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  • Locked thread
Alumnus Post
Dec 29, 2009

They are weird and troubling. We owe it to our neighbors to kill them.
Pillbug
Oh man, that picture would make a great avatar. I regret absolutely nothing about this decision.

...But let's try 149 this time.

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Mister Perky
Aug 2, 2010

Junpei Hyde posted:

Try fighting the guards again.

Agreed. We almost had 'em!

Nah, actually show off something else.

[And notice: they'd have thrown us into prison at 114. Just like the old lady who roofied us. So there's no need to try and explore the non-lethal defeat at the hands of hundreds of guards.]

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Junpei Hyde posted:

Try fighting the guards again.

There's no reason to; literally our only reward for winning is then being allowed to leave that room, and as Perky said, we've already seen capture.

Alumnus Post posted:

Oh man, that picture would make a great avatar.

I think it's got too much fine detail to turn out very well, but I gave it a go anyway:


This must be about the dumbest decision you've ever made in any adventure.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
We got one vote in favour of having a second go at the guards, one for Section 149, and one for not having a second go at the guards, so 149 it is.

Section 149 posted:

Somebody eats in style: this is a dining room and a very impressive one at that. The table has been laid as if for a banquet, although there are no signs of any guests yet.

If you're peckish, you can sample some of the goodies at 174.

If not, turn to your Plan and decide where to go next.

Pip's Stat Block posted:

LIFE POINTS: 29 / 28+1
EXPERIENCE POINTS: 0
INVENTORY: Sword (hits on a 6, +3 damage), Good Armour (-3 damage), Rusty dagger (hits on a 6, +2 damage), rope, grappling hook, lamp, flint and steel, poison stiletto (+1 damage, 8 doses of 2-damage-per-round poison), healing potion x2 (restores two dice rolls' worth of LIFE POINTS), magical quinine (heals malaria), tiny little golden key x8, Pigform Scroll x1 (works on a 4 or better on two dice, turns a single enemy into a 15 LIFE POINT pig that hits on a 6 for normal damage), Bottle of Grog x1, Long John Silver's Bribe (100 Gold Pieces), Cricri bird egg x6 (heals poison when eaten with purple spinach), inflatablefish's not-quite-seaworthy paper boat, vancho1's purple boat, Magic Talisman (-1 to an opponent's first dice roll in combat), Anti-poison potion x1, Caul (can ignore all "you drown, go to 14" indications), Golden Fleece Sweater (technically Jason's)
STATUS EFFECTS: none
TREASURE: 1450 gold pieces, gems worth 1,500 gold pieces, 20 gold nuggets worth 450 gold pieces each (9,000 gold pieces total)
EMPLOYEES: none

Pip's Allies posted:

Jason: 25/25 LIFE POINTS, hits on a 5, armed with sword (+3 damage), wearing Good Armour (-3 damage)

Roll of the Dead posted:

Death the First: Snacked on by Babysaurus Rex
Death the second: transfixed by a magic song and starved to death
Death the third: chopped into tiny little pieces by a whole drat lot of guards

Russ L
Feb 26, 2011
Free food! Eat until Pip is sick.

Alumnus Post
Dec 29, 2009

They are weird and troubling. We owe it to our neighbors to kill them.
Pillbug
Stuff your greedy little face, Pip.

Jazzimus Prime
May 16, 2002

The Brothers Autobot
Well, what the hell. My suggestions have already delivered us into one obvious deathtrap in this cottage castle, may as well make it two.

Let's eat.

Deathwind
Mar 3, 2013

It's chow time.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!

Section 174 posted:

What a stupid time to start stuffing your face! And while you're doing it, you've been surprised by a huge contingent of Guards.

You put up a brave fight, hacking at them with a chicken drumstick and slashing viciously with a stick of celery, but they quickly overpower you and march you off to 114.

...So what, we completely dropped all our weapons to dig into the banquet? Why did Pip think it would be a good idea to do so in the middle of a break-in? :psyduck:

If Section 114, it's because we've been there before!

Section 114 posted:

You are in a darkened cell, no more than 10'x 10' in size. By dint of scrabbling around a bit you find the only door, which is locked.

And you have one chance only to try to pick the lock. Throw two dice to determine how difficult the lock is to pick. Make a note of your score. Now throw again. If you throw less on your second throw than your first, then you are unable to pick the lock. (This is bad news since it means you will eventually starve all the way to 14.) If your second throw is higher than your tirst, then the door swings open allowing you to nip off to 159. If your second throw is exactly equal to your first then you may try a second time.

Presumably they picked a different cell for us to rot in since we escaped once before. So let's roll again.

Lock difficulty roll: 2 + 6 = 8
Pip's lockpicking skill roll: 2 + 3 = 5, and this is bad news indeed!

:siren: Death the fourth: starved to death due to digging into a banquet at the wrong time :siren:

Once again, let's re-roll for life points:

Roll 1: 2 + 6 = 8
Roll 2: 1 + 4 = 5
Roll 3: 3 + 5 = 8, and we have 33 LIFE POINTS max (accounting for the extra one we got last book)

Now let's march back to the corridor, where we'll hopefully make a better decision.


Visited: 104, 110, 146, 152, 160, 149, currently at 110.

Where to now?

Pip's Stat Block posted:

LIFE POINTS: :siren: 33 / 32+1 :siren:
EXPERIENCE POINTS: 0
INVENTORY: Sword (hits on a 6, +3 damage), Good Armour (-3 damage), Rusty dagger (hits on a 6, +2 damage), rope, grappling hook, lamp, flint and steel, poison stiletto (+1 damage, 8 doses of 2-damage-per-round poison), healing potion x2 (restores two dice rolls' worth of LIFE POINTS), magical quinine (heals malaria), tiny little golden key x8, Pigform Scroll x1 (works on a 4 or better on two dice, turns a single enemy into a 15 LIFE POINT pig that hits on a 6 for normal damage), Bottle of Grog x1, Long John Silver's Bribe (100 Gold Pieces), Cricri bird egg x6 (heals poison when eaten with purple spinach), inflatablefish's not-quite-seaworthy paper boat, vancho1's purple boat, Magic Talisman (-1 to an opponent's first dice roll in combat), Anti-poison potion x1, Caul (can ignore all "you drown, go to 14" indications), Golden Fleece Sweater (technically Jason's)
STATUS EFFECTS: none
TREASURE: 1450 gold pieces, gems worth 1,500 gold pieces, 20 gold nuggets worth 450 gold pieces each (9,000 gold pieces total)
EMPLOYEES: none

Pip's Allies posted:

Jason: 25/25 LIFE POINTS, hits on a 5, armed with sword (+3 damage), wearing Good Armour (-3 damage)

Roll of the Dead posted:

Death the First: Snacked on by Babysaurus Rex
Death the second: transfixed by a magic song and starved to death
Death the third: chopped into tiny little pieces by a whole drat lot of guards
:siren: Death the fourth: starved to death due to digging into a banquet at the wrong time :siren:

Explosions
Apr 20, 2015

138's as good a place as any to get rushed by several hundred guards for the third time.

Russ L
Feb 26, 2011
183 is where the Gauntlet-style guard generator will be. If we destroy that then we can steal as much food as we want.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!

Section 138 posted:

You have just time to note this looks like an opulent living room before the Guard inside the door biffs you on the head with a massive club, knocking you unconscious.

Go to 114.

This book :allears:

You already know what 114 is, so let's just get rolling.

Lock difficulty roll: 2 + 2 = 4.
Pip's lockpicking skill roll: 2 + 4 = 6, and we're free, so let's make our way back to where we were.


Visited: 104, 110, 146, 152, 160, 149, 138 currently at 110.

Where to now?

Pip's Stat Block posted:

LIFE POINTS: 33 / 32+1
EXPERIENCE POINTS: 0
INVENTORY: Sword (hits on a 6, +3 damage), Good Armour (-3 damage), Rusty dagger (hits on a 6, +2 damage), rope, grappling hook, lamp, flint and steel, poison stiletto (+1 damage, 8 doses of 2-damage-per-round poison), healing potion x2 (restores two dice rolls' worth of LIFE POINTS), magical quinine (heals malaria), tiny little golden key x8, Pigform Scroll x1 (works on a 4 or better on two dice, turns a single enemy into a 15 LIFE POINT pig that hits on a 6 for normal damage), Bottle of Grog x1, Long John Silver's Bribe (100 Gold Pieces), Cricri bird egg x6 (heals poison when eaten with purple spinach), inflatablefish's not-quite-seaworthy paper boat, vancho1's purple boat, Magic Talisman (-1 to an opponent's first dice roll in combat), Anti-poison potion x1, Caul (can ignore all "you drown, go to 14" indications), Golden Fleece Sweater (technically Jason's)
STATUS EFFECTS: none
TREASURE: 1450 gold pieces, gems worth 1,500 gold pieces, 20 gold nuggets worth 450 gold pieces each (9,000 gold pieces total)
EMPLOYEES: none

Pip's Allies posted:

Jason: 25/25 LIFE POINTS, hits on a 5, armed with sword (+3 damage), wearing Good Armour (-3 damage)

Roll of the Dead posted:

Death the First: Snacked on by Babysaurus Rex
Death the second: transfixed by a magic song and starved to death
Death the third: chopped into tiny little pieces by a whole drat lot of guards
Death the fourth: starved to death due to digging into a banquet at the wrong time

Russ L
Feb 26, 2011
We may as well just go straight to 114 and save time How about 149?

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
We've already been to 149 :ssh:

The only rooms we haven't visited yet are 80, 89, 106, and 136.

inflatablefish
Oct 24, 2010

Mikl posted:

We've already been to 149 :ssh:

The only rooms we haven't visited yet are 80, 89, 106, and 136.

Then let's do them in that order.

Russ L
Feb 26, 2011
I am a simpleton.

But yes, using that order to get through them seems like a good idea.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
Alright, let's rush through the rooms we haven't seen yet! (To expedite the LP we'll save Section 80 for last, for reasons that will become obvious when I post the section.)

Section 89 posted:

What a pleasant room - a private temple of some sort to judge by its appearance. The walls are painted light blue, as is the ceiling; and there is a blue carpet on the floor.

Towards the centre of the room stands a twin pair of blue crystalline pillars and behind them a blue altar. Blue light shimmers between the pillars, casting a pool of illumination on the carpet. On the altar stands a crystal chalice which contains liquid of some description.



Interesting options here. You can, of course, simply leave the way you came in without doing anything, in which case turn to 110.

Alternatively, you can try drinking the liquid in the chalice, in which case you have two further options:

1. Approach the chalice through the pillars, which means standing in the pool of blue light.

2. Reach the chalice by going around the pillars and thus avoiding the blue light completely.

If you decide on the first course, go to 176.

If you decide on the second, go to 130.

To drink or not to drink, that is the question. Decide upon this, and tell me the course of action that we should take.

Meanwhile, let's take a look in the other rooms.

Section 106 posted:

'Are they back yet?'

The question comes from a small group of burly cooks who, fortunately, seem to imagine you have every right to be here in what are very obviously the kitchens. There is not much cooking going on, however, since the cooks are playing a game of dice. (And losing a lot of their money at it as well.)

'Are who back yet?' you ask, frowning.

'The King's hunting party, of course. We can't get on with the dinner until they bring us back a side of venison.'

'No,' you say, 'they're not back yet.' (Guessing there would be more people about if they were.)

'That's all right then,' says the cook. 'Want a game of dice?'

If you decide to join in the dice game, all you have to do is stake any number of gold pieces above 10, then throw one die for the cook and one for yourself If you score higher than the cook, you win back double what you staked. If you don't, the cook wins and adds your stake to his own money. The cook begins the game with 5,000 gold pieces and is quite prepared to keep playing until he loses them all or until you decide to call it a day. The game must also stop if you run out of gold.

If you decide not to bother, refer to your Plan and move on to any allowed section.

I'm not usually one to gamble, but if you so choose we can risk a game of chance or two.

Section 136 posted:

This is someone's study. The shelves around the walls are full of parchment scrolls, quite possibly containing the most powerful and useful spells in the known universe.

Unfortunately there is someone in the study, a rather feeble grey-haired, grey-bearded old man with spindly legs, wearing a ridiculously short Grecian tunic. He is studying one of those interesting scrolls at a table as you enter.

He looks up short-sightedly. 'I'm afraid you're not allowed in here, whoever you are,' he says in a quavering voice. 'King Colchis only permits me in here, so you'd better, ah, "shove off", as the young people say nowadays, before you get into trouble.'

You could possibly try for a Friendly Reaction, although it hardly seems worth the bother since this old idiot can't have more than 15 LIFE POINTS to his name. You can see immediately that he would need an 8 or better to hit you and is so short-sighted that he would miss altogether every second blow. More to the point, he is unarmed and so frail that he would only score dice damage on a successful hit.

If you decide to try for a Friendly Reaction and succeed, turn to 158.

If you decide to fight him and get it over with, turn to 195.

If you decide to shove off, go to any allowable section of your Plan.

Interesting, this is the first time the book gives us a different section for a successful Friendly Reaction. I wonder what that could mean.

So, three questions:

Do we drink from the chalice? If so, which way do we approach it from?
Do we gamble?
Do we try and make friends with the scholar, straight-up murder him, or leave him alone?

After that, we'll move on to Section 80.

Pip's Stat Block posted:

LIFE POINTS: 33 / 32+1
EXPERIENCE POINTS: 0
INVENTORY: Sword (hits on a 6, +3 damage), Good Armour (-3 damage), Rusty dagger (hits on a 6, +2 damage), rope, grappling hook, lamp, flint and steel, poison stiletto (+1 damage, 8 doses of 2-damage-per-round poison), healing potion x2 (restores two dice rolls' worth of LIFE POINTS), magical quinine (heals malaria), tiny little golden key x8, Pigform Scroll x1 (works on a 4 or better on two dice, turns a single enemy into a 15 LIFE POINT pig that hits on a 6 for normal damage), Bottle of Grog x1, Long John Silver's Bribe (100 Gold Pieces), Cricri bird egg x6 (heals poison when eaten with purple spinach), inflatablefish's not-quite-seaworthy paper boat, vancho1's purple boat, Magic Talisman (-1 to an opponent's first dice roll in combat), Anti-poison potion x1, Caul (can ignore all "you drown, go to 14" indications), Golden Fleece Sweater (technically Jason's)
STATUS EFFECTS: none
TREASURE: 1450 gold pieces, gems worth 1,500 gold pieces, 20 gold nuggets worth 450 gold pieces each (9,000 gold pieces total)
EMPLOYEES: none

Pip's Allies posted:

Jason: 25/25 LIFE POINTS, hits on a 5, armed with sword (+3 damage), wearing Good Armour (-3 damage)

Roll of the Dead posted:

Death the First: Snacked on by Babysaurus Rex
Death the second: transfixed by a magic song and starved to death
Death the third: chopped into tiny little pieces by a whole drat lot of guards
Death the fourth: starved to death due to digging into a banquet at the wrong time

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
Let's do the following:

Stand in the light and drink from the chalice. We're not sneak-thieves (present evidence nonwithstanding)!

Gamble with the cook exactly one time. The game is rigged against us (ties go to him), but we have enough money to risk 11 gold on the off chance that there's a "if you gambled with the cook" sort of check later and also just to be a good sport in general.

Try to make friends with the scholar. If that fails, do not murder the scholar. Not only does killing a harmless old man not seem particularly knightly, there is absolutely no way the book is not about to royally screw us on that fight.

Edit: Can we retry for friendly reactions after dying? If so, come back here and try for another friendly reaction next time we die, if we fail.

idonotlikepeas fucked around with this message at 18:55 on Dec 6, 2015

Carbon dioxide
Oct 9, 2012

I fully concur.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
Okay, Pip, step into the light...

Section 176 posted:

Tastes rather pleasant and has given you a very tingling all up and down your spine. Although this does not affect your LIFE POINTS, you will find that next time you fight, your opponent will only be able to score half the damage shown on the dice. Unfortunately the effect wears off after one combat.

Check your Plan to find out where you can go when you leave the Temple.

This was a good decision. And apparently, it's the light that does the trick, since if we'd snuck off to the side the potion would have had the opposite effect (i.e.: it would have been us who would have done half-damage during the next fight, but on the plus side we would have been able to carry the rest of the potion with us to use on a monster of our choosing).

And now, let's bet 11 gold with the cook!

Cook's roll: 2
Pip's roll :1

We're down eleven gold pieces, but at least we've had some fun.

Now, is the old man friendly?

Pip's rolls: 6 + 4 + 5 = 15
Old man's rolls: 2

Nope! So let's leave this poor sod alone, and go to the final room at 80.

Section 80 ***B (Each) posted:

This door opens into another hallway. There is a door to the north to 110, a door to the west to 136, a door to the south to 160 and (heh, heh) a broad flight of marble stairs leading upwards.

But before you go racing oif to explore further, there is the small matter of the two guards. They are both quite massive women, dark haired, beetle browed and armed with, of all things, +4 battleaxes. Each has 25 LIFE POINTS and strikes successfully on 5 or better. They are standing, as it happens, at the foot of the stairs, but they do not seem disposed to let you go anywhere, let alone up them.

If you succeed in getting past these Amazons, you may leave the hallway to any of the sections mentioned: or, alternatively, climb the stairs to 98.

If the Amazons kill you, go to 14.

Note: Should you decide to return to this section for any reason, you will find the guards have been replaced.

And this is the reason why I didn't go immediately to this section, since it forces a fight which we'd have to repeat if we wanted to keep exploring the ground floor. Am I not nice? :)

Let's roll for battle with these dames.

Pip's initiative roll: 5 + 6 = 11
Jason's initiative roll: 6 + 1 = 7
Amazon 1's initiative roll: 5 + 1 = 6
Amazon 2's initiative roll: 4 + 5 = 9

Pip attacks! 5 + 6 = 11, Amazon 1 is hit for 5 + 3 = 8 LIFE POINTS and is down to 17.
Amazon 2 attacks! 3 + 5 - 1 = 7, Pip is hit for 1 + 4 - 3 = 1 LIFE POINT and is down to 32.
Jason attacks! 6 + 2 = 8, Amazon 1 is hit for 3 + 3 = 6 LIFE POINTS and is down to 11.
Amazon 1 attacks! 5 + 5 - 1 = 9, Pip is hit for 2 + 4 - 3 = 3 LIFE POINTS and is down to 29.

Pip attacks! 5 + 4 = 9, Amazon 1 is hit for 3 + 3 = 6 LIFE POINTS and is down to 5.
Amazon 2 attacks! 4 + 4 = 8, Pip is hit for 1 + 4 - 3 = 1 LIFE POINT and is down to 28.
Jason attacks! 3 + 1 = 4, missed.
Amazon 1 attacks! 1 + 2 = 3, also missed.

Pip attacks! 6 + 2 = 8, Amazon 1 is hit for 2 + 3 = 5 LIFE POINTS and is killed.
Amazon 2 attacks! 1 + 3 = 4, a miss.
Jason attacks! 6 + 2 = 8, Amazon 2 is hit for 3 + 3 = 6 LIFE POINTS and is down to 19.

Pip attacks! 5 + 3 = 8, Amazon 2 is hit for 2 + 3 = 5 LIFE POINTS and is down to 14.
Amazon 2 attacks! 4 + 6 = 10, Pip is hit for 2 + 4 - 3 = 3 LIFE POINTS and is down to 25.
Jason attacks! 6 + 2 = 8, Amazon 2 is hit for 3 + 3 = 6 LIFE POINTS and is down to 8.

Pip attacks! 4 + 2 = 6, Amazon 2 is hit for 0 + 3 = 3 LIFE POINTS and is down to 5.
Amazon 2 attacks! 3 + 2 = 5, Pip is hit for 0 + 4 - 3 = 1 LIFE POINT and is down to 24.
Jason attacks! 3 + 4 = 7, Amazon 2 is hit for 2 + 3 = 5 LIFE POINTS and is down to precisely 0. And is dead.

Onwards, up the stairs!

Section 98 posted:

You climb the stairs, weapon at the ready, taking no chances now after your fight with the Amazons, but the upper floor, when you reach it, seems to be unguarded. A carpeted corridor has several doors leading cff it, but when you explore, these turn out to be no more than empty bedrooms. A door at the end looks more interesting, however, since it is prominently labelled 'King's Bedchamber'. There are guard posts at either side of it, but these are presently deserted. Cautiously you try the door itself: it is locked.

To attempt to pick the lock, throw one die. Score 5 or 6 and you succeed, in which case go to 197. Score anything else and your only option is to return to 80, where the Amazon Guards will, unfortunately, have been replaced. (And even if you defeat them a second time, you will still not be able to open the door to the King 's Bedchamber.)

:pray:

Roll: 5, juuuuust barely but it's enough! :dance:

Section 197 posted:

The door swings open into an opulent chamber, empty like the rest (which probably explains why it was left unguarded). A curious tapestry hangs above the heap of silken cushions which presumably serve Colchis as a bed. The tapestry shows a large skull with a single eye socket set centrally in place of the usual two, while underneath has been ornately embroidered the single word 'BEWARE'.

Which is all very nerve-wracking, but doesn't get you anywhere. You begin methodically to search the room. While there is some very fine clothing (as you might expect in a king's room), nothing else of value catches your attention until you think to look beneath the cushions of the bed itself. And there you find a scroll.

The penmanship is almost as bad as Merlin's, which suggests it must be a magical scroll, wizards generally having handwriting almost as illegible as doctors. But after a few moments' concentration, you manage to read the wording.

And it's a nice find, too. The scroll is headed ILLUSION SPELL and the instructions tell you how to create a marvellous magical effect. The spell itself is difficult since it requires you to throw an 11 or a 12 on two dice: nothing else will activate it. But if you do manage the proper score, you create an illusion of a massive flamestorm so powerful that it will destroy completely any enemy or enemy group... but only provided they believe it to be real. In order to check whether or not the enemy beheves the illusion, you must throw a further one die. Score above 3 and the enemy believes. (When thrown against a group, you must make the belief check for each enemy involved.) Casting the spell costs no LIFE POINTS and you may use it as often as you wish; but once an enemy disbelieves the illusion, the spell will
never again become effective against him.

That's a nice find! I'm sure it'll turn out to be useful.

Section 197 posted:

Keep the scroll carefully and return to 80 where you may like to try it out against the Amazon Guards who will have been replaced at the foot of the stairs.

...Well, screw YOU too, book! :mad:

You know the drill, let's roll!

Pip's initiative roll: 2 + 3 = 5
Jason's initiative roll: 3 + 6 = 9
Amazon 1's initiative roll: 4 + 5 = 9
Amazon 2's initiative roll: 5 + 5 = 10

Jason's initiative re-roll: 5 + 2 = 7
Amazon 1's initiative re-roll: 4 + 6 = 10

Amazon 2 attacks! 3 + 2 - 1 = 4, missed.
Amazon 1 attacks! 1 + 6 - 1 = 6, Pip is hit for 1 + 4 - 3 = 2 LIFE POINTS and is down to 23.
Jason attacks! 6 + 6 = 12, booyah, Amazon 1 is hit for 7 + 3 = 10 LIFE POINTS and is down to 15.
Pip casts ILLUSION SPELL! 5 + 6 = 11, it worked!
Amazon 1 rolls 2, and saves.
Amazon 2 rolls 4, and doesn't, and is reduced to ash.

Amazon 1 attacks! 5 + 3 = 8, Pip is hit for 3 + 4 - 3 = 4 LIFE POINTS and is down to 19.
Jason attacks! 1 + 6 = 7, Amazon 1 is hit for 2 + 3 = 5 LIFE POINTS and is down to 10.
Pip attacks! 5 + 6 = 11, Amazon 1 is hit for 5 + 3 = 8 LIFE POINTS, is down to 2 and is knocked out.

Let's skedaddle before anybody comes to replace these two ladies.

Now we're officially done with the palace, so we can go back out to where we started exploring this island and check out someplace else!

As a reminder:

Section 39 posted:

You climb with Jason on to the rocks and, with the advantage of height, you can now see a number of well-made roads within quite easy reach. One wends its way to an imposing mansion set almost on the shore a little further down. Another leads to a grimly imposing castle set atop one of the hills. Another passes close by a small farm. Another leads directly into a village where, so far as you can tell from this distance, some sort of activity is going on. Paths branching from the roadways lead towards a deserted cottage, a well of some description and a still, dark lake.

What a choice. Have a little confab with Jason, then decide where you will go.

To reach the mansion by the shore, go to 51.
To reach the castle, go to 61.
To reach the farm, go to 112.
To reach the village, go to 65.
To reach the cottage, go to 120.
To reach the well, go to 97.
To reach the lake, go to 88.

Alternatively, you may simply return to your ship and pick another destination.

Pip's Stat Block posted:

LIFE POINTS: :siren: 19 / 32+1 :siren:
EXPERIENCE POINTS: :siren: 2 :siren:
INVENTORY: Sword (hits on a 6, +3 damage), Good Armour (-3 damage), Rusty dagger (hits on a 6, +2 damage), rope, grappling hook, lamp, flint and steel, poison stiletto (+1 damage, 8 doses of 2-damage-per-round poison), healing potion x2 (restores two dice rolls' worth of LIFE POINTS), magical quinine (heals malaria), tiny little golden key x8, Pigform Scroll x1 (works on a 4 or better on two dice, turns a single enemy into a 15 LIFE POINT pig that hits on a 6 for normal damage), Bottle of Grog x1, Long John Silver's Bribe (100 Gold Pieces), Cricri bird egg x6 (heals poison when eaten with purple spinach), inflatablefish's not-quite-seaworthy paper boat, vancho1's purple boat, Magic Talisman (-1 to an opponent's first dice roll in combat), Anti-poison potion x1, Caul (can ignore all "you drown, go to 14" indications), Golden Fleece Sweater (technically Jason's), :siren: ILLUSION SPELL scroll (can be cast anytime at no cost, works on 11 or 12 on two dice, kills all enemies who roll 3 or less on one die) :siren:
STATUS EFFECTS: none
TREASURE: :siren: 1439 :siren: gold pieces, gems worth 1,500 gold pieces, 20 gold nuggets worth 450 gold pieces each (9,000 gold pieces total)
EMPLOYEES: none

Pip's Allies posted:

Jason: 25/25 LIFE POINTS, hits on a 5, armed with sword (+3 damage), wearing Good Armour (-3 damage)

Roll of the Dead posted:

Death the First: Snacked on by Babysaurus Rex
Death the second: transfixed by a magic song and starved to death
Death the third: chopped into tiny little pieces by a whole drat lot of guards
Death the fourth: starved to death due to digging into a banquet at the wrong time

Not a Children
Oct 9, 2012

Don't need a holster if you never stop shooting.

Well it up!

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!

Section 97 posted:

The approach to the well is not quite so easy as it looked fiom a distance. In fact, it is positively marshy.

'Stay close to me,' you order Jason, who seems to be in something of a daze, possibly due to marsh gas. But as you press further towards your objective, you realize these surroundings are not merely difficult, but positively dangerous. The marsh gives way to swamp and but for your eagle eye, you would certainly have sUpped into that small patch of quicksand.



But how long you can continue to avoid the quicksand is a different matter. To reach the well, you must throw two dice. Score 8-12 and go to 41. Score less and you leap gaily into a patch of quicksand.

Once trapped in the quicksand, there is a small chance Jason may be able to pull you out. Roll one die. Score 5 or 6 and you are safely rescued, in which case you may make another attempt to reach the well if you wish. Score anything else and you are sucked all the way down to 14.

If you decide not to bother with the grotty old well, you can return to 39 and pick another option.

Nothing ventured, nothing gained!

Roll: 5 + 1 = 6, and we're stuck.
Jason? Little help here? (Roll: 6) Thanks man!

Let's try again!

Roll: 4 + 4 = 8, and we make it through.

Section 41 posted:

You stare down the narrow shaft beneath its rotted canopy of thatch and note that while the water level is high, the water itself is scunmiy, oozing slow bubbles from somewhere deep beneath the surface. There is a small wooden container on a frayed rope, so you can certainly draw up some to drink. But do you really want to?

If you decide to drink the water, go to 56.
Alternatively, you may return to 39 and pick another direction.

Also, please decide where to go after we're done with this place:

Section 39 posted:

To reach the mansion by the shore, go to 51.
To reach the castle, go to 61.
To reach the farm, go to 112.
To reach the village, go to 65.
To reach the cottage, go to 120.
To reach the well, go to 97.
To reach the lake, go to 88.

Pip's Stat Block posted:

LIFE POINTS: 19 / 32+1
EXPERIENCE POINTS: 2
INVENTORY: Sword (hits on a 6, +3 damage), Good Armour (-3 damage), Rusty dagger (hits on a 6, +2 damage), rope, grappling hook, lamp, flint and steel, poison stiletto (+1 damage, 8 doses of 2-damage-per-round poison), healing potion x2 (restores two dice rolls' worth of LIFE POINTS), magical quinine (heals malaria), tiny little golden key x8, Pigform Scroll x1 (works on a 4 or better on two dice, turns a single enemy into a 15 LIFE POINT pig that hits on a 6 for normal damage), Bottle of Grog x1, Long John Silver's Bribe (100 Gold Pieces), Cricri bird egg x6 (heals poison when eaten with purple spinach), inflatablefish's not-quite-seaworthy paper boat, vancho1's purple boat, Magic Talisman (-1 to an opponent's first dice roll in combat), Anti-poison potion x1, Caul (can ignore all "you drown, go to 14" indications), Golden Fleece Sweater (technically Jason's), ILLUSION SPELL scroll (can be cast anytime at no cost, works on 11 or 12 on two dice, kills all enemies who roll 3 or less on one die)
STATUS EFFECTS: none
TREASURE: 1439 gold pieces, gems worth 1,500 gold pieces, 20 gold nuggets worth 450 gold pieces each (9,000 gold pieces total)
EMPLOYEES: none

Pip's Allies posted:

Jason: 25/25 LIFE POINTS, hits on a 5, armed with sword (+3 damage), wearing Good Armour (-3 damage)

Roll of the Dead posted:

Death the First: Snacked on by Babysaurus Rex
Death the second: transfixed by a magic song and starved to death
Death the third: chopped into tiny little pieces by a whole drat lot of guards
Death the fourth: starved to death due to digging into a banquet at the wrong time

Comstar
Apr 20, 2007

Are you happy now?
Might as well Drink and then go to the mansion.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!

Section 56 posted:

There's a turn-up: it's a healing draught! One good swig and you have restored a double dice roll of LIFE POINTS. Unfortunately the water loses its power if you try to take it away from here, but if you're prepared to risk the quicksand, you can always come back via 39 while you remain on this island.

Now better return, invigorated, to 39 and decide where to go next.

Well that's good! Since we're here, we might as well heal to full, which takes... three drinks.

Now let's go to the mansion! It's located in Section 51.

Section 51 posted:

What an imposing edifice. Corinthian pillars, flying buttresses, Grecian arches, bas reliefs, tiled mosaics, fluted columns and baroque murals are all featured in the structure, certain indication that the architect was drunk. But drunk or not, it has a certain grandeur and it must have cost a fortune to erect.



There are no guards that you can see, nor is there any sound from within. Should you enter?

If you decide to do so, turn to 96.

If not, you can always return to 39 and try another destination.

Pip's Stat Block posted:

LIFE POINTS: :siren: 33 / 32+1 :siren:
EXPERIENCE POINTS: 2
INVENTORY: Sword (hits on a 6, +3 damage), Good Armour (-3 damage), Rusty dagger (hits on a 6, +2 damage), rope, grappling hook, lamp, flint and steel, poison stiletto (+1 damage, 8 doses of 2-damage-per-round poison), healing potion x2 (restores two dice rolls' worth of LIFE POINTS), magical quinine (heals malaria), tiny little golden key x8, Pigform Scroll x1 (works on a 4 or better on two dice, turns a single enemy into a 15 LIFE POINT pig that hits on a 6 for normal damage), Bottle of Grog x1, Long John Silver's Bribe (100 Gold Pieces), Cricri bird egg x6 (heals poison when eaten with purple spinach), inflatablefish's not-quite-seaworthy paper boat, vancho1's purple boat, Magic Talisman (-1 to an opponent's first dice roll in combat), Anti-poison potion x1, Caul (can ignore all "you drown, go to 14" indications), Golden Fleece Sweater (technically Jason's), ILLUSION SPELL scroll (can be cast anytime at no cost, works on 11 or 12 on two dice, kills all enemies who roll 3 or less on one die)
STATUS EFFECTS: none
TREASURE: 1439 gold pieces, gems worth 1,500 gold pieces, 20 gold nuggets worth 450 gold pieces each (9,000 gold pieces total)
EMPLOYEES: none

Pip's Allies posted:

Jason: 25/25 LIFE POINTS, hits on a 5, armed with sword (+3 damage), wearing Good Armour (-3 damage)

Roll of the Dead posted:

Death the First: Snacked on by Babysaurus Rex
Death the second: transfixed by a magic song and starved to death
Death the third: chopped into tiny little pieces by a whole drat lot of guards
Death the fourth: starved to death due to digging into a banquet at the wrong time

Explosions
Apr 20, 2015

Cowards die a thousand deaths. We only die, like, five. 96

Comstar
Apr 20, 2007

Are you happy now?
Do we want an adventure Y/N.

Russ L
Feb 26, 2011
Get up there, act like we own the place and put our feet up on the furniture. 96.

inflatablefish
Oct 24, 2010
Yes! Boldly stride up through the illusionary door of the illusionary castle on top of the very real and very high cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii..........

*splat*

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!

Section 96 posted:

As you step forward, the tiled floor beneath your feet feels peculiar, as though it were far rougher than it looks. Nonetheless you continue forward to an arching doorway. You knock politely and the door falls in. This is very peculiar.

You find yourself within a towering entrance hall with a high, domed ceiling of such magnificently sweeping proportions that it makes you shghtly dizzy. You lean on the wall to steady yourself and the wall shakes.

There is something badly wrong with this structure, however fine it looks.

Are you sure you still want to investigate it? If so, turn to 78.

If not you can still return to 39 and find a new destination.

Are you sure Y/N?

Pip's Stat Block posted:

LIFE POINTS: 33 / 32+1
EXPERIENCE POINTS: 2
INVENTORY: Sword (hits on a 6, +3 damage), Good Armour (-3 damage), Rusty dagger (hits on a 6, +2 damage), rope, grappling hook, lamp, flint and steel, poison stiletto (+1 damage, 8 doses of 2-damage-per-round poison), healing potion x2 (restores two dice rolls' worth of LIFE POINTS), magical quinine (heals malaria), tiny little golden key x8, Pigform Scroll x1 (works on a 4 or better on two dice, turns a single enemy into a 15 LIFE POINT pig that hits on a 6 for normal damage), Bottle of Grog x1, Long John Silver's Bribe (100 Gold Pieces), Cricri bird egg x6 (heals poison when eaten with purple spinach), inflatablefish's not-quite-seaworthy paper boat, vancho1's purple boat, Magic Talisman (-1 to an opponent's first dice roll in combat), Anti-poison potion x1, Caul (can ignore all "you drown, go to 14" indications), Golden Fleece Sweater (technically Jason's), ILLUSION SPELL scroll (can be cast anytime at no cost, works on 11 or 12 on two dice, kills all enemies who roll 3 or less on one die)
STATUS EFFECTS: none
TREASURE: 1439 gold pieces, gems worth 1,500 gold pieces, 20 gold nuggets worth 450 gold pieces each (9,000 gold pieces total)
EMPLOYEES: none

Pip's Allies posted:

Jason: 25/25 LIFE POINTS, hits on a 5, armed with sword (+3 damage), wearing Good Armour (-3 damage)

Roll of the Dead posted:

Death the First: Snacked on by Babysaurus Rex
Death the second: transfixed by a magic song and starved to death
Death the third: chopped into tiny little pieces by a whole drat lot of guards
Death the fourth: starved to death due to digging into a banquet at the wrong time

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

inflatablefish posted:

Yes! Boldly stride up through the illusionary door of the illusionary castle on top of the very real and very high cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii..........

*splat*

ABORT ABORT ABORT

inflatablefish
Oct 24, 2010

FredMSloniker posted:

ABORT ABORT ABORT

Nah, let's carry on boldly to 14 78.

Explosions
Apr 20, 2015



78

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!

Section 78 posted:

Frowning, you step forward, your feet echoing on the floor. At once the entire place caves in, giving you a fleeting glimpse of a ramshackle, jerry-built structure, not at all what you had been looking at, before you plunge headlong to the dreaded 14.

:siren: Death the fifth:

inflatablefish posted:

Yes! Boldly stride up through the illusionary door of the illusionary castle on top of the very real and very high cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii..........

*splat*

:siren:

At least it was a fun way to go.

LIFE POINTS rolls: 1 + 4 = 5, 5 + 6 = 11, 3 + 2 = 5. We have 45 LIFE POINTS this time around.

Section 39 posted:

To reach the mansion by the shore, go to 51.
To reach the castle, go to 61.
To reach the farm, go to 112.
To reach the village, go to 65.
To reach the cottage, go to 120.
To reach the well, go to 97.
To reach the lake, go to 88.

Only two places left to visit!

Pip's Stat Block posted:

LIFE POINTS: :siren: 45 / 44+1 :siren:
EXPERIENCE POINTS: 2
INVENTORY: Sword (hits on a 6, +3 damage), Good Armour (-3 damage), Rusty dagger (hits on a 6, +2 damage), rope, grappling hook, lamp, flint and steel, poison stiletto (+1 damage, 8 doses of 2-damage-per-round poison), healing potion x2 (restores two dice rolls' worth of LIFE POINTS), magical quinine (heals malaria), tiny little golden key x8, Pigform Scroll x1 (works on a 4 or better on two dice, turns a single enemy into a 15 LIFE POINT pig that hits on a 6 for normal damage), Bottle of Grog x1, Long John Silver's Bribe (100 Gold Pieces), Cricri bird egg x6 (heals poison when eaten with purple spinach), inflatablefish's not-quite-seaworthy paper boat, vancho1's purple boat, Magic Talisman (-1 to an opponent's first dice roll in combat), Anti-poison potion x1, Caul (can ignore all "you drown, go to 14" indications), Golden Fleece Sweater (technically Jason's), ILLUSION SPELL scroll (can be cast anytime at no cost, works on 11 or 12 on two dice, kills all enemies who roll 3 or less on one die)
STATUS EFFECTS: none
TREASURE: 1439 gold pieces, gems worth 1,500 gold pieces, 20 gold nuggets worth 450 gold pieces each (9,000 gold pieces total)
EMPLOYEES: none

Pip's Allies posted:

Jason: 25/25 LIFE POINTS, hits on a 5, armed with sword (+3 damage), wearing Good Armour (-3 damage)

Roll of the Dead posted:

Death the First: Snacked on by Babysaurus Rex
Death the second: transfixed by a magic song and starved to death
Death the third: chopped into tiny little pieces by a whole drat lot of guards
Death the fourth: starved to death due to digging into a banquet at the wrong time
:siren: Death the fifth: Yes! Boldly stride up through the illusionary door of the illusionary castle on top of the very real and very high cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii..........*splat* :siren:

inflatablefish
Oct 24, 2010

Mikl posted:

:siren: Death the fifth: :siren:

Having my quote on the death roll has made me more tickled than I really have any right to be.

Mansion!

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
Err, I kinda crossed out the wrong option in my last post :sweatdrop:

We've already been to the mansion at 51, and I've mistakenly erased the castle at 61. No matter, let's go there now.

Section 61 posted:

The castle looms grimly over you as you approach. It is solidly built from granite slabs, a sinister collection of Gothic spires and turrets, vaguely reminiscent of the Castle of Darkness where you once put paid to the Wicked Wizard Ansalom. The recollection makes you hesitate momentarily, but where a lesser adventurer might have run off screaming, you are made of sterner stuff and press on stupidly.

Hiss-thud! It sounds as though an arrow has just whizzed past your ear and buried itself in a tree. But when you look round there is no sign of it. You press on.

Hiss-thud! Another arrow? Again you turn, but can see no sign of the missile. All the same, it might be time to have second thoughts about this place.

If you want to go on, turn to 126.

If you prefer to turn back, you can pick another destination from 39.

And the correct options from 39:

Section 39 posted:

To reach the mansion by the shore, go to 51.
To reach the castle, go to 61.
To reach the farm, go to 112.
To reach the village, go to 65.
To reach the cottage, go to 120.
To reach the well, go to 97.
To reach the lake, go to 88.

Pip's Stat Block posted:

LIFE POINTS: 45 / 44+1
EXPERIENCE POINTS: 2
INVENTORY: Sword (hits on a 6, +3 damage), Good Armour (-3 damage), Rusty dagger (hits on a 6, +2 damage), rope, grappling hook, lamp, flint and steel, poison stiletto (+1 damage, 8 doses of 2-damage-per-round poison), healing potion x2 (restores two dice rolls' worth of LIFE POINTS), magical quinine (heals malaria), tiny little golden key x8, Pigform Scroll x1 (works on a 4 or better on two dice, turns a single enemy into a 15 LIFE POINT pig that hits on a 6 for normal damage), Bottle of Grog x1, Long John Silver's Bribe (100 Gold Pieces), Cricri bird egg x6 (heals poison when eaten with purple spinach), inflatablefish's not-quite-seaworthy paper boat, vancho1's purple boat, Magic Talisman (-1 to an opponent's first dice roll in combat), Anti-poison potion x1, Caul (can ignore all "you drown, go to 14" indications), Golden Fleece Sweater (technically Jason's), ILLUSION SPELL scroll (can be cast anytime at no cost, works on 11 or 12 on two dice, kills all enemies who roll 3 or less on one die)
STATUS EFFECTS: none
TREASURE: 1439 gold pieces, gems worth 1,500 gold pieces, 20 gold nuggets worth 450 gold pieces each (9,000 gold pieces total)
EMPLOYEES: none

Pip's Allies posted:

Jason: 25/25 LIFE POINTS, hits on a 5, armed with sword (+3 damage), wearing Good Armour (-3 damage)

Roll of the Dead posted:

Death the First: Snacked on by Babysaurus Rex
Death the second: transfixed by a magic song and starved to death
Death the third: chopped into tiny little pieces by a whole drat lot of guards
Death the fourth: starved to death due to digging into a banquet at the wrong time
Death the fifth: Yes! Boldly stride up through the illusionary door of the illusionary castle on top of the very real and very high cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii..........*splat*

Russ L
Feb 26, 2011
No Fear it up again. It worked out well last time. 126.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!

Section 126 posted:

With a wary lookout for the hidden archer, you move forward again. Then stop, bewildered.

The castle which was looming stoutly over you a moment ago is now a crumbling ruin, roofless, part overgrown - little more than a few walls outlining what was once a proud building.

You step back in amazement - and the castle is back, strongly build and sound as ever. You step forward again, and again you are looking at a ruin. It does not take you long to decide what is going on here. Magic, that's what! There is some sort of spell cast around this place so that it looks like a castle at a distance, but dissolves into a ruin as you approach closely.

You pull yourself together and kick a wall. It's definitely a ruin: the ruin of an ancient castle. It's also a haunted ruin. You can see right through the archer who is approaching you, phantom arrow notched in phantom bow.



Do you stick around to deal with the spook? If so, go to 84.

Or do you decide discretion is the better part of valour, in which case return to 39 and pick another destination.

Pip's Stat Block posted:

LIFE POINTS: 45 / 44+1
EXPERIENCE POINTS: 0
INVENTORY: Sword (hits on a 6, +3 damage), Good Armour (-3 damage), Rusty dagger (hits on a 6, +2 damage), rope, grappling hook, lamp, flint and steel, poison stiletto (+1 damage, 8 doses of 2-damage-per-round poison), healing potion x2 (restores two dice rolls' worth of LIFE POINTS), magical quinine (heals malaria), tiny little golden key x8, Pigform Scroll x1 (works on a 4 or better on two dice, turns a single enemy into a 15 LIFE POINT pig that hits on a 6 for normal damage), Bottle of Grog x1, Long John Silver's Bribe (100 Gold Pieces), Cricri bird egg x6 (heals poison when eaten with purple spinach), inflatablefish's not-quite-seaworthy paper boat, vancho1's purple boat, Magic Talisman (-1 to an opponent's first dice roll in combat), Anti-poison potion x1, Caul (can ignore all "you drown, go to 14" indications), Golden Fleece Sweater (technically Jason's), ILLUSION SPELL scroll (can be cast anytime at no cost, works on 11 or 12 on two dice, kills all enemies who roll 3 or less on one die)
STATUS EFFECTS: none
TREASURE: 1439 gold pieces, gems worth 1,500 gold pieces, 20 gold nuggets worth 450 gold pieces each (9,000 gold pieces total)
EMPLOYEES: none

Pip's Allies posted:

Jason: 25/25 LIFE POINTS, hits on a 5, armed with sword (+3 damage), wearing Good Armour (-3 damage)

Roll of the Dead posted:

Death the First: Snacked on by Babysaurus Rex
Death the second: transfixed by a magic song and starved to death
Death the third: chopped into tiny little pieces by a whole drat lot of guards
Death the fourth: starved to death due to digging into a banquet at the wrong time
Death the fifth: Yes! Boldly stride up through the illusionary door of the illusionary castle on top of the very real and very high cliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii..........*splat*

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
We ain't afraid of no ghosts.

inflatablefish
Oct 24, 2010
We do believe in spooks! We do, we do, we do!

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Russ L
Feb 26, 2011
Ghost Rider motorcycle hero (Camelot Camelot is killin' its youth). 84.

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