I'd guess more people are horrified about the idea of kickstarting a F2P game not judging people that like that type of game.
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# ? Oct 21, 2015 19:31 |
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Mr Underhill posted:I don't think there's one person here that'll claim they are in any way into FTP but the Deadliest Warrior as an RPG concept I dig. Hearthstone's alright
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# ? Oct 21, 2015 19:31 |
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Darkhold posted:I'd guess more people are horrified about the idea of kickstarting a F2P game not judging people that like that type of game. I suppose it makes sense if it's pretty much just for the investor money, with player pledges being an afterthought.
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# ? Oct 21, 2015 19:37 |
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Darkhold posted:I'd guess more people are horrified about the idea of kickstarting a F2P game not judging people that like that type of game. Speaking of kickstarted F2P games, I've been playing duelyst for a few days and like it a lot. It's pretty much hearthstone but with SRPG grid movement. It just went into open beta and it's monetization seems exactly the same as hearthstone for better or worse. https://duelyst.com/
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# ? Oct 21, 2015 19:48 |
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Megazver posted:I don't actually enjoy ARPGs, but I hear Grim Dawn is p. good and that's a F2P ARPG. You're thinking of Path of Exile(http://store.steampowered.com/app/238960). Grim Dawn (http://store.steampowered.com/app/219990/) is standard buy2play. I loving hate these terms now. Grim Dawn is _good_ however. Definitely on a par with the Van Helsing, although post-AH Diablo III is tweaking my nipples.
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# ? Oct 21, 2015 19:51 |
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DrManiac posted:Speaking of kickstarted F2P games, I've been playing duelyst for a few days and like it a lot. It's pretty much hearthstone but with SRPG grid movement. I've been playing Duelyst for a while too and honestly have not been too impressed with the game. It's a gorgeous game visually but I it wants to be Hearthstone so badly. Hearthstone definitely isn't my kind of game, but the original concept for Duelyst sounded great. I really wish they'd have stuck to the original buy to play model, that sounded like a much more solid game.
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# ? Oct 21, 2015 20:08 |
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Hat Thoughts posted:Hearthstone's alright Yeah, sorry, I meant this genre specifically. Hearthstone's brilliant.
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# ? Oct 21, 2015 20:10 |
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Megazver posted:I suppose it makes sense if it's pretty much just for the investor money, with player pledges being an afterthought. Yeah it's perfect, they can get all the investors that would already have signed on for that sweet legalized gambling money and also they can bleed the whales dry before the game is even released.
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# ? Oct 21, 2015 20:30 |
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Goddammit Fig, a F2P game isn't going to increase your credibility as a Kickstarter alternative. I wonder what percentages they are giving for each investor. If they plan on funding this mainly from investment money then how finely are they slicing up the pie?
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# ? Oct 21, 2015 23:35 |
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Safes/Blind Boxes plus Purchasable Keys/Drills, loving hell have games fallen so far. Basically gambling for imaginary items. I hate that a fairly sizable portion of the games industry seems to take design cues from the gaming/gambling industry now.
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# ? Oct 22, 2015 00:48 |
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Trapezium Dave posted:Goddammit Fig, a F2P game isn't going to increase your credibility as a Kickstarter alternative. Honestly a big F2P game could be a perfect way of hammering home the differences between Kickstarter and Fig.
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# ? Oct 22, 2015 01:16 |
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I kind of wish they just went full out for investors. Having that veneer of vanilla crowdfunding on top muddies things somewhat, at least in my head.
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# ? Oct 22, 2015 01:25 |
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but then they'd be a publisher and publishers are....the worst...!!!
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# ? Oct 22, 2015 03:46 |
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Here's the realtalk, no-bullshit, unjokey stone-cold reality of fig: It's not for you. The projects are so few and far between, so heavily curated, and so packaged that there's no real "kickstarter magic" to any of it. The game has 75 total backers with 82k invested. And all that's from outside investments- I did some envelope math and totalled up the reward tiers claimed, and of the 82, 681 invested 2671 of that has come from traditional crowdfunding. The other 80k is, I assume, entirely from outside investors looking for a cut of the actual profits. Like, to me, the biggest "appeal" of kickstarter is to visit the site and stumble across some appealing project from a superstar dev, no-name indie, or even a one-man team and to watch it succeed, watch it grow, to feel a part of something "bigger". To help that along, whether that be via visibility or outright monetary investment. I've lost a lot of faith in crowdfunding, especially recently when it feels like it's lost that sort of independent, community-focused edge into yet another monetization platform. But stuff like Undertale has been able to recapture the magic and promise that crowdfunding at its most idealized had (on top of being by-far the best kickstarter success story to date in terms of objective quality). Fig has none of that. They're not interested in fostering a community, they're not interested in the appeal of ks' "stumbling" and the idea of naturalized growth in a product or building interest organically. Kickstarters form their own narratives organically- think of smashing day-one successes or the slow build to a last-day miracle, or the crushing story of the project that just barely doesn't make its goal. All those things form stories, things that generate interest in them. Fig can't do that because every Fig project has clearly been calculated out weeks and even months beforehand before it's ever presented. It showcases one project and that's it - they are very simply selling you a product. There's no sense of creativity or that sort of grungy, make-it-up-as-you-go-along organic atmosphere that certain kickstarters have had, because every fig project is perfectly clean and endlessly packaged and repackaged, every word presented and edited to be as neat and appealing as possible. There's never gonna be an "awful Fig thread" because every fig project is a foregone conclusion- they don't care about the public at large's money, they're there for private, profit-sharing investment. If some dudes in the public kick in a couple of grand, well, the money's still green, but that's not the focus. I doubt that any fig project will ever fail, because the secret is they're guaranteed successes before they even launch- fig more than likely already secured exactly enough funding before the project ever launches for it to work regardless of whatever the public does. Fig is an investment firm with a crowdfunding model attached, just to pick up some extra cash or (more likely) to increase press visibility. And that's, you know, fine - like genuinely, it's a fine thing for them to do - but makes me supremely disinterested in ever backing any project they announce. They'll succeed with or without my money.
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# ? Oct 22, 2015 04:14 |
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Fig just seems like a publisher that will take a cut of your profit in exchange for guaranteed funding. It doesn't seem any different from a normal publisher.
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# ? Oct 22, 2015 04:25 |
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I wouldn't say they're a "normal" publisher, because normal publishers have their own cash on hand to fund projects, which they then own the IP of. They're much closer to an investment firm or some sort of crowdfunded hybrid publisher, which to me reads as the worst of both worlds.
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# ? Oct 22, 2015 04:28 |
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Fig is an investment platform with a unique twist that gives established companies the freedom to combine and craft their own customized pitch from collectible marketing buzzwords to enable dynamic funding.
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# ? Oct 22, 2015 04:33 |
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Toxxupation posted:Here's the realtalk, no-bullshit, unjokey stone-cold reality of fig: It's not for you. The projects are so few and far between, so heavily curated, and so packaged that there's no real "kickstarter magic" to any of it. I can almost guarantee they expected to get way more regular backers on this and the first game they had. Maybe not high-profile kickstarter levels, but they probably wanted this game to meet its initial pot of 75,000 in a week or two, when it's making pocket change. Maybe they'll shift to being a micro-investment thing now that that's where they're getting all the cash, but it's been promoted as a kickstarter alternative with the investments as a footnote this whole time.
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# ? Oct 22, 2015 04:36 |
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Yodzilla posted:Honestly a big F2P game could be a perfect way of hammering home the differences between Kickstarter and Fig. The difference is that Fig is way shadier, which is hard to do given that Kickstarter is a site founded on the principle of caveat emptor. There's still no guarantee that the game will be made or be any good, but it's now going to have a team of suits hellbent on making it a pachinko machine with microtransactions.
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# ? Oct 22, 2015 05:01 |
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Kyrosiris posted:In fairness, some whales put in way more to other free to play games than that, so a $1750 "everything's free forever" tier isn't that bad. There's this guy who has spent over $23k on Archeage: https://www.reddit.com/r/archeage/comments/3mjuef/just_for_fun_how_much_have_you_been_spending/cvfn3it
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# ? Oct 22, 2015 05:17 |
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That DOTA 2 courier that sold for $38,000
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# ? Oct 22, 2015 05:23 |
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Here's an hour long interview Sup Holmes did with Pencil Test, makers of Armikrog. I've just hit play so I can't comment on it, but I'm really curious what issues it addresses. Should be interesting.
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# ? Oct 22, 2015 09:59 |
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Mr Underhill posted:Here's an hour long interview Sup Holmes did with Pencil Test, makers of Armikrog. I've just hit play so I can't comment on it, but I'm really curious what issues it addresses. Should be interesting. Did you get to play the game? Last time I checked they had patched a few of the most prominent issues (and did quite a sloppy job for a few of those fixes), and the game is still borderline meh; I actually think it's the worst adventure game I've played in years. I'll be listening to their interview (good god that's an hour and a half!) while working. Hopefully they will address any future plans to improve the game...somehow. Edit (because I digressed and forgot the original reason I was going to post here): Asylum (of Augustine Cordes of Scratches) has posted a 2 min early preview of the game's intro. Which has about 3 maybe exciting seconds in it, but you can judge for yourselves anyway. https://www.youtube.com/watch?v=P8PC56qGEWw I know that this was supposedly going to be released the same year of its kickstarter 2 years ago, then they dropped their engine and switched to Unity, then they considered early access and maybe episodic (?) and then I lost interest in following it. Anyone know in what state it is in now? AbstractNapper fucked around with this message at 11:05 on Oct 22, 2015 |
# ? Oct 22, 2015 10:52 |
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Yep, played it for a while. Not necessarily a purchase I regret , but I'm not big into story-less adventures. I really loved the graphics and the "cartoony realism" feeling to them. Didn't run into major game breaking bugs, so I guess it was smart to hold out on it for a while, but I found the puzzles and (intentionally?) confusing clues off-putting, so I'm saving up the bulk of the game for when I'm on a longer holiday and I have the time to wrap my brain around it - a couple of hours tired after work just won't cut it for Armikrog. My biggest gripe with it is under-using the legendary voice talent (also the sound quality on the VA, holy moly!). Probably gonna get the Neverhood off of GOG and give it a spin first. Or is it better after?
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# ? Oct 22, 2015 11:02 |
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Neverhood is currently on no digital distribution platforms.
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# ? Oct 22, 2015 11:06 |
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AbstractNapper posted:Neverhood is currently on no digital distribution platforms. But if you do get hold of it is the perfect phone game on Scummvm
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# ? Oct 22, 2015 12:16 |
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Microcline posted:The difference is that Fig is way shadier, which is hard to do given that Kickstarter is a site founded on the principle of caveat emptor. There's still no guarantee that the game will be made or be any good, but it's now going to have a team of suits hellbent on making it a pachinko machine with microtransactions. Welcome to the world of investing in startups and new properties. The only difference here is that it's out in the open instead of being propositioned behind closed doors and it's being mashed-up with a modern crowdfunding model. Also the two games that have been shown so far are the opposite of shady when it comes to tech investing. That world is a nightmare.
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# ? Oct 22, 2015 14:10 |
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I didn't even look at the details of the pitch but that 5th Cell game is thoroughly uninteresting.
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# ? Oct 22, 2015 14:13 |
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Yodzilla posted:Welcome to the world of investing in startups and new properties. The only difference here is that it's out in the open instead of being propositioned behind closed doors and it's being mashed-up with a modern crowdfunding model. Yeah, I fail to see what's shady about the project. I mean, sure you can question whether backing a F2P game is something you wanna do, but everything is pretty much laid out on the table; there's backers, there's investors, a lot of the game is obviously already done, I don't see anything screaming shady about it. Now on Kickstarter on the other hand...
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# ? Oct 22, 2015 14:17 |
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Yodzilla posted:Welcome to the world of investing in startups and new properties. The only difference here is that it's out in the open instead of being propositioned behind closed doors and it's being mashed-up with a modern crowdfunding model. Nah, if this was like a normal tech startup, it would go like this: The devs would say they aren't using any monetization model, in order to "focus on the product", and that they'll worry about revenue once they've built their userbase. They would then be showered in millions of dollars of venture funding, while paying their employees entirely in stock options. After spending a year bleeding money, they would run another fig campaign, citing the success of their previous campaign, and in insisting that their game's net worth is now over one billion dollars. They make twice as much in the second campaign, just enough to put them in the black, and are bought out by EA, remaining in development hell forever. The CEO immediately posts a new pitch on fig. During this time a game may or may not be made.
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# ? Oct 22, 2015 16:15 |
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Mercury_Storm posted:Fig is an investment platform with a unique twist that gives established companies the freedom to combine and craft their own customized pitch from collectible marketing buzzwords to enable dynamic funding. Toss in a few paradigms and utilizing assets in there and that could be a verbatim quote from Dilbert's pointy-haired boss
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# ? Oct 22, 2015 19:11 |
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AbstractNapper posted:Asylum (of Augustine Cordes of Scratches) has posted a 2 min early preview of the game's intro. Which has about 3 maybe exciting seconds in it, but you can judge for yourselves anyway. I'm very interested in the game and, while it's late, I like where it's going. YMMV, I loved that short drive. There's little stuff out there in the scenery that you catch glimpses of that makes for nice creepy touches, and I'm glad they aren't scaling back the project. I was checking out the campaign page today, here's the (pretty long) most recent update, and he posted this on another forum: Agusting Cordes posted:I’m not sure if I had an “official” post about Asylum here. It’s been such a long time that maybe it was archived. Because the other ongoing thread is more a discussion about the pros and cons of Kickstarter, I’m opening a new one to briefly resume all the latest news and goodies from the game. I’ll try to keep this updated as work progresses (and sorry if you’ve already seen some of this stuff!). Mr Underhill fucked around with this message at 22:38 on Oct 22, 2015 |
# ? Oct 22, 2015 22:35 |
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Infinity: Battlescape is doing a kickstarter https://www.kickstarter.com/projects/309114309/infinity-battlescape After an early sprint the pledges have almost ground to a halt probably because they so far have had very very little publicity, I hope that changes when Scott Manley does a stream with the devs. I really want to see them succeed, their prototype is already solid if lacking in asset quality(almost all art assets are placeholders) and it's only going to get better. The netcode is the most impressive part though, it's smooth as all hell even with pings of 150 to 200ms they claim they did tests with virtual players and got up to ~150 or so players without any issues and their netcode isn't even optimised yet.
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# ? Oct 23, 2015 08:53 |
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TheCoach posted:Infinity: Battlescape is doing a kickstarter Is this that same engine that was sort of popular a few years ago showing off seamless flight from space to a planet surface? And procedural generation of planets?
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# ? Oct 23, 2015 09:14 |
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KiddieGrinder posted:Is this that same engine that was sort of popular a few years ago showing off seamless flight from space to a planet surface? And procedural generation of planets? Pretty sure! I recognise the name.
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# ? Oct 23, 2015 09:19 |
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KiddieGrinder posted:Is this that same engine that was sort of popular a few years ago showing off seamless flight from space to a planet surface? And procedural generation of planets? Yeah it's by the same people, they decided on a much more realistic goal than a pie in the sky MMO but you still get the full scale planets and whatnot.
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# ? Oct 23, 2015 09:42 |
TheCoach posted:Yeah it's by the same people, they decided on a much more realistic goal than a pie in the sky MMO but you still get the full scale planets and whatnot. quote:An epic space sim where 100's of players wage war across a seamless, procedurally generated, true to scale solar system!
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# ? Oct 23, 2015 12:00 |
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# ? Jun 8, 2024 07:23 |
Is it bad that I just want another Colony Wars?
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# ? Oct 23, 2015 12:00 |