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What are some of your favorite small details in games? Little things you didn't expect developers to include, cool easter eggs and worldbuilding hints, or just things that made you go "whoa." An obvious one for me is in Metal Gear Solid 3. Early on, you end up lost in a dark cave. Stay in there long enough and your eyes will adjust to the darkness. Unless you light a torch, in which case you'll lose your night vision. Talk about cool small details in games here.
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# ? Nov 21, 2015 00:30 |
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# ? May 4, 2024 16:26 |
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https://en.wikipedia.org/wiki/Alpha_Protocol
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# ? Nov 21, 2015 01:10 |
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In Rust I enjoyed toying with my victims before finishing them off. I'd make them play a trivia game (what year was the Bay of Pigs invasion?) to see if they got to keep their house. If they got the question wrong, we'd burn it down with them inside. It's the little things
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# ? Nov 21, 2015 01:13 |
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What's your favorite part?
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# ? Nov 21, 2015 01:14 |
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When Louis gets tentacle murdered in RE4 you can see one of the buttons actually pop off his shirt.
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# ? Nov 21, 2015 03:19 |
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Operation Flashpoint way way way back in like 2000 was the first FPS in memory where you could look down, see your feet, and shoot them if you so desired. It was sweet how you would fight some real professional dude, and depending on how you acted with him through previous interactions he'd either retreat at low HP, or continue fighting because he more or less cant believe your clown-rear end is beating him. It was pretty much "act like a smarmy Archer guy, he fights to the death. Act like a professional in interactions, he runs." Dandywalken fucked around with this message at 03:23 on Nov 21, 2015 |
# ? Nov 21, 2015 03:21 |
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Nintendo games are full of these lately. Mario Kart 8 in particular has shitloads of easter eggs and little amusing bits in every single track they make, not just in the levels themselves but also in the music. There's so many that they still have yet to discover them all. https://www.youtube.com/watch?v=upNZPo1W6GU https://www.youtube.com/watch?v=YMJlsFta6T8
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# ? Nov 21, 2015 03:30 |
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Cabbagepots posted:Nintendo games are full of these lately. Cabbagepots the only small thing you love is you next to kimchi or whatever her name is
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# ? Nov 21, 2015 03:38 |
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From Shin Megami Tensei III (which has an LP going in the subforum right now, I brought this up there too) the main overworld battle theme has a guitar solo at around the 1 minute mark, except the composer Shoji Meguro created multiple guitar solos for it and the game randomly picks one to play each time, so the battle theme always contains an unexpected little surprise. From Gurumin, A Monstrous Adventure, the heroine Parin has way too many idle animations, including dancing to the background music and striking poses directly towards the camera. From Dragon's Crown, knocking the guy in the street over with attacks too many times gets the party thrown in jail. From Monster Hunter 4 Ultimate, using the wave gesture when your camera is pointing at the blimp that appears on some maps makes it signal back to you, and it gives you the location of your next quarry for free.
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# ? Nov 21, 2015 03:40 |
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Liquid Penguins posted:Cabbagepots the only small thing you love is you next to kimchi or whatever her name is Uhh... I don't understand the reference edit: Oh, I get it now. Her name is actually Milchi, for your information. And you will know her name as The Lord when she lays her vengeance upon you. Cabbagepots fucked around with this message at 03:58 on Nov 21, 2015 |
# ? Nov 21, 2015 03:46 |
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Metal Gear Solid series: The Thread I mean I don't even know what to pick... but I think I'm going to go with the part in Metal Gear Solid 2 where you first meet And my second is the part in MGS2 where you upload photos of Ray to Otacon. There are not one, not two, but three voiced reactions to you uploading pictures of the Marine commander, if you keep sending Otacon pics of him. I mean why in the hell would they even bother to put in any custom reactions to photos of him, let alone THREE of them. How many photos of Scott Dolph were they expecting people to take!?!?!?!?!?
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# ? Nov 21, 2015 03:59 |
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Cabbagepots posted:Nintendo games are full of these lately. These were cool but for the love of god can't they get that motherfucker to take some speech classes or something. To contribute: I appreciated how in Psychonauts the various campers would all react in unique ways if you used any of your abilities on them. That game in general is so chock full of little touches like that.
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# ? Nov 21, 2015 04:08 |
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Playing Broken Sword 5 recently reminded me of a couple of a neat things in the second game, stuff like a ghost occasionally being spotted floating around the abandoned tube station you visit at one point or giving the otherwise useless coal item to a goat (which is a recurring joke in the game) has it start talking to you in the voice of James Stewart. The part that stayed with me most most though is a little more involved, at one point you're stuck on an island and entering one of the houses you're surprised by opening a trunk and a young girl jumping out. You have multiple conversations with this girl without anything suspicious happening except for very rarely (I only saw it once) she would phase straight from standing looking in one direction to another, which I put down to a weird graphical glitch. When talking to other people they occasionally make a reference to something bad happening on the island, and the couple of times you mention a little girl they seem confused. Eventually it turns out that the 'bad thing' that happened was a little girl hid herself in a trunk playing hide and seek and the catch on it somehow locked with her inside and no one found her until after she'd died, you'd been talking to her ghost all along. Nowadays it probably seems trite, but this was way before people copying The Sixth Sense had everyone fed up with that sort of twist and it genuinely shocked and surprised me at the time. The game played it completely straight and even after the reveal everything was so matter of fact you wondered if you hadn't imagined the whole thing.
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# ? Nov 21, 2015 04:46 |
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abagofcheetos posted:Metal Gear Solid series: The Thread One of my favorites, that apparently wasn't discovered until a few years after the release, was The Colonel, Mei Ling and Naomi laughing at Snake if you are playing the Hind D fight on a mono TV https://www.youtube.com/watch?v=TzG8Sty9veI It's ok Snake, you are still a good person with a lovely tv
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# ? Nov 21, 2015 06:09 |
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FactsAreUseless posted:What's your favorite part? Dandywalken posted:Operation Flashpoint way way way back in like 2000 was the first FPS in memory where you could look down, see your feet, and shoot them if you so desired. But then if he does run you can find out that another one of the villain's henchman was responsible for severing his ties to the government and one of the innocent civilians the first guy killed was the second guy's long-lost daughter and you tell them and they try to kill each other
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# ? Nov 21, 2015 06:24 |
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abagofcheetos posted:Metal Gear Solid series: The Thread No doubt. MGS3 could dominate this thread, but I love all the little details in the other games, too. The Tanker chapter of MGS2 is full of 'em. For example, there's a small lounge area with a bar, and in that bar is a container filled with ice cubes. Shoot the container and the ice cubes spill out on the counter. Cubes spaced further apart melt faster than those grouped together Another favorite of mine is one I somehow never saw until last year, despite having played MGS2 like a dozen times over the past 15 years. In the Tanker holds, if you get up against a particular wall to look around the corner, you can accidentally knock over a pipe, which alerts some guards and gives you a little conversation between them. The incidental conversations between guards in MGSV are great. The fact that Soviet soldiers speak Russian and African ones speak Afrikaans is a great detail in itself, but you can overhear the Soviets make oblique references to Chernobyl or even Stanislav Petrov during the game.
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# ? Nov 21, 2015 06:37 |
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There are randomly spawning bugs in Resident Evil 4 that have too much attention to detail on them. I saw a large beetle crawling on a tree uncover its wings and fly off as I approached it. I could see it fly in the distance at night.
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# ? Nov 21, 2015 07:17 |
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Mako the pirate from Wind Waker's belt skull has the same glasses he does.
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# ? Nov 21, 2015 07:25 |
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Mr. Pokeylope in Psychonauts is a classic one, he's a turtle that you have to carry around towards the very end of the game and if you just follow through with the game its only for a minute or so, but if you head all way back to the the camp every kid there will have something unique to say about Pokeylope.
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# ? Nov 21, 2015 07:33 |
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Scalding Coffee posted:There are randomly spawning bugs in Resident Evil 4 that have too much attention to detail on them. I saw a large beetle crawling on a tree uncover its wings and fly off as I approached it. I could see it fly in the distance at night. I've seen tarantulas that splatter when you knife them, but never other bugs. Cool!
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# ? Nov 21, 2015 09:14 |
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https://www.youtube.com/watch?v=KtBsNqjotZE
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# ? Nov 21, 2015 09:48 |
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The haunted fabric level in Woolly World gives Yoshi a special shivering idle animation and it's adorable
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# ? Nov 21, 2015 10:36 |
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MeatwadIsGod posted:Another favorite of mine is one I somehow never saw until last year, despite having played MGS2 like a dozen times over the past 15 years. In the Tanker holds, if you get up against a particular wall to look around the corner, you can accidentally knock over a pipe, which alerts some guards and gives you a little conversation between them.
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# ? Nov 21, 2015 12:22 |
I've been playing a bit of Megaman Legends recently. There's these enemies that are about 90% legs and controlled by some sort of antenna. If you kill the antenna, they just stop in place and the top part of them spins like it's looking for a signal. That's not the neat touch, though. The neat touch is that one antenna can only control one enemy, and each pair has an eye that flashes a distinct colour: if an antenna's eye is flashing green, then the enemy it controls also has an eye that flashes green.
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# ? Nov 22, 2015 03:09 |
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In Streetfighter 2 the last digits of your sore is how many continues / credits you used, so if your friend bragged about getting 354839 points everyone would wedgie him for using 39 goddamn continues wft man
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# ? Nov 22, 2015 03:16 |
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In Splinter Cell: Pandora Tomorrow there's a sequence where your handler Lambert tells you to shoot the person you've been escorting for a good part of the mission without explanation, and then when Fisher complains Lambert just blows him off and that sequence goes unexplained for the rest of the game. The only way to actually figure out what was going on is to not follow instructions which makes the next segment a pain in the rear end because surprise she called a bunch of snipers to murder you like you should have done to her.
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# ? Nov 22, 2015 03:24 |
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In the game World of Tanks there used to be a dog house on one of the maps that had a unique clip of a dog yelping in pain if you ran your tank over it, but they removed it because too many people complained
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# ? Nov 22, 2015 03:26 |
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Control Volume posted:In Splinter Cell: Pandora Tomorrow there's a sequence where your handler Lambert tells you to shoot the person you've been escorting for a good part of the mission without explanation, and then when Fisher complains Lambert just blows him off and that sequence goes unexplained for the rest of the game. The only way to actually figure out what was going on is to not follow instructions which makes the next segment a pain in the rear end because surprise she called a bunch of snipers to murder you like you should have done to her. That sounds kinda weird, like hey blindly follow orders no matter what
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# ? Nov 22, 2015 03:27 |
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It felt specifically put there to gently caress with people who blindly follow orders, but the alternative of not shooting her seemed like it was meant to gently caress with people who disobey them any chance they can get.
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# ? Nov 22, 2015 03:29 |
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Mario Maker has a ton of fun little things in it, but my favorite is that if you have Silver Mario or Gold Mario active and get an invincibility star, instead of playing the normal theme it plays the Mario 64 Metal Mario theme my other favorite thing is in Paper Mario: The Thousand Year Door. there are some badges that change Mario's appearance, one badge changes his colors to match Luigi and one badge changes his colors to match Wario. but if you wore them both at once, your colors would change to match Waluigi. the MGS series is filled with this kind of stuff though and i'm sure it's going to be like 90% of the thread
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# ? Nov 22, 2015 03:42 |
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Kelp Plankton posted:
So Waluigi is the culmination of all four Mario bros? Making him the ultimate life form...
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# ? Nov 22, 2015 04:31 |
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Control Volume posted:In the game World of Tanks there used to be a dog house on one of the maps that had a unique clip of a dog yelping in pain if you ran your tank over it, but they removed it because too many people complained In the Rise of the Triad remake that was released in 2013 you can shoot dogs but you get a message saying "WTF don't shoot the dogs!" and the dogs don't get hurt E: in No One Lives Forever there's a level with a bellhop monkey and if you kill it you fail the mission with the message "Unacceptable simian casualties." Mak0rz fucked around with this message at 04:41 on Nov 22, 2015 |
# ? Nov 22, 2015 04:39 |
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Clevermuldoon posted:So Waluigi is the culmination of all four Mario bros? Making him the ultimate life form... Thanks for spoiling the big twist of my MarioxSonic crossover fic you dick
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# ? Nov 22, 2015 05:21 |
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# ? May 4, 2024 16:26 |
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Clevermuldoon posted:So Waluigi is the culmination of all four Mario bros? Making him the ultimate life form... Combine them all and you have a brain comprised entirely of scar tissue, allowing him to break bricks with his skull indefinitely.
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# ? Nov 22, 2015 11:49 |