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No bots. And people were regularly banned for buffbotting and bot-botting. There was a public bans forum.
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# ? Nov 16, 2015 19:07 |
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# ? Apr 28, 2024 04:59 |
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If they see anyone on the same IP or on the same router they watch to make sure there are real live people playing or they will probate the poo poo out of you.
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# ? Nov 16, 2015 21:32 |
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PriNGLeS posted:No bots. Sounds like how you play daoc in hell.
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# ? Nov 16, 2015 22:05 |
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Tenzarin posted:Sounds like how you play daoc in hell. Bots were the worst thing to happen in DAoC. Most classes are balanced around not having buffs.
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# ? Nov 16, 2015 22:25 |
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Kazvall posted:If they see anyone on the same IP or on the same router they watch to make sure there are real live people playing or they will probate the poo poo out of you. I think after they watched and then suspected they would port you to their "test zone" and would make you do simultaneous movements and poo poo. Then ban you if you failed.
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# ? Nov 16, 2015 22:27 |
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Tenzarin posted:Sounds like how you play daoc in hell. Yeah, the coolest part of DAoC was how it became $30 a month to play.
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# ? Nov 16, 2015 22:28 |
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PriNGLeS posted:Yeah, the coolest part of DAoC was how it became $30 a month to play. Yeah if there was a list of the most hated poo poo on Mordred it would be: 1) Buffbots 2) Sin Vida 3) ISIS
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# ? Nov 18, 2015 14:06 |
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A significant amount of the time I spend on Mordred was actually searching for hidden AFK bots and killing them for free RP's.
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# ? Nov 18, 2015 14:45 |
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im gay posted:Are there any remotely similar games to vanilla DAoC with similar PvP? I have a really bad itch. Depends on how you define DAoC PvP. ESO and GW2 both have 1v1v1 non-instanced persistent siege-based PvP-PvE maps. And GW2 is free to play unless you want the expansion (which is not needed to play its iteration of RvR). If DAoC was solo zerg-surfing, both those games do pretty good impressions. GW2's is better. If DAoC was stealth groups ganking soloers, look no further than ESO. If DAoC was 8-man zerg busting, no, that is dead and gone. PvP design has moved away from hard disables lasting more than 3-ish seconds and AOE target caps are the norm now. If DAoC was 8v8, honestly WoW took that ball and ran with it in 5v5 Arenas and 10v10 organized battlegrounds. If DAoC was 8v1, you'll be happy to know that gank squads are alive and well in ESO and GW2. Maybe more in ESO since GW2's rewards are slanted heavily toward capturing objectives.
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# ? Nov 19, 2015 15:35 |
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GW2 WvWvW is bad and boring. Oh look I'm downed. Press butan and endlessly smash doors. ESO, I don't even know, I got so loving bored after 30 minutes of clicking a ballista and then getting 2 shot by a trebuchet or oil or something. Game is bad. WoW PvP is alright, though, I guess. Battlegrounds are poo poo. Arenas are cool, rated BG's are whatever. Nothing is really comparable because it's all "for funsies" pvp without any actual benefit or character progression. Or I guess you can get some stupid rear end mount and a boring title in WoW.
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# ? Nov 19, 2015 21:13 |
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PriNGLeS posted:GW2 WvWvW is bad and boring. Oh look I'm downed. Press butan and endlessly smash doors. Are you sure you played daoc?
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# ? Nov 20, 2015 21:07 |
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boho posted:If DAoC was 8-man zerg busting, no, that is dead and gone. PvP design has moved away from hard disables lasting more than 3-ish seconds and AOE target caps are the norm now. RIP winning 8 vs 100 fights pre-LA nerf, 3 healer setups. You were a fun thing to happen.
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# ? Nov 20, 2015 21:57 |
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Mux posted:RIP winning 8 vs 100 fights pre-LA nerf, 3 healer setups. You were a fun thing to happen. It was briefly (well kind of brief? a couple of months) back right after ToA released. The hardcore groups that got ml10 while the rest of the server was 1-3. Held off a 150 man relic raid with 8. 3 tanks, 2 druids, bard, 2 animists. Easily the coolest thing I've ever done in a videogame. Well I guess it was kind of 16. Another 8 man was running interference/intercepting additional groups/people porting back.
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# ? Nov 21, 2015 04:15 |
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Tenzarin posted:Are you sure you played daoc? Yeah, I wasn't bad so I had groups to play with.
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# ? Nov 21, 2015 04:16 |
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http://www.uthgard.net/forum/viewtopic.php?f=47&t=35276Trishin posted:
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# ? Nov 21, 2015 20:34 |
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Nice update. Maybe in 2016.....
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# ? Nov 22, 2015 12:21 |
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PriNGLeS posted:GW2 WvWvW is bad and boring. Oh look I'm downed. Press butan and endlessly smash doors. Sounds like you soloed and were new and bad. Maybe you should try finding an organized group of players who are actually GOOD?
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# ? Nov 23, 2015 17:01 |
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I'll believe it when I can log in. So far the Uthgard page has been pretty good about telling me what season it is.
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# ? Nov 24, 2015 14:20 |
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PriNGLeS posted:It was briefly (well kind of brief? a couple of months) back right after ToA released. The hardcore groups that got ml10 while the rest of the server was 1-3. Held off a 150 man relic raid with 8. 3 tanks, 2 druids, bard, 2 animists. Easily the coolest thing I've ever done in a videogame. Well I guess it was kind of 16. Another 8 man was running interference/intercepting additional groups/people porting back. Yeah, ToA was pretty dumb too. Getting 100+ kill spams in a fight was pretty hilarious though. People thought we were hacking/exploiting for the longest time until people realized what we were doing with our group setup, and how broken the classes/CC spells were.
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# ? Nov 24, 2015 23:29 |
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The Lethantis PvP server should be up soon. I'll check it out while waiting for Uthgard. Basically, it's OF only as the map. You spawn in a small village depending on realm choice, and cannot be attacked until level 10. Each realms map has been connected together so it's one big PvP zone, so there's no porting or zoning. There are 6 dungeons ranging from Nisse's Lair to Stonehenge, 2 for each realm, they've added to the OF map. It'll be like Mordred in many ways, with limited safe zones and guilds able to claim keeps to be able to spawn from them.
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# ? Dec 3, 2015 16:47 |
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# ? Dec 5, 2015 08:42 |
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Here's the map:
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# ? Dec 5, 2015 08:44 |
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Moderately impressed. what about crafting/materials/trainers. Is Darkness Falls one of the dungeons? Is leveling speed increased?
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# ? Dec 5, 2015 10:08 |
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Hmm. It's worth a try I guess.
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# ? Dec 5, 2015 12:30 |
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I'm in, what realm/etc.
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# ? Dec 5, 2015 18:16 |
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Evernoob posted:Moderately impressed. There is one safe zone with merchants and trainers, etc. Special currency will drop from mobs, and more so from pvp like bounty points you can use to buy different tiers of gear not found in the map dungeons. DF will come if the server is popular enough to support it with the keep mechanic. Leveling is 150% normal. nousername posted:I'm in, what realm/etc. Only your guild matters, its pvp.
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# ? Dec 5, 2015 23:00 |
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er, yeah mordred-like. Didn't even think about that. ALRIGHT now that I'm done being an idiot.
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# ? Dec 6, 2015 01:13 |
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You aren't.... I actually missed that too. With PvP I thought they meant 'no real pve areas, just the frontiers'. Hmmm, kind of a downer for me. I loved Mordred for what it was... especially when hunting for people in those very PVE zones and ruining their day. So does that mean cross-realm teaming is completely possible? Those starting area's are going to be a mess. (well, just beyond them)
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# ? Dec 6, 2015 07:14 |
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What was the best 8-man class composition on Mordred anyway?
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# ? Dec 6, 2015 07:51 |
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Far too many options, impossible to say. I think the core of our group was Bard+Cleric+Druid, adding an Aug healer when we were Melee Heavy.
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# ? Dec 6, 2015 08:12 |
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Evernoob posted:You aren't.... I actually missed that too. Sorry yeah I should have been more specific. Cross realm teaming should be completely possible. You cannot be attacked by another player until level 10. Without looking it up right now, there is keltoi, Stonehenge, Mithras, nisses, varulvheim, and prob like coruscating mines or something. It's Mordred except straight to the point, not needing hundreds of players to support a giant gameworld. The three RVR maps should be quite large enough with the dungeons and mobs available over land. I'm thinking 50+ people will be enough to have a grand ol time assjamming people to my hearts content.
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# ? Dec 6, 2015 15:17 |
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I'm going to be making a "stealth only" guild, and we can own all three stealth keeps all the time.
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# ? Dec 6, 2015 15:18 |
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Oh god a new DAoC Shard, there goes my free time. Also I'm totally gonna roll Minstrel.
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# ? Dec 6, 2015 16:53 |
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I want to roll a Minstrel, too, and I want to AT him. I'm like 99% sure it's mordred rules, but sometimes these foreign people have poor english and leave me slightly confused. Take this video as example. https://www.youtube.com/watch?v=iGafRm3vNXE
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# ? Dec 6, 2015 17:03 |
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Any guide to download? Don't you just download the official client + the launcher?
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# ? Dec 6, 2015 23:20 |
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I used the lethantis launcher after a recent hd wipe. I assume you can just go official and use daoc portal, but I can't log into the server yet to tell you.
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# ? Dec 6, 2015 23:39 |
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If we're doing a stealth group, I'll rock an inf
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# ? Dec 7, 2015 10:32 |
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nousername posted:If we're doing a stealth group, I'll rock an inf Shadowblade or infil for dragonfang, or scout ranger minstrel DAoC had too many good classes.
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# ? Dec 7, 2015 10:56 |
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Especially on Mordred where each role can be done by 3 or more classes, which slight variations in skill/utility. I never was a fan of Albion classes, but their stealth groups also having access to Minstrell skills was something the other two realms could only dream of. (Them main reason I did not like playing Albion so much was mainly due to the fact that the "mandatory' skills were spread out over to many different classes, with endurance regen on the Paladin being the main culprit. I completely hated that class and thought they were useless before they got the Bodyguard skill) A bit earlier someone asked for the perfect Mordred 8 man setup, and I looked up what we used to run : Bard (Speed/End/PoM - Mez/AE Mez) was our group leader Cleric (Yellow buffs, body/spirit/enerty resists, rest healing) Druid (Buffs up to yellow haste, matter/heat/cold resists, rest healing) Warrior (Main Assist, Shield + 2hander toggle) 2nd damage melee (Berserker or Savage were used, but BM, Merc or Hero would have worked fine) We usually ran with two casters on Mordred Eldritch (Light Eld, cold damage, baseline stun, nearsight, AE mez) 2nd caster or a melee was usually a pick-up last slot for anyone. Sometimes an Aug healer when running full melee group. The thing is there were so many options on Mordred, but the core of Bard/Cleric/Druid is very tough to beat as they have every required support buff and resists. and offer strong healing. Only with this setup you had the option to run 5 dps classes, or 4 Mellee and an Aug healer.
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# ? Dec 7, 2015 12:54 |
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# ? Apr 28, 2024 04:59 |
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Since Lethantis is new RAs I've decided to make a Minstrel on Uth with the old RAs and make a SB for PvP. That way I won't feel compelled to AT and miss all the sweet PvP exp. God knows a Minst with only stealth and weapon would be fodder to everyone. And I love the 50 instru, 37 slash, 25 stealth spec too much.
Kazvall fucked around with this message at 23:01 on Dec 7, 2015 |
# ? Dec 7, 2015 20:04 |